|
|
| Line 27: |
Line 27: |
| <youtube>https://www.youtube.com/watch?v=I-HtDwwuRFs</youtube> | | <youtube>https://www.youtube.com/watch?v=I-HtDwwuRFs</youtube> |
|
| |
|
| == Skills ==
| | So far we know that [[Necromancer Skills|Necromancer skills]] are split into multiple skill groups which includes Bone and Darkness skills. |
| So far we know that Necromancer skills are split into multiple skill groups which includes Bone and Darkness skills. | | {| class="wikitable mw-collapsible mw-collapsed" |
| {| class="wikitable sortable" | | ! colspan="1" | |
| !Name | | <center>View <nowiki>Necromancer Skills</nowiki></center> |
| !Icon
| |
| !Type
| |
| !Damage
| |
| !Generates
| |
| !Description
| |
| |- | | |- |
| | | | |{{Necromancer Skills}} |
| ==== Army of the Dead ====
| |
| |
| |
| |
| |
| |Cooldown
| |
| |
| |
| |Call forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage.
| |
| |-
| |
| |
| |
| ==== Blight ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over X seconds.
| |
| |-
| |
| |
| |
| ==== Blood Lance ====
| |
| |
| |
| |Blood
| |
| |
| |
| |
| |
| |Throw a blood lance that lingers in an enemy for X second, dealing X damage to the enemy and all other lanced enemies.
| |
| |-
| |
| |
| |
| ==== Blood Mist ====
| |
| |
| |
| |Blood
| |
| |Cooldown
| |
| |
| |
| |Disperse into a bloody mist, becoming Immune for X seconds. Your Movement Speed is reduced by X and you periodically dealX damage to enemies, healing for X% of the damage dealt.
| |
| |-
| |
| |
| |
| ==== Blood Surge ====
| |
| |
| |
| |Blood
| |
| |
| |
| |
| |
| |Draw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%.
| |
| |-
| |
| |
| |
| ==== Blood Wave ====
| |
| |
| |
| |Blood
| |
| |Cooldown
| |
| |
| |
| |Conjure a tidal wave of blood that deals X damage and knocks enemies back.
| |
| |-
| |
| |
| |
| ==== Bone Prison ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Slam weapon into the ground to create circular wall of bone. Use this skill to block enemies.
| |
| |-
| |
| |
| |
| ==== Bone Spirit====
| |
| |
| |
| |Bone
| |
| |Cooldown
| |
| |
| |
| |Cooldown and consumed all Essence. A spirit of bone seeks out the enemy and then explodes dealing AOE damage. The more Essence spent, the more damage dealt. When it Critical Strkes, cooldown is reduced.
| |
| |-
| |
| |
| |
| ==== Bone Spear ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Conjure a bone spear from the ground, dealing X damage and Piercing through enemies.
| |
| |-
| |
| |
| |
| ==== Bone Splinters ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Fire 3 bone splinters, dealing X damage each.
| |
| |-
| |
| |
| |
| ==== Bone Storm ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |A swirling storm of bones surrounds you and your Golem, dealing X damage to nearby enemies over X seconds.
| |
| |-
| |
| |
| |
| ==== Command Skeletons ====
| |
| |
| |
| |Summon
| |
| |
| |
| |
| |
| |Command your skeletons to unleash powerful attacks on an enemy.
| |
| '''Focus Target:''' Command your skeletons to unleash powerful attacks on an enemy and then focus it for X seconds.
| |
| | |
| * '''Skirmisher''': X damage
| |
| * '''Defender''': X damage
| |
| * '''Shadow Mage:''' X damage
| |
| * '''Sacrifice Mage:''' X damage
| |
| * '''Priest''': X damage
| |
| |-
| |
| |
| |
| ==== '''Corpse Explosion''' ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Release a vile miasma from a Corpse, dealing X Shadow Damage over X seconds.{else}Detonate a Corpse, dealing X damage to nearby enemies.{
| |
| |-
| |
| |
| |
| ==== Corpse Tendrils ====
| |
| |
| |
| |
| |
| |Cooldown
| |
| |
| |
| |Veins burst out of a Corpse, pulling in enemies, Stunning them for X seconds, and dealing X damage to them.
