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Paladins fight as disciplined champions of the Light. Their armor, weapons, and conjured tools act as conduits for celestial power. The class design emphasises weight, impact, faith driven strength, and the ability to project holy force across the battlefield. | Paladins fight as disciplined champions of the Light. Their armor, weapons, and conjured tools act as conduits for celestial power. The class design emphasises weight, impact, faith driven strength, and the ability to project holy force across the battlefield. | ||
Three design pillars shape the class: | Three design pillars, as described by Blizzard, shape the class: | ||
* Indomitable Guardian | * Indomitable Guardian | ||
* Divine Armory | * Divine Armory | ||
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* Combat animations highlight heavy armor and radiant force. | * Combat animations highlight heavy armor and radiant force. | ||
* Conjured holy weapons include hammers and lances. | * Conjured holy weapons include hammers and lances. | ||
* Arbiter Form grants flight assisted movement and heavenly attacks. | * Arbiter Form grants flight-assisted movement and heavenly attacks. | ||
* The Oath System defines your class identity. | * The Oath System defines your class identity. | ||
== Skills and Types == | == Skills and Types == | ||
Paladin skills share some similarity to the [https://www.purediablo.com/diablo-2/paladin Diablo 2 Paladin] and the Diablo 3 Crusader. The skills are categorised as Offensive, Defensive, Mobility, Utility, and Ultimate | Paladin skills share some similarity to the [https://www.purediablo.com/diablo-2/paladin Diablo 2 Paladin] and the Diablo 3 Crusader. The skills are categorised as Offensive, Defensive, Mobility, Utility, and Ultimate abilities. | ||
<div class="linkbox">[[Paladin Skill Tree|Paladin's Skill Tree Guide]] </div> | |||
== Legacy Skills and Class Identity == | == Legacy Skills and Class Identity == | ||
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