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(Created page with "A great empire in the East which includes cities like Caldeum, Viz-jun, Ureh, and Kurast. Kehjistan covers almost one-third of Sanctuary’s eastern hemisphere. == History == But there was something else; Kehjistan’s geography was rife with nodes of magical energies, and eventually, those with innate, arcane abilities began to sense and recognize these forces, gathering in groups to settle these special areas. It was here that the original mage clans, the Vizjerei, th...") |
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[[File:Kehjisatan Map.jpg|alt=Kehjisatan Map|thumb|Kehjisatan Map]] | |||
A great empire in the East which includes cities like Caldeum, Viz-jun, Ureh, and Kurast. Kehjistan covers almost one-third of Sanctuary’s eastern hemisphere. | A great empire in the East which includes cities like Caldeum, Viz-jun, Ureh, and Kurast. Kehjistan covers almost one-third of Sanctuary’s eastern hemisphere. | ||
This zone has been inspired by the Middle East and the Mojave desert. | |||
Once a thriving civilization, it now lies in ruins covered by the sands of time. | |||
Caldeum which featured in Diablo 3 is also located in this zone. | |||
== History == | == History == | ||
But there was something else; Kehjistan’s geography was rife with nodes of magical energies, and eventually, those with innate, arcane abilities began to sense and recognize these forces, gathering in groups to settle these special areas. It was here that the original mage clans, the Vizjerei, the Ennead, and the Ammuit, were founded. Unfortunately, the history of this region is not a peaceful one and the Mage Clan Wars that erupted nearly destroyed the clans. | But there was something else; Kehjistan’s geography was rife with nodes of magical energies, and eventually, those with innate, arcane abilities began to sense and recognize these forces, gathering in groups to settle these special areas. It was here that the original mage clans, the [[Vizjerei]], the Ennead, and the Ammuit, were founded. Unfortunately, the history of this region is not a peaceful one and the Mage Clan Wars that erupted nearly destroyed the clans. | ||
Sages would come from far and wide to study and collect the rare plants and animals that make their homes in the rain forests of Kehjistan up until the first demonic war when the jungle became far too dangerous to visit, let alone inhabit. Entire villages, even small cities were wiped out. | Sages would come from far and wide to study and collect the rare plants and animals that make their homes in the rain forests of Kehjistan up until the first demonic war when the jungle became far too dangerous to visit, let alone inhabit. Entire villages, even small cities were wiped out. | ||
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On the eastern edge of the Twin Seas lie the emerald jungles of Kehjistan. Several thousand years ago, hunter-gatherers found themselves drawn to the lush, fertile rain forests and bountiful game inhabiting Kehjistan. But there was something else; Kehjistan’s geography was rife with nodes of magical energies, and eventually those with innate, arcane abilities began to sense and recognize these forces, gathering in groups to settle these special areas. It was here that the original mage clans, the Vizjerei, the Ennead and the Ammuit, were founded. Unfortunately the history of Kehjistan is not a peaceful one, and the Mage Clan Wars that erupted nearly destroyed the clans. | On the eastern edge of the Twin Seas lie the emerald jungles of Kehjistan. Several thousand years ago, hunter-gatherers found themselves drawn to the lush, fertile rain forests and bountiful game inhabiting Kehjistan. But there was something else; Kehjistan’s geography was rife with nodes of magical energies, and eventually those with innate, arcane abilities began to sense and recognize these forces, gathering in groups to settle these special areas. It was here that the original mage clans, the Vizjerei, the Ennead and the Ammuit, were founded. Unfortunately the history of Kehjistan is not a peaceful one, and the Mage Clan Wars that erupted nearly destroyed the clans. | ||
Geographically, Kehjistan encompasses almost one-third of Sanctuary’s eastern hemisphere. With an average rainfall of over four hundred inches per year, Kehjistan has the largest rainforests in the known world. This huge expanse of jungle feeds the Argentek River, which is the longest, widest river in Sanctuary. Hundreds of smaller rivers and tributaries twist and turn their way through the lush tropical forests until they finally unite with the mighty Argentek. Herbalists and alchemists revere the rainforest environment for its ecological diversity. Until recently, these sages would come from far and wide to study and collect the rare plants and animals that make their homes here. Now the jungle is far too dangerous to visit, let alone inhabit. Entire villages, even small cities have been wiped out. News has broken that Kurast, the current capitol of Kehjistan, is now under siege by the powers of Hell, and is kept safe only through powerful magical barriers that even now begin to ebb and fade. | Geographically, Kehjistan encompasses almost one-third of Sanctuary’s eastern hemisphere. With an average rainfall of over four hundred inches per year, Kehjistan has the largest rainforests in the known world. This huge expanse of jungle feeds the Argentek River, which is the longest, widest river in [[Sanctuary]]. Hundreds of smaller rivers and tributaries twist and turn their way through the lush tropical forests until they finally unite with the mighty Argentek. Herbalists and alchemists revere the rainforest environment for its ecological diversity. Until recently, these sages would come from far and wide to study and collect the rare plants and animals that make their homes here. Now the jungle is far too dangerous to visit, let alone inhabit. Entire villages, even small cities have been wiped out. News has broken that Kurast, the current capitol of Kehjistan, is now under siege by the powers of Hell, and is kept safe only through powerful magical barriers that even now begin to ebb and fade. | ||
==Available Renown Points== | |||
Below is a list of the number of [[Renown]] tasks in this zone and the available points per each task. | |||
{| class="wikitable" style="margin: auto; width: 50%;" | |||
|+ | |||
!Type | |||
!Objective Total in zone | |||
!Available Renown Points | |||
|- | |||
|'''Waypoints''' | |||
|?? | |||
|?? | |||
|- | |||
|'''[[Strongholds]]''' | |||
|?? | |||
|?? | |||
|- | |||
|'''Side [[Quests]]''' | |||
|?? | |||
|?? | |||
|- | |||
|'''Discoverable areas''' | |||
|?? | |||
|?? | |||
|- | |||
|'''[[Dungeons]]''' | |||
|23 | |||
|460 | |||
|- | |||
|'''[[Altars of Lilith]]''' | |||
|?? | |||
|?? | |||
|- | |||
| colspan="3" |800 required points to max out rewards for the zone. | |||
|} | |||
== Monsters in Kehjistan == | == Monsters in Kehjistan == | ||
Kehjistan appeared in Diablo 2 and included creatures such as Giant Spiders, Giant Mosquitoes, Tentacle Beasts, Fetish, and Thorned Hulks. | Kehjistan appeared in Diablo 2 and included creatures such as Giant Spiders, Giant Mosquitoes, Tentacle Beasts, Fetish, bandits, scorpions, Truine cultists, and Thorned Hulks. | ||
== Kehjistan Environments Video == | |||
<youtube>https://www.youtube.com/watch?v=BaOLgTnk7_s</youtube> | |||
[[Category:Sanctuary]] | |||
[[Category:Kehjistan]] | |||