| |
| |-
| |
| |
| |
| ==== Dark Ritual ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |Infuse your Minions with dark energy, causing them to deal X more damage and move X% faster.
| |
| |-
| |
| |
| |
| ==== Decompose ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |Tear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every X seconds.
| |
| |-
| |
| |
| |
| ==== Decrepify ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds.
| |
| |-
| |
| |
| |
| ==== Golem ====
| |
| |
| |
| |Summon
| |
| |Cooldown
| |
| |
| |
| |You are protected by a Golem.
| |
| | |
| * '''Blood:'''
| |
| * '''Bone:'''
| |
| * '''Iron:'''
| |
| |-
| |
| |
| |
| ==== Hemorrhage ====
| |
| |
| |
| |Blood
| |
| |
| |
| |Essence
| |
| |Burst an enemy's blood, dealing X damage. Hemorrhage has a X% chance to form a Blood Orb.
| |
| |-
| |
| |
| |
| ==== Iron Maiden ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Curse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts X seconds.
| |
| |-
| |
| |
| |
| ==== Miasma ====
| |
| |
| |
| |
| |
| |Cooldown
| |
| |
| |
| |Release vile miasma from a corpse that deals X damage over time for X seconds.
| |
| |-
| |
| |
| |
| ==== Raise Skeleton ====
| |
| |
| |
| |Summon
| |
| |
| |
| |
| |
| |Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for X seconds, increasing their damage by X% and healing them for X% of their maximum Life.
| |
| |-
| |
| |
| |
| ==== Reap ====
| |
| |
| |
| |
| |
| |
| |
| |Essence
| |
| |Generate Essence per enemy hit. Sweep an ethereal scythe in front of you, dealing X damage.
| |
| |-
| |
| |
| |
| ==== Sever ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |A spectre of you charges forward and attacks with its scythe for X damage.
| |
| |} | | |} |
|
| |
|
| == Talents ==
| | {| class="wikitable mw-collapsible mw-collapsed" |
| {| class="wikitable sortable" | | ! colspan="1" | |
| !Name | | <center>View <nowiki>Necromancer Talents</nowiki></center> |
| !Icon
| |
| !Type
| |
| !Damage
| |
| !Generates
| |
| !Description
| |
| |-
| |
| |
| |
| ==== Gloom ==== | |
| | | |
| |Darkness
| |
| |
| |
| |
| |
| |When you damage enemies with Darkness Skills, they take X% increased Shadow Damage for X seconds, stacking up to X times.
| |
| |-
| |
| |
| |
| ==== Death's Defense ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Your Minions can't lose more than X% of their maximum Life from a single damage instance.
| |
| |-
| |
| |
| |
| ==== Unliving Energy ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Your maximum Essence is increased by X.
| |
| |- | | |- |
| | | | |{{Necromancer Talents}} |
| ==== Grim Harvest ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Consuming a Corpse generates X Essence.
| |
| |-
| |
| |
| |
| ==== Death's Reach ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |You deal X% increased damage to enemies outside of melee range.
| |
| |-
| |
| |
| |
| ==== Memento Mori ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by X%.
| |
| |-
| |
| |
| |
| ==== Necrotic Carapace ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |When a Corpse is formed from your Skills or your Minions, Fortify for X.
| |
| |-
| |
| |
| |
| ==== Coagulation====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |While Healthy, Fortify for X per second.
| |
| |-
| |
| |
| |
| ==== Death's Embrace ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Enemies in melee range take X% more damage from you and deal X% less damage to you.
| |
| |-
| |
| |
| |
| ==== Bone Spurs ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Fire 3 bone splinters, dealing X damage each.
| |
| |-
| |
| |
| |
| ==== Bone Storm ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Gain X Thorns.
| |
| |-
| |
| |
| |
| ==== Golem Mastery ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Increase the damage and Life of your Golem by X% .
| |
| |-
| |
| |
| |
| ==== Rapid Ossification ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Every Essence you spend reduces the cooldowns of your Bone Skills by X seconds.
