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'''Patch 2.1.0''' Build #61313 (All Platforms) released on 21 January 2025. This patch introduced [[Season 7|Season 7, "Season of Witchcraft"]]. | |||
==Vessel of Hatred== | |||
==Spiritborn== | |||
[[The Seeker]] | |||
*Rank 5 Bonus: Scaling increased from 30% to 40%. | |||
[[Harmonious Seeker]] | |||
*Previous – The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike. | |||
*Now – The Seeker's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike. | |||
==Base Game== | |||
==Balance Changes== | |||
===Witch Powers=== | |||
'''Firebat Servants''' | |||
*Damage increased from 15% to 20%. | |||
*Frequency increased from 3 to 2 seconds. | |||
'''Abyssal Resonance''' | |||
*Damage increased from 300% to 400%. | |||
*Frequency is now limited to a maximum of every 2 seconds. | |||
'''Hex of Flames''' | |||
*Damage increased from 10% to 40%. | |||
*Frequency per target is now limited to a maximum of 5 per second. | |||
'''Aura of Lament''' | |||
*Resource gain increased from 2 to 3. | |||
'''Poison Frog Servant''' | |||
*Attack Damage increased from 150% to 400%. | |||
'''Hex of Whispers''' | |||
*Fortify gained reduced from 60% to 15% of the player's maximum Health. | |||
'''Aura of Siphoning''' | |||
*Damage increased from 50% to 80%. | |||
'''Doom Orb''' | |||
*Damage increased from 300% to 400%. | |||
'''Vengeful Spirit Servant''' | |||
*Damage increased from 500% to 750%. | |||
'''The Cycle''' | |||
*Frequency limit per target increased from 5 to 2 seconds. | |||
*Frequency is now limited to a maximum of 3 a second. | |||
===Occult Gems=== | |||
'''Elder Sigil''' | |||
*Incarnate tag changed to Potency. | |||
'''Phantom Sting''' | |||
*Overpower damage reduced from 40% to 15%. | |||
'''Pointed Finger''' | |||
*Bonus reduced from 25% to 15%. | |||
'''Toadling's Wish''' | |||
*Bonus increased from 25% to 35%. | |||
'''Vulture Talon''' | |||
*DoT tick speed increased from 35% to 50%. | |||
'''Dust Stone''' | |||
*Damage bonus reduced from 4% to 2.5%. | |||
'''Moonlight Ward''' | |||
*Max resist reduced from 1% to 0.5%. | |||
'''Witching Hour''' | |||
*Timer reduced from 5 to 1 second. | |||
==General== | |||
[[Aspect of Apogeic Furor]] | |||
*Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%. | |||
*Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%. | |||
[[Vehement Brawler's Aspect]] | |||
*Ultimate Skill Ranks reduced from 4 to 2. | |||
*Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value. | |||
==Barbarian== | |||
===Skills=== | |||
[[Hammer of the Ancients]] | |||
*Damage increased from 80% to 90%. | |||
[[Furious Hammer of the Ancients]] | |||
*Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%. | |||
[[Whirlwind]] | |||
*Damage increased from 18% to 22%. | |||
[[Iron Maelstrom]] | |||
*Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%. | |||
[[Prime Iron Maelstrom]] | |||
*Critical Strike Damage increased from 40% to 50%. | |||
[[Supreme Iron Maelstrom]] | |||
*Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. | |||
*Now – Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. | |||
===Passives=== | |||
[[Belligerence]] | |||
*Damage bonus after damaging with a Basic Skill increased from 3% to 4%. | |||
[[Tempered Fury]] | |||
*Maximum Fury increased from 3 to 5. | |||
[[Walking Arsenal]] | |||
*Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed. | |||
*Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed. | |||
[[Gushing Wounds]] | |||
*Bleed explosion damage increased from 120% over 5 seconds to 150%. | |||
===Legendary Aspects=== | |||
[[Aspect of Incendiary Fissures]] | |||
*Earthquake damage bonus increased from 35-55% to 40-60%. | |||
[[Executioner's Aspect]] | |||
*Earthquake scaling reduced from 25% for every 100 Strength to 15%. | |||
[[Aspect of Earthquakes]] | |||
*Earthquake damage bonus increased from 10-30% to 20-60%. | |||
[[Aspect of Bul-Kathos]] | |||
*Earthquake damage bonus increased from 10-30% to 20-60%. | |||
===Unique Items=== | |||
[[Mantle of Mountain's Fury]] | |||
*Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%. | |||
[[Fields of Crimson]] | |||
*Blood pool damage bonus increased from 50% to 70%. | |||
===Paragon=== | |||
Force of Nature | |||
*Damage vs Close scaling amount increased from 30% to 40%. | |||
*Maximum bonus increased from 150% to 200%. | |||
==Druid== | |||
===Skills=== | |||
[[Lacerate]] | |||
*Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%. | |||
*Can now be cancelled when using the skill again. | |||
[[Raging Shred]] | |||
*Poisoning damage increased from 30[x] to 150%[x]. | |||
===Passives=== | |||
[[Toxic Claws]] | |||
*No longer requires critical strikes, now triggers off any damage from Lacerate or Shred. | |||
*Bonus damage per rank increased from 16% to 24%. | |||
[[Bad Omen]] | |||
*Lightning Bolt damage increased from 55% to 70%. | |||
===Legendary Aspects=== | |||
[[Runeworker's Conduit Aspect]] | |||
*Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%. | |||
[[Aspect of the Blurred Beast]] | |||
