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== Smart Loot== | == Smart Loot== | ||
Blizzard has stated that Smart Loot will be making a return in Diablo 4. This means a higher percentage of drops will be specific to your class. | Blizzard has stated that [[Smart Loot]] will be making a return in Diablo 4. This means a higher percentage of drops will be specific to your class. | ||
== Item Types == | == Item Types == | ||
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Set items could also hold equivalent power to Legendary items. How your character diversifies will depend on how you use these latter tiers of items with your character build. | Set items could also hold equivalent power to Legendary items. How your character diversifies will depend on how you use these latter tiers of items with your character build. | ||
== Runes and Runewords == | == Runes and Runewords == | ||
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== Glyphs == | == Glyphs == | ||
Glyphs are specific to the Paragon Board offering various benefits based upon the number of active tiles within their radius. These items are slotted into the Paragon Board. | [[Glyphs]] are specific to the [[Paragon Board]] offering various benefits based upon the number of active tiles within their radius. These items are slotted into the Paragon Board. | ||
== Removed Systems == | |||
=== Ancient Legendaries Removed === | |||
Diablo IV will dispense with Ancient Legendaries as highlighted in the Systems Design update. The changes are described as follows and note that they are being replaced by a “new types of consumable item”.<bluepost> | |||
We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing monsters, just like other items. It would have one random Legendary affix on it, drops only in the late endgame, and can be used to apply that affix to any non-Legendary item. | |||
This means a few things: | |||
* We create an “elective mode for items” that is experienced after players have had time to experience Rare and Legendary items normally, as well as familiarized themselves with a variety of affixes | |||
* This adds a way to introduce new methods of play without adding even more power to endgame items | |||
* Rare items with the best affixes on them are always useful and retain value</bluepost> | |||
[[Category:Items]] | [[Category:Items]] | ||