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==Affixes== | ==Affixes== | ||
"Affixes" (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games. | "Affixes" (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games. | ||
===Regular Affixes=== | ===Regular Affixes=== | ||
====Defensive==== | ====Defensive==== | ||
| Line 78: | Line 62: | ||
*Teleport grants a barrier that absorbs x% of your maximum life for 15 seconds. | *Teleport grants a barrier that absorbs x% of your maximum life for 15 seconds. | ||
*Teleport forms a rift in your path that increases your critical strike chance by x% for 5 seconds. | *Teleport forms a rift in your path that increases your critical strike chance by x% for 5 seconds. | ||
== Archive Notes == | |||
=== Affix Development === | |||
There have already been changes made since the BlizzCon reveal to add the following three affixes as an example. | |||
<bluepost> | |||
Here are the changes we’re considering: | |||
*We’re increasing the total number of affixes on items, including Magic (Blue), Rare (Yellow), and Legendary (Orange). This should raise the overall importance of non-Legendary affixes on your character’s overall level of power. | |||
*We are also introducing three new stats: | |||
**Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing) | |||
**Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time) | |||
**Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance | |||
These new stats can appear as affixes, such as +15 Angelic Power. In addition to providing the above-stated benefit, Blizzard wants these new stats to also act as prerequisites for empowering certain other affixes. If you don’t have enough of a specific power, you can still equip the item, but you may not benefit from an affix linked to that power.</bluepost> | |||
These additions are an example of how Blizzard is fine-tuning the items and affixes so that players have to decide whether a particular item is best suited to your build. | |||
[[Category:Items]] | [[Category:Items]] | ||
Revision as of 12:45, 18 June 2023
Affixes
"Affixes" (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games.
Regular Affixes
Defensive
- x Max Life.
- x% Damage Reduction.
- x% Dodge Chance.
- x% Damage Reduction from Enemies within Melee Range.
- x% Damage Reduction from Enemies out of Melee Range.
- x% Fire Resistance
- x% Lightning Resistance
- x% Cold Resistance
- x% Poison Resistance
- x% Reduced Damage from Elites, Bosses, and Players
- x% Reduced Duration of Enemy Control Impairing Effects
Offensive
- x% Attack Speed.
- x% Critical Strike Chance.
- x% Critical Strike Damage.
- x% Increased Duration of Control Impairing effects.
- x% Damage.
- x% Physical Damage.
- x% Damage to Stunned Targets.
- x% Damage to Immobilized Targets.
- x% Damage to Vulnerable Targets.
- x% Damage to Enemies in Melee Range.
- x% Damage to Enemies out of Melee Range.
- x% Damage to Slowed Targets
- x% Increased Damage against Elites
- x% Fire Damage
- x% Cold Damage
- x% Lightning Damage
- Hit Effect: Up to x% Chance to Slow
- Hit Effect: Up to x% Chance to Slow on Crit
- Hit Effect: Up to x% Chance to Stun
- Hit Effect: Up to x% Chance to Stun on Crit
Resource Management
- +x Maximum Mana (Sorcerer Only)
- +x Maximum Fury (Barbarian Only)
- x% reduced Fury cost for skills (Barbarian Only)
- x% reduced Spirit cost for skills (Druid Only)
- x% reduced Mana cost for skills (Sorcerer Only)
Other
- x% Cooldown Reduction
- x% Movement Speed
- x% increased movement speed for 6 seconds on Elite kill
- +x rank to (insert skill here)
Legendary Affixes
- Your physical attacks Chill enemies. Enemies who are chilled enough times become Frozen
- Hit Effect: Your attacks have up to x% chance to spawn a hydra that will aid you in combat
- Lightning strikes a nearby enemy dealing x damage whenever you shapeshift
- +x to your equipped skills
- Fireball launches 3 projectiles that deal x% of normal damage
- Lightning Traps periodically appear around you dealing x damage after 2 seconds to nearby enemies
- Upheaval ignites the ground burning enemies for an additional x damage of 3 seconds
- Weapon mastery skills have an additional charge.
- Cut to the Bone talent activates against enemies that are hit by your shouts instead of stuns
- Critical strike chance increased by x% against bleeding enemies.
- Your shouts generate x Fury per second while active.
- Cast Nova at your Teleport location
- Teleport moves you to a random location and costs x mana instead of having a cooldown.
- Teleport grants a barrier that absorbs x% of your maximum life for 15 seconds.
- Teleport forms a rift in your path that increases your critical strike chance by x% for 5 seconds.
Archive Notes
Affix Development
There have already been changes made since the BlizzCon reveal to add the following three affixes as an example.
Here are the changes we’re considering:
- We’re increasing the total number of affixes on items, including Magic (Blue), Rare (Yellow), and Legendary (Orange). This should raise the overall importance of non-Legendary affixes on your character’s overall level of power.
- We are also introducing three new stats:
- Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing)
- Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time)
- Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance
- Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing)
These new stats can appear as affixes, such as +15 Angelic Power. In addition to providing the above-stated benefit, Blizzard wants these new stats to also act as prerequisites for empowering certain other affixes. If you don’t have enough of a specific power, you can still equip the item, but you may not benefit from an affix linked to that power.
These additions are an example of how Blizzard is fine-tuning the items and affixes so that players have to decide whether a particular item is best suited to your build.