*Previous – Shred deals 55-70% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled. | |||
*Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times. | |||
===Unique Items=== | |||
[[Dolmen Stone]] | |||
*Number of active Boulders now displays on the skill bar. | |||
*Can now move while casting Boulder. | |||
[[Malefic Crescent]] | |||
*Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%. | |||
==Necromancer== | |||
===Skills=== | |||
[[Enhanced Bone Spear]] | |||
Bone | *Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each. | ||
*Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each. | |||
[[Supernatural Bone Spear]] | |||
*Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage. | |||
*Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering. | |||
[[Army of the Dead]] | |||
*Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%. | |||
[[Blood Wave]] | |||
*Rank 5 Bonus: Damage scaling reduced from 60% to 30%. | |||
[[Bone Storm]] | |||
*Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%. | |||
[[Supreme Bone Storm]] | |||
*Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active. | |||
*Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active. | |||
===Legendary Aspects=== | |||
[[Bone Duster's Aspect]] | |||
*Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them. | |||
*Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them. | |||
===Unique Items=== | |||
[[Deathless Visage]] | |||
*Critical Strike Damage increased from 30-50% to 40-60%. | |||
*Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%. | |||
[[Lidless Wall]] | |||
*Additional Bone Storms now spawn closer together. | |||
*Critical Strike Damage per active Bone Storm increased from 10% to 20%. | |||
==Rogue== | |||
===Skills=== | |||
[[Disciplined Dance of Knives]] | |||
*Pierce chance increased from 20% to 35%. | |||
[[Supreme Death Trap]] | |||
*Damage to enemies who resist its Pull In increased from 120% to 180% of its damage. | |||
[[Shadow Step]] | |||
*Cleave area increased when using Shadow Step Cleaves Tempering affix. | |||
*Radius increased by 15%. | |||
*Angle increased by 33%. | |||
[[Rain of Arrows]] | |||
*Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%. | |||
===Passives=== | |||
[[Exposure]] | |||
*Active Cooldown reduction for Trap Skills increased from 20% to 30%. | |||
===Legendary Aspects=== | |||
[[Aspect of Star Shards]] | |||
*Damage increased from 100-120% to 100-200%. | |||
Aspect of Bitter Infection]] | |||
*Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement's damage. | |||
*Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x]. | |||
[[Slice and Dice Aspect]] | |||
*Twisting Blades' cleave area increased. | |||
*Radius increased by 15%. | |||
*Angle increased by 33%. | |||
===Unique Items=== | |||
[[Assassin's Stride]] | |||
*Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks. | |||
*Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks. | |||
==Sorcerer== | |||
===Skills=== | |||
[[Ice Shards]] | |||
*Damage to Frozen enemies increased from 25% to 50%. | |||
[[Mystical Frost Nova]] | |||
*Previous - Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. | |||
*Now - Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses. | |||
[[Shimmering Frost Nova]] | |||
*Previous - Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus. | |||
*Now - Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana. | |||
[[Invoked Ice Blades]] | |||
*Previous - Your Ice Blades gain 10% Attack Speed per active Ice Blade. | |||
*Now - You and your Ice Blades gain 10% Attack Speed per active Ice Blade. | |||
[[Deep Freeze]] | |||
*Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage. | |||
*Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage. | |||
*Additionally, the final explosion will now happen no matter how Deep Freeze ends. | |||
*Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%. | |||
[[Supreme Deep Freeze]] | |||
*Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset. | |||
*Now – Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds. | |||
[[Inferno]] | |||
*Rank 5 Bonus | |||
**Previous – Enemies within Inferno are Vulnerable. | |||
**Now – Enemies within Inferno are continually made Vulnerable for 5 seconds. | |||
===Passives=== | |||
[[Permafrost]] | |||
*Previous - Frost skills deal 5% increased damage to Elites. | |||
*Now - You deal 6% increased damage while a Frost skill is on your Action Bar. | |||
*Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it's for all skills. | |||
[[Elemental Synergies]] | |||
*The bonus is now doubled if all of your Skills are the same element. | |||
[[Inner Flames]] | |||
*Damage increased from 4/8/12% to 6/12/18%. | |||
[[Esu's Ferocity]] | |||
*Critical Damage above 50% life increased from 25% to 50%. | |||
[[Enlightenment]] | |||
*Charges gained per cast reduced from 15 to 8. | |||
===Enchantments=== | |||
'''Fire Bolt Enchantment''' | |||
*Previous - Dealing damage has a 10% chance to heal you for 4% of your Maximum Life. | |||
*Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy. | |||
'''Spark Enchantment''' | |||
*Chance to form Crackling Energy increased from 14% to 20%. | |||
===Legendary Aspects=== | |||
[[Aspect of Splintering Energy]] | |||
*The damage from Critical Strike Damage bonus now scales from 60-100%. | |||
[[Aspect of Frozen Memories]] | |||
*Previous - The Avalanche Key Passive now applies to 2 additional casts. | |||
*Now - The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%. | |||
[[Aspect of Engulfing Flames]] | |||
*Damage increased for each second burning from 6% (30% max) to 9% (45% max). | |||
[[Encased Aspect]] | |||
*Life and Mana gained per second increased from 15-35% to 25-45%. | |||
===Unique Items=== | |||
[[Strike of Stormhorn]] | |||
*Bonus damage from Super Ball Lightnings increased from 100% to 125%. | |||
===Paragon=== | |||
'''Tactician Glyph''' | |||
*Damage increased from 10% to 15%. | |||
'''Adept Glyph''' | |||
*Mastery skill area increased from 20 to 30%. | |||
*Damage increased from 2%[+] to 3%[+]. | |||
*Scaling increased to match similar glyph's that start at 3%. | |||
'''Electrocute Glyph''' | |||
*Critical hit chance increased from 5% to 15%. | |||
'''Static Surge''' | |||
*Damage increased from 40% to 50%. | |||
'''Fundamental Release''' | |||
*Maximum Damage enemies take from you increased from 30% to 50%. | |||
'''Enchantment Master''' | |||
*Bonus increased from 20% to 30%. | |||
'''Searing Heat''' | |||
*Previous - Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X% | |||
*Now - Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X% | |||
'''Icefall''' | |||
*Previous - Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen. | |||
*Now - Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses. | |||
===Miscellaneous=== | |||
*Tooltips on various items have been updated for clarity. | |||
==Bug Fixes== | |||
==Vessel of Hatred== | |||
*Fixed an issue where the Nagu rune would gain offering with a mercenary equipped. | |||
*Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm's duration by longer than expected. | |||
*Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus. | |||
===Season of Witchcraft=== | |||
*Fixed an issue where Hex of Whispers was not displaying the correct Fortify value. | |||
*Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo). | |||
*Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded. | |||
*Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt. | |||
*Fixed multiple instances where Whispers in Headhunts did not properly progress. | |||
*Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters. | |||
*Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade. | |||
*Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency. | |||
===Accessibility=== | |||
*Fixed an issue where the screen reader did not read out Loadout names in the Armory. | |||
==Gameplay== | |||
===General=== | |||
*Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game. | |||
*Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity. | |||
===Druid=== | |||
*Fixed an issue where Druid's Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha. | |||
*Fixed an issue where Poison Creeper's Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node. | |||
*Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect. | |||
*Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60. | |||
*Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking. | |||
*Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf's Glee. | |||
*Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers. | |||
===Necromancer=== | |||
*Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers. | |||
*Fixed an issue where Summoning Damage Affixes always displayed 0%. | |||
*Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills. | |||
*Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier. | |||
===Rogue=== | |||
*Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage. | |||
*Fixed an issue where Aspect of Imitated Imbuements was not functioning properly. | |||
*Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen. | |||
*Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks. | |||
*Fixed an issue where Scoundrel's Leathers did not properly treat all Trap and Grenade Skills as Core skills. | |||
*Fixed an issue where Scoundrel's Leathers did not properly grant bonus core skill damage. | |||
===Sorcerer=== | |||
*Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources. | |||
*Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken. | |||
*Fixed an issue where Flame Shield Enchantment was activating too late. | |||
*Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master. | |||
*Fixed an issue where Firebolt Enchantment was not overhealing. | |||
*Fixed an issue with Okun's Catalyst that would cause it to not increase attack speed when casting a defensive skill. | |||
*Fixed an issue causing the damage from Okun's Catalyst to deal half of its intended damage. | |||
*Fixed an issue where aspect of Mind's Awakening was giving lower barrier than intended on its first hit. | |||
