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* Book of the Dead | * Book of the Dead | ||
== | == Skills == | ||
=== Bone === | === Bone Skills === | ||
=== Darkness === | * Bone Spirit - Cooldown and consumed all Essence. A spirit of bone seeks out the enemy and then explodes dealing AOE damage. The more Essence spent, the more damage dealt. When it Critical Strkes, cooldown is reduced. | ||
* Bone Prison - Slam weapon into the ground to create circular wall of bone. Use this skill to block enemies. | |||
=== Darkness Skills === | |||
These skills use Shadow magic and tend to be damage over time (DOT). These skill can also have debuffs and crowd control elements. | |||
* Decompose - Chanel magic onto enemies dealing damage while generating Essence. Decompose periodically summons Corpses. | |||
* Blight - Launch a ball of dark magic. Deals and explosion of damage leaving behind a defiled area which deals damage over time. | |||
=== Blood === | === Blood === | ||
Blood skill are used to siphon life from the enemy. | |||
* Blood Surge - Draws small amount of blood from nearby enemies and the Necromancer expels a blood nova dealing damage near a player's location. Damage of the blood nova is increased per enemy drained. | |||
* Blood Mist - Disperse a bloody mist becoming temporarily immune to all damage while draining the life of nearby enemies passing through the mist. | |||
=== The Army === | === The Army === | ||
The Necromancers summoning skills which includes skeletons and golem. Blizzard explains their approach to summoning in Diablo 4: | |||
<bluepost>We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle. | |||
If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.</bluepost> | |||
== Known Curses == | == Known Curses == | ||