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Torment difficulties and the rise through them are tied to [[The Pit]] and require that you venture down through their levels. You need to be level 60 before you can enter The Pit to begin with. | Torment difficulties and the rise through them are tied to [[The Pit]] and require that you venture down through their levels. You need to be level 60 before you can enter The Pit to begin with. | ||
* Torment 1 - Requires that you beat a Tier 20 Pit. The handicap of T1 is -250 Armor and -25% to all your resistances. | * Torment 1 - Requires that you beat a Tier 20 Pit. The handicap of T1 is -250 Armor and -25% to all your resistances. Ancestral items can drop. | ||
* Torment 2 - Requires that you beat a Tier 35 Pit. The handicap of T2 is -500 Armor and -50% to all your resistances. | * Torment 2 - Requires that you beat a Tier 35 Pit. The handicap of T2 is -500 Armor and -50% to all your resistances. | ||
* Torment 3 - Requires that you beat a Tier 50 Pit. The handicap of T3 is -750 Armor and -75% to all your resistances. | * Torment 3 - Requires that you beat a Tier 50 Pit. The handicap of T3 is -750 Armor and -75% to all your resistances. | ||
* Torment 4 - Requires that you beat a Tier 65 Pit. The handicap of T4 is -1000 Armor and -100% to all your resistances. | * Torment 4 - Requires that you beat a Tier 65 Pit. The handicap of T4 is -1000 Armor and -100% to all your resistances. | ||
Difficulties progression is tied to The Pit in order to standardize difficulty throughout the game. So for example, if you are playing in Torment 1 difficulty, [[The Pit]], [[Infernal Hordes]], [[Boss Ladder]], [[Whispers]], [[Helltides]], [[Dark Citadel]] will feel a uniform difficulty and therefore open up the options for challenging gameplay. Monster level will | Difficulties progression is tied to The Pit in order to standardize difficulty throughout the game. So for example, if you are playing in Torment 1 difficulty, [[The Pit]], [[Infernal Hordes]], [[Boss Ladder]], [[Whispers]], [[Helltides]], [[Dark Citadel]] will feel a uniform difficulty and therefore open up the options for challenging gameplay. Monster level will no longer be displayed as their difficulty scales with the difficulty level that you are playing on. | ||
No activity should feel like the poor man's version of endgame gameplay. | No activity should feel like the poor man's version of endgame gameplay. | ||
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