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*<span style="color:#00ff00">Set Item</span>: Unknown | *<span style="color:#00ff00">Set Item</span>: Unknown | ||
*<span style="color:#6aa84f">Ancient Set</span>: Unknown | *<span style="color:#6aa84f">Ancient Set</span>: Unknown | ||
*<span style="color:#ff2a00">Mythic</span>: 4 Legendary Powers | |||
The top tier items are Mythic Items and only one can be equipped with four Legendary powers per item. Legendaries are being designed to offer customised [[skills]] beyond the skill system. | The top tier items are Mythic Items and only one can be equipped with four Legendary powers per item. Legendaries are being designed to offer customised [[skills]] beyond the skill system. | ||
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== Legendary and Mythic Items == | == Legendary and Mythic Items == | ||
[[File:Mythic-Item-680x383.jpg|alt=Mythic Item|thumb|Mythic Item]] | [[File:Mythic-Item-680x383.jpg|alt=Mythic Item|thumb|Mythic Item]] | ||
Legendary items are coloured orange as they were in Diablo 3. Most characters will end up wearing legendary and other items as they level up. Once a player hits the endgame in Diablo IV, players will be striving for the new Mythic tier of items which are one step up from Legendary. | [[Legendary Items|Legendary items]] are coloured orange as they were in Diablo 3. Most characters will end up wearing legendary and other items as they level up. Once a player hits the endgame in Diablo IV, players will be striving for the new Mythic tier of items which are one step up from Legendary. | ||
In Diablo IV, some Legendary items will also be able to modify skills adding more diversity to character builds. | In Diablo IV, some Legendary items will also be able to modify skills adding more diversity to character builds. | ||
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* We create an “elective mode for items” that is experienced after players have had time to experience Rare and Legendary items normally, as well as familiarized themselves with a variety of affixes | * We create an “elective mode for items” that is experienced after players have had time to experience Rare and Legendary items normally, as well as familiarized themselves with a variety of affixes | ||
* This adds a way to introduce new methods of play without adding even more power to endgame items | * This adds a way to introduce new methods of play without adding even more power to endgame items | ||
* Rare items with the best affixes on them are always useful and retain value</bluepost> | * [[Rare Items|Rare items]] with the best affixes on them are always useful and retain value</bluepost> | ||
[[Category:Items]] | [[Category:Items]] | ||