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*<span style="color:#908958">Unique</span>: Fixed affixes, class-specific | *<span style="color:#908958">Unique</span>: Fixed affixes, class-specific | ||
*<span style="color:#ff9900">Legendary</span>: 2 random modifiers and 1 Legendary modifier. | *<span style="color:#ff9900">Legendary</span>: 2 random modifiers and 1 Legendary modifier. | ||
*<span style="color:#00ff00">Set Item</span>: | *<span style="color:#00ff00">Set Item</span>: Set items may appear at some point but they will not be available at launch. | ||
*<span style="color:#6aa84f">Ancient Set</span>: | *<span style="color:#6aa84f">Ancient Set</span>: Set items may appear at some point but they will not be available at launch. | ||
Legendaries are being designed to offer customised [[skills]] beyond the skill system. | Legendaries are being designed to offer customised [[skills]] beyond the skill system. | ||
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== Legendary Items == | == Legendary Items == | ||
[[File:Mythic-Item-680x383.jpg|alt=Mythic Item|thumb|Mythic Item]] | [[File:Mythic-Item-680x383.jpg|alt=Mythic Item|thumb|Mythic Item]] | ||
[[Legendary Items|Legendary items]] are coloured orange as they were in Diablo 3. Most characters will end up wearing legendary and other items as they level up. Once a player hits the endgame in Diablo IV, players will be striving for the new Mythic tier of items which are one step up from Legendary. | [[Legendary Items|Legendary items]] are coloured orange as they were in Diablo 3. Most characters will end up wearing legendary and other items as they level up. Once a player hits the [[endgame]] in Diablo IV, players will be striving for the new Mythic tier of items which are one step up from Legendary. | ||
In Diablo IV, some Legendary items will also be able to modify skills adding more diversity to character builds. | In Diablo IV, some Legendary items will also be able to modify skills adding more diversity to character builds. | ||
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== Runes and Runewords == | == Runes and Runewords == | ||
Runewords proved highly popular in Diablo II. Runewords were a way for players to combine [[runes]] with items to give an item exceptional attributes. In Diablo II there was a total of 78 different runewords that could be used on basic grey items. Blizzard had planned for runewords in Diablo III but the idea was dropped during development at the time citing that “led to a lack of equipment variety”. Blizzard is now bringing them back to Diablo IV. | Runewords proved highly popular in Diablo II. Runewords were a way for players to combine [[runes]] with items to give an item exceptional attributes. In Diablo II there was a total of 78 different runewords that could be used on basic grey items. [[Blizzard]] had planned for runewords in Diablo III but the idea was dropped during development at the time citing that “led to a lack of equipment variety”. Blizzard is now bringing them back to Diablo IV. | ||
Diablo IV features two types of runes, condition runes and effect runes. | Diablo IV features two types of runes, condition runes and effect runes. | ||