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* New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them. | * New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them. | ||
Aspect of Metamorphic Stone | [[Aspect of Metamorphic Stone]] | ||
* Boulder Spirit Cost reduced from 50 to 40. | * Boulder Spirit Cost reduced from 50 to 40. | ||
Aspect of the Unsatiated | [[Aspect of the Unsatiated]] | ||
* Spirit Generation and bonus damage increased from 20–30% to 30–40%. | * Spirit Generation and bonus damage increased from 20–30% to 30–40%. | ||
Aspect of Retaliation | [[Aspect of Retaliation]] | ||
* Bonus damage reduced from 20–40% to 20–30%. | * Bonus damage reduced from 20–40% to 20–30%. | ||
=== | === New Items === | ||
Mutilator Plate | |||
[[Mutilator Plate]] | |||
* You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage. | * You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage. | ||
Shattered | [[Shattered Spirit's Aspect]] – Offensive | ||
* Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit. | * Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit. | ||
==== | == Necromancer == | ||
Iron Maiden | |||
=== Skills === | |||
[[Iron Maiden]] | |||
* Damage increased from 0.2 to 0.3. | * Damage increased from 0.2 to 0.3. | ||
Horrid Iron Maiden | [[Horrid Iron Maiden]] | ||
* Bonus damage increased from 20% to 30%. | * Bonus damage increased from 20% to 30%. | ||
Corpse Explosion | [[Corpse Explosion]] | ||
* Lucky Hit Chance reduced from 40% to 25%. | * Lucky Hit Chance reduced from 40% to 25%. | ||
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* Blighted Corpse Explosion damage decreased from 110% to 95%. | * Blighted Corpse Explosion damage decreased from 110% to 95%. | ||
Blight | [[Blight]] | ||
* Damage over time increased from 80% to 95%. | * Damage over time increased from 80% to 95%. | ||
Sever | [[Sever]] | ||
* Initial damage increased from 66% to 75%. | * Initial damage increased from 66% to 75%. | ||
* Return damage increased from 21% to 25%. | * Return damage increased from 21% to 25%. | ||
Bone Spirit | [[Bone Spirit]] | ||
* Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%. | * Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%. | ||
Dreadful Bone Spirit | [[Dreadful Bone Spirit]] | ||
* Now restores 30% of your Maximum Essence, instead of a flat 30 Essence. | * Now restores 30% of your Maximum Essence, instead of a flat 30 Essence. | ||
[[Acolyte's Decompose]] | |||
* Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed. | * Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed. | ||
* New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds. | * New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds. | ||
[[Initiate's Decompose]] | |||
* Previous: Decompose Slows enemies by 50%. | * Previous: Decompose Slows enemies by 50%. | ||
* New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel. | * New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel. | ||
Dreadful Blood Mist | [[Dreadful Blood Mist]] | ||
* Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy. | * Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy. | ||
* New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends. | * New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends. | ||
Bone Prison | [[Bone Prison]] | ||
* Friendly players and Minions can now freely pass through Bone Prison walls. | * Friendly players and Minions can now freely pass through Bone Prison walls. | ||
* The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped. | * The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped. | ||
Enhanced Bone Prison | [[Enhanced Bone Prison]] | ||
* Enemies inside of Bone Prison are Vulnerable. | * Enemies inside of Bone Prison are Vulnerable. | ||
Ghastly Bone Prison | [[Ghastly Bone Prison]] | ||
* If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped. | * If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped. | ||
Dreadful Bone Prison | [[Dreadful Bone Prison]] | ||
* Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison. | * Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison. | ||
* New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds. | * New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds. | ||
=== | === Passives === | ||
Ossified Essence | |||
[[Ossified Essence]] | |||
* Now displays the current bonus on the tooltip. | * Now displays the current bonus on the tooltip. | ||
=== | === Book of the Dead === | ||
Golem | |||
[[Golem]] | |||
* When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target. | * When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target. | ||
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** Healing increased from 25% to 40% over the 8 second duration. | ** Healing increased from 25% to 40% over the 8 second duration. | ||
=== | === Paragon === | ||
Cult Leader Legendary Paragon Node | Cult Leader Legendary Paragon Node | ||
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* New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have. | * New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have. | ||
Golem | [[Golem Glyph|Golem]] | ||
