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| <p><b>Note:</b> Additional changes made since the PTR’s conclusion are highlighted in <span style="color: rgb(65,105,225);">blue</span>.</p>
| | '''Patch 2.1.0''' Build #61313 (All Platforms) released on 21 January 2025. This patch introduced [[Season 7|Season 7, "Season of Witchcraft"]]. |
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| <h2 style="text-align: center; color: rgb(65,105,225);">Updates from PTR</h2>
| | ==Vessel of Hatred== |
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| <h2 style="color: rgb(30, 132, 73);">Vessel of Hatred</h2>
| | ==Spiritborn== |
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| <h4>Spiritborn</h4>
| | [[The Seeker]] |
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| <p><span style="color: rgb(65,105,225);"><b>The Seeker</b></span></p>
| | *Rank 5 Bonus: Scaling increased from 30% to 40%. |
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| <ul>
| | [[Harmonious Seeker]] |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Scaling increased from 30% to 40%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Harmonious Seeker</b></span></p>
| | *Previous – The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike. |
| | *Now – The Seeker's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike. |
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| <ul>
| | ==Base Game== |
| <li><span style="color: rgb(65,105,225);">Previous – The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.</span></li>
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| <li><span style="color: rgb(65,105,225);">Now – The Seeker's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike.</span></li>
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| </ul>
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| <h2 style="color: rgb(236, 112, 99);">Base Game</h2>
| | ==Balance Changes== |
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| <h3>Balance Changes</h3>
| | ===Witch Powers=== |
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| <h4>Witch Powers</h4>
| | '''Firebat Servants''' |
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| <p><span style="color: rgb(65,105,225);"><b>Firebat Servants</b></span></p>
| | *Damage increased from 15% to 20%. |
| | *Frequency increased from 3 to 2 seconds. |
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| <ul>
| | '''Abyssal Resonance''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 15% to 20%.</span></li>
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| <li><span style="color: rgb(65,105,225);">Frequency increased from 3 to 2 seconds.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Abyssal Resonance</b></span></p>
| | *Damage increased from 300% to 400%. |
| | *Frequency is now limited to a maximum of every 2 seconds. |
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| <ul>
| | '''Hex of Flames''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 300% to 400%.</span></li>
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| <li><span style="color: rgb(65,105,225);">Frequency is now limited to a maximum of every 2 seconds.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Hex of Flames</b></span></p>
| | *Damage increased from 10% to 40%. |
| | *Frequency per target is now limited to a maximum of 5 per second. |
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| <ul>
| | '''Aura of Lament''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 10% to 40%.</span></li>
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| <li><span style="color: rgb(65,105,225);">Frequency per target is now limited to a maximum of 5 per second.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Aura of Lament</b></span></p>
| | *Resource gain increased from 2 to 3. |
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| <ul>
| | '''Poison Frog Servant''' |
| <li><span style="color: rgb(65,105,225);">Resource gain increased from 2 to 3.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Poison Frog Servant</b></span></p>
| | *Attack Damage increased from 150% to 400%. |
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| <ul>
| | '''Hex of Whispers''' |
| <li><span style="color: rgb(65,105,225);">Attack Damage increased from 150% to 400%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Hex of Whispers</b></span></p>
| | *Fortify gained reduced from 60% to 15% of the player's maximum Health. |
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| <ul>
| | '''Aura of Siphoning''' |
| <li><span style="color: rgb(65,105,225);">Fortify gained reduced from 60% to 15% of the player's maximum Health.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Aura of Siphoning</b></span></p>
| | *Damage increased from 50% to 80%. |
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| <ul>
| | '''Doom Orb''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 50% to 80%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Doom Orb</b></span></p>
| | *Damage increased from 300% to 400%. |
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| <ul>
| | '''Vengeful Spirit Servant''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 300% to 400%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Vengeful Spirit Servant</b></span></p>
| | *Damage increased from 500% to 750%. |
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| <ul>
| | '''The Cycle''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 500% to 750%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>The Cycle</b></span></p>
| | *Frequency limit per target increased from 5 to 2 seconds. |
| | *Frequency is now limited to a maximum of 3 a second. |
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| <ul>
| | ===Occult Gems=== |
| <li><span style="color: rgb(65,105,225);">Frequency limit per target increased from 5 to 2 seconds.</span></li>
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| <li><span style="color: rgb(65,105,225);">Frequency is now limited to a maximum of 3 a second.</span></li>
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| </ul>
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| <h3>Occult Gems</h3>
| | '''Elder Sigil''' |
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| <p><span style="color: rgb(65,105,225);"><b>Elder Sigil</b></span></p>
| | *Incarnate tag changed to Potency. |
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| <ul>
| | '''Phantom Sting''' |
| <li><span style="color: rgb(65,105,225);">Incarnate tag changed to Potency.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Phantom Sting</b></span></p>
| | *Overpower damage reduced from 40% to 15%. |
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| <ul>
| | '''Pointed Finger''' |
| <li><span style="color: rgb(65,105,225);">Overpower damage reduced from 40% to 15%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Pointed Finger</b></span></p>
| | *Bonus reduced from 25% to 15%. |
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| <ul>
| | '''Toadling's Wish''' |
| <li><span style="color: rgb(65,105,225);">Bonus reduced from 25% to 15%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Toadling's Wish</b></span></p>
| | *Bonus increased from 25% to 35%. |
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| <ul>
| | '''Vulture Talon''' |
| <li><span style="color: rgb(65,105,225);">Bonus increased from 25% to 35%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Vulture Talon</b></span></p>
| | *DoT tick speed increased from 35% to 50%. |
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| <ul>
| | '''Dust Stone''' |
| <li><span style="color: rgb(65,105,225);">DoT tick speed increased from 35% to 50%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Dust Stone</b></span></p>
| | *Damage bonus reduced from 4% to 2.5%. |
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| <ul>
| | '''Moonlight Ward''' |
| <li><span style="color: rgb(65,105,225);">Damage bonus reduced from 4% to 2.5%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Moonlight Ward</b></span></p>
| | *Max resist reduced from 1% to 0.5%. |
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| <ul>
| | '''Witching Hour''' |
| <li><span style="color: rgb(65,105,225);">Max resist reduced from 1% to 0.5%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Witching Hour</b></span></p>
| | *Timer reduced from 5 to 1 second. |
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| <ul>
| | ==General== |
| <li><span style="color: rgb(65,105,225);">Timer reduced from 5 to 1 second.</span></li>
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| </ul>
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| <h3>General</h3>
| | [[Aspect of Apogeic Furor]] |
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| <p><span style="color: rgb(65,105,225);"><b>Aspect of Apogeic Furor</b></span></p>
| | *Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%. |
| | *Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%. |
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| <ul>
| | [[Vehement Brawler's Aspect]] |
| <li><span style="color: rgb(65,105,225);">Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.</span></li>
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| <li><span style="color: rgb(65,105,225);">Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Vehement Brawler’s Aspect</b></span></p>
| | *Ultimate Skill Ranks reduced from 4 to 2. |
| | *Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value. |
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| <ul>
| | ==Barbarian== |
| <li><span style="color: rgb(65,105,225);">Ultimate Skill Ranks reduced from 4 to 2.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);">Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.</span></p>
| | ===Skills=== |
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| <h3>Barbarian</h3>
| | [[Hammer of the Ancients]] |
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| <h4>Skills</h4>
| | *Damage increased from 80% to 90%. |
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| <p><span style="color: rgb(65,105,225);"><b>Hammer of the Ancients</b></span></p>
| | [[Furious Hammer of the Ancients]] |
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| <ul>
| | *Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 80% to 90%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Furious Hammer of the Ancients</b></span></p>
| | [[Whirlwind]] |
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| <ul>
| | *Damage increased from 18% to 22%. |
| <li><span style="color: rgb(65,105,225);">Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Whirlwind</b></span></p>
| | [[Iron Maelstrom]] |
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| <ul>
| | *Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 18% to 22%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Iron Maelstrom</b></span></p>
| | [[Prime Iron Maelstrom]] |
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| <ul>
| | *Critical Strike Damage increased from 40% to 50%. |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Prime Iron Maelstrom</b></span></p>
| | [[Supreme Iron Maelstrom]] |
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| <ul>
| | *Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
| <li><span style="color: rgb(65,105,225);">Critical Strike Damage increased from 40% to 50%.</span></li>
| | *Now – Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Supreme Iron Maelstrom</b></span></p>
| | ===Passives=== |
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| <ul>
| | [[Belligerence]] |
| <li><span style="color: rgb(65,105,225);">Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.</span></li>
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| <li><span style="color: rgb(65,105,225);">Now – Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.</span></li>
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| </ul>
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| <h4>Passives</h4>
| | *Damage bonus after damaging with a Basic Skill increased from 3% to 4%. |
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| <p><span style="color: rgb(65,105,225);"><b>Belligerence</b></span></p>
| | [[Tempered Fury]] |
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| <ul>
| | *Maximum Fury increased from 3 to 5. |
| <li><span style="color: rgb(65,105,225);">Damage bonus after damaging with a Basic Skill increased from 3% to 4%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Tempered Fury</b></span></p>
| | [[Walking Arsenal]] |
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| <ul>
| | *Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed. |
| <li><span style="color: rgb(65,105,225);">Maximum Fury increased from 3 to 5.</span></li>
| | *Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed. |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Walking Arsenal</b></span></p>
| | [[Gushing Wounds]] |
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| <ul>
| | *Bleed explosion damage increased from 120% over 5 seconds to 150%. |
| <li><span style="color: rgb(65,105,225);">Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Gushing Wounds</b></span></p>
| | ===Legendary Aspects=== |
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| <ul>
| | [[Aspect of Incendiary Fissures]] |
| <li><span style="color: rgb(65,105,225);">Bleed explosion damage increased from 120% over 5 seconds to 150%.</span></li>
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| </ul>
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| <h4>Legendary Aspects</h4>
| | *Earthquake damage bonus increased from 35-55% to 40-60%. |
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| <p><span style="color: rgb(65,105,225);"><b>Aspect Of Incendiary Fissures</b></span></p>
| | [[Executioner's Aspect]] |
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| <ul>
| | *Earthquake scaling reduced from 25% for every 100 Strength to 15%. |
| <li><span style="color: rgb(65,105,225);">Earthquake damage bonus increased from 35-55% to 40-60%.</span></li>
| |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Executioner's</b></span></p>
| | [[Aspect of Earthquakes]] |
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| <ul>
| | *Earthquake damage bonus increased from 10-30% to 20-60%. |
| <li><span style="color: rgb(65,105,225);">Earthquake scaling reduced from 25% for every 100 Strength to 15%.</span></li>
| |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Of Earthquakes</b></span></p>
| | [[Aspect of Bul-Kathos]] |
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| <ul>
| | *Earthquake damage bonus increased from 10-30% to 20-60%. |
| <li><span style="color: rgb(65,105,225);">Earthquake damage bonus increased from 10-30% to 20-60%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Bul-Kathos</b></span></p>
| | ===Unique Items=== |
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| <ul>
| | [[Mantle of Mountain's Fury]] |
| <li><span style="color: rgb(65,105,225);">Earthquake damage bonus increased from 10-30% to 20-60%.</span></li>
| |
| </ul>
| |
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| <h4>Unique Items</h4>
| | *Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%. |
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| <p><span style="color: rgb(65,105,225);"><b>Mantle of Mountain's Fury</b></span></p>
| | [[Fields of Crimson]] |