| |
| |-
| |
| |
| |
| ==== Tides of Blood ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Your Blood Skills deal X% increased Overpower damage. This bonus is doubled while you are Healthy.
| |
| |-
| |
| |
| |
| ==== Skeletal Mage Mastery ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Increase the damage and Health of your Skeletal Mages by X%
| |
| |-
| |
| |
| |
| ==== Skeletal Warrior Mastery ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Increase the damage and Life of your Skeletal Warriors byX% .
| |
| |} | | |} |
|
| |
|
| == Talents (Caster) == | | == Skills in Action == |
| {| class="wikitable sortable"
| |
| !Name
| |
| !Icon
| |
| !Type
| |
| !Damage
| |
| !Generates
| |
| !Description
| |
| |-
| |
| |
| |
| ==== Stand Alone ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Increases Damage Reduction by X, reduced by X% for each active Minion.
| |
| |-
| |
| |
| |
| ==== Crippling Darkness ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |Darkness Skills have up to a X% chance to Stun for X seconds.
| |
| |-
| |
| |
| |
| ==== Terror ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Darkness Skills deal X% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions.
| |
| |-
| |
| |
| |
| ==== Coalesced Blood ==== | |
| |
| |
| |
| |
| |
| |
| |
| |
| |Blood Orbs heal you for X% more.
| |
| |-
| |
| |
| |
| ==== Imperfectly Balanced ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Your Core Skills cost X% more Essence, but deal X% increased damage.
| |
| |-
| |
| |
| |
| ==== Crit Skill Damage Count ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Crit Skill Damage Count
| |
| |-
| |
| |
| |
| ==== Solid Bones ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Dealing bonus damage with Bone skills.
| |
| |-
| |
| |
| |
| ==== Compound Fracture====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |After Critically Striking X times with Bone Skills, your Bone Skills deal X% increased damage for X seconds.
| |
| |-
| |
| |
| |
| ==== Reaper's Pursuit ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |Damaging enemies with Darkness Skills increases your Movement Speed by X% for X seconds.
| |
| |-
| |
| |
| |
| ==== Blood Begets Blood ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |While below 50% Life, you receive X% more healing from all sources.
| |
| |-
| |
| |
| |
| ==== Serration ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Your Bone Skills have a X% increased Critical Strike Chance for each 10 Essence you have upon cast.
| |
| |-
| |
| |
| |
| ==== Ossified Essence ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Your Bone Skills dea X% increased damage for each point of Essence you have above X upon cast.
| |
| |-
| |
| |
| |
| ==== Shadowblight ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |Darkness Skills infect enemies with Shadowblight for X seconds.
| |
| Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they burst for X Shadow Damage.
| |
| |}
| |
|
| |
|
| == Talents (Summoning) == | | === Bone Skills === |
| {| class="wikitable sortable"
| |
| !Name
| |
| !Icon
| |
| !Type
| |
| !Damage
| |
| !Generates
| |
| !Description
| |
| |-
| |
| |
| |
| ==== Bonded in Essence ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Your Minions gain X% of your Resistances.
| |
| |-
| |
| |
| |
| ==== Evulsion ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Your Bone Skills deal X]% increased Critical Strike Damage to Vulnerable enemies.
| |
| |-
| |
| |
| |
| ==== Hellbent Commander ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Your Minions dea X% increased damage while you are near them.
| |
| |-
| |
| |
| |
| ==== Reconstitution ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Your Minions regenerate X% Life per second.
| |
| |-
| |
| |
| |
| ==== Amplify Damage ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |You deal % increased damage to Cursed enemies.
| |
| |-
| |
| |
| |
| ==== Power Absorption ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Dealing bonus damage
| |
| |-
| |
| |
| |
| ==== Fueled by Death ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |You deal X% increased damage for X seconds after consuming a Corpse.
| |
| |-
| |
| |
| |
| ==== Steady Command====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Steady Command Attack Speed Bonus
| |
| |-
| |
| |
| |
| ==== Inspiring Command ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |After you have been Healthy for at least X seconds, you and your Minions gain X% Attack Speed.
| |
| |-
| |
| |
| |
| ==== Transfusion ====
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |Blood Orbs also heal your Minions for X% of the amount.
