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*Gain access to the other 3 by completing their personal quests. | *Gain access to the other 3 by completing their personal quests. | ||
*Hire a Mercenary to fight by your side and another as a Reinforcement to jump into the fray temporarily on demand. | *Hire a Mercenary to fight by your side and another as a Reinforcement to jump into the fray temporarily on demand. | ||
*Mercenaries are for solo play | *Full Mercenaries are for solo play. | ||
*In parties the party leader can bring a full Mercenary but all players can bring a Reinforcement Merc. | |||
*There is no gear for Mercenaries. | *There is no gear for Mercenaries. | ||
*A Mercenary Rapport system enables you to level up your Merc to level 10. | *A Mercenary Rapport system enables you to level up your Merc to level 10. | ||
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==Reinforcement== | ==Reinforcement== | ||
If you don't want | If you don't want a full Mercenary with you constantly there is a feature that allows you to call them into the fray temporarily. | ||
Reinforcements will emerge during combat and execute a pre-determined skill at an opportunity of your choosing. You select a Mercenary skill and attach it to one of your own so when you use that skill your Mercenary will appear and perform their skill and then disappear. You can also set the Reinforcement to appear when a certain situation occurs such as you become crowd-controlled or you [[Evade]]. | '''Reinforcements''' will emerge during combat and execute a pre-determined skill at an opportunity of your choosing. You select a Mercenary skill and attach it to one of your own so when you use that skill your Mercenary will appear and perform their skill and then disappear. You can also set the Reinforcement to appear when a certain situation occurs such as you become crowd-controlled or you [[Evade]]. | ||
There is a cooldown attached to these Reinforcements. | There is a cooldown attached to these Reinforcements. | ||
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