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| <ul>
| | *Blood pool damage bonus increased from 50% to 70%. |
| <li><span style="color: rgb(65,105,225);">Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%.</span></li>
| |
| </ul>
| |
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| <p><span style="color: rgb(65,105,225);"><b>Fields of Crimson</b></span></p>
| | ===Paragon=== |
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| |
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| <ul>
| | Force of Nature |
| <li><span style="color: rgb(65,105,225);">Blood pool damage bonus increased from 50% to 70%.</span></li>
| |
| </ul>
| |
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| <h4>Paragon</h4>
| | *Damage vs Close scaling amount increased from 30% to 40%. |
| | *Maximum bonus increased from 150% to 200%. |
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| <p><span style="color: rgb(65,105,225);"><b>Force of Nature</b></span></p>
| | ==Druid== |
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| <ul>
| | ===Skills=== |
| <li><span style="color: rgb(65,105,225);">Damage vs Close scaling amount increased from 30% to 40%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Maximum bonus increased from 150% to 200%.</span></li>
| |
| </ul>
| |
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| <h3>Druid</h3>
| | [[Lacerate]] |
|
| |
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| <h4>Skills</h4>
| | *Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%. |
| | *Can now be cancelled when using the skill again. |
|
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| <p><span style="color: rgb(65,105,225);"><b>Lacerate</b></span></p>
| | [[Raging Shred]] |
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| |
|
| <ul>
| | *Poisoning damage increased from 30[x] to 150%[x]. |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Can now be cancelled when using the skill again.</span></li>
| |
| </ul>
| |
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| <p><span style="color: rgb(65,105,225);"><b>Raging Shred</b></span></p>
| | ===Passives=== |
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| |
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| <ul>
| | [[Toxic Claws]] |
| <li><span style="color: rgb(65,105,225);">Poisoning damage increased from 30[x] to 150%[x].</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | *No longer requires critical strikes, now triggers off any damage from Lacerate or Shred. |
| | *Bonus damage per rank increased from 16% to 24%. |
|
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| <p><span style="color: rgb(65,105,225);"><b>Toxic Claws</b></span></p>
| | [[Bad Omen]] |
|
| |
|
| <ul>
| | *Lightning Bolt damage increased from 55% to 70%. |
| <li><span style="color: rgb(65,105,225);">No longer requires critical strikes, now triggers off any damage from Lacerate or Shred.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Bonus damage per rank increased from 16% to 24%.</span></li>
| |
| </ul>
| |
|
| |
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| <p><span style="color: rgb(65,105,225);"><b>Bad Omen</b></span></p>
| | ===Legendary Aspects=== |
|
| |
|
| <ul>
| | [[Runeworker's Conduit Aspect]] |
| <li><span style="color: rgb(65,105,225);">Lightning Bolt damage increased from 55% to 70%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | *Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%. |
|
| |
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| <p><span style="color: rgb(65,105,225);"><b>Runeworker's Conduit</b></span></p>
| | [[Aspect of the Blurred Beast]] |
|
| |
|
| <ul>
| | *Previous – Shred deals 55-70% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled. |
| <li><span style="color: rgb(65,105,225);">Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%.</span></li>
| | *Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of the Blurred Beast</b></span></p>
| | ===Unique Items=== |
|
| |
|
| <ul>
| | [[Dolmen Stone]] |
| <li><span style="color: rgb(65,105,225);">Previous – Shred deals 55-70% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | *Number of active Boulders now displays on the skill bar. |
| | *Can now move while casting Boulder. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Dolmen Stone</b></span></p>
| | [[Malefic Crescent]] |
|
| |
|
| <ul>
| | *Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%. |
| <li><span style="color: rgb(65,105,225);">Number of active Boulders now displays on the skill bar.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Can now move while casting Boulder.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Malefic Crescent</b></span></p>
| | ==Necromancer== |
|
| |
|
| <ul>
| | ===Skills=== |
| <li><span style="color: rgb(65,105,225);">Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Necromancer</h3>
| | [[Enhanced Bone Spear]] |
|
| |
|
| <h4>Skills</h4>
| | *Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each. |
| | *Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Enhanced Bone Spear</b></span></p>
| | [[Supernatural Bone Spear]] |
|
| |
|
| <ul>
| | *Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage. |
| <li><span style="color: rgb(65,105,225);">Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.</span></li>
| | *Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering. |
| <li><span style="color: rgb(65,105,225);">Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supernatural Bone Spear</b></span></p>
| | [[Army of the Dead]] |
|
| |
|
| <ul>
| | *Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%. |
| <li><span style="color: rgb(65,105,225);">Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Army of the Dead</b></span></p>
| | [[Blood Wave]] |
|
| |
|
| <ul>
| | *Rank 5 Bonus: Damage scaling reduced from 60% to 30%. |
| <li><span style="color: rgb(65,105,225);">Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Blood Wave</b></span></p>
| | [[Bone Storm]] |
|
| |
|
| <ul>
| | *Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%. |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Damage scaling reduced from 60% to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Bone Storm</b></span></p>
| | [[Supreme Bone Storm]] |
|
| |
|
| <ul>
| | *Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active. |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.</span></li>
| | *Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supreme Bone Storm</b></span></p>
| | ===Legendary Aspects=== |
|
| |
|
| <ul>
| | [[Bone Duster's Aspect]] |
| <li><span style="color: rgb(65,105,225);">Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | *Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them. |
| | *Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Bone Duster's Aspect</b></span></p>
| | ===Unique Items=== |
|
| |
|
| <ul>
| | [[Deathless Visage]] |
| <li><span style="color: rgb(65,105,225);">Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | *Critical Strike Damage increased from 30-50% to 40-60%. |
| | *Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Deathless Visage</b></span></p>
| | [[Lidless Wall]] |
|
| |
|
| <ul>
| | *Additional Bone Storms now spawn closer together. |
| <li><span style="color: rgb(65,105,225);">Critical Strike Damage increased from 30-50% to 40-60%.</span></li>
| | *Critical Strike Damage per active Bone Storm increased from 10% to 20%. |
| <li><span style="color: rgb(65,105,225);">Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Lidless Wall</b></span></p>
| | ==Rogue== |
|
| |
|
| <ul>
| | ===Skills=== |
| <li><span style="color: rgb(65,105,225);">Additional Bone Storms now spawn closer together.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Critical Strike Damage per active Bone Storm increased from 10% to 20%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Rogue</h3>
| | [[Disciplined Dance of Knives]] |
|
| |
|
| <h4>Skills</h4>
| | *Pierce chance increased from 20% to 35%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Disciplined Dance of Knives</b></span></p>
| | [[Supreme Death Trap]] |
|
| |
|
| <ul>
| | *Damage to enemies who resist its Pull In increased from 120% to 180% of its damage. |
| <li><span style="color: rgb(65,105,225);">Pierce chance increased from 20% to 35%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supreme Death Trap</b></span></p>
| | [[Shadow Step]] |
|
| |
|
| <ul>
| | *Cleave area increased when using Shadow Step Cleaves Tempering affix. |
| <li><span style="color: rgb(65,105,225);">Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.</span></li>
| | *Radius increased by 15%. |
| </ul>
| | *Angle increased by 33%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Shadow Step</b></span></p>
| | [[Rain of Arrows]] |
|
| |
|
| <ul>
| | *Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%. |
| <li><span style="color: rgb(65,105,225);">Cleave area increased when using Shadow Step Cleaves Tempering affix.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Radius increased by 15%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Angle increased by 33%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Rain of Arrows</b></span></p>
| | ===Passives=== |
|
| |
|
| <ul>
| | [[Exposure]] |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | *Active Cooldown reduction for Trap Skills increased from 20% to 30%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Exposure</b></span></p>
| | ===Legendary Aspects=== |
|
| |
|
| <ul>
| | [[Aspect of Star Shards]] |
| <li><span style="color: rgb(65,105,225);">Active Cooldown reduction for Trap Skills increased from 20% to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | *Damage increased from 100-120% to 100-200%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Star Shards</b></span></p>
| | Aspect of Bitter Infection]] |
|
| |
|
| <ul>
| | *Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement's damage. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 100-120% to 100-200%.</span></li>
| | *Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x]. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Bitter Infection</b></span></p>
| | [[Slice and Dice Aspect]] |
|
| |
|
| <ul>
| | *Twisting Blades' cleave area increased. |
| <li><span style="color: rgb(65,105,225);">Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement's damage.</span></li>
| | *Radius increased by 15%. |
| <li><span style="color: rgb(65,105,225);">Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x].</span></li>
| | *Angle increased by 33%. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Slice and Dice Aspect</b></span></p>
| | ===Unique Items=== |
|
| |
|
| <ul>
| | [[Assassin's Stride]] |
| <li><span style="color: rgb(65,105,225);">Twisting Blades' cleave area increased.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Radius increased by 15%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Angle increased by 33%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | *Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks. |
| | *Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Assassin's Stride</b></span></p>
| | ==Sorcerer== |
|
| |
|
| <ul>
| | ===Skills=== |
| <li><span style="color: rgb(65,105,225);">Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Sorcerer</h3>
| | [[Ice Shards]] |
|
| |
|
| <h4>Skills</h4>
| | *Damage to Frozen enemies increased from 25% to 50%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Ice Shards</b></span></p>
| | [[Mystical Frost Nova]] |
|
| |
|
| <ul>
| | *Previous - Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. |
| <li><span style="color: rgb(65,105,225);">Damage to Frozen enemies increased from 25% to 50%.</span></li>
| | *Now - Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Mystical Frost Nova</b></span></p>
| | [[Shimmering Frost Nova]] |
|
| |
|
| <ul>
| | *Previous - Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus. |
| <li><span style="color: rgb(65,105,225);">Previous - Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.</span></li>
| | *Now - Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana. |
| <li><span style="color: rgb(65,105,225);">Now - Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Shimmering Frost Nova</b></span></p>
| | [[Invoked Ice Blades]] |
|
| |
|
| <ul>
| | *Previous - Your Ice Blades gain 10% Attack Speed per active Ice Blade. |
| <li><span style="color: rgb(65,105,225);">Previous - Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.</span></li>
| | *Now - You and your Ice Blades gain 10% Attack Speed per active Ice Blade. |
| <li><span style="color: rgb(65,105,225);">Now - Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Invoked Ice Blades</b></span></p>
| | [[Deep Freeze]] |
|
| |
|
| <ul>
| | *Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage. |
| <li><span style="color: rgb(65,105,225);">Previous - Your Ice Blades gain 10% Attack Speed per active Ice Blade.</span></li>
| | *Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage. |
| <li><span style="color: rgb(65,105,225);">Now - You and your Ice Blades gain 10% Attack Speed per active Ice Blade.</span></li>
| | *Additionally, the final explosion will now happen no matter how Deep Freeze ends. |
| </ul>
| | *Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Deep Freeze</b></span></p>
| | [[Supreme Deep Freeze]] |
|
| |
|
| <ul>
| | *Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset. |
| <li><span style="color: rgb(65,105,225);">Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.</span></li>
| | *Now – Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds. |
| <li><span style="color: rgb(65,105,225);">Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Additionally, the final explosion will now happen no matter how Deep Freeze ends.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supreme Deep Freeze</b></span></p>
| | [[Inferno]] |
|
| |
|
| <ul>
| | *Rank 5 Bonus |
| <li><span style="color: rgb(65,105,225);">Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.</span></li>
| | **Previous – Enemies within Inferno are Vulnerable. |
| <li><span style="color: rgb(65,105,225);">Now – Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.</span></li>
| | **Now – Enemies within Inferno are continually made Vulnerable for 5 seconds. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Inferno</b></span></p>
| | ===Passives=== |
|
| |
|
| <ul>
| | [[Permafrost]] |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus </span>
| |
|
| |
|
| <ul>
| | *Previous - Frost skills deal 5% increased damage to Elites. |
| <li><span style="color: rgb(65,105,225);">Previous – Enemies within Inferno are Vulnerable.</span></li>
| | *Now - You deal 6% increased damage while a Frost skill is on your Action Bar. |
| <li><span style="color: rgb(65,105,225);">Now – Enemies within Inferno are continually made Vulnerable for 5 seconds.</span></li>
| | *Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it's for all skills. |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | [[Elemental Synergies]] |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Permafrost</b></span></p>
| | *The bonus is now doubled if all of your Skills are the same element. |
|
| |
|
| <ul>
| | [[Inner Flames]] |