* Additional Bonus changed from 25% Health to 25% Damage. | * Additional Bonus changed from 25% Health to 25% Damage. | ||
=== | === Item Updates === | ||
Aspect of Swelling Curse | |||
[[Aspect of Swelling Curse]] | |||
* Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x]. | * Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x]. | ||
* New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds. | * New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds. | ||
Torturous Aspect | [[Torturous Aspect]] | ||
* Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage. | * Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage. | ||
* New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage. | * New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage. | ||
Rotting Aspect | [[Rotting Aspect]] | ||
* Chance to spawn additional corpses increased from 30–60% to 50–100%. | * Chance to spawn additional corpses increased from 30–60% to 50–100%. | ||
Hulking Aspect | [[Hulking Aspect]] | ||
* Chance to reduce Golem’s active cooldown increased from 2–5% to 4–10%. | * Chance to reduce Golem’s active cooldown increased from 2–5% to 4–10%. | ||
* Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%. | * Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%. | ||
=== | === New Items === | ||
Beastfall Boots | |||
[[Beastfall Boots]] | |||
* When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy. | * When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy. | ||
Resistant | [[Resistant Assailant's Aspect]] – Defensive | ||
* Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment’s cooldown by 6–10 seconds. | * Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment’s cooldown by 6–10 seconds. | ||
==== | == Rogue == | ||
Blade Shift | |||
=== Skills === | |||
[[Blade Shift]] | |||
* Damage increased from 16% to 20%. | * Damage increased from 16% to 20%. | ||
* Duration increased from 3 seconds to 4 seconds. | * Duration increased from 3 seconds to 4 seconds. | ||
Fundamental Invigorating Strike | [[Fundamental Invigorating Strike]] | ||
* Vulnerable now applies while you are below 85% Energy, up from 75% Energy. | * Vulnerable now applies while you are below 85% Energy, up from 75% Energy. | ||
Enhanced Caltrops | [[Enhanced Caltrops]] | ||
* Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops. | * Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops. | ||
* New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second. | * New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second. | ||
Rain of Arrows | [[Rain of Arrows]] | ||
* Cast time reduced by 15%. | * Cast time reduced by 15%. | ||
* The first wave of arrows now hits closer to the player. | * The first wave of arrows now hits closer to the player. | ||
Cold Imbuement | [[Cold Imbuement]] | ||
* Chill amount now increases by 5% per skill rank, up from 2.5%. | * Chill amount now increases by 5% per skill rank, up from 2.5%. | ||
Blended Cold Imbuement | [[Blended Cold Imbuement]] | ||
* Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%. | * Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%. | ||
Mixed Poison Imbuement | [[Mixed Poison Imbuement]] | ||
* Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time. | * Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time. | ||
* New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds. | * New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds. | ||
Forceful Arrow | [[Forceful Arrow]] | ||
* Vulnerable duration increased from 3 to 5 seconds. | * Vulnerable duration increased from 3 to 5 seconds. | ||
Enhanced Penetrating Shot | [[Enhanced Penetrating Shot]] | ||
* Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces. | * Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces. | ||
* Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds. | * Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds. | ||
Improved Penetrating Shot | [[Improved Penetrating Shot]] | ||
* Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance. | * Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance. | ||
* New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits. | * New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits. | ||
=== | === Passives === | ||
Close Quarters Combat | |||
[[Close Quarters Combat]] | |||
* Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%. | * Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%. | ||
* Attack Speed per stack increased from 10% to 15%. | * Attack Speed per stack increased from 10% to 15%. | ||
Precision | [[Precision]] | ||
* Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision. | * Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision. | ||
* New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus. | * New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus. | ||
Chilling Weight | [[Chilling Weight]] | ||
* Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%. | * Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%. | ||
* New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect. | * New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect. | ||
Concussive | [[Concussive]] | ||
* Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds. | * Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds. | ||
