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Weapons, Gloves, Boots, Rings and Off-hands cannot receive any Defensive Aspect, and therefore cannot gain Damage Reduction from Aspects. | Weapons, Gloves, Boots, Rings and Off-hands cannot receive any Defensive Aspect, and therefore cannot gain Damage Reduction from Aspects. | ||
==How Can I Add Damage Reduction?== | |||
{| class="skillfeatures" style="width:100%;" | |||
|+ | |||
! style="width:50%; text-align:center;" |<span class="poison">Strengths</span> | |||
! style="width:50%; text-align:center;" |<span class="fire">Weaknesses</span> | |||
|- | |||
|<span class="poison">*</span> Very fast and nimble combat | |||
|<span class="fire">*</span> Can be [[vulnerable]] with fewer defensive capabilities. | |||
|- | |||
|<span class="poison">*</span> Deals high damage | |||
|<span class="fire">*</span> Requires quick reactions to move away from attacks. | |||
|- | |||
|<span class="poison">*</span> Ability to switch between ranged and melee combat. | |||
|<span class="fire">*</span> If working with combo points is not your thing then the Rogue might not be for you. | |||
|- | |||
|<span class="poison">*</span> Ability to imbue weapons with Frost, Poison, or Shadow. | |||
|<span class="fire">*</span> Awareness of positioning. | |||
|- | |||
|<span class="poison">*</span> Traps | |||
| | |||
|} | |||
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