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== Changes to {{PAGENAME}} == | |||
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | |||
*We’re increasing the availability of the Affixes below to make them easier to include in different builds. | |||
To see the extensive changes in Patch 1.1.0a expand the box below. | |||
< | {| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;" | ||
!<big>+</big> Expand to see changes to Affixes in Patch 1.1.0a. | |||
* | |- | ||
* | | | ||
** | *Control Impaired Duration Reduction: Can now appear on Pants. | ||
** | *Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game. | ||
** | *Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand. | ||
*Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage. | |||
*Resistance to All Elements: Can now appear on Shields. | |||
*Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Cooldown Reduction: Reduced by ~30%. | |||
*Imbuement Skill Cooldown Reduction: Reduced by ~30%. | |||
*Trap Skill Cooldown Reduction: Reduced by ~30%. | |||
*Critical Strike Damage: Reduced by ~17%. | |||
*Lightning Critical Strike Damage: Reduced by ~17%. | |||
*Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%. | |||
*Vulnerable Damage: Reduced by ~40%. | |||
*Cooldown Reduction (Inherent on Offhands): Reduced by ~35%. | |||
*Critical Strike Damage (Inherent on Swords): Reduced by ~50%. | |||
*Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%. | |||
*Damage to Crowd Controlled Enemies: Decreased by ~30%. | |||
*Damage to Frozen Enemies: Increased by ~20%. | |||
*Physical Damage: Increased by ~25%. | |||
*Fire Damage: Increased by ~25%. | |||
*Cold Damage: Increased by ~25%. | |||
*Lightning Damage: Increased by ~25%. | |||
*Poison Damage: Increased by ~25%. | |||
*Shadow Damage: Increased by ~25%. | |||
*Non-Physical Damage: Increased by ~25%. | |||
*Physical Damage Over Time: Increased by ~40%. | |||
*Fire Damage Over Time: Increased by ~40%. | |||
*Shadow Damage Over Time: Increased by ~40%. | |||
*Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%. | |||
*Damage with Two-Handed Slashing Weapons: Increased by ~25%. | |||
*Damage with Dual-Wielded Weapons: Increased by ~25%. | |||
*Damage with Ranged Weapons: Increased by ~25%. | |||
*Damage with Skills that Swap to New Weapons: Increased by ~25%. | |||
*Damage while in Human Form: Increased by ~25%. | |||
*Damage while Shapeshifted: Increased by ~25%. | |||
*Blood Skill Damage: Increased by ~25%. | |||
*Bone Skill Damage: Increased by ~25%. | |||
*Brawling Skill Damage: Increased by ~33%. | |||
*Companion Skill Damage: Increased by ~33%. | |||
*Conjuration Skill Damage: Increased by ~33%. | |||
*Cutthroat Skill Damage: Increased by ~25%. | |||
*Darkness Skill Damage: Increased by ~25%. | |||
*Earth Skill Damage: Increased by ~25%. | |||
*Frost Skill Damage: Increased by ~25%. | |||
*Imbued Skill Damage: Increased by ~25%. | |||
*Imbuement Skill Damage: Increased by ~33%. | |||
*Marksman Skill Damage: Increased by ~25%. | |||
*Pyromancy Skill Damage: Increased by ~25%. | |||
*Shock Skill Damage: Increased by ~25%. | |||
*Storm Skill Damage: Increased by ~25%. | |||
*Summoning Skill Damage: Increased by ~25%. | |||
*Trap Skill Damage: Increased by ~33%. | |||
*Weapon Mastery Skill Damage: Increased by ~33%. | |||
*Werebear Skill Damage: Increased by ~25%. | |||
*Werewolf Skill Damage: Increased by ~25%. | |||
*Total Armor: Reduced by ~30%. | |||
*Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%. | |||
*Damage for 4 Seconds after Dodging an Attack: Increased by ~20%. | |||
*Total Armor while in Werebear Form: Reduced by ~25%. | |||
*Total Armor while in Werewolf Form: Reduced by ~25%. | |||
*Damage Reduction from Close Enemies: Reduced by ~20%. | |||
*Damage Reduction from Distant Enemies: Reduced by ~20%. | |||
*Damage Reduction from Enemies that are Bleeding: Reduced by ~25%. | |||
*Damage Reduction from Enemies that are Burning: Reduced by ~25%. | |||
*Damage Reduction from Enemies that are Poisoned: Reduced by ~25%. | |||
*Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%. | |||
*Damage Reduction while Fortified: Reduced by ~25%. | |||
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[[Category:Items]] | [[Category:Items]] | ||
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