Cooldown Reduction (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again.
Which items can have Cooldown Reductions
| Attribute | Amulet | Ring | Helm | Chest | Weap 1H | Weap 2H | Off-Hand |
|---|---|---|---|---|---|---|---|
| Ranks to Frost Bolt [2 -3] |
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| Basic Skill Damage [18.5 - 39.5%] |
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| Basic Skill Damage [37 - 79%] |
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| Basic Skill Attack Speed [4.4 - 10%] |
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| Frost Skill Damage [10.5 - 17.5%] |
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| Damage to Chilled Enemies [7 - 14%] |
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| Damage to Chilled Enemies [14 - 28%] |
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| Damage to Frozen Enemies [9.5 - 16.5%] |
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| Damage to Frozen Enemies [19 - 33%] |
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| Cold Damage [10.5 - 17.5%] |
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| Damage to Crowd Controlled Enemies [5 - 12%] |
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| Damage to Crowd Controlled Enemies [10 - 24%] |
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| Crowd Control Duration [5 - 12%] |
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| Staff: Damage to Crowd Controlled Enemies [35%] |
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| Attribute | Amulet | Ring | Helm | Chest | Weap 1H | Weap 2H | Off-Hand |
Helm
Amulet
Offhand
Shield
How Cooldown Reductions are Calculated
Cooldown Reduction is multiplicative. For example
Your skill has a 30 second cooldown. You are wearing:
- Helm: 6% cooldown reduction
- Amulet: 4% cooldown reduction
- Offhand: 7% cooldown reduction
You don't just add these percentages together.
Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction):
- Helm: 100% − 6% = 94%
- Amulet: 100% − 4% = 96%
- Offhand: 100% − 7% = 93%
Multiply these percentages together:
- 0.94 × 0.96 × 0.93 = 0.839904
Subtract that result from 1 to find the total reduction:
- 1 − 0.839904 = 0.160768 x 100 = 16%
So the final reduction on a 30-second cooldown is 4.8 seconds meaning your skill has a new cooldown of 25.2 seconds.
