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Patch 1.3.0 Build #49213 (All Platforms) was released on 23 January 2024. These are the changes, not bug fixes. This patch introduced Season 3. | |||
== | |||
== Class Updates == | |||
<blockquote>Developer’s Note: ''It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.''</blockquote> | <blockquote>Developer’s Note: ''It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.''</blockquote> | ||
== All Classes == | |||
=== | === New Items === | ||
[[Paingorger's Gauntlets]] – Unique Gloves | |||
* Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage. | * Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage. | ||
Aspect of Adaptability – Utility | [[Aspect of Adaptability]] – Utility | ||
* When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. | * When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. | ||
* When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage. | * When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage. | ||
[[Juggernaut's_Aspect]] – Defensive | |||
* Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown. | * Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown. | ||
==== | == Item Updates == | ||
Ring of Starless Skies | |||
[[Ring of Starless Skies]] | |||
* The unique power has been changed. | * The unique power has been changed. | ||
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** Damage bonus now has a 5-second duration to be used. | ** Damage bonus now has a 5-second duration to be used. | ||
Melted Heart of Selig | [[Melted Heart of Selig]] | ||
* All Stats increased to 2x normal value. | * All Stats increased to 2x normal value. | ||
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** New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead. | ** New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead. | ||
=== | === Overpower === | ||
* Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify. | * Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify. | ||
* Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life. | * Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life. | ||
==== | == Barbarian == | ||
Ring of the Ravenous | |||
=== New items === | |||
[[Ring of the Ravenous]] | |||
* Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend’s Bleed. This effect can only occur once every 4 seconds per enemy. | * Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend’s Bleed. This effect can only occur once every 4 seconds per enemy. | ||
Aspect of Sundered Ground – Offensive | [[Aspect of Sundered Ground]] – Offensive | ||
* Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. | * Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. | ||
=== | === Skills === | ||
Charge | |||
[[Charge]] | |||
* Base damage increased by 900%, from 0.25 to 2.50. | * Base damage increased by 900%, from 0.25 to 2.50. | ||
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* Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds. | * Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds. | ||
Leap | [[Leap]] | ||
* Base damage increased by 30%. | * Base damage increased by 30%. | ||
=== | === Passives=== | ||
Brute Force | |||
[[Brute Force]] | |||
* Overpower damage decreased from 15% to 8% per rank. | * Overpower damage decreased from 15% to 8% per rank. | ||
Walking Arsenal | [[Walking Arsenal]] | ||
* Duration of each weapon bonus increased from 8 to 10 seconds. | * Duration of each weapon bonus increased from 8 to 10 seconds. | ||
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* Having all bonuses now also increases attack speed by 20%. | * Having all bonuses now also increases attack speed by 20%. | ||
Unconstrained | [[Unconstrained]] | ||
* Berserking damage bonus increased from 60% to 100%. | * Berserking damage bonus increased from 60% to 100%. | ||
Gushing Wounds | [[Gushing Wounds]] | ||
* Bonus bleed amount increased from 115% to 140%. | * Bonus bleed amount increased from 115% to 140%. | ||
* Overpower explosion damage increased from 70% to 85%. | * Overpower explosion damage increased from 70% to 85%. | ||
Weapon Expertise | [[Barbarian#Weapon_Expertise|Weapon Expertise]] | ||
* Expertise levelling has been cut by 50%. | |||
=== PARAGON === | |||
[[Marshal Glyph]] | |||
Marshal Glyph | |||
* Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds. | * Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds. | ||
=== | === Item Updates === | ||
[[Aspect of Echoing Fury]] - Resource | |||
* You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active. | * You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active. | ||
[[Aspect of Limitless Rage]] - Offensive | |||
* Damage bonus now has a 5-second duration to be used. | * Damage bonus now has a 5-second duration to be used. | ||
[[Veteran_Brawler's_Aspect]] - Offensive | |||
* Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%. | * Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%. | ||
[[Aspect of Ancestral Charge]] - Offensive | |||
* Reduced bonus damage from 75%–125% to 20%–30%. | * Reduced bonus damage from 75%–125% to 20%–30%. | ||
[[Aspect of Encroaching Wrath]] - Offensive | |||
* Reduced bonus Weapon Mastery damage from 82–100% to 40–60%. | * Reduced bonus Weapon Mastery damage from 82–100% to 40–60%. | ||
* Damage bonus now has a 5-second duration to be used. | * Damage bonus now has a 5-second duration to be used. | ||
Ring of Red Furor | [[Ring of Red Furor]] | ||
* Damage bonus now has a 5-second duration to be used. | * Damage bonus now has a 5-second duration to be used. | ||
=== | === New Items === | ||
Unsung | |||
[[Unsung Ascetic's Wraps]] | |||
* Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage. | * Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage. | ||
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<blockquote>Developer’s Note: ''he new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.''</blockquote> | <blockquote>Developer’s Note: ''he new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.''</blockquote> | ||
[[Category:Patches]] | [[Category:Patches]] | ||
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