(Created page with "{| class="wikitable" |- | rowspan="2" width="33%"| ====Dash==== Dash forward and slash enemies for <span class="yellow">87.81% (1,343 - 1,641)</span> damage. Requires Dual Wielded weapons '''Charges''': <span class="green">2</span> '''Damage:''' Physical '''Tags:''' Agility, Melee | rowspan="2" width="33%"|alt=Upgrade Hub|thumb ====Enhanced Dash==== Enemies damaged by Dash take <span class="yellow">x20%</span> increased Critical Strike Damage for...") |
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| rowspan="2" width="33%"| | | rowspan="2" width="33%"|[[File:Dash.png|alt=Dash|thumb|68x68px]] | ||
====Dash==== | ====Dash==== | ||
Dash forward and slash enemies for <span class="yellow"> | Dash forward and slash enemies for <span class="yellow">47%</span> damage. | ||
Requires Dual Wielded weapons | Requires Dual Wielded weapons | ||
'''Charges''': <span class="green">2</span> | '''Charges''': <span class="green">2</span> | ||
'''Charge Cooldown''': <span class="green">10</span> seconds | |||
'''Damage:''' Physical | '''Damage:''' Physical | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Disciplined Dash==== | ====Disciplined Dash==== | ||
Dash Slows enemies by <span class="yellow">30%</span> for <span class="yellow">3</span> seconds. | Dash Slows enemies it hits by <span class="yellow">30%</span> for <span class="yellow">3</span> seconds. Any enemy already Slowed will be Stunned for <span class="yellow">2</span> seconds instead. | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
Revision as of 00:41, 7 March 2023
DashDash forward and slash enemies for 47% damage. Requires Dual Wielded weapons Charges: 2 Charge Cooldown: 10 seconds Damage: Physical Tags: Agility, Melee |
Enhanced DashEnemies damaged by Dash take x20% increased Critical Strike Damage for 5 seconds. |
Disciplined DashDash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Stunned for 2 seconds instead. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast. |