*Fixed an issue where Inferno was not gaining its chance to deal double damage effect. | |||
*Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning. | |||
*Fixed an issue where Avalanche's bonus damage to Vulnerable targets would only work on the initial target. | |||
*Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses. | |||
*Fixed an issue with Strike of Stormhorn where it wasn't applying its bonuses at max range. | |||
*Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended. | |||
===Miscellaneous=== | |||
*Various visual, UI, performance, and stability improvements. | |||
==Vessel of Hatred== | |||
==New Items== | |||
[[Aspect of Endless Talons]] | |||
*Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks. | |||
[[Sunstained War-Crozier]] - Unique Quarterstaff | |||
'''Affixes''' | |||
*Inherent: 45% Block Chance | |||
*160-188 Dexterity | |||
*1060-1142 Maximum Life | |||
*2-4 Focus Skill Ranks | |||
*26-35% Chance for Potency Skills to deal Double Damage | |||
*Unique Power | |||
**Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20[x]% for 8 seconds, up to 100-200%[x]. | |||
==New Runes== | |||
===Ritual Runes=== | |||
[[Nagu Rune|Nagu]], Legendary (Tyrannical): | |||
*100 Offering generated. | |||
*Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons. | |||
[[Igni Rune|Igni]], Legendary (Bomber): | |||
*25 Offering generated. | |||
*Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering). | |||
==Invocation Runes=== | |||
[[Chac Rune|Chac]], Rare (Cloudburst): | |||
*220% weapon damage. | |||
*Costs 20 Offering. | |||
*Invoke Druid Lightning Bolts, striking a nearby enemy. | |||
*Overflow: Spawn more. | |||
==Balance Updates== | |||
==Spiritborn== | |||
===Skills=== | |||
[[Enhanced Thunderspike]] | |||
*Vigor generated increased from 5 to 7. | |||
[[Accelerated Thunderspike]] | |||
*Vulnerable duration increased from 2 to 3 seconds. | |||
[[Sharp Thrash]] | |||
*Ferocity gain increased from 1 to 2. | |||
[[Stinger]] | |||
*Damage increased from 70% to 77%. | |||
[[Enhanced Stinger]] | |||
*Damage increased from 50% to 60% of its Base damage. | |||
[[Concussive Stomp]] | |||
*Damage increased from 40% to 50%. | |||
[[Enhanced Concussive Stomp]] | |||
*Maximum Barrier increased from 30% to 40% of your Maximum Life. | |||
[[Invasive Payback]] | |||
*Cooldown reduced from 15 to 8 seconds. | |||
[[Touch of Death]] | |||
*Touch of Death's swarm now ignores Invulnerable enemies. | |||
[[Razor Wings]] | |||
*Maximum active Razor Wings increased from 12 to 15. | |||
[[Endurance]] | |||
*Vigor generated increased from 5/10/15 to 10/20/30. | |||
[[Velocity]] | |||
*Previous - If you've dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second. | |||
*Now - Generate 1/2/3 Vigor per second while moving. | |||
[[Bastion]] | |||
*Thorns increased from 40/80/120 to 120/240/360. | |||
[[Acceleration]] | |||
*Previous - Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage. | |||
*Now - Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds. | |||
[[Auspicious]] | |||
*Delay to gain Barrier after taking damage reduced from 5 to 2 seconds. | |||
[[The Protector]] | |||
*Rank 5: The Protector's domain pulses 100% 80% of your Thorns as Physical damage to enemies within every second. | |||
[[The Seeker]] | |||
*Rank 5: The Seeker's damage is increased by 50% 40% of your Critical Strike and Vulnerable Damage bonuses. | |||
[[The Hunter]] | |||
The | *Rank 5: The Hunter's initial damage will Execute Injured Non-Boss enemies. | ||
[[The Devourer]] | |||
The | *Rank 5: The Devourer's damage is increased by 150% of your Healing Received bonus. | ||
===Spirit Hall=== | |||
'''Centipede Primary''' [[Spiritborn#Spiritborn_Specialization_-_Spirit_Hall|Spirit Hall]] | |||
*Previous - Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills. | |||
*Now - Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills. | |||
'''Eagle Secondary''' [[Spiritborn#Spiritborn_Specialization_-_Spirit_Hall|Spirit Hall]] | |||
*Delay before the bonus is reset increased from 2 to 4 seconds. | |||
===Tempering Recipes=== | |||
[[Sky Augments Manual|Sky Augments]] – Weapons Recipe | |||
*Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage. | |||
*Brilliance Skill Ranks Removed. | |||
[[Spiritborn Resolve Manual|Spiritborn Resolve]] – Defensive Recipe | |||
*Maximum Resolve Stacks replaced with Armor +X%. | |||
[[Soil Augments Manual|Soil Augments]] – Weapons Recipe | |||
*Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration. | |||
[[Centipede Innovation Manual|Centipede Innovation]] – Utility Recipe | |||
*Touch of Death Swarm Duration removed. | |||
===Legendary Aspects=== | |||
[[Bristleback Aspect]] | |||
*Thorns damage increased from 100-160% to 100-200%. | |||
[[Ruthless Aspect]] | |||
*Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance. | |||
[[Aspect of Layered Wards]] | |||
*Blocked Damage Reduction increased from 10-30% to 20-40%. | |||
[[Aspect of Reactive Armor]] | |||