| <li><span style="color: rgb(65,105,225);">Previous - Frost skills deal 5% increased damage to Elites.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - You deal 6% increased damage while a Frost skill is on your Action Bar.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it's for all skills.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Elemental Synergies</b></span></p>
| | *Damage increased from 4/8/12% to 6/12/18%. |
|
| |
|
| <ul>
| | [[Esu's Ferocity]] |
| <li><span style="color: rgb(65,105,225);">The bonus is now doubled if all of your Skills are the same element.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Inner Flames</b></span></p>
| | *Critical Damage above 50% life increased from 25% to 50%. |
|
| |
|
| <ul>
| | [[Enlightenment]] |
| <li><span style="color: rgb(65,105,225);">Damage increased from 4/8/12% to 6/12/18%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Esu's Ferocity</b></span></p>
| | *Charges gained per cast reduced from 15 to 8. |
|
| |
|
| <ul>
| | ===Enchantments=== |
| <li><span style="color: rgb(65,105,225);">Critical Damage above 50% life increased from 25% to 50%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Enlightenment</b></span></p>
| | '''Fire Bolt Enchantment''' |
|
| |
|
| <ul>
| | *Previous - Dealing damage has a 10% chance to heal you for 4% of your Maximum Life. |
| <li><span style="color: rgb(65,105,225);">Charges gained per cast reduced from 15 to 8.</span></li>
| | *Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy. |
| </ul>
| |
|
| |
|
| <h4>Enchantments</h4>
| | '''Spark Enchantment''' |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Fire Bolt Enchantment</b></span></p>
| | *Chance to form Crackling Energy increased from 14% to 20%. |
|
| |
|
| <ul>
| | ===Legendary Aspects=== |
| <li><span style="color: rgb(65,105,225);">Previous - Dealing damage has a 10% chance to heal you for 4% of your Maximum Life.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Spark Enchantment</b></span></p>
| | [[Aspect of Splintering Energy]] |
|
| |
|
| <ul>
| | *The damage from Critical Strike Damage bonus now scales from 60-100%. |
| <li><span style="color: rgb(65,105,225);">Chance to form Crackling Energy increased from 14% to 20%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | [[Aspect of Frozen Memories]] |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Splintering Energy</b></span></p>
| | *Previous - The Avalanche Key Passive now applies to 2 additional casts. |
| | *Now - The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%. |
|
| |
|
| <ul>
| | [[Aspect of Engulfing Flames]] |
| <li><span style="color: rgb(65,105,225);">The damage from Critical Strike Damage bonus now scales from 60-100%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Frozen Memories</b></span></p>
| | *Damage increased for each second burning from 6% (30% max) to 9% (45% max). |
|
| |
|
| <ul>
| | [[Encased Aspect]] |
| <li><span style="color: rgb(65,105,225);">Previous - The Avalanche Key Passive now applies to 2 additional casts.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Engulfing Flames</b></span></p>
| | *Life and Mana gained per second increased from 15-35% to 25-45%. |
|
| |
|
| <ul>
| | ===Unique Items=== |
| <li><span style="color: rgb(65,105,225);">Damage increased for each second burning from 6% (30% max) to 9% (45% max).</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Encased Aspect</b></span></p>
| | [[Strike of Stormhorn]] |
|
| |
|
| <ul>
| | *Bonus damage from Super Ball Lightnings increased from 100% to 125%. |
| <li><span style="color: rgb(65,105,225);">Life and Mana gained per second increased from 15-35% to 25-45%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | ===Paragon=== |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Strike of Stormhorn</b></span></p>
| | '''Tactician Glyph''' |
|
| |
|
| <ul>
| | *Damage increased from 10% to 15%. |
| <li><span style="color: rgb(65,105,225);">Bonus damage from Super Ball Lightnings increased from 100% to 125%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | '''Adept Glyph''' |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Tactician Glyph</b></span></p>
| | *Mastery skill area increased from 20 to 30%. |
| | *Damage increased from 2%[+] to 3%[+]. |
| | *Scaling increased to match similar glyph's that start at 3%. |
|
| |
|
| <ul>
| | '''Electrocute Glyph''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 10% to 15%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Adept Glyph</b></span></p>
| | *Critical hit chance increased from 5% to 15%. |
|
| |
|
| <ul>
| | '''Static Surge''' |
| <li><span style="color: rgb(65,105,225);">Mastery skill area increased from 20 to 30%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Damage increased from 2%[+] to 3%[+].</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Scaling increased to match similar glyph's that start at 3%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Electrocute Glyph</b></span></p>
| | *Damage increased from 40% to 50%. |
|
| |
|
| <ul>
| | '''Fundamental Release''' |
| <li><span style="color: rgb(65,105,225);">Critical hit chance increased from 5% to 15%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Static Surge</b></span></p>
| | *Maximum Damage enemies take from you increased from 30% to 50%. |
|
| |
|
| <ul>
| | '''Enchantment Master''' |
| <li><span style="color: rgb(65,105,225);">Damage increased from 40% to 50%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Fundamental Release</b></span></p>
| | *Bonus increased from 20% to 30%. |
|
| |
|
| <ul>
| | '''Searing Heat''' |
| <li><span style="color: rgb(65,105,225);">Maximum Damage enemies take from you increased from 30% to 50%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Enchantment Master</b></span></p>
| | *Previous - Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X% |
| | *Now - Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X% |
|
| |
|
| <ul>
| | '''Icefall''' |
| <li><span style="color: rgb(65,105,225);">Bonus increased from 20% to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Searing Heat</b></span></p>
| | *Previous - Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen. |
| | *Now - Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses. |
|
| |
|
| <ul>
| | ===Miscellaneous=== |
| <li><span style="color: rgb(65,105,225);">Previous - Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Icefall</b></span></p>
| | *Tooltips on various items have been updated for clarity. |
|
| |
|
| <ul>
| | ==Bug Fixes== |
| <li><span style="color: rgb(65,105,225);">Previous - Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Miscellaneous</h3>
| | ==Vessel of Hatred== |
|
| |
|
| <ul>
| | *Fixed an issue where the Nagu rune would gain offering with a mercenary equipped. |
| <li><span style="color: rgb(65,105,225);">Tooltips on various items have been updated for clarity.</span></li>
| | *Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm's duration by longer than expected. |
| </ul>
| | *Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus. |
|
| |
|
| <h2>Bug Fixes</h2>
| | ===Season of Witchcraft=== |
|
| |
|
| <h3>Vessel of Hatred</h3>
| | *Fixed an issue where Hex of Whispers was not displaying the correct Fortify value. |
| | *Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo). |
| | *Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded. |
| | *Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt. |
| | *Fixed multiple instances where Whispers in Headhunts did not properly progress. |
| | *Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters. |
| | *Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade. |
| | *Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency. |
|
| |
|
| <ul>
| | ===Accessibility=== |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Nagu rune would gain offering with a mercenary equipped.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm's duration by longer than expected.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Season of Witchcraft</h3>
| | *Fixed an issue where the screen reader did not read out Loadout names in the Armory. |
|
| |
|
| <ul>
| | ==Gameplay== |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo).</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed multiple instances where Whispers in Headhunts did not properly progress.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Accessibility</h3>
| | ===General=== |
|
| |
|
| <ul>
| | *Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game. |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the screen reader did not read out Loadout names in the Armory.</span></li>
| | *Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity. |
| </ul>
| |
|
| |
|
| <h3>Gameplay</h3>
| | ===Druid=== |
|
| |
|
| <h4>General</h4>
| | *Fixed an issue where Druid's Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha. |
| | *Fixed an issue where Poison Creeper's Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node. |
| | *Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect. |
| | *Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60. |
| | *Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking. |
| | *Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf's Glee. |
| | *Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers. |
|
| |
|
| <ul>
| | ===Necromancer=== |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Druid</h4>
| | *Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers. |
| | *Fixed an issue where Summoning Damage Affixes always displayed 0%. |
| | *Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills. |
| | *Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier. |
|
| |
|
| <ul>
| | ===Rogue=== |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Druid's Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Poison Creeper's Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf's Glee.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Necromancer</h4>
| | *Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage. |
| | *Fixed an issue where Aspect of Imitated Imbuements was not functioning properly. |
| | *Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen. |
| | *Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks. |
| | *Fixed an issue where Scoundrel's Leathers did not properly treat all Trap and Grenade Skills as Core skills. |
| | *Fixed an issue where Scoundrel's Leathers did not properly grant bonus core skill damage. |
|
| |
|
| <ul>
| | ===Sorcerer=== |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Summoning Damage Affixes always displayed 0%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Rogue</h4>
| | *Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources. |
| | *Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken. |
| | *Fixed an issue where Flame Shield Enchantment was activating too late. |
| | *Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master. |
| | *Fixed an issue where Firebolt Enchantment was not overhealing. |
| | *Fixed an issue with Okun's Catalyst that would cause it to not increase attack speed when casting a defensive skill. |
| | *Fixed an issue causing the damage from Okun's Catalyst to deal half of its intended damage. |
| | *Fixed an issue where aspect of Mind's Awakening was giving lower barrier than intended on its first hit. |
| | *Fixed an issue where Inferno was not gaining its chance to deal double damage effect. |
| | *Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning. |
| | *Fixed an issue where Avalanche's bonus damage to Vulnerable targets would only work on the initial target. |
| | *Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses. |
| | *Fixed an issue with Strike of Stormhorn where it wasn't applying its bonuses at max range. |
| | *Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended. |
|
| |
|
| <ul>
| | ===Miscellaneous=== |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Aspect of Imitated Imbuements was not functioning properly.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Scoundrel's Leathers did not properly treat all Trap and Grenade Skills as Core skills.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Scoundrel's Leathers did not properly grant bonus core skill damage.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Sorcerer</h4>
| | *Various visual, UI, performance, and stability improvements. |
|
| |
|
| <ul>
| | ==Vessel of Hatred== |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Flame Shield Enchantment was activating too late.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Firebolt Enchantment was not overhealing.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue with Okun's Catalyst that would cause it to not increase attack speed when casting a defensive skill.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue causing the damage from Okun's Catalyst to deal half of its intended damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where aspect of Mind's Awakening was giving lower barrier than intended on its first hit.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Inferno was not gaining its chance to deal double damage effect.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Avalanche's bonus damage to Vulnerable targets would only work on the initial target.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue with Strike of Stormhorn where it wasn't applying its bonuses at max range.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Miscellaneous</h3>
| | ==New Items== |
|
| |
|
| <ul>
| | [[Aspect of Endless Talons]] |
| <li>Various visual, UI, performance, and stability improvements.</li>
| |
| </ul>
| |
|
| |
|
| <hr>
| | *Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks. |
| <h2 style="text-align: center; color: rgb(30, 132, 73);">Vessel of Hatred</h2>
| |
|
| |
|
| <h2>New Items</h2>
| | [[Sunstained War-Crozier]] - Unique Quarterstaff |
|
| |
|
| <p><b>Aspect of Endless Talons</b></p>
| | '''Affixes''' |
| | *Inherent: 45% Block Chance |
| | *160-188 Dexterity |
| | *1060-1142 Maximum Life |
| | *2-4 Focus Skill Ranks |
| | *26-35% Chance for Potency Skills to deal Double Damage |
| | *Unique Power |
| | **Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20[x]% for 8 seconds, up to 100-200%[x]. |
|
| |
|
| <ul>
| | ==New Runes== |
| <li>Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Sunstained War-Crozier - Unique Quarterstaff</b></p>
| | ===Ritual Runes=== |
|
| |
|
| <ul>
| | [[Nagu Rune|Nagu]], Legendary (Tyrannical): |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: 45% Block Chance</li>
| |
| <li>160-188 Dexterity</li>
| |
| <li>1060-1142 Maximum Life</li>
| |
| <li>2-4 Focus Skill Ranks</li>
| |
| <li>26-35% Chance for Potency Skills to deal Double Damage</li>
| |
| </ul>
| |
| </li>
| |
| <li>Unique Power
| |
| <ul>
| |
| <li>Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20[x]% for 8 seconds, up to 100-200%[x].</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <h2>New Runes</h2>
| | *100 Offering generated. |
| | *Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons. |
|
| |
|
| <h4>Ritual Runes</h4>
| | [[Igni Rune|Igni]], Legendary (Bomber): |
|
| |
|
| <p><b>Nagu, Legendary (Tyrannical):</b></p>
| | *25 Offering generated. |
| | *Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering). |
|
| |
|
| <ul>
| | ==Invocation Runes=== |
| <li>100 Offering generated.</li>
| |
| <li>Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Igni, Legendary (Bomber):</b></p>
| | [[Chac Rune|Chac]], Rare (Cloudburst): |
|
| |
|
| <ul>
| | *220% weapon damage. |
