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== Notes on Damage over Time Builds == | == Notes on Damage over Time Builds == | ||
Following the release of [[Patch 1-2-0|patch 1.2.0]], Damage over Time (DoT) builds are less affected by the damage bucket changes as there is no Crit in play with effects such as poison. | Following the release of [[Patch 1-2-0|patch 1.2.0]], Damage over Time (DoT) builds are less affected by the damage bucket changes as there is no Crit in play with effects such as poison. | ||
== Patch 1.2.0 Developer Notes on Damage Buckets == | |||
<bluepost>Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.</bluepost> | |||
== In-game Indicators == | == In-game Indicators == | ||