*Blocked attacks no longer have to come from a Close enemy. | |||
[[Sticker-thought Aspect]] | |||
*No longer drops for the Spiritborn, as they do not have Channeled Skills. | |||
[[Aspect of Rallying Reversal]] | |||
Aspect | *Aspect Category changed from Offensive to Utility. | ||
[[Aspect of Exhilaration]] | |||
*No longer requires enemies to be Vulnerable for its effect to activate. | |||
*Lucky Hit bonus per stack of Ferocity increased from 3% to 5%. | |||
[[Aspect of Pestilence]] | |||
*Pestilent Swarm Duration increased from 1.5 to 3 seconds. | |||
*Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds. | |||
[[Aspect of Tenacity]] | |||
*Previous - You gain Resolve for each 30-10 Vigor you gain over 100. | |||
*Now - You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5. | |||
[[Aspect of Binding Morass]] | |||
*Previous - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies. | |||
*Now - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies. | |||
[[Aspect of Deflection]] | |||
*Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards. | |||
===Unique Items=== | |||
[[Scorn of the Earth]] - Unique Boots | |||
*Effects that reduce Evade's cooldown now affect Soar's Evade Override. | |||
*Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%. | |||
*Soar Grants Maximum Life as Barrier replaced with Lightning Resistance. | |||
*Bonus Soar damage increased from 10-50%[X] to 50-100%[X]. | |||
[[Band of First Breath]] - Unique Ring | |||
*Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance. | |||
*Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve. | |||
*Ranks to Auspicious replaced with Maximum Resolve stacks. | |||
*Previous - Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect. | |||
*New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect. | |||
Unique | [[Wushe Nak Pa]] Unique Glaive | ||
*Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life. | |||
*Primary Spirit Hall Potency increased from 50-100% to 100-200%. | |||
[[Ring of Writhing Moon]] Unique Ring | |||
*Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage. | |||
*Pestilent Swarm damage increased from 35-65% to 60-120%. | |||
*Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds. | |||
*Pestilent Swarm Duration increased from 1.5 to 3 seconds. | |||
*Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3. | |||
[[Rod of Kepeleke]] Unique Quarterstaff | |||
*Ranks of Velocity replaced with Ranks of Vigorous. | |||
*No longer reduces Core Skill damage dealt by up to 30%. | |||
*Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%. | |||
[[Jacinth Shell]] | |||
*Life on Hit replaced with Armor +%. | |||
*Remaining Cooldown duration reduction reduced from 3 to 2 seconds. | |||
*Spending Vigor Healing increased from 1-10% to 5-10%. | |||
===Paragon=== | |||
[[Hubris Glyph]] | |||
*Maximum Thorns increased from 2,000 to 3,000. | |||
[[Spiney Skin Node]] | |||
*Bonus Thorns increased from 20% to 35%. | |||
[[Bitter Medicine Node]] | |||
*Previous - When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus. | |||
*Now - When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%. | |||
==Mercenaries== | |||
===Bartering Caches=== | |||
'''Crafting Material Cache''' | |||
*Rewards now scale with Torment Tiers. | |||
*Cache can now drop Iron and Rawhide. | |||
'''Boss Material Cache''' | |||
*Gold now scales with Torment Tiers. | |||
'''Masterworking Cache''' | |||
*Obducite and Obols now scale with Torment Tiers. | |||
'''Augment Cache''' | |||
*Gems now scale with Torment Tiers. | |||
*Runes are now guaranteed to drop in Torment Difficulties and the amount scales with Torment Tiers. | |||
===Rapport Track Caches=== | |||
'''Masterworking Cache''' | |||
*Obducite drop increased from 30 to 100. | |||
'''Local Mercenary Events''' | |||
*Rewards have been adjusted to be more in-line with other events. | |||
*Increased the amount of Pale Marks earned. | |||
==Runes== | |||
<bluepost>Developer’s Note: To better highlight the unique gameplay aspects of Runewords, we’ve reduced the average cost of Runes, and Overflow bonuses have been added to every Invocation Rune.</bluepost> | |||
===Ritual Runes=== | |||
[[Noc Rune|Noc]] | |||
*Can now gain half of the offering when inflicting a Slow or Chill. | |||
[[Cir Rune|Cir]] | |||
*Offering increased from 50 to 300. | |||
*Previous - Cast the same non-channeled skill 3 times. | |||
*Now - Cast 5 Skills then become exhausted for 3 seconds. | |||
*Hidden name changed from "Grinding" to "Lethargic". | |||
<bluepost>Developer’s Note: Exhausted in this case refers to a cooldown for the effect.</bluepost> | |||
[[Moni Rune|Moni]] | |||
*Hidden name changed from "Harmonic" to "Alacrity". | |||
*Previous - Cast a Skill after moving. | |||
*Now - Cast 2 Mobility or Macabre Skills. | |||
*Offering increased from 35 to 100. | |||
===Invocation Runes=== | |||
[[Ceh Rune|Ceh]] | |||
*Summoned Spirit Wolf now benefits from Summon and Companion bonuses. | |||
[[Qua Rune|Qua]] | |||
*Movement Speed increased from 7% (up to 35%) to 10% (up to 50%). | |||