| |
| |-
| |
| |
| |
| ==== Drain Vitality ====
| |
| |
| |
| |Bone
| |
| |
| |
| |Hit Effect
| |
| |Hitting enemies with Blood Skills has up to a X% chance to Fortify you for X.
| |
| |-
| |
| |
| |
| ==== Rathma's Vigor ====
| |
| |
| |
| |Bone
| |
| |
| |
| |
| |
| |Increase your maximum Life by X%. While Healthy, you deal X% increased damage.
| |
| |-
| |
| |
| |
| ==== Strength in Numbers ====
| |
| |
| |
| |Darkness
| |
| |
| |
| |
| |
| |While you have at least X Minions, they gain X% Attack Speed.
| |
| |}
| |
| *
| |
| | |
| <youtube>https://www.youtube.com/watch?v=7h3a_fU_0-w</youtube>
| |
| * | | * |
|
| |
|
| <youtube>https://www.youtube.com/watch?v=7h3a_fU_0-w</youtube> | | <youtube>https://www.youtube.com/watch?v=7h3a_fU_0-w</youtube> |
|
| |
|
| == Darkness Skills == | | === Darkness Skills === |
| These skills use Shadow magic and tend to be damage over time (DOT). These skill can also have debuffs and crowd control elements.<youtube>https://www.youtube.com/watch?v=4jwFhDWPRm8</youtube> | | These skills use Shadow magic and tend to be damage over time (DOT). These skill can also have debuffs and crowd control elements.<youtube>https://www.youtube.com/watch?v=4jwFhDWPRm8</youtube> |
|
| |
|
| == Blood == | | === Blood Skills === |
| Blood skill are used to siphon life from the enemy. | | Blood skill are used to siphon life from the enemy. |
|
| |
|
| <youtube>https://www.youtube.com/watch?v=yVhHaWNNwQ8</youtube> | | <youtube>https://www.youtube.com/watch?v=yVhHaWNNwQ8</youtube> |
|
| |
|
| == The Army == | | == The Army== |
| The Necromancers summoning skills which includes skeletons and golem. Blizzard explains their approach to summoning in Diablo 4: | | The Necromancers summoning skills which includes skeletons and golem. Blizzard explains their approach to summoning in Diablo 4: |
|
| |
|
| Line 629: |
Line 64: |
| If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.</bluepost> | | If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.</bluepost> |
|
| |
|
| == Known Curses == | | ==Known Curses== |
|
| |
|
| * Decripify | | *Decripify |
| * Iron Maiden | | *Iron Maiden |
|
| |
|
| == Book of the Dead == | | ==Book of the Dead== |
| The Book of the Dead is the Necromancer's unique class mechanic. | | The Book of the Dead is the Necromancer's unique class mechanic. |
|
| |
|
| The book allows players to customise how their summoned Skeletal Warriors, Skeletal Mages, and Golems will react while playing. There are three specialisations: | | The book allows players to customise how their summoned Skeletal Warriors, Skeletal Mages, and Golems will react while playing. There are three specialisations: |
|
| |
|
| * '''Skirmishers''' - Increased damage but reduced health. | | *'''Skirmishers''' - Increased damage but reduced health. |
| * '''Defenders''' - Bonus health | | *'''Defenders''' - Bonus health |
| * '''Reapers''' - Slow attacks but AOE damage and increase damage with a "wind-up" attack. | | *'''Reapers''' - Slow attacks but AOE damage and increase damage with a "wind-up" attack. |
|
| |
|
| As well as the above, each unit in the "army" can be customised although it's still a little vague how this will function. Blizzard states: | | As well as the above, each unit in the "army" can be customised although it's still a little vague how this will function. Blizzard states: |
| Line 650: |
Line 85: |
| </gallery> | | </gallery> |
|
| |
|
| == Necromancer History == | | ==Necromancer History== |
| As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma. | | As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma. |
|
| |
|
| Line 663: |
Line 98: |
| Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored. | | Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored. |
|
| |
|
| [[Category:Classes]] [[Category:Necromancer]] | | [[Category:Classes]] |
| | [[Category:Necromancer]] |