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During the March 2022 quarterly development update, the Art team shared their vision for Scosglen and its coastline. | During the March 2022 quarterly development update, the Art team shared their vision for Scosglen and its coastline. | ||
For the Scosglen coast the Environment Art team set out to tell the story of untamed, wild shorelines and headlands. As you transition toward the shores from inland, the coastal biome is first evidenced by the longer, more directional grasses that react to the driving offshore winds. The beaches are bleak and littered with seaweed, kelp and rotting carcasses. Rugged clifftops ascend high whilst promontories are carved by the continual pounding of waves below. Through the process of creating our biomes, the Environment Art team has set out to communicate that this coastline is rife with peril. | <bluepost>For the Scosglen coast the Environment Art team set out to tell the story of untamed, wild shorelines and headlands. As you transition toward the shores from inland, the coastal biome is first evidenced by the longer, more directional grasses that react to the driving offshore winds. The beaches are bleak and littered with seaweed, kelp and rotting carcasses. Rugged clifftops ascend high whilst promontories are carved by the continual pounding of waves below. Through the process of creating our biomes, the Environment Art team has set out to communicate that this coastline is rife with peril. | ||
For the main settlements along the coast, it is important to us that they feel woven deep into the fabric of the coastline. Dwellings with deep-rooted foundations skirt the clifftops. In a futile attempt to withstand the harsh elements, these structures are comprised of whatever materials the locals could lay their hands on and are in various forms of disrepair. Stone walls, salvaged wood, and thatch for the roofs. A place of consolation for the brave fishermen that trawl these treacherous seas. | For the main settlements along the coast, it is important to us that they feel woven deep into the fabric of the coastline. Dwellings with deep-rooted foundations skirt the clifftops. In a futile attempt to withstand the harsh elements, these structures are comprised of whatever materials the locals could lay their hands on and are in various forms of disrepair. Stone walls, salvaged wood, and thatch for the roofs. A place of consolation for the brave fishermen that trawl these treacherous seas. | ||
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The Drowned culture kit here is all interactable or breakable. When we set up these props, we push ourselves in terms of destruction. We use a constraint system to hinge specific pieces together. This allows us to orchestrate distinct, realistic and variable types of destruction. | The Drowned culture kit here is all interactable or breakable. When we set up these props, we push ourselves in terms of destruction. We use a constraint system to hinge specific pieces together. This allows us to orchestrate distinct, realistic and variable types of destruction. | ||
We do our best to tell the story of what has happened here. The drowned dredging with them hoards from beneath the sea, littering their conquest with relics of long-lost cultures as they raid across the beaches of Sanctuary. | We do our best to tell the story of what has happened here. The drowned dredging with them hoards from beneath the sea, littering their conquest with relics of long-lost cultures as they raid across the beaches of Sanctuary.</bluepost> | ||
== Work in Progress Pre-alpha Footage == | == Work in Progress Pre-alpha Footage == | ||