*Changed from Rare to Magic. | |||
[[Zec Rune|Zec]] | |||
*Cool Down Reduction given reduced from 2 to 1. | |||
*Cost reduced from 200 to 100. | |||
*Cooldown reduced from 2 to 1 second. | |||
[[Vex Rune|Vex]] | |||
*Offering cost reduced from 1,000 to 150. | |||
*+3 to All Skills for 7 seconds. +1 to All Skills for 10 seconds. | |||
*Overflow: More Skill ranks, up to 3. | |||
*Increased the cooldown from 1 to 5 seconds to avoid overriding overflow bonuses. | |||
[[Xan Rune|Xan]] | |||
*Offering cost reduced from 800 to 700. | |||
*Overflow: Cast increases damage by 1% per 10 Offering. | |||
[[Jah Rune|Jah]] | |||
*Offering cost reduced from 400 to 250. | |||
*Overflow: Store Excess Offering. | |||
[[Yom Rune|Yom]] | |||
*Overflow: Increase Stun Duration. | |||
[[Teb Rune|Teb]] | |||
*Hidden damage bonus reduced from 300% to baseline 100%. | |||
*Overflow: Increase damage by 1% per Offering. | |||
[[Xal Rune|Xal]] | |||
*Offering cost increased from 200 to 300. | |||
*Previous - Overflow: Increase duration. | |||
*Now - Overflow: Gain More Maximum Life. | |||
*Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses. | |||
[[Tzic Rune|Tzic]] | |||
*Offering cost reduced from 250 to 200. | |||
*Overflow: Increase damage by 1% per Offering. | |||
[[Kry Rune|Kry]] | |||
*Overflow: Increased size. | |||
[[Tec Rune|Tec]] | |||
*Offering cost reduced from 100 to 50 offering. | |||
*Damage increased from 700% to 1400%. | |||
*Overflow updated from 100% increased Radius to 100% increased Size. | |||
[[Tun Rune|Tun]] | |||
*Offering cost reduced from 100 to 25 offering. | |||
*Now drops one Stun grenade. | |||
[[Tal Rune|Tal]] | |||
*Offering cost reduced from 100 to 30 offering. | |||
*Now spawns one Pestilent Swarm. | |||
[[Wat Rune|Wat]] | |||
*Overflow: Increase duration. | |||
[[Xol Rune|Xol]] | |||
*Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect. | |||
===Miscellaneous=== | |||
*Rune rarity has been adjusted on Tormented Bosses. | |||
*There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether. | |||
==Bug Fixes== | |||
===Spiritborn=== | |||
*Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power. | |||
*Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback. | |||
*Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy. | |||
*Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings. | |||
*Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex. | |||
*Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord's Talisman without costing anything. | |||
*Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended. | |||
*Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended. | |||
*Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable. | |||
*Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect. | |||
*Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses. | |||
===Kurast Undercity=== | |||
*Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios. | |||
*Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios. | |||
*Fixed an issue where Torment only tributes could be accessed in lower difficulties. | |||
*Fixed an issue where large Gold values did not display properly in the Bargains UI. | |||
===Dark Citadel=== | |||
*Fixed an issue where Rare and Magic items weren't always auto-salvaged as expected. | |||
*Fixed an issue where Dark Citadel did not function for the Party Finder Quick List. | |||
===Runes=== | |||
*Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable. | |||
*Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%. | |||
===Mercenaries=== | |||
*Fixed an issue where each attack from Iron Maelstrom triggered reinforcements. | |||
*Fixed an issue where Raheir's reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly. | |||
===Miscellaneous=== | |||
*Fixed an issue where the Field of Giants Delver Challenge couldn't be unlocked. | |||
*Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life. | |||
*Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip. | |||
*Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered. | |||
*Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder. | |||
*Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started. | |||
==Base Game== | |||
==Game Updates== | |||
===New Items and Tempering Recipes=== | |||
====General==== | |||
[[Aspect of Apogeic Furor]] – Offensive | |||
*Casting an Ultimate Skill increases your Ultimate damage by 8-15.5% 6-10%, up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset. | |||
Aspect | [[Vehement Brawler's Aspect]] – Offensive | ||
*Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 2 additional Ultimate Skill Ranks. | |||
====Barbarian==== | |||
[[Mantle of Mountain's Fury]] – Unique Chest Armor | |||
*Affixes | |||
**Inherent: 50% 100% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes | |||
**200-350 Armor | |||
**3-5 Ranks to Hammer of the Ancients | |||
**2-3 Skill Ranks of Defensive Stance | |||
**13.5-22.5% Chance for Earthquake to Deal Double Damage | |||
*Power | |||
**Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed. | |||
[[Aspect of Incendiary Fissures]] – Offensive | |||
*Your Earthquakes deal 35-50% 40-60% increased damage and their damage is converted into Fire. | |||
[[Vehement Augments Manual|Vehement Augments]] – New Weapon Tempering Recipe | |||
*+Ranks of Warpath | |||
*+Ranks of Belligerence | |||
*+Ranks of Heavy Hitter | |||
====Druid==== | |||
[[Malefic Crescent]] - Unique Amulet | |||
*Affixes | |||
**+7.8-10% Willpower | |||
**+154.8-200% Werewolf Critical Strike Damage | |||
**+8-12.5% Movement Speed while Shapeshifted into a Werewolf | |||
**+1-2 to Feral Aptitude | |||
*Power | |||
**The value of your Lupine Ferocity's Critical Strike Damage is increased to 100-150% 150-200% [x] when consecutively Critical Striking. | |||
[[Aspect of Electrified Claws]] | |||
*Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds. | |||
Aspect | [[Aspect of Wolf’s Rain]] | ||
*Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane's damage for each active Wolf. | |||
[[Werewolf Finesse Manual|Werewolf Finesse]] - New Weapon Tempering Recipe | |||
*+% Poison Damage | |||
*+% Werewolf Attack Speed | |||
*+% Werewolf Critical Chance | |||
====Necromancer==== | |||
[[Kessime's Legacy]] – Unique Pants | |||
*Affixes | |||
**Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life | |||
**219-300% Ultimate Damage | |||
**9.5-14.5% Damage Reduction While Fortified | |||
**16-25% Blood Wave Cooldown Reduction | |||
**16-25% Chance for Blood Wave to Deal Double Damage | |||
*Power | |||
**Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total. | |||
[[Indira's Memory]] – Unique Pants | |||
*Affixes | |||
**Inherent: Casting Bone Spear Reduces Blood Wave's Cooldown by 2 Seconds | |||
**16-25% Maximum Life | |||
**82.5-105% Overpower Damage | |||
**18.5-27.5% Damage Reduction While Injured | |||
**2-3 Skill Ranks of Tides of Blood | |||
*Power | |||
**Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it. | |||
[[Aspect of Distilled Anima]] – Mobility Aspect | |||
*While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends. | |||
[[Bone Duster's]] – Offensive Aspect | |||
*Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them. | |||
*Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them. | |||
[[Dreadful Augments Manual]] – New Weapon Tempering Recipe | |||
*+Ranks of Fueled by Death | |||
*+Ranks of Finality | |||
*+Ranks of Titan's Fall | |||
====Rogue==== | |||
[[Assassin's Stride]] - Unique Boots | |||
*Affixes | |||
**Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds | |||
**34.9-40% Shadow Resistance | |||
**10-15% Mobility Cooldown Reduction | |||
**2-3 Skill Ranks to Mobility Skills | |||
**3-4 Skill Ranks to Shadow Imbuement | |||
*Power | |||
**Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion. | |||
[[Slice and Dice]] – Utility Aspect | |||
*Twisting Blades' initial hit cleaves. Twisting Blades returns 25-45% faster. | |||
[[Aspect of Bitter Infection]] – Offensive Aspect | |||
*Enemies infected by Shadow Imbuement take 30-50% 30-70% of its damage every second. Shadow Imbuement deals 30-50% 30-70% [X] increased damage. | |||
[[Ultimate Efficiency Manual]] — New Resource Tempering Recipe | |||
*Death Trap Cooldown Reduction | |||
*Rain of Arrows Cooldown Reduction | |||
*Shadow Clone Cooldown Reduction | |||
*Energy after Casting an Ultimate Skill | |||
====Sorcerer==== | |||
[[Strike of Stormhorn]] - Unique Focus | |||
*Affixes | |||
*Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning. | |||
*+1-2 Ranks to Ball Lightning | |||
*187-250% Ball Lightning Projectile Speed | |||
*67.5-108.5% Critical Strike Damage | |||
*13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning. | |||
<bluepost>Developer’s Note: The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.</bluepost> | |||
*Power | |||
**Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range. | |||
**Super Ball Lightnings are larger, deal 100% 125% increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds. | |||
[[Okun's Catalyst]] - Unique Focus | |||
*Affixes | |||
**Inherent: Ball Lightning can be cast while moving. | |||
**After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning. | |||
**23-35% Attack Speed for 5 seconds after casting a Defensive Skill | |||
**+1-2 Ranks to Ball Lightning | |||
**13-17.5% Chance to Cast an additional Ball Lightning | |||
*Power | |||
**Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active. | |||
[[Aspect of Mind's Awakening]] – Utility Aspect | |||
*Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds. | |||
*Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second. | |||
*Casting a Frost Skill grants a Barrier for 3-6% Maximum Life. | |||
*While Enlightened, each Skill grants all benefits. | |||
[[Prismatic Augments Manul|Prismatic Augments]] - Tempering Recipe | |||
*Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe). | |||
*Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe). | |||
*+Ranks to Shocking Impact | |||
==Balance Updates== | |||
===Barbarian=== | |||
