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Several classes can apply Knock Back as part of their toolkit: | Several classes can apply Knock Back as part of their toolkit: | ||
* '''Barbarian | * '''Barbarian''' - [[Kick]], [[Charge]] and [[Leap]] and the Ultimate [[Wrath of the Berserker]]. | ||
* '''Druid:''' [[Cyclone Armor]] and [[Trample]] | * '''Druid:''' - [[Fierce Earth Spike]], [[Cyclone Armor]], [[Boulder]] and [[Trample]] and the Ultimate [[Cataclysm]] and Passives [[Nature's Reach]], [[Crushing Earth]] and [[Natural Disaster]]. | ||
* '''Necromancer:''' [[Blood Wave]] | * '''Necromancer:''' [[Blood Wave]]. | ||
* '''Rogue:''' [[Fundamental Forceful Arrow]] | * '''Rogue:''' [[Fundamental Forceful Arrow]]. | ||
* '''Spiritborn:''' [[Sharp Rock Splitter]] | |||
==Summary== | |||
Knock Back is a '''positional, interrupting crowd control effect''' that helps you stay alive by pushing enemies out of your face. It doesn't stop them from acting, but it does give you enough time to reposition, interrupt, or trigger bonuses from your build. Used smartly, it' s a simple tool with a lot of tactical value in both PvE and PvP. | Knock Back is a '''positional, interrupting crowd control effect''' that helps you stay alive by pushing enemies out of your face. It doesn't stop them from acting, but it does give you enough time to reposition, interrupt, or trigger bonuses from your build. Used smartly, it' s a simple tool with a lot of tactical value in both PvE and PvP. | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
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