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== Item Types == | == Item Types == | ||
Diablo players will be familiar with the types of equipable items. A list of the main types we know about can be found below. | Diablo players will be familiar with the types of equipable items. A list of the main types we know about can be found [[below]]. | ||
== Item Quality == | == Item Quality == | ||
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== Legendary Items == | == Legendary Items == | ||
[[File:Mythic-Item-680x383.jpg|alt=Mythic Item|thumb|Mythic Item]] | [[File:Mythic-Item-680x383.jpg|alt=Mythic Item|thumb|Mythic Item]] | ||
[[Legendary Items|Legendary items]] are coloured orange as they were in Diablo 3. Most characters will end up wearing legendary and other items as they level up. | [[Legendary Items|Legendary items]] are coloured orange as they were in Diablo 3. Most characters will end up wearing legendary and other items as they level up. This is the top tier currently in the game. | ||
In Diablo IV, some [[Legendary Items|Legendary items]] will also be able to modify skills adding more diversity to character builds. | In Diablo IV, some [[Legendary Items|Legendary items]] will also be able to modify skills adding more diversity to character builds. | ||
Set items could also hold equivalent power to [[Legendary Items|Legendary items]]. How your character diversifies will depend on how you use these latter tiers of items with your character build. | Set items could also hold equivalent power to [[Legendary Items|Legendary items]] when they are added to the game. How your character diversifies will depend on how you use these latter tiers of items with your character build. | ||
Should you have two Legendary items with the same affix, the stats won't stack, the one with the best roll will be the one in effect. | |||
== Runes and Runewords == | == Runes and Runewords == | ||
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Diablo IV will dispense with Ancient Legendaries as highlighted in the Systems Design update. The changes are described as follows and note that they are being replaced by a “new types of consumable item”.<bluepost> | Diablo IV will dispense with Ancient Legendaries as highlighted in the Systems Design update. The changes are described as follows and note that they are being replaced by a “new types of consumable item”.<bluepost> | ||
We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing monsters, just like other items. It would have one random Legendary affix on it, drops only in the late endgame, and can be used to apply that affix to any non-Legendary item. | We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing [[monsters]], just like other items. It would have one random Legendary affix on it, drops only in the late [[endgame]], and can be used to apply that affix to any non-Legendary item. | ||
This means a few things: | This means a few things: | ||