====Skills==== | |||
Skills | |||
Hammer of the Ancients | Hammer of the Ancients | ||
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Now - Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second. | Now - Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second. | ||
<bluepost>Developer’s Note: The impact Freeze works with the smaller projectiles from the Ebonpiercer Unique item.</bluepost> | |||
Bone Spear | Bone Spear | ||
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Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype: | Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype: | ||
<bluepost>Developer’s Note: These items are still exclusive to owners of the Vessel of Hatred expansion.</bluepost> | |||
Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker. | Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker. | ||
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Removed Ranks of Spiked Armor | Removed Ranks of Spiked Armor | ||
<bluepost>Developer’s Note: Spiked Armor can still be found in the Thorn Army recipe.</bluepost> | |||
Rogue | Rogue | ||
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Sorcerer | Sorcerer | ||
<bluepost>Developer’s Note: All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer's power level.</bluepost> | |||
Skills | Skills | ||
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Now - Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration. | Now - Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration. | ||
<bluepost>Developer’s Note: The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.</bluepost> | |||
Legendary Aspects | Legendary Aspects | ||
| Line 2,060: | Line 2,080: | ||
Previous - Ball Lightning orbits around you and deal [10 - 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each. | Previous - Ball Lightning orbits around you and deal [10 - 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each. | ||
<bluepost>Developer’s Note: The previous version of this affix has been reworked into Okun’s Catalyst.</bluepost> | |||
Now - After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning. | Now - After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning. | ||
| Line 2,287: | Line 2,307: | ||
The variance on the roll of a Unique Item's power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present. | The variance on the roll of a Unique Item's power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present. | ||
<bluepost>Developer’s Note: It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power.</bluepost> | |||
The Greater Crafting Whisper Cache has been adjusted. | The Greater Crafting Whisper Cache has been adjusted. | ||
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Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted. | Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted. | ||
<bluepost>Developer’s Note: Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips.</bluepost> | |||
Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography. | Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography. | ||
The following list details what affixes are now class restricted or have had the class they are restricted to updated. | The following list details what affixes are now class restricted or have had the class they are restricted to updated. | ||
<bluepost>Developer’s Note: Most of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred.</bluepost> | |||
Restricted to Barbarians | Restricted to Barbarians | ||
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Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons. | Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons. | ||
<bluepost>Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.</bluepost> | |||
Infernal Hordes | Infernal Hordes | ||
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Fixed an issue where Stormbane's Wrath could hit players before they first moved in a Nightmare Dungeon. | Fixed an issue where Stormbane's Wrath could hit players before they first moved in a Nightmare Dungeon. | ||
<bluepost>Developer’s Note: Developer's Note: Stormbane's Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time.</bluepost> | |||
Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples: | Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples: | ||
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Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone. | Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone. | ||
<bluepost>Developer’s Note: The following effects and affixes still do not work properly in the context of Shadow Clone:</bluepost> | |||
Additive damage per combo point | Additive damage per combo point | ||
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Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly. | Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly. | ||
Various stability, UI, audio, visual, and performance improvements. | Various stability, UI, audio, visual, and performance improvements. | ||
[[Category:Patches]] | |||
edits