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===Socketing=== | ===Socketing=== | ||
<span class="magic">Magic</span>, <span class="rare">Rare</span>, <span class="legendary">Legendary</span> and <span class="unique">Unique</span> items can have sockets added to them by the [[Jeweler]] in which [[gems]] can be inserted to boost the item's bonuses. Bonuses range from elemental resistance boosts | <span class="magic">Magic</span>, <span class="rare">Rare</span>, <span class="legendary">Legendary</span> and <span class="unique">Unique</span> items can have sockets added to them by the [[Jeweler]] in which [[gems]] and [[runes]] can be inserted to boost the item's bonuses. Bonuses range from elemental resistance boosts to damage improvements and from healing to giving you access to the skills of other classes. | ||
With [[gems]] the level of bonus is determined by the quality of the gem. The [[Gems|gem guide]] has all those details and stats. Runes of higher qualities afford more powerful effects when you pair two together to form a [[Runewords|Runeword]]. | |||
Each socket added costs 1 [[Scattered Prism]]. | Each socket added costs 1 [[Scattered Prism]]. | ||
If a gem has been placed in an item it can be removed at the Jeweler for a [[Gold]] cost and the gem and item will remain intact. Not every type of gear can have sockets added and below is a table detailing which item type can and how many sockets. | If a gem or rune has been placed in an item it can be removed at the Jeweler for a [[Gold]] cost and the gem, rune and item will remain intact. Not every type of gear can have sockets added and below is a table detailing which item type can and how many sockets. | ||
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!Weapon!!Offhand!!Shield | !Weapon!!Offhand!!Shield | ||
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|<center>1</center>||<center>1</center>||<center> | |<center>1</center>||<center>1</center>||<center>2</center>||<center>1-2</center>||<center>1-2</center>||<center>0</center>|| <center>0</center>||<center>1-2</center>||<center>1</center>||<center>1</center> | ||
|} | |} | ||
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[[File:Core Augments Rogue Tempering Manual.jpg|alt=Core Augments Rogue Tempering Manual|thumb|Rogue Tempering Manual|250x451px]] | [[File:Core Augments Rogue Tempering Manual.jpg|alt=Core Augments Rogue Tempering Manual|thumb|Rogue Tempering Manual|250x451px]] | ||
===Tempering=== | ===Tempering === | ||
[[Tempering]] enables you to add up to 2 Affixes to <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items. | [[Tempering]] enables you to add up to 2 Affixes to <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items. | ||
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|'''Off-Hand''' | | '''Off-Hand''' | ||
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|[[File:Small Tick Check.png|alt=Small Tick Check|center]] | |[[File:Small Tick Check.png|alt=Small Tick Check|center]] | ||
|[[File:Small Tick Check.png|alt=Small Tick Check|center]] | | [[File:Small Tick Check.png|alt=Small Tick Check|center]] | ||
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|[[File:Small Tick Check.png|alt=Small Tick Check|center]] | |[[File:Small Tick Check.png|alt=Small Tick Check|center]] | ||
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|[[File:Small Tick Check.png|alt=Small Tick Check|center]] | | [[File:Small Tick Check.png|alt=Small Tick Check|center]] | ||
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|'''Wand''' | | '''Wand''' | ||
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|[[File:Small Tick Check.png|alt=Small Tick Check|center]] | | [[File:Small Tick Check.png|alt=Small Tick Check|center]] | ||
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|[[File:Small Tick Check.png|alt=Small Tick Check|center]] | |[[File:Small Tick Check.png|alt=Small Tick Check|center]] | ||
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[[Smart Loot]] is feature of Diablo 4. This means a far higher percentage of drops will be specific to your class. This makes item farming more fruitful. | [[Smart Loot]] is feature of Diablo 4. This means a far higher percentage of drops will be specific to your class. This makes item farming more fruitful. | ||
==Affixes== | == Affixes== | ||
Affixes (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games. | Affixes (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games. | ||
*[[Affixes|See list of Diablo 4 Affixes]]. | *[[Affixes|See list of Diablo 4 Affixes]]. | ||
==Understanding the Items and Tooltips== | ==Understanding the Items and Tooltips == | ||
When viewing a tooltip it can be broken down into sections. | When viewing a tooltip it can be broken down into sections. | ||
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Items also have Item Power breakpoints which are: | Items also have Item Power breakpoints which are: | ||
* Level 0: 1 – 149 | *Level 0: 1 – 149 | ||
* Level 1: 150 – 339 | *Level 1: 150 – 339 | ||
* Level 2: 340 – 459 | *Level 2: 340 – 459 | ||
* Level 3: 460 – 624 | *Level 3: 460 – 624 | ||
* Level 4: 625 – 750 (Sacred) | *Level 4: 625 – 750 (Sacred) | ||
* Level 5: 780 - 925 (Ancestral) | *Level 5: 780 - 925 (Ancestral) | ||
<div class="linkbox">[[Item_Level_Breakpoints|Read more about Item Breakpoints]]</div> | <div class="linkbox">[[Item_Level_Breakpoints|Read more about Item Breakpoints]]</div> | ||
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This applies just to <span class="legendary">Legendary</span> and <span class="unique">Unique</span> items and is the bonus affix that makes these items some of the most coveted. These affixes can be useful to all classes or class-specific tailored to work with a particular skill or set of skills. | This applies just to <span class="legendary">Legendary</span> and <span class="unique">Unique</span> items and is the bonus affix that makes these items some of the most coveted. These affixes can be useful to all classes or class-specific tailored to work with a particular skill or set of skills. | ||
===Sockets=== | ===Sockets === | ||
Sockets are used to slot gems into. An item can drop with two sockets (if it's the right type) or with just one and you can add a second slot at the [[Jeweler]]. | Sockets are used to slot gems into. An item can drop with two sockets (if it's the right type) or with just one and you can add a second slot at the [[Jeweler]]. | ||
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== Changes to {{PAGENAME}} == | ==Changes to {{PAGENAME}}== | ||
{{Patch Date Season 4}} | {{Patch Date Season 4}} | ||
* Massive overhaul of itemisation in [[Season 4]]: Loot Reborn. | *Massive overhaul of itemisation in [[Season 4]]: Loot Reborn. | ||
**All items dropped in World Tier III will now be Sacred. | **All items dropped in World Tier III will now be Sacred. | ||
**All items dropped in World Tier IV will now be Ancestral. | **All items dropped in World Tier IV will now be Ancestral. | ||
**Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50. | **Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50. | ||
**Item Power now increases every 5 levels after 50 instead of on a linear scale. | **Item Power now increases every 5 levels after 50 instead of on a linear scale. | ||
* Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account. | *Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account. | ||
* All Resistance from Amulets has been increased from 19% to 25%. | *All Resistance from Amulets has been increased from 19% to 25%. | ||
* Single element resistance on Rings has been increased from 8% to 10%. | *Single element resistance on Rings has been increased from 8% to 10%. | ||
[[Category:Items]] | [[Category:Items]] | ||
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