| <li>25 Offering generated.</li>
| | *Costs 20 Offering. |
| <li>Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).</li>
| | *Invoke Druid Lightning Bolts, striking a nearby enemy. |
| </ul>
| | *Overflow: Spawn more. |
|
| |
|
| <h4>Invocation Runes</h4>
| | ==Balance Updates== |
|
| |
|
| <p><b>Chac, Rare (Cloudburst):</b></p>
| | ==Spiritborn== |
|
| |
|
| <ul>
| | ===Skills=== |
| <li>220% weapon damage.</li>
| |
| <li>Costs 20 Offering.</li>
| |
| <li>Invoke Druid Lightning Bolts, striking a nearby enemy.</li>
| |
| <li>Overflow: Spawn more.</li>
| |
| </ul>
| |
|
| |
|
| <h2>Balance Updates</h2>
| | [[Enhanced Thunderspike]] |
|
| |
|
| <h3>Spiritborn</h3>
| | *Vigor generated increased from 5 to 7. |
|
| |
|
| <h4>Skills</h4>
| | [[Accelerated Thunderspike]] |
|
| |
|
| <p><b>Enhanced Thunderspike</b></p>
| | *Vulnerable duration increased from 2 to 3 seconds. |
|
| |
|
| <ul>
| | [[Sharp Thrash]] |
| <li>Vigor generated increased from 5 to 7.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Accelerated Thunderspike</b></p>
| | *Ferocity gain increased from 1 to 2. |
|
| |
|
| <ul>
| | [[Stinger]] |
| <li>Vulnerable duration increased from 2 to 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Sharp Thrash</b></p>
| | *Damage increased from 70% to 77%. |
|
| |
|
| <ul>
| | [[Enhanced Stinger]] |
| <li>Ferocity gain increased from 1 to 2.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Stinger</b></p>
| | *Damage increased from 50% to 60% of its Base damage. |
|
| |
|
| <ul>
| | [[Concussive Stomp]] |
| <li>Damage increased from 70% to 77%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Stinger</b></p>
| | *Damage increased from 40% to 50%. |
|
| |
|
| <ul>
| | [[Enhanced Concussive Stomp]] |
| <li>Damage increased from 50% to 60% of its Base damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Concussive Stomp</b></p>
| | *Maximum Barrier increased from 30% to 40% of your Maximum Life. |
|
| |
|
| <ul>
| | [[Invasive Payback]] |
| <li>Damage increased from 40% to 50%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Concussive Stomp</b></p>
| | *Cooldown reduced from 15 to 8 seconds. |
|
| |
|
| <ul>
| | [[Touch of Death]] |
| <li>Maximum Barrier increased from 30% to 40% of your Maximum Life.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Invasive Payback</b></p>
| | *Touch of Death's swarm now ignores Invulnerable enemies. |
|
| |
|
| <ul>
| | [[Razor Wings]] |
| <li>Cooldown reduced from 15 to 8 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Touch of Death</b></p>
| | *Maximum active Razor Wings increased from 12 to 15. |
|
| |
|
| <ul>
| | [[Endurance]] |
| <li>Touch of Death's swarm now ignores Invulnerable enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Razor Wings</b></p>
| | *Vigor generated increased from 5/10/15 to 10/20/30. |
|
| |
|
| <ul>
| | [[Velocity]] |
| <li>Maximum active Razor Wings increased from 12 to 15.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Endurance</b></p>
| | *Previous - If you've dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second. |
| | *Now - Generate 1/2/3 Vigor per second while moving. |
|
| |
|
| <ul>
| | [[Bastion]] |
| <li>Vigor generated increased from 5/10/15 to 10/20/30.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Velocity</b></p>
| | *Thorns increased from 40/80/120 to 120/240/360. |
|
| |
|
| <ul>
| | [[Acceleration]] |
| <li>Previous - If you've dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.</li>
| |
| <li>Now - Generate 1/2/3 Vigor per second while moving.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bastion</b></p>
| | *Previous - Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage. |
| | *Now - Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds. |
|
| |
|
| <ul>
| | [[Auspicious]] |
| <li>Thorns increased from 40/80/120 to 120/240/360.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Acceleration</b></p>
| | *Delay to gain Barrier after taking damage reduced from 5 to 2 seconds. |
|
| |
|
| <ul>
| | [[The Protector]] |
| <li>Previous - Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage.</li>
| |
| <li>Now - Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Auspicious</b></p>
| | *Rank 5: The Protector's domain pulses 100% 80% of your Thorns as Physical damage to enemies within every second. |
|
| |
|
| <ul>
| | [[The Seeker]] |
| <li>Delay to gain Barrier after taking damage reduced from 5 to 2 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Protector</b></p>
| | *Rank 5: The Seeker's damage is increased by 50% 40% of your Critical Strike and Vulnerable Damage bonuses. |
|
| |
|
| <ul>
| | [[The Hunter]] |
| <li>Rank 5: The Protector's domain pulses <s>100%</s> <span style="color: rgb(65,105,225);">80%</span> of your Thorns as Physical damage to enemies within every second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Seeker</b></p>
| | *Rank 5: The Hunter's initial damage will Execute Injured Non-Boss enemies. |
|
| |
|
| <ul>
| | [[The Devourer]] |
| <li>Rank 5: The Seeker's damage is increased by <s>50%</s> <span style="color: rgb(65,105,225);">40%</span> of your Critical Strike and Vulnerable Damage bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Hunter</b></p>
| | *Rank 5: The Devourer's damage is increased by 150% of your Healing Received bonus. |
|
| |
|
| <ul>
| | ===Spirit Hall=== |
| <li>Rank 5: The Hunter's initial damage will Execute Injured Non-Boss enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Devourer</b></p>
| | '''Centipede Primary''' [[Spiritborn#Spiritborn_Specialization_-_Spirit_Hall|Spirit Hall]] |
|
| |
|
| <ul>
| | *Previous - Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills. |
| <li>Rank 5: The Devourer's damage is increased by 150% of your Healing Received bonus.</li>
| | *Now - Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills. |
| </ul>
| |
|
| |
|
| <h4>Spirit Hall</h4>
| | '''Eagle Secondary''' [[Spiritborn#Spiritborn_Specialization_-_Spirit_Hall|Spirit Hall]] |
|
| |
|
| <p><b>Centipede Primary Spirit Hall</b></p>
| | *Delay before the bonus is reset increased from 2 to 4 seconds. |
|
| |
|
| <ul>
| | ===Tempering Recipes=== |
| <li>Previous - Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.</li>
| |
| <li>Now - Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Eagle Secondary Spirit Hall</b></p>
| | [[Sky Augments Manual|Sky Augments]] – Weapons Recipe |
|
| |
|
| <ul>
| | *Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage. |
| <li>Delay before the bonus is reset increased from 2 to 4 seconds.</li>
| | *Brilliance Skill Ranks Removed. |
| </ul>
| |
|
| |
|
| <h4>Tempering Recipes</h4>
| | [[Spiritborn Resolve Manual|Spiritborn Resolve]] – Defensive Recipe |
|
| |
|
| <p><b>Sky Augments – Weapons Recipe</b></p>
| | *Maximum Resolve Stacks replaced with Armor +X%. |
|
| |
|
| <ul>
| | [[Soil Augments Manual|Soil Augments]] – Weapons Recipe |
| <li>Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage.</li>
| |
| <li>Brilliance Skill Ranks Removed.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiritborn Resolve – Defensive Recipe</b></p>
| | *Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration. |
|
| |
|
| <ul>
| | [[Centipede Innovation Manual|Centipede Innovation]] – Utility Recipe |
| <li>Maximum Resolve Stacks replaced with Armor +X%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Soil Augments – Weapons Recipe</b></p>
| | *Touch of Death Swarm Duration removed. |
|
| |
|
| <ul>
| | ===Legendary Aspects=== |
| <li>Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Centipede Innovation – Utility Recipe</b></p>
| | [[Bristleback Aspect]] |
|
| |
|
| <ul>
| | *Thorns damage increased from 100-160% to 100-200%. |
| <li>Touch of Death Swarm Duration removed.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | [[Ruthless Aspect]] |
|
| |
|
| <p><b>Bristleback Aspect</b></p>
| | *Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance. |
|
| |
|
| <ul>
| | [[Aspect of Layered Wards]] |
| <li>Thorns damage increased from 100-160% to 100-200%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ruthless Aspect</b></p>
| | *Blocked Damage Reduction increased from 10-30% to 20-40%. |
|
| |
|
| <ul>
| | [[Aspect of Reactive Armor]] |
| <li>Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Layered Wards</b></p>
| | *Blocked attacks no longer have to come from a Close enemy. |
|
| |
|
| <ul>
| | [[Sticker-thought Aspect]] |
| <li>Blocked Damage Reduction increased from 10-30% to 20-40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Reactive Armor</b></p>
| | *No longer drops for the Spiritborn, as they do not have Channeled Skills. |
|
| |
|
| <ul>
| | [[Aspect of Rallying Reversal]] |
| <li>Blocked attacks no longer have to come from a Close enemy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Sticker-thought Aspect</b></p>
| | *Aspect Category changed from Offensive to Utility. |
|
| |
|
| <ul>
| | [[Aspect of Exhilaration]] |
| <li>No longer drops for the Spiritborn, as they do not have Channeled Skills.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Rallying Reversal</b></p>
| | *No longer requires enemies to be Vulnerable for its effect to activate. |
| | *Lucky Hit bonus per stack of Ferocity increased from 3% to 5%. |
|
| |
|
| <ul>
| | [[Aspect of Pestilence]] |
| <li>Aspect Category changed from Offensive to Utility.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Exhilaration</b></p>
| | *Pestilent Swarm Duration increased from 1.5 to 3 seconds. |
| | *Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds. |
|
| |
|
| <ul>
| | [[Aspect of Tenacity]] |
| <li>No longer requires enemies to be Vulnerable for its effect to activate.</li>
| |
| <li>Lucky Hit bonus per stack of Ferocity increased from 3% to 5%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Pestilence</b></p>
| | *Previous - You gain Resolve for each 30-10 Vigor you gain over 100. |
| | *Now - You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5. |
|
| |
|
| <ul>
| | [[Aspect of Binding Morass]] |
| <li>Pestilent Swarm Duration increased from 1.5 to 3 seconds.</li>
| |
| <li>Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Tenacity</b></p>
| | *Previous - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies. |
| | *Now - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies. |
|
| |
|
| <ul>
| | [[Aspect of Deflection]] |
| <li>Previous - You gain Resolve for each 30-10 Vigor you gain over 100.</li>
| |
| <li>Now - You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Binding Morass</b></p>
| | *Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards. |
|
| |
|
| <ul>
| | ===Unique Items=== |
| <li>Previous - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies.</li>
| |
| <li>Now - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Deflection</b></p>
| | [[Scorn of the Earth]] - Unique Boots |
|
| |
|
| <ul>
| | *Effects that reduce Evade's cooldown now affect Soar's Evade Override. |
| <li>Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards.</li>
| | *Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%. |
| </ul>
| | *Soar Grants Maximum Life as Barrier replaced with Lightning Resistance. |
| | *Bonus Soar damage increased from 10-50%[X] to 50-100%[X]. |
|
| |
|
| <h4>Unique Items</h4>
| | [[Band of First Breath]] - Unique Ring |
|
| |
|
| <p><b>Scorn of the Earth Unique Boots</b></p>
| | *Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance. |
| | *Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve. |
| | *Ranks to Auspicious replaced with Maximum Resolve stacks. |
| | *Previous - Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect. |
| | *New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect. |
|
| |
|
| <ul>
| | [[Wushe Nak Pa]] Unique Glaive |
| <li>Effects that reduce Evade's cooldown now affect Soar's Evade Override.</li>
| |
| <li>Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%.</li>
| |
| <li>Soar Grants Maximum Life as Barrier replaced with Lightning Resistance.</li>
| |
| <li>Bonus Soar damage increased from 10-50%[X] to 50-100%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Band of First Breath Unique Ring</b></p>
| | *Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life. |
| | *Primary Spirit Hall Potency increased from 50-100% to 100-200%. |
|
| |
|
| <ul>
| | [[Ring of Writhing Moon]] Unique Ring |
| <li>Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance.</li>
| |
| <li>Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve.</li>
| |
| <li>Ranks to Auspicious replaced with Maximum Resolve stacks.</li>
| |
| <li>Previous - Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect.</li>
| |
| <li>New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wushe Nak Pa Unique Glaive</b></p>
| | *Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage. |
| | *Pestilent Swarm damage increased from 35-65% to 60-120%. |
| | *Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds. |
| | *Pestilent Swarm Duration increased from 1.5 to 3 seconds. |
| | *Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3. |
|
| |
|
| <ul>
| | [[Rod of Kepeleke]] Unique Quarterstaff |
| <li>Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life.</li>
| |
| <li>Primary Spirit Hall Potency increased from 50-100% to 100-200%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ring of Writhing Moon Unique Ring</b></p>
| | *Ranks of Velocity replaced with Ranks of Vigorous. |
| | *No longer reduces Core Skill damage dealt by up to 30%. |
| | *Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%. |
|
| |
|
| <ul>
| | [[Jacinth Shell]] |
| <li>Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage.</li>
| |
| <li>Pestilent Swarm damage increased from 35-65% to 60-120%.</li>
| |
| <li>Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds.</li>
| |
| <li>Pestilent Swarm Duration increased from 1.5 to 3 seconds.</li>
| |
| <li>Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rod of Kepeleke Unique Quarterstaff</b></p>
| | *Life on Hit replaced with Armor +%. |
| | *Remaining Cooldown duration reduction reduced from 3 to 2 seconds. |
| | *Spending Vigor Healing increased from 1-10% to 5-10%. |
|
| |
|
| <ul>
| | ===Paragon=== |
| <li>Ranks of Velocity replaced with Ranks of Vigorous.</li>
| |
| <li>No longer reduces Core Skill damage dealt by up to 30%.</li>
| |
| <li>Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Jacinth Shell</b></p>
| | [[Hubris Glyph]] |
|
| |
|
| <ul>
| | *Maximum Thorns increased from 2,000 to 3,000. |
| <li>Life on Hit replaced with Armor +%.</li>
| |
| <li>Remaining Cooldown duration reduction reduced from 3 to 2 seconds.</li>
| |
| <li>Spending Vigor Healing increased from 1-10% to 5-10%.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | [[Spiney Skin Node]] |
|
| |
|
| <p><b>Hubris Legendary Glyph</b></p>
| | *Bonus Thorns increased from 20% to 35%. |
|
| |
|
| <ul>
| | [[Bitter Medicine Node]] |
| <li>Maximum Thorns increased from 2,000 to 3,000.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiney Skin Legendary Node</b></p>
| | *Previous - When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus. |
| | *Now - When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%. |
|
| |
|
| <ul>
| | ==Mercenaries== |
| <li>Bonus Thorns increased from 20% to 35%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bitter Medicine Legendary Node</b></p>
| | ===Bartering Caches=== |
|
| |
|
| <ul>
| | '''Crafting Material Cache''' |