* New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds. | * New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds. | ||
=== | === Paragon === | ||
[[Leyrana's Instinct]] | |||
* Previous: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds. | * Previous: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds. | ||
* New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus. | * New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus. | ||
=== | === Item Updates === | ||
[[Bladedancer's Aspect]] | |||
* The orbiting blades can now hit each enemy 2 times, reduced from 3. | * The orbiting blades can now hit each enemy 2 times, reduced from 3. | ||
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* New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade’s return damage per hit. | * New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade’s return damage per hit. | ||
Aspect of Stolen Vigor | [[Aspect of Stolen Vigor]] | ||
* Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second. | * Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second. | ||
* New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction. | * New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction. | ||
Icy Alchemist | [[Icy Alchemist's Aspect]] | ||
* Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. | * Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. | ||
* New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x]. | * New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x]. | ||
Toxic Alchemist | [[Toxic Alchemist's Aspect]] | ||
* Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies. | * Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies. | ||
* New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x]. | * New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x]. | ||
Windforce | [[Windforce]] | ||
* Lucky Hit Chance increased from 20%–30% to 30%–40%. | * Lucky Hit Chance increased from 20%–30% to 30%–40%. | ||
Skyhunter | [[Skyhunter]] | ||
* Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage. | * Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage. | ||
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** New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy. | ** New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy. | ||
Eaglehorn | [[Eaglehorn]] | ||
* Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds. | * Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds. | ||
* New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage. | * New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage. | ||
=== | === New Items === | ||
Starfall Coronet | |||
[[Starfall Coronet]] | |||
* Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor’s Enchantment effect and Enhanced Meteor drop 1 additional meteor. | * Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor’s Enchantment effect and Enhanced Meteor drop 1 additional meteor. | ||
Aspect of Shredding Blades – Offensive | [[Aspect of the Shredding Blades]] – Offensive | ||
* Ice Blades’ chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage. | * Ice Blades’ chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage. | ||
==== | == Sorcerer == | ||
Ball Lightning | |||
=== Skills=== | |||
[[Ball Lightning]] | |||
* Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%. | * Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%. | ||
Blizzard | [[Blizzard]] | ||
* Mage’s Blizzard condition to be cast while over 50 mana has been removed. | * Mage’s Blizzard condition to be cast while over 50 mana has been removed. | ||
Lightning Spear | [[Lightning Spear]] | ||
* Critical Strikes now apply Vulnerable for 3 seconds. | * Critical Strikes now apply Vulnerable for 3 seconds. | ||
=== | === Paragon === | ||
Searing Heat | |||
[[Searing Heat]] | |||
* Fixed an issue where the Critical Strike Chance bonus was not properly applying. | * Fixed an issue where the Critical Strike Chance bonus was not properly applying. | ||
* Critical Strike Chance bonus increased from +10% to 12%. | * Critical Strike Chance bonus increased from +10% to 12%. | ||
Elemental Summoner | [[Elemental Summoner]] | ||
* Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold. | * Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold. | ||
Burning Instinct | [[Burning Instinct]] | ||
* Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25. | * Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25. | ||
=== | === Item Updates === | ||
[[Aspect of Shattered Stars]] - Offensive | |||
* Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage. | * Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage. | ||
Staff of Lam Esen | [[Staff of Lam Esen]] | ||
* Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%. | * Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%. | ||
Iceheart Brais | [[Iceheart Brais]] | ||
* Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%. | * Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%. | ||
== | == Gameplay == | ||
=== End-Game Activities === | === End-Game Activities === | ||
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[[Category:Patches]] | |||
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