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(Created page with "'''Pull In''' is a movement-based effect that forcefully drags enemies toward a specific point. The destination depends on the skill or effect that applies it. Pull In is commonly used to group enemies tightly so they can be hit by powerful area damage abilities. Blizzard references Pull In in patch notes and skill changes, but they have not provided an official standalone definition. Its behaviour is determined through in-game functionality. == How Pull In Works ==...") |
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Pull In | Pull In is considered a Crowd Control effect in the broad sense because it alters enemy movement, but it does not apply a disabling CC state. Enemies can still attack or begin actions while being moved, and Pull In does not reliably trigger CC-based damage bonuses such as: | ||
* Damage to Crowd Controlled Enemies | * Damage to Crowd Controlled Enemies | ||
* Damage Reduction from Crowd Controlled Enemies | * Damage Reduction from Crowd Controlled Enemies | ||
unless another Crowd Control effect (such as Slow or Stun) is applied at the same time. | |||
Pull In should be considered a '''positional displacement effect''' rather than a traditional CC type such as [[Stun]], [[Knockdown]], [[Slow]], or [[Immobilize]]. | Pull In should be considered a '''positional displacement effect''' rather than a traditional CC type such as [[Stun]], [[Knockdown]], [[Slow]], or [[Immobilize]]. | ||
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