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Cooldown Reduction

From Diablo 4 Wiki and Guides - Season 11
Revision as of 18:12, 4 March 2024 by Elly (talk | contribs) (Created page with "{{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. ==Which items can have Cooldown Reductions== {| class="skillfeatures sortable" style="width:100%;" |+ |- ! style="width:35%" |Attribute!!Amulet!!Ring!!Helm!!Chest!!Weap 1H!!Weap 2H!!Off-Hand |- |Ranks to Frost Bolt<br>[2 -3] | | | | | | | |- |Basic Skill Damage<br>[18.5 - 39.5%] | | | | |<center><span class="ticks">✔</span></center>...")
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Cooldown Reduction (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again.

Which items can have Cooldown Reductions

Attribute Amulet Ring Helm Chest Weap 1H Weap 2H Off-Hand
Ranks to Frost Bolt
[2 -3]
Basic Skill Damage
[18.5 - 39.5%]
Basic Skill Damage
[37 - 79%]
Basic Skill Attack Speed
[4.4 - 10%]
Frost Skill Damage
[10.5 - 17.5%]
Damage to Chilled Enemies
[7 - 14%]
Damage to Chilled Enemies
[14 - 28%]
Damage to Frozen Enemies
[9.5 - 16.5%]
Damage to Frozen Enemies
[19 - 33%]
Cold Damage
[10.5 - 17.5%]
Damage to Crowd Controlled Enemies
[5 - 12%]
Damage to Crowd Controlled Enemies
[10 - 24%]
Crowd Control Duration
[5 - 12%]
Staff: Damage to Crowd Controlled Enemies
[35%]
Attribute Amulet Ring Helm Chest Weap 1H Weap 2H Off-Hand


Helm Amulet Offhand Shield


How Cooldown Reductions are Calculated

Cooldown Reduction is multiplicative. For example

Your skill has a 30 second cooldown. You are wearing:

  • Helm: 6% cooldown reduction
  • Amulet: 4% cooldown reduction
  • Offhand: 7% cooldown reduction

You don't just add these percentages together.

Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction):

  • Helm: 100% − 6% = 94%
  • Amulet: 100% − 4% = 96%
  • Offhand: 100% − 7% = 93%

Multiply these percentages together:

  • 0.94 × 0.96 × 0.93 = 0.839904

Subtract that result from 1 to find the total reduction:

  • 1 − 0.839904 = 0.160768 x 100 = 16%

So the final reduction on a 30-second cooldown is 4.8 seconds meaning your skill has a new cooldown of 25.2 seconds.