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The Diablo 4 open world is a feature completely new to the Diablo series. This will give players the opportunity to explore and move around Sanctuary more freely. This will also give players more freedom when it comes to crafting, and for the first time proper PvP. | The Diablo 4 open world is a feature completely new to the Diablo series. This will give players the opportunity to explore and move around [[Sanctuary]] more freely. This will also give players more freedom when it comes to crafting, and for the first time proper PvP. | ||
With this new approach to the game’s design, players will still play through a campaign but have the freedom to move about the world seamlessly. | With this new approach to the game’s design, players will still play through a campaign but have the freedom to move about the world seamlessly. | ||
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Diablo 4’s multiplayer will be quite different from previous games. As well as being able to form groups, solo players will come into contact with other players in certain situations. | Diablo 4’s multiplayer will be quite different from previous games. As well as being able to form groups, solo players will come into contact with other players in certain situations. | ||
Blizzard is attempting to find a balance between an overpopulated open world and one in which players feel less alone. However, key story elements and dungeons will always be a solo/party experience. | Blizzard is attempting to find a balance between an overpopulated open world and one in which players feel less alone. However, key story elements and [[dungeons]] will always be a solo/party experience. | ||
Solo players will come across other players in town/social hubs or at world events. Players will never be forced to join other parties and can claim their own rewards from events even if others are taking part. | Solo players will come across other players in town/social hubs or at world events. Players will never be forced to join other parties and can claim their own rewards from events even if others are taking part. | ||