| <li>Previous - When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus.</li>
| |
| <li>Now - When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Mercenaries</h3>
| | *Rewards now scale with Torment Tiers. |
| | *Cache can now drop Iron and Rawhide. |
|
| |
|
| <h4>Bartering Caches</h4>
| | '''Boss Material Cache''' |
|
| |
|
| <p><b>Crafting Material Cache</b></p>
| | *Gold now scales with Torment Tiers. |
|
| |
|
| <ul>
| | '''Masterworking Cache''' |
| <li>Rewards now scale with Torment Tiers.</li>
| |
| <li>Cache can now drop Iron and Rawhide.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Boss Material Cache</b></p>
| | *Obducite and Obols now scale with Torment Tiers. |
|
| |
|
| <ul>
| | '''Augment Cache''' |
| <li>Gold now scales with Torment Tiers.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Masterworking Cache</b></p>
| | *Gems now scale with Torment Tiers. |
| | *Runes are now guaranteed to drop in Torment Difficulties and the amount scales with Torment Tiers. |
|
| |
|
| <ul>
| | ===Rapport Track Caches=== |
| <li>Obducite and Obols now scale with Torment Tiers.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Augment Cache</b></p>
| | '''Masterworking Cache''' |
| | *Obducite drop increased from 30 to 100. |
|
| |
|
| <ul>
| | '''Local Mercenary Events''' |
| <li>Gems now scale with Torment Tiers.</li>
| | *Rewards have been adjusted to be more in-line with other events. |
| <li>Runes are now guaranteed to drop in Torment Difficulties and the amount scales with Torment Tiers.</li>
| | *Increased the amount of Pale Marks earned. |
| </ul>
| |
|
| |
|
| <h4>Rapport Track Caches</h4>
| | ==Runes== |
|
| |
|
| <p><b>Masterworking Cache</b></p> | | <bluepost>Developer’s Note: To better highlight the unique gameplay aspects of Runewords, we’ve reduced the average cost of Runes, and Overflow bonuses have been added to every Invocation Rune.</bluepost> |
|
| |
|
| <ul>
| | ===Ritual Runes=== |
| <li>Obducite drop increased from 30 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Local Mercenary Events</b></p>
| | [[Noc Rune|Noc]] |
|
| |
|
| <ul>
| | *Can now gain half of the offering when inflicting a Slow or Chill. |
| <li>Rewards have been adjusted to be more in-line with other events.</li>
| |
| <li>Increased the amount of Pale Marks earned.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Runes</h3>
| | [[Cir Rune|Cir]] |
|
| |
|
| <blockquote>
| | *Offering increased from 50 to 300. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>To better highlight the unique gameplay aspects of Runewords, we’ve reduced the average cost of Runes, and Overflow bonuses have been added to every Invocation Rune.</em></p>
| | *Previous - Cast the same non-channeled skill 3 times. |
| </blockquote>
| | *Now - Cast 5 Skills then become exhausted for 3 seconds. |
| | *Hidden name changed from "Grinding" to "Lethargic". |
|
| |
|
| <h4>Ritual Runes</h4> | | <bluepost>Developer’s Note: Exhausted in this case refers to a cooldown for the effect.</bluepost> |
|
| |
|
| <p><b>Noc</b></p>
| | [[Moni Rune|Moni]] |
|
| |
|
| <ul>
| | *Hidden name changed from "Harmonic" to "Alacrity". |
| <li>Can now gain half of the offering when inflicting a Slow or Chill.</li>
| | *Previous - Cast a Skill after moving. |
| </ul>
| | *Now - Cast 2 Mobility or Macabre Skills. |
| | *Offering increased from 35 to 100. |
|
| |
|
| <p><b>Cir</b></p>
| | ===Invocation Runes=== |
|
| |
|
| <ul>
| | [[Ceh Rune|Ceh]] |
| <li>Offering increased from 50 to 300.</li>
| |
| <li>Previous - Cast the same non-channeled skill 3 times.</li>
| |
| <li>Now - Cast 5 Skills then become exhausted for 3 seconds.</li>
| |
| <li>Hidden name changed from "Grinding" to "Lethargic".</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | *Summoned Spirit Wolf now benefits from Summon and Companion bonuses. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Exhausted in this case refers to a cooldown for the effect.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <p><b>Moni</b></p>
| | [[Qua Rune|Qua]] |
|
| |
|
| <ul>
| | *Movement Speed increased from 7% (up to 35%) to 10% (up to 50%). |
| <li>Hidden name changed from "Harmonic" to "Alacrity".</li>
| | *Changed from Rare to Magic. |
| <li>Previous - Cast a Skill after moving.</li>
| |
| <li>Now - Cast 2 Mobility or Macabre Skills.</li>
| |
| <li>Offering increased from 35 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Invocation Runes</h4>
| | [[Zec Rune|Zec]] |
|
| |
|
| <p><b>Ceh</b></p>
| | *Cool Down Reduction given reduced from 2 to 1. |
| | *Cost reduced from 200 to 100. |
| | *Cooldown reduced from 2 to 1 second. |
|
| |
|
| <ul>
| | [[Vex Rune|Vex]] |
| <li>Summoned Spirit Wolf now benefits from Summon and Companion bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Qua</b></p>
| | *Offering cost reduced from 1,000 to 150. |
| | *+3 to All Skills for 7 seconds. +1 to All Skills for 10 seconds. |
| | *Overflow: More Skill ranks, up to 3. |
| | *Increased the cooldown from 1 to 5 seconds to avoid overriding overflow bonuses. |
|
| |
|
| <ul>
| | [[Xan Rune|Xan]] |
| <li>Movement Speed increased from 7% (up to 35%) to 10% (up to 50%).</li>
| |
| <li>Changed from Rare to Magic.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Zec</b></p>
| | *Offering cost reduced from 800 to 700. |
| | *Overflow: Cast increases damage by 1% per 10 Offering. |
|
| |
|
| <ul>
| | [[Jah Rune|Jah]] |
| <li>Cool Down Reduction given reduced from 2 to 1.</li>
| |
| <li>Cost reduced from 200 to 100.</li>
| |
| <li>Cooldown reduced from 2 to 1 second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Vex</b></p>
| | *Offering cost reduced from 400 to 250. |
| | *Overflow: Store Excess Offering. |
|
| |
|
| <ul>
| | [[Yom Rune|Yom]] |
| <li>Offering cost reduced from 1,000 to 150.</li>
| |
| <li><s>+3 to All Skills for 7 seconds.</s> <span style="color: rgb(65,105,225);">+1 to All Skills for 10 seconds.</span></li>
| |
| <li>Overflow: More Skill ranks, up to 3.</li>
| |
| <li>Increased the cooldown from 1 to 5 seconds to avoid overriding overflow bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Xan</b></p>
| | *Overflow: Increase Stun Duration. |
|
| |
|
| <ul>
| | [[Teb Rune|Teb]] |
| <li>Offering cost reduced from 800 to 700.</li>
| |
| <li>Overflow: Cast increases damage by 1% per 10 Offering.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Jah</b></p>
| | *Hidden damage bonus reduced from 300% to baseline 100%. |
| | *Overflow: Increase damage by 1% per Offering. |
|
| |
|
| <ul>
| | [[Xal Rune|Xal]] |
| <li>Offering cost reduced from 400 to 250.</li>
| |
| <li>Overflow: Store Excess Offering.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Yom</b></p>
| | *Offering cost increased from 200 to 300. |
| | *Previous - Overflow: Increase duration. |
| | *Now - Overflow: Gain More Maximum Life. |
| | *Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses. |
|
| |
|
| <ul>
| | [[Tzic Rune|Tzic]] |
| <li>Overflow: Increase Stun Duration.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Teb</b></p>
| | *Offering cost reduced from 250 to 200. |
| | *Overflow: Increase damage by 1% per Offering. |
|
| |
|
| <ul>
| | [[Kry Rune|Kry]] |
| <li>Hidden damage bonus reduced from 300% to baseline 100%.</li>
| |
| <li>Overflow: Increase damage by 1% per Offering.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Xal</b></p>
| | *Overflow: Increased size. |
|
| |
|
| <ul>
| | [[Tec Rune|Tec]] |
| <li>Offering cost increased from 200 to 300.</li>
| |
| <li>Previous - Overflow: Increase duration.</li>
| |
| <li>Now - Overflow: Gain More Maximum Life.</li>
| |
| <li>Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Tzic</b></p>
| | *Offering cost reduced from 100 to 50 offering. |
| | *Damage increased from 700% to 1400%. |
| | *Overflow updated from 100% increased Radius to 100% increased Size. |
|
| |
|
| <ul>
| | [[Tun Rune|Tun]] |
| <li>Offering cost reduced from 250 to 200.</li>
| |
| <li>Overflow: Increase damage by 1% per Offering.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Kry</b></p>
| | *Offering cost reduced from 100 to 25 offering. |
| | *Now drops one Stun grenade. |
|
| |
|
| <ul>
| | [[Tal Rune|Tal]] |
| <li>Overflow: Increased size.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Tec</b></p>
| | *Offering cost reduced from 100 to 30 offering. |
| | *Now spawns one Pestilent Swarm. |
|
| |
|
| <ul>
| | [[Wat Rune|Wat]] |
| <li>Offering cost reduced from 100 to 50 offering.</li>
| |
| <li>Damage increased from 700% to 1400%.</li>
| |
| <li>Overflow updated from 100% increased Radius to 100% increased Size.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Tun</b></p>
| | *Overflow: Increase duration. |
|
| |
|
| <ul>
| | [[Xol Rune|Xol]] |
| <li>Offering cost reduced from 100 to 25 offering.</li>
| |
| <li>Now drops one Stun grenade.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Tal</b></p>
| | *Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect. |
|
| |
|
| <ul>
| | ===Miscellaneous=== |
| <li>Offering cost reduced from 100 to 30 offering.</li>
| |
| <li>Now spawns one Pestilent Swarm.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wat</b></p>
| | *Rune rarity has been adjusted on Tormented Bosses. |
| | *There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether. |
|
| |
|
| <ul>
| | ==Bug Fixes== |
| <li>Overflow: Increase duration.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Xol</b></p>
| | ===Spiritborn=== |
|
| |
|
| <ul>
| | *Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power. |
| <li>Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect.</li>
| | *Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback. |
| </ul>
| | *Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy. |
| | *Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings. |
| | *Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex. |
| | *Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord's Talisman without costing anything. |
| | *Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended. |
| | *Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended. |
| | *Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable. |
| | *Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect. |
| | *Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses. |
|
| |
|
| <h4>Miscellaneous</h4>
| | ===Kurast Undercity=== |
|
| |
|
| <ul>
| | *Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios. |
| <li><span style="color: rgb(65,105,225);">Rune rarity has been adjusted on Tormented Bosses.</span></li>
| | *Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios. |
| <li><span style="color: rgb(65,105,225);">There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether.</span></li>
| | *Fixed an issue where Torment only tributes could be accessed in lower difficulties. |
| </ul>
| | *Fixed an issue where large Gold values did not display properly in the Bargains UI. |
|
| |
|
| <h2>Bug Fixes</h2>
| | ===Dark Citadel=== |
|
| |
|
| <h3>Spiritborn</h3>
| | *Fixed an issue where Rare and Magic items weren't always auto-salvaged as expected. |
| | *Fixed an issue where Dark Citadel did not function for the Party Finder Quick List. |
|
| |
|
| <ul>
| | ===Runes=== |
| <li>Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power.</li>
| |
| <li>Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback.</li>
| |
| <li>Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.</li>
| |
| <li>Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings.</li>
| |
| <li>Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex.</li>
| |
| <li>Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord's Talisman without costing anything.</li>
| |
| <li>Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended.</li>
| |
| <li>Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended.</li>
| |
| <li>Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.</li>
| |
| <li>Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Kurast Undercity</h3>
| | *Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable. |
| | *Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%. |
|
| |
|
| <ul>
| | ===Mercenaries=== |
| <li>Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios.</li>
| |
| <li>Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios.</li>
| |
| <li>Fixed an issue where Torment only tributes could be accessed in lower difficulties.</li>
| |
| <li>Fixed an issue where large Gold values did not display properly in the Bargains UI.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Dark Citadel</h3>
| | *Fixed an issue where each attack from Iron Maelstrom triggered reinforcements. |
| | *Fixed an issue where Raheir's reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly. |
|
| |
|
| <ul>
| | ===Miscellaneous=== |
| <li><s>Fixed an issue where Rare and Magic items weren't always auto-salvaged as expected.</s></li>
| |
| <li>Fixed an issue where Dark Citadel did not function for the Party Finder Quick List.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Runes</h3>
| | *Fixed an issue where the Field of Giants Delver Challenge couldn't be unlocked. |
| | *Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life. |
| | *Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip. |
| | *Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered. |
| | *Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder. |
| | *Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started. |
|
| |
|
| <ul>
| | ==Base Game== |
| <li>Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable.</li>
| |
| <li>Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Mercenaries</h3>
| | ==Game Updates== |
|
| |
|
| <ul>
| | ===New Items and Tempering Recipes=== |
| <li>Fixed an issue where each attack from Iron Maelstrom triggered reinforcements.</li>
| |
| <li>Fixed an issue where Raheir's reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Miscellaneous</h3>
| | ====General==== |
|
| |
|
| <ul>
| | [[Aspect of Apogeic Furor]] – Offensive |
| <li>Fixed an issue where the Field of Giants Delver Challenge couldn't be unlocked.</li>
| |
| <li>Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life.</li>
| |
| <li>Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip.</li>
| |
| <li>Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered.</li>
| |
| <li>Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started.</span></li>
| |
| </ul>
| |
|
| |
|
| <hr>
| | *Casting an Ultimate Skill increases your Ultimate damage by 8-15.5% 6-10%, up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset. |
| <h2 style="text-align: center; color: rgb(236, 112, 99);">Base Game</h2>
| |
|
| |
|
| <h2>Game Updates</h2>
| | [[Vehement Brawler's Aspect]] – Offensive |
|
| |
|
| <h3>New Items and Tempering Recipes</h3>
| | *Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 2 additional Ultimate Skill Ranks. |
|
| |
|
| <h4>General</h4>
| | ====Barbarian==== |
|
| |
|
| <p><b>Aspect of Apogeic Furor – Offensive</b></p>
| | [[Mantle of Mountain's Fury]] – Unique Chest Armor |
|
| |
|
| <ul>
| | *Affixes |
| <li>Casting an Ultimate Skill increases your Ultimate damage by <s>8-15.5%</s> <span style="color: rgb(65,105,225);">6-10%</span>, up to <s>80-155%</s> 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.</li>
| | **Inherent: 50% 100% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes |
| </ul>
| | **200-350 Armor |
| | **3-5 Ranks to Hammer of the Ancients |
