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==How Does Damage Reduction Work?== | ==How Does Damage Reduction Work?== | ||
'''Multiplicative Stacking''' | |||
Each separate source of Damage Reduction multiplies whatever damage remains after the previous layer has been applied. This prevents total immunity and makes mixing different types of DR more effective than stacking only one. | Each separate source of Damage Reduction multiplies whatever damage remains after the previous layer has been applied. This prevents total immunity and makes mixing different types of DR more effective than stacking only one. | ||
'''Conditional Application''' | |||
Most Damage Reduction affixes only function when their stated condition is met. Examples include: | |||
Most Damage Reduction affixes only function when their stated condition is | |||
* Close / Distant Enemies | * Close / Distant Enemies | ||
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* While a Barrier is active | * While a Barrier is active | ||
* Against Elites | * Against Elites | ||
* Against Damage Over Time | * Against Damage-Over-Time | ||
If the condition is no longer true, the Damage Reduction from that affix stops applying. | |||
===Interaction With Other Defensive Systems=== | ===Interaction With Other Defensive Systems=== | ||
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* '''Barrier''': Absorbs damage before Life. Damage Reduction lowers the amount applied to the Barrier. | * '''Barrier''': Absorbs damage before Life. Damage Reduction lowers the amount applied to the Barrier. | ||
* '''Fortify''': Adds a buffer to Life. Damage Reduction slows how quickly that [[Fortified]] Life is depleted. | * '''Fortify''': Adds a buffer to Life. Damage Reduction slows how quickly that [[Fortified]] Life is depleted. | ||
* '''Block Damage Reduction''': Applies only when a Block occurs | * '''Block Damage Reduction''': Applies only when a Block occurs. Damage Reduction then applies to whatever portion of the hit remains. | ||
* '''Dodge / Immune''': [[Dodge]] negates the hit entirely; [[Immune]] prevents all damage. When a hit connects, Damage Reduction still applies. | * '''Dodge / Immune''': [[Dodge]] negates the hit entirely; [[Immune]] prevents all damage. When a hit connects, Damage Reduction still applies. | ||
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