| | **2-3 Skill Ranks of Defensive Stance |
| | **13.5-22.5% Chance for Earthquake to Deal Double Damage |
| | *Power |
| | **Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed. |
|
| |
|
| <p><b>Vehement Brawler’s Aspect – Offensive</b></p>
| | [[Aspect of Incendiary Fissures]] – Offensive |
|
| |
|
| <ul>
| | *Your Earthquakes deal 35-50% 40-60% increased damage and their damage is converted into Fire. |
| <li>Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain <s>4</s> <span style="color: rgb(65,105,225);">2</span> additional Ultimate Skill Ranks.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Barbarian</h4>
| | [[Vehement Augments Manual|Vehement Augments]] – New Weapon Tempering Recipe |
|
| |
|
| <p><b>Mantle of Mountain's Fury – Unique Chest Armor</b></p>
| | *+Ranks of Warpath |
| | *+Ranks of Belligerence |
| | *+Ranks of Heavy Hitter |
|
| |
|
| <ul>
| | ====Druid==== |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: <s>50%</s> <span style="color: rgb(65,105,225);">100%</span> Hammer of the Ancients damage for 5 seconds after an Earthquake explodes</li>
| |
| <li>200-350 Armor</li>
| |
| <li>3-5 Ranks to Hammer of the Ancients</li>
| |
| <li>2-3 Skill Ranks of Defensive Stance</li>
| |
| <li>13.5-22.5% Chance for Earthquake to Deal Double Damage</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Incendiary Fissures – Offensive</b></p>
| | [[Malefic Crescent]] - Unique Amulet |
|
| |
|
| <ul>
| | *Affixes |
| <li>Your Earthquakes deal <s>35-50%</s> <span style="color: rgb(65,105,225);">40-60%</span> increased damage and their damage is converted into Fire.</li>
| | **+7.8-10% Willpower |
| </ul>
| | **+154.8-200% Werewolf Critical Strike Damage |
| | **+8-12.5% Movement Speed while Shapeshifted into a Werewolf |
| | **+1-2 to Feral Aptitude |
| | *Power |
| | **The value of your Lupine Ferocity's Critical Strike Damage is increased to 100-150% 150-200% [x] when consecutively Critical Striking. |
|
| |
|
| <p><b>Vehement <span style="color: rgb(65,105,225);">Brawler’s</span> Augments – New Weapon Tempering Recipe</b></p>
| | [[Aspect of Electrified Claws]] |
|
| |
|
| <ul>
| | *Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds. |
| <li>+Ranks of Warpath</li>
| |
| <li>+Ranks of Belligerence</li>
| |
| <li>+Ranks of Heavy Hitter</li>
| |
| </ul>
| |
|
| |
|
| <h4>Druid</h4>
| | [[Aspect of Wolf’s Rain]] |
|
| |
|
| <p><b>Malefic Crescent - Unique Amulet</b></p>
| | *Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane's damage for each active Wolf. |
|
| |
|
| <ul>
| | [[Werewolf Finesse Manual|Werewolf Finesse]] - New Weapon Tempering Recipe |
| <li>Affixes
| |
| <ul>
| |
| <li>+7.8-10% Willpower</li>
| |
| <li>+154.8-200% Werewolf Critical Strike Damage</li>
| |
| <li>+8-12.5% Movement Speed while Shapeshifted into a Werewolf</li>
| |
| <li>+1-2 to Feral Aptitude</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>The value of your Lupine Ferocity's Critical Strike Damage is increased to <s>100-150%</s> <span style="color: rgb(65,105,225);">150-200%</span> [x] when consecutively Critical Striking.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect Of Electrified Claws</b></span></p>
| | *+% Poison Damage |
| | *+% Werewolf Attack Speed |
| | *+% Werewolf Critical Chance |
|
| |
|
| <ul>
| | ====Necromancer==== |
| <li><span style="color: rgb(65,105,225);">Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Wolf's Rain</b></p>
| | [[Kessime's Legacy]] – Unique Pants |
|
| |
|
| <ul>
| | *Affixes |
| <li>Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane's damage for each active Wolf.</li>
| | **Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life |
| </ul>
| | **219-300% Ultimate Damage |
| | **9.5-14.5% Damage Reduction While Fortified |
| | **16-25% Blood Wave Cooldown Reduction |
| | **16-25% Chance for Blood Wave to Deal Double Damage |
| | *Power |
| | **Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total. |
|
| |
|
| <p><b>Werewolf Finesse - New Weapon Tempering Recipe</b></p>
| | [[Indira's Memory]] – Unique Pants |
|
| |
|
| <ul>
| | *Affixes |
| <li>+% Poison Damage</li>
| | **Inherent: Casting Bone Spear Reduces Blood Wave's Cooldown by 2 Seconds |
| <li>+% Werewolf Attack Speed</li>
| | **16-25% Maximum Life |
| <li>+% Werewolf Critical Chance</li>
| | **82.5-105% Overpower Damage |
| </ul>
| | **18.5-27.5% Damage Reduction While Injured |
| | **2-3 Skill Ranks of Tides of Blood |
| | *Power |
| | **Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it. |
|
| |
|
| <h4>Necromancer</h4>
| | [[Aspect of Distilled Anima]] – Mobility Aspect |
|
| |
|
| <p><b>Kessime's Legacy – Unique Pants</b></p>
| | *While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends. |
|
| |
|
| <ul>
| | [[Bone Duster's]] – Offensive Aspect |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life</li>
| |
| <li>219-300% Ultimate Damage</li>
| |
| <li>9.5-14.5% Damage Reduction While Fortified</li>
| |
| <li>16-25% Blood Wave Cooldown Reduction</li>
| |
| <li>16-25% Chance for Blood Wave to Deal Double Damage</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Indira's Memory – Unique Pants</b></p>
| | *Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them. |
| | *Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them. |
|
| |
|
| <ul>
| | [[Dreadful Augments Manual]] – New Weapon Tempering Recipe |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: Casting Bone Spear Reduces Blood Wave's Cooldown by 2 Seconds</li>
| |
| <li>16-25% Maximum Life</li>
| |
| <li>82.5-105% Overpower Damage</li>
| |
| <li>18.5-27.5% Damage Reduction While Injured</li>
| |
| <li>2-3 Skill Ranks of Tides of Blood</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Distilled Anima – Mobility Aspect</b></p>
| | *+Ranks of Fueled by Death |
| | *+Ranks of Finality |
| | *+Ranks of Titan's Fall |
|
| |
|
| <ul>
| | ====Rogue==== |
| <li>While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bone Duster's – Offensive Aspect</b></p>
| | [[Assassin's Stride]] - Unique Boots |
|
| |
|
| <ul>
| | *Affixes |
| <li>Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.</li>
| | **Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds |
| <li>Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.</li>
| | **34.9-40% Shadow Resistance |
| </ul>
| | **10-15% Mobility Cooldown Reduction |
| | **2-3 Skill Ranks to Mobility Skills |
| | **3-4 Skill Ranks to Shadow Imbuement |
| | *Power |
| | **Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion. |
|
| |
|
| <p><b>Dreadful Augments – New Weapon Tempering Recipe</b></p>
| | [[Slice and Dice]] – Utility Aspect |
|
| |
|
| <ul>
| | *Twisting Blades' initial hit cleaves. Twisting Blades returns 25-45% faster. |
| <li>+Ranks of Fueled by Death</li>
| |
| <li>+Ranks of Finality</li>
| |
| <li>+Ranks of Titan's Fall</li>
| |
| </ul>
| |
|
| |
|
| <h4>Rogue</h4>
| | [[Aspect of Bitter Infection]] – Offensive Aspect |
|
| |
|
| <p><b>Assassin's Stride - Unique Boots</b></p>
| | *Enemies infected by Shadow Imbuement take 30-50% 30-70% of its damage every second. Shadow Imbuement deals 30-50% 30-70% [X] increased damage. |
|
| |
|
| <ul>
| | [[Ultimate Efficiency Manual]] — New Resource Tempering Recipe |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds</li>
| |
| <li><span style="color: rgb(65,105,225);">34.9-40% Shadow Resistance</span></li>
| |
| <li><span style="color: rgb(65,105,225);">10-15% Mobility Cooldown Reduction</span></li>
| |
| <li><span style="color: rgb(65,105,225);">2-3 Skill Ranks to Mobility Skills</span></li>
| |
| <li><span style="color: rgb(65,105,225);">3-4 Skill Ranks to Shadow Imbuement</span></li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Slice and Dice – Utility Aspect</b></p>
| | *Death Trap Cooldown Reduction |
| | *Rain of Arrows Cooldown Reduction |
| | *Shadow Clone Cooldown Reduction |
| | *Energy after Casting an Ultimate Skill |
|
| |
|
| <ul>
| | ====Sorcerer==== |
| <li>Twisting Blades' initial hit cleaves. Twisting Blades returns 25-45% faster.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Bitter Infection – Offensive Aspect</b></p>
| | [[Strike of Stormhorn]] - Unique Focus |
|
| |
|
| <ul>
| | *Affixes |
| <li>Enemies infected by Shadow Imbuement take <s>30-50%</s> <span style="color: rgb(65,105,225);">30-70%</span> of its damage every second. Shadow Imbuement deals <s>30-50%</s> <span style="color: rgb(65,105,225);">30-70%</span> [X] increased damage.</li>
| | *Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning. |
| </ul>
| | *+1-2 Ranks to Ball Lightning |
| | *187-250% Ball Lightning Projectile Speed |
| | *67.5-108.5% Critical Strike Damage |
| | *13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning. |
|
| |
|
| <p><b>Ultimate Efficiency — New Resource Tempering Recipe</b></p> | | <bluepost>Developer’s Note: The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.</bluepost> |
|
| |
|
| <ul>
| | *Power |
| <li>Death Trap Cooldown Reduction</li>
| | **Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range. |
| <li>Rain of Arrows Cooldown Reduction</li>
| | **Super Ball Lightnings are larger, deal 100% 125% increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds. |
| <li>Shadow Clone Cooldown Reduction</li>
| |
| <li>Energy after Casting an Ultimate Skill</li>
| |
| </ul>
| |
|
| |
|
| <h4>Sorcerer</h4>
| | [[Okun's Catalyst]] - Unique Focus |
|
| |
|
| <p><b>Strike of Stormhorn - Unique Focus</b></p>
| | *Affixes |
| | **Inherent: Ball Lightning can be cast while moving. |
| | **After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning. |
| | **23-35% Attack Speed for 5 seconds after casting a Defensive Skill |
| | **+1-2 Ranks to Ball Lightning |
| | **13-17.5% Chance to Cast an additional Ball Lightning |
| | *Power |
| | **Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active. |
|
| |
|
| <ul>
| | [[Aspect of Mind's Awakening]] – Utility Aspect |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning.</li>
| |
| <li><span style="color: rgb(65,105,225);">+1-2</span> Ranks to Ball Lightning</li>
| |
| <li><span style="color: rgb(65,105,225);">187-250%</span> Ball Lightning Projectile Speed</li>
| |
| <li><span style="color: rgb(65,105,225);">67.5-108.5%</span> Critical Strike Damage</li>
| |
| <li><span style="color: rgb(65,105,225);">13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning.</span></li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | *Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.</em></p>
| | *Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second. |
| </blockquote>
| | *Casting a Frost Skill grants a Barrier for 3-6% Maximum Life. |
| | *While Enlightened, each Skill grants all benefits. |
|
| |
|
| <ul>
| | [[Prismatic Augments Manul|Prismatic Augments]] - Tempering Recipe |
| <li>Power
| |
| <ul>
| |
| <li>Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.</li>
| |
| <li>Super Ball Lightnings are larger, deal <s>100%</s> <span style="color: rgb(65,105,225);">125%</span> increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Okun's Catalyst - Unique Focus</b></p>
| | *Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe). |
| | *Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe). |
| | *+Ranks to Shocking Impact |
|
| |
|
| <ul>
| | ==Balance Updates== |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: Ball Lightning can be cast while moving.</li>
| |
| <li><span style="color: rgb(65,105,225);">After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">23-35%</span> Attack Speed for 5 seconds after casting a Defensive Skill</li>
| |
| <li><span style="color: rgb(65,105,225);">+1-2</span> Ranks to Ball Lightning</li>
| |
| <li><span style="color: rgb(65,105,225);">13-17.5%</span> Chance to Cast an additional Ball Lightning</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Mind's Awakening – Utility Aspect</b></p>
| | ===Barbarian=== |
|
| |
|
| <ul>
| | ====Skills==== |
| <li>Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds.</li>
| |
| <li>Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second.</li>
| |
| <li>Casting a Frost Skill grants a Barrier for 3-6% Maximum Life.</li>
| |
| <li>While Enlightened, each Skill grants all benefits.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prismatic Augments Tempering Recipe</b></p>
| | Hammer of the Ancients |
|
| |
|
| <ul>
| | Damage increased from 70% to 80% 90%. |
| <li>Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe).</li>
| | Hammer of the Ancients can now strike ground areas without enemies, but will approach when a target is selected for attacks. |
| <li>Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe).</li>
| |
| <li>+Ranks to Shocking Impact</li>
| |
| </ul>
| |
|
| |
|
| <h2>Balance Updates</h2>
| | Furious Hammer of the Ancients |
|
| |
|
| <h3>Barbarian</h3>
| | Previous - Hammer of the Ancients gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds. |
| | Now - Hammer of the Ancients gain 3% 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds. |
|
| |
|
| <h4>Skills</h4>
| | Mighty Throw |
|
| |
|
| <p><b>Hammer of the Ancients</b></p>
| | Impact damage increased from 80% to 105%. |
| | Pulse damage increased from 35% to 50%. |
|
| |
|
| <ul>
| | Kick |
| <li>Damage increased from 70% to <s>80%</s> <span style="color: rgb(65,105,225);">90%</span>.</li>
| |
| <li>Hammer of the Ancients can now strike ground areas without enemies, but will approach when a target is selected for attacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Furious Hammer of the Ancients</b></p>
| | Skill Ranks now increase Kick's damage. |
|
| |
|
| <ul>
| | Mighty Kick |
| <li>Previous - Hammer of the Ancients gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.</li>
| |
| <li>Now - Hammer of the Ancients gain <s>3%</s> <span style="color: rgb(65,105,225);">5%</span> Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Mighty Throw</b></p>
| | Knockdown duration increased from 2 to 4 seconds. |
|
| |
|
| <ul>
| | Wrath of the Berserker |
| <li>Impact damage increased from 80% to 105%.</li>
| |
| <li>Pulse damage increased from 35% to 50%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Kick</b></p>
| | Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them. |
|
| |
|
| <ul>
| | Call of the Ancients |
| <li>Skill Ranks now increase Kick's damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Mighty Kick</b></p>
| | Now has the Summoning tag. |
| | New Rank 5 Bonus: While Call of the Ancients is active, gain 40% 50% Movement Speed and 20% Distant Damage Reduction. |
|
| |
|
| <ul>
| | Prime Call of the Ancients |
| <li>Knockdown duration increased from 2 to 4 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wrath of the Berserker</b></p>
| | Damage bonus increased from 25% to 30%. |
|
| |
|
| <ul>
| | Iron Maelstrom |
| <li>Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Call of the Ancients</b></p>
| | Two-Hand Bludgeoning Slam damage increased from 60% to 75%. |
| | Duel Wield Swing damage increased from 33% to 43%. |
| | New Rank 5 Bonus: Iron Maelstrom damage is increased by 80% 60% of your Damage to Injured and Healthy bonuses. |
|
| |
|
| <ul>
| | The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill. |
| <li>Now has the Summoning tag.</li>
| |
| <li>New Rank 5 Bonus: While Call of the Ancients is active, gain <s>40%</s> <span style="color: rgb(65,105,225);">50%</span> Movement Speed and 20% Distant Damage Reduction.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prime Call of the Ancients</b></p>
| | Enhanced Charge |
| | Mighty Kick |
| | Power Kick |
| | Battle Lunging Strike |
| | Enhanced Rupture |
|
| |
|
| <ul>
| | Passives |
| <li>Damage bonus increased from 25% to 30%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Iron Maelstrom</b></p>
| | Heavy Hitter |
|
| |
|
| <ul>
| | Previous - Your Ultimate Skills deal 15% more damage. |
| <li>Two-Hand Bludgeoning Slam damage increased from 60% to 75%.</li>
| | Now - Your Ultimate Skills, Earthquakes, and Dust Devils deal 15% more damage. |
| <li>Duel Wield Swing damage increased from 33% to 43%.</li>
| |
| <li>New Rank 5 Bonus: Iron Maelstrom damage is increased by <s>80%</s> <span style="color: rgb(65,105,225);">60%</span> of your Damage to Injured and Healthy bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill.</p>
| | Defensive Stance |
|
| |
|
| <ul>
| | Previous - Increase the Damage Reduction gained while you are Fortified by an additional 2%. |
| <li>Enhanced Charge</li>
| | Now - While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second. |
| <li>Mighty Kick</li>
| |
| <li>Power Kick</li>
| |
| <li>Battle Lunging Strike</li>
| |
| <li>Enhanced Rupture</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Slaying Strike |
|
| |
|
| <p><b>Heavy Hitter</b></p>
| | Previous - You deal 5% increased damage against Injured enemies. |
| | Now - You deal 5% increased damage to Injured and Healthy enemies. |
|
| |
|
| <ul>
| | Unbridled Rage |
| <li>Previous - Your Ultimate Skills deal 15% more damage.</li>
| |
| <li>Now - Your Ultimate Skills, Earthquakes, and Dust Devils deal 15% more damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Defensive Stance</b></p>
| | Previous - Your Core Skills deal 45% increased damage but cost 100% more Fury. |
| | Now - Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies. |
|
| |
|
| <ul>
| | Walkling Arsenal |
| <li>Previous - Increase the Damage Reduction gained while you are Fortified by an additional 2%.</li>
| |
| <li>Now - While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Slaying Strike</b></p>
| | Previous - Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed. |
| | Now - Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed. Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li>Previous - You deal 5% increased damage against Injured enemies.</li>
| |
| <li>Now - You deal 5% increased damage to Injured and Healthy enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unbridled Rage</b></p>
| | Executioner's |
|
| |
|
| <ul>
| | Previous - Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds. |
| <li>Previous - Your Core Skills deal 45% increased damage but cost 100% more Fury.</li>
| | Now - Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by 25% 15% for every 100 Strength you have. |
| <li>Now - Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Walkling Arsenal</b></p>
| | Of Earthquakes |
|
| |
|
| <ul>
| | Previous - Ground Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal 10-25% increased damage. |
| <li>Previous - Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed.</li>
| | Now - Ground Stomp creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal 10-25% 20-60% increased damage. |
| <li>Now - <s>Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed.</s> <span style="color: rgb(65,105,225);">Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Of Bul-Kathos |
|
| |
|
| <p><b>Executioner's</b></p>
| | Previous - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes, you gain 10-25% increased Damage Reduction. |
| | Now - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal 10-25% 20-60% increased damage. |
|
| |
|
| <ul>
| | Of Ancestral Echoes |
| <li>Previous - Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds.</li>
| |
| <li>Now - Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by <s>25%</s> <span style="color: rgb(65,105,225);">15%</span> for every 100 Strength you have.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Earthquakes</b></p>
| | Now gives a 20-40% Summoning Skill damage bonus. |
|
| |
|
| <ul>
| | Of Ancestral Charge |
| <li>Previous - Ground Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal 10-25% increased damage.</li>
| |
| <li>Now - Ground Stomp creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal <s>10-25%</s> <span style="color: rgb(65,105,225);">20-60%</span> increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Bul-Kathos</b></p>
| | Now gives a 20-40% Summoning Skill damage bonus. |
|
| |
|
| <ul>
| | Of Encroaching Wrath |
| <li>Previous - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes, you gain 10-25% increased Damage Reduction.</li>
| |
| <li>Now - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal <s>10-25%</s> <span style="color: rgb(65,105,225);">20-60%</span> increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Ancestral Echoes</b></p>
| | Previous - After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage. |
| | Now - After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage. |
|
| |
|
| <ul>
| | Of Herculean Spectacle |
| <li>Now gives a 20-40% Summoning Skill damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Ancestral Charge</b></p>
| | Mighty Throw damage increased from 15-35% to 25-45%. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Now gives a 20-40% Summoning Skill damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Encroaching Wrath</b></p>
| | Twin Strikes |
|
| |
|
| <ul>
| | Previous - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage. |
| <li>Previous - After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage.</li>
| | Now - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second. |
| <li>Now - After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Herculean Spectacle</b></p>
| | Unbroken Chain |
|
| |
|
| <ul>
| | 1-2 Skill Ranks of Pit Fighter swapped to 2-3 Skill Ranks of Slaying Strike. |
| <li>Mighty Throw damage increased from 15-35% to 25-45%.</li>
| | Enemy Damage Reduction increased from 10-30% to 20-40%. |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Ugly Bastard Helm |
|
| |
|
| <p><b>Twin Strikes</b></p>
| | Fire damage bonus increased from 60-80% to 80-100%. |
| | Inherent Fire Resistance increased from 50% to 100%. |
|
| |
|
| <ul>
| | Paragon |
| <li>Previous - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage.</li>
| |
| <li>Now - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unbroken Chain</b></p>
| | Bone Breaker – Legendary Node |
|
| |
|
| <ul>
| | Previous - Every 12 seconds, your next Skill is guaranteed to Overpower. |
| <li>1-2 Skill Ranks of Pit Fighter swapped to 2-3 Skill Ranks of Slaying Strike.</li>
| | Now - Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%. |
| <li>Enemy Damage Reduction increased from 10-30% to 20-40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ugly Bastard Helm</b></p>
| | Weapons Master – Legendary Node |
|
| |
|
| <ul>
| | Previous - Swapping weapons grants you 8% of your Maximum Fury. |
| <li>Fire damage bonus increased from 60-80% to 80-100%.</li>
| | Now - Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies. |
| <li>Inherent Fire Resistance increased from 50% to 100%.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| |
|
| |
|
| <p><b>Bone Breaker – Legendary Node</b></p>
| | Druid |
| | Skills |
|
| |
|
| <ul>
| | Hurricane |
| <li>Previous - Every 12 seconds, your next Skill is guaranteed to Overpower.</li>
| |
| <li>Now - Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Weapons Master – Legendary Node</b></p>
| | Can now be cast while moving. |
|
| |
|
| <ul>
| | Raging Shred |
| <li>Previous - Swapping weapons grants you 8% of your Maximum Fury.</li>
| |
| <li>Now - Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Druid</h3>
| | Previous - Shred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds. |
| | Now - Shred's third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take 30% 150% [X] increased Poisoning damage for 5 seconds. |
|
| |
|
| <h4>Skills</h4>
| | Innate Blood Howl |
|
| |
|
| <p><b>Hurricane</b></p>
| | Previous - Blood Howl also generates 20 Spirit. |
| | Now - Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form. |
|
| |
|
| <ul>
| | Grizzly Rage |
| <li>Can now be cast while moving.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Raging Shred</b></p>
| | Damage bonus increased from 50%[X] to 60%[X]. |
| | Rank 5: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 200% damage to them. |
|
| |
|
| <ul>
| | Lacerate |
| <li>Previous - Shred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.</li>
| |
| <li>Now - Shred's third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take <s>30%</s> <span style="color: rgb(65,105,225);">150%</span> [X] increased Poisoning damage for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Innate Blood Howl</b></p>
| | Damage increased from 560% to 600%. |
| | Rank 5: Lacerate damage is increased by 40% 30% of your Critical Strike Damage bonus. |
|
| |
|
| <ul>
| | Cataclysm |
| <li>Previous - Blood Howl also generates 20 Spirit.</li>
| |
| <li>Now - Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Grizzly Rage</b></p>
| | Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds. |
|
| |
|
| <ul>
| | Petrify |
| <li>Damage bonus increased from 50%[X] to 60%[X].</li>
| |
| <li>Rank 5: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 200% damage to them.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Lacerate</b></p>
| | Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns. |
|
| |
|
| <ul>
| | The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
| <li>Damage increased from 560% to 600%.</li>
| |
| <li>Rank 5: Lacerate damage is increased by <s>40%</s> <span style="color: rgb(65,105,225);">30%</span> of your Critical Strike Damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Cataclysm</b></p>
| | Fierce Claw |
| | Innate Earthen Bulwark |
| | Raging Shred |
|
| |
|
| <ul>
| | Passives |
| <li>Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Petrify</b></p>
| | Lupine Ferocity |
|
| |
|
| <ul>
| | Previous - Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies. |
| <li>Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns.</li>
| | Now - Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage. |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Toxic Claws |
|
| |
|
| <ul>
| | Previous - Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds. |
| <li>Fierce Claw</li>
| | Now - Critical Strikes with Shred and Lacerate deal an additional 16% 24% of their Base damage as Poisoning damage over 4 seconds. |
| <li>Innate Earthen Bulwark</li>
| |
| <li>Raging Shred</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Heightened Senses |
|
| |
|
| <p><b>Lupine Ferocity</b></p>
| | Previous - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form. |
| | Now - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form. |
|
| |
|
| <ul>
| | Charged Atmosphere |
| <li>Previous - Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies.</li>
| |
| <li>Now - Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Toxic Claws</b></p>
| | Previous - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. |
| | Now - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage. |
|
| |
|
| <ul>
| | Spirit Boons |
| <li>Previous - Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.</li>
| |
| <li>Now - Critical Strikes with Shred and Lacerate deal an additional <s>16%</s> <span style="color: rgb(65,105,225);">24%</span> of their Base damage as Poisoning damage over 4 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Heightened Senses</b></p>
| | Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal. |
|
| |
|
| <ul>
| | Deer – Prickleskin |
| <li>Previous - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form.</li>
| |
| <li>Now - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Charged Atmosphere</b></p>
| | Previous - Gain 480 Thorns. |
| | Now - Deal 5% increased damage to enemies for 5 seconds after they attack you. |
|
| |
|
| <ul>
| | Deer – Gift of the Stag |
| <li>Previous - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.</li>
| |
| <li>Now - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Spirit Boons</h4>
| | Previous - Gain 40 Maximum Spirit. |
| | Now - Gain 40 Maximum Spirit. You gain 5 Spirit every second. |
|
| |
|
| <p>Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal.</p>
| | Eagle – Scythe Talon |
|
| |
|
| <p><b>Deer – Prickleskin</b></p>
| | Previous - Gain 15%[+] increased Critical Strike Chance. |
| | Now - Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance. |
|
| |
|
| <ul>
| | Wolf – Energize |
| <li>Previous - Gain 480 Thorns.</li>
| |
| <li>Now - Deal 5% increased damage to enemies for 5 seconds after they attack you.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Deer – Gift of the Stag</b></p>
| | Previous - Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit. |
| | Now - Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit. |
|
| |
|
| <ul>
| | Snake – Obsidian Slam |
| <li>Previous - Gain 40 Maximum Spirit.</li>
| |
| <li>Now - Gain 40 Maximum Spirit. You gain 5 Spirit every second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Eagle – Scythe Talon</b></p>
| | Previous - Every 10th kill will cause your next Earth Skill to Overpower. |
| | Now - Every 6th attack cast will cause your next Earth Skill to Overpower. |
|
| |
|
| <ul>
| | Snake – Overload |
| <li>Previous - Gain 15%[+] increased Critical Strike Chance.</li>
| |
| <li>Now - Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wolf – Energize</b></p>
| | Previous - Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies. |
| | Now - Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li>Previous - Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit.</li>
| |
| <li>Now - Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Snake – Obsidian Slam</b></p>
| | Blurred Beast |
|
| |
|
| <ul>
| | Previous - While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them. |
| <li>Previous - Every 10th kill will cause your next Earth Skill to Overpower.</li>
| | Now - Shred deals 55-75% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled. Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times. |
| <li>Now - Every 6th attack cast will cause your next Earth Skill to Overpower.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Snake – Overload</b></p>
| | Unsatiated |
|
| |
|
| <ul>
| | Previous - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit. |
| <li>Previous - Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies.</li>
| | Now - After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit. |
| <li>Now - Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Virulent |
|
| |
|
| <p><b>Blurred Beast</b></p>
| | Changed from Utility to Offensive aspect. |
| | Previous - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies. |
| | Now - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies. |
|
| |
|
| <ul>
| | Runeworker's Conduit |
| <li>Previous - While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them.</li>
| |
| <li>Now - <s>Shred deals 55-75% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled.</s> <span style="color: rgb(65,105,225);">Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unsatiated</b></p>
| | Previous - Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage. |
| | Now - Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by 50% 15% for every 100 Willpower you have. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Previous - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit.</li>
| |
| <li>Now - After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Virulent</b></p>
| | Tempest Roar |
|
| |
|
| <ul>
| | Changed flat damage Willpower affix to +% Willpower affix. |
| <li>Changed from Utility to Offensive aspect.</li>
| |
| <li>Previous - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies.</li>
| |
| <li>Now - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Runeworker's Conduit</b></p>
| | Mjölnic Ryng |
|
| |
|
| <ul>
| | Previous - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. |
| <li>Previous - Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage.</li>
| | Now - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits. |
| <li>Now - Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by <s>50%</s> <span style="color: rgb(65,105,225);">15%</span> for every 100 Willpower you have.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Tempering |
|
| |
|
| <p><b>Tempest Roar</b></p>
| | Shapeshifting Finesse |
|
| |
|
| <ul>
| | Removed +% Werewolf Attack Speed |
| <li>Changed flat damage Willpower affix to +% Willpower affix.</li>
| | Removed +% Werewolf Critical Chance |
| </ul>
| | Added +% Damage while Fortified |
|
| |
|
| <p><b>Mjölnic Ryng</b></p>
| | Paragon |
|
| |
|
| <ul>
| | Heightened Malice |
| <li>Previous - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.</li>
| |
| <li>Now - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering</h4>
| | Previous - While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage. |
| | Now - While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4. |
|
| |
|
| <p><b>Shapeshifting Finesse</b></p>
| | Survival Instincts |
|
| |
|
| <ul>
| | Previous - While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy. |
| <li>Removed +% Werewolf Attack Speed</li>
| | Now - While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy. |
| <li>Removed +% Werewolf Critical Chance</li>
| |
| <li>Added +% Damage while Fortified</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Ancestral Guidance – Legendary Node |
|
| |
|
| <p><b>Heightened Malice</b></p>
| | Previous - After spending 75 Spirit, you deal 40% increased damage for 5 seconds. |
| | Now - After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast. |
|
| |
|
| <ul>
| | Keeper Glyph |
| <li>Previous - While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage.</li>
| |
| <li>Now - While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Survival Instincts</b></p>
| | Increased the Non-Physical damage bonus from 10%[X] to 15%[X]. |
|
| |
|
| <ul>
| | Territorial Glyph |
| <li>Previous - While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy.</li>
| |
| <li>Now - While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ancestral Guidance – Legendary Node</b></p>
| | Increased Damage Reduction against Close enemies from 10% to 15%. |
|
| |
|
| <ul>
| | Undaunted Glyph |
| <li>Previous - After spending 75 Spirit, you deal 40% increased damage for 5 seconds.</li>
| |
| <li>Now - After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Keeper Glyph</b></p>
| | Increased Damage Reduction while Fortified from 10% to 15%. |
|
| |
|
| <ul>
| | Werewolf Glyph |
| <li>Increased the Non-Physical damage bonus from 10%[X] to 15%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Territorial Glyph</b></p>
| | Increased Werewolf form damage from [+]11.12% to [+]16.6%. |
|
| |
|
| <ul>
| | Necromancer |
| <li>Increased Damage Reduction against Close enemies from 10% to 15%.</li>
| | Skills |
| </ul>
| |
|
| |
|
| <p><b>Undaunted Glyph</b></p>
| | Blight |
|
| |
|
| <ul>
| | Essence cost reduced from 25 to 20. |
| <li>Increased Damage Reduction while Fortified from 10% to 15%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Werewolf Glyph</b></p>
| | Enhanced Blight |
|
| |
|
| <ul>
| | Previous - Blight's radius is increased by 15%. |
| <li>Increased Werewolf form damage from [+]11.12% to [+]16.6%.</li>
| | Now - Blight's radius is increased by 15%, directly hitting an Elite with it doubles the damage of its defile area. |
| </ul>
| |
|
| |
|
| <h3>Necromancer</h3>
| | Paranormal Blight |
|
| |
|
| <h4>Skills</h4>
| | Previous - Blight Chills enemies for 15% every second. |
| | Now - Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second. |
|
| |
|
| <p><b>Blight</b></p> | | <bluepost>Developer’s Note: The impact Freeze works with the smaller projectiles from the Ebonpiercer Unique item.</bluepost> |
|
| |
|
| <ul>
| | Bone Spear |
| <li>Essence cost reduced from 25 to 20.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Blight</b></p>
| | Damage increased from 85% to 100%. |
|
| |
|
| <ul>
| | Supernatural Bone Spear |
| <li>Previous - Blight's radius is increased by 15%.</li>
| |
| <li>Now - Blight's radius is increased by 15%, directly hitting an Elite with it doubles the damage of its defile area.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Paranormal Blight</b></p>
| | Previous - Bone Spear makes the first enemy hit Vulnerable for 3 seconds. |
| | Now - Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage. Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering. |
|
| |
|
| <ul>
| | Paranormal Bone Spear |
| <li>Previous - Blight Chills enemies for 15% every second.</li>
| |
| <li>Now - Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Previous - Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional Bone Shards upon being destroyed. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The impact Freeze works with the smaller projectiles from the Ebonpiercer Unique item.</em></p>
| | Now - Bone Spear has 5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more Bone Shards form upon expiration and you gain 10% Maximum Essence for 5 seconds. |
| </blockquote>
| |
|
| |
|
| <p><b>Bone Spear</b></p>
| | Enhanced Sever |
|
| |
|
| <ul>
| | Previous - Sever damages enemies along its path for 75% of its initial damage. |
| <li>Damage increased from 85% to 100%.</li>
| | Now - Sever deals 85% of its initial damage along its path and Slows enemies by 40% for 3 seconds. |
| </ul>
| |
|
| |
|
| <p><b>Supernatural Bone Spear</b></p>
| | Paranormal Sever |
|
| |
|
| <ul>
| | Previous - Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds. |
| <li>Previous - Bone Spear makes the first enemy hit Vulnerable for 3 seconds.</li>
| | Now - Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds. |
| <li>Now - <s>Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.</s> <span style="color: rgb(65,105,225);">Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Paranormal Bone Spear</b></p>
| | Supernatural Sever |
|
| |
|
| <ul>
| | Previous - Sever deals 2% increased damage for each Minion you have upon cast. |
| <li>Previous - Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional Bone Shards upon being destroyed.</li>
| | Now - Sever deals 2% increased damage for each Minion you have upon Cast and spawns a Corpse at its end point. |
| <li>Now - Bone Spear has 5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more Bone Shards form upon expiration and you gain 10% Maximum Essence for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Sever</b></p>
| | Soulrift |
|
| |
|
| <ul>
| | New Functionality: While soul draining from a Boss, Soulrift will now additionally also drain up to two other enemies at the same time. |
| <li>Previous - Sever damages enemies along its path for 75% of its initial damage.</li>
| | Rank 5: Every 30 souls consumed refills 1 of your Healing Potions with the lifeblood of your tortured victims. |
| <li>Now - Sever deals 85% of its initial damage along its path and Slows enemies by 40% for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Paranormal Sever</b></p>
| | Supreme Soulrift |
|
| |
|
| <ul>
| | Maximum stacks increased from 30 to 100. |
| <li>Previous - Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.</li>
| | Damage bonus reduced from 1% to 0.5% per soul absorbed. |
| <li>Now - Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds.</li>
| | Maximum damage bonus increased from 30% to 75%. |
| </ul>
| |
|
| |
|
| <p><b>Supernatural Sever</b></p>
| | Prime Soulrift |
|
| |
|
| <ul>
| | Previous - Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed. |
| <li>Previous - Sever deals 2% increased damage for each Minion you have upon cast.</li>
| | Now - Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds. |
| <li>Now - Sever deals 2% increased damage for each Minion you have upon Cast and spawns a Corpse at its end point.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Soulrift</b></p>
| | Blood Mist |
|
| |
|
| <ul>
| | Baseline damage increased from 2% to 35%. |
| <li>New Functionality: While soul draining from a Boss, Soulrift will now additionally also drain up to two other enemies at the same time.</li>
| |
| <li>Rank 5: Every 30 souls consumed refills 1 of your Healing Potions with the lifeblood of your tortured victims.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Supreme Soulrift</b></p>
| | Ghastly Blood Mist |
|
| |
|
| <ul>
| | Previous - Blood Mist leaves behind a Corpse every 1 second. |
| <li>Maximum stacks increased from 30 to 100.</li>
| | Now - Blood Mist is now a Mobility Skill that grants 30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through. |
| <li>Damage bonus reduced from 1% to 0.5% per soul absorbed.</li>
| |
| <li>Maximum damage bonus increased from 30% to 75%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prime Soulrift</b></p>
| | Dreadful Blood Mist |
|
| |
|
| <ul>
| | Previous - You gain 10% Critical Strike Chance for 4 seconds after Blood Mist ends. |
| <li>Previous - Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.</li>
| | Now - You gain 15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends. |
| <li>Now - Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blood Mist</b></p>
| | Bone Prison |
|
| |
|
| <ul>
| | Cooldown reduced from 18 to 15 seconds. |
| <li>Baseline damage increased from 2% to 35%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ghastly Blood Mist</b></p>
| | Enhanced Bone Prison |
|
| |
|
| <ul>
| | Previous - Enemies within Bone Prison when cast are made Vulnerable for 8 seconds. |
| <li>Previous - Blood Mist leaves behind a Corpse every 1 second.</li>
| | Now - Enemies within Bone Prison when it appears are made Vulnerable and take 15% more damage for 8 seconds. |
| <li>Now - Blood Mist is now a Mobility Skill that grants 30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Dreadful Blood Mist</b></p>
| | Dreadful Bone Prison |
|
| |
|
| <ul>
| | Max Cooldown Reduction increased from 3 to 5 seconds. |
| <li>Previous - You gain 10% Critical Strike Chance for 4 seconds after Blood Mist ends.</li>
| |
| <li>Now - You gain 15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bone Prison</b></p>
| | Ghastly Bone Prison |
|
| |
|
| <ul>
| | Previous - If an enemy is trapped by Bone Prison, gain 25 Essence, plus another 5 per enemy trapped. |
| <li>Cooldown reduced from 18 to 15 seconds.</li>
| | Now - Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence. |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Bone Prison</b></p>
| | Army of the Dead |
|
| |
|
| <ul>
| | Damage increased from 90% to 120%. |
| <li>Previous - Enemies within Bone Prison when cast are made Vulnerable for 8 seconds.</li>
| | New Functionality: Volatile Skeleton explosions now Stun enemies for 2 seconds. |
| <li>Now - Enemies within Bone Prison when it appears are made Vulnerable and take 15% more damage for 8 seconds.</li>
| | Now has the Summoning tag. |
| </ul>
| | Rank 5: Army of the Dead's damage is increased by 125% 40% of your Skeleton Mage and Golem Damage bonuses. |
|
| |
|
| <p><b>Dreadful Bone Prison</b></p>
| | Blood Wave |
|
| |
|
| <ul>
| | The Knockback on Blood Wave is now much more consistent and will sweep enemies farther along its course. |
| <li>Max Cooldown Reduction increased from 3 to 5 seconds.</li>
| | Rank 5: Blood Wave's damage is increased by 100% 30% of your Damage While Healthy and Damage While Fortified bonuses. |
| </ul>
| |
|
| |
|
| <p><b>Ghastly Bone Prison</b></p>
| | Bone Storm |
|
| |
|
| <ul>
| | Rank 5: Bone Storm's damage is increased by 60% 30% of your Critical Strike Damage bonus. |
| <li>Previous - If an enemy is trapped by Bone Prison, gain 25 Essence, plus another 5 per enemy trapped.</li>
| |
| <li>Now - Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Army of the Dead</b></p>
| | The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
|
| |
|
| <ul>
| | Blighted Corpse Explosion |
| <li>Damage increased from 90% to 120%.</li>
| | Enhanced Decompose |
| <li>New Functionality: Volatile Skeleton explosions now Stun enemies for 2 seconds.</li>
| |
| <li>Now has the Summoning tag.</li>
| |
| <li>Rank 5: Army of the Dead's damage is increased by <s>125%</s> <span style="color: rgb(65,105,225);">40%</span> of your Skeleton Mage and Golem Damage bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blood Wave</b></p>
| | Passives |
|
| |
|
| <ul>
| | Reaper's Pursuit |
| <li>The Knockback on Blood Wave is now much more consistent and will sweep enemies farther along its course.</li>
| |
| <li>Rank 5: Blood Wave's damage is increased by <s>100%</s> <span style="color: rgb(65,105,225);">30%</span> of your Damage While Healthy and Damage While Fortified bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bone Storm</b></p>
| | Previous - Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds. |
| | Now - For each Darkness Skill on your Skill Bar, gain 2% increased Movement Speed and 2% more damage. |
|
| |
|
| <ul>
| | Amplify Damage |
| <li>Rank 5: Bone Storm's damage is increased by <s>60%</s> <span style="color: rgb(65,105,225);">30%</span> of your Critical Strike Damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Previous - You deal 4% increased damage to Cursed enemies. |
| | Now - You deal 4% increased damage to Cursed and Feared enemies. These bonuses can stack. |
|
| |
|
| <ul>
| | Hellbent Commander |
| <li>Blighted Corpse Explosion</li>
| |
| <li>Enhanced Decompose</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Previous - While you control at least 7 Minions, your Minions deal 10% increased damage. |
| | Now - While you control at least 7 Minions, gain 10% Summoning Damage. |
|
| |
|
| <p><b>Reaper's Pursuit</b></p>
| | Coalesced Blood |
|
| |
|
| <ul>
| | Previous - While Healthy your Blood Skills deal 6% increased damage. |
| <li>Previous - Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds.</li>
| | Now - You deal 6% increased damage while Healthy. |
| <li>Now - For each Darkness Skill on your Skill Bar, gain 2% increased Movement Speed and 2% more damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Amplify Damage</b></p>
| | Spiked Armor |
|
| |
|
| <ul>
| | Previous - Gain 40 Thorns and 5% additional Armor. |
| <li>Previous - You deal 4% increased damage to Cursed enemies.</li>
| | Now - Gain 40/80/120 Thorns, 5/10/15% Armor, and 10% Block Chance. |
| <li>Now - You deal 4% increased damage to Cursed and Feared enemies. These bonuses can stack.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Hellbent Commander</b></p>
| | Rathma's Vigor |
|
| |
|
| <ul>
| | Now additionally provides 120% Overpower damage. |
| <li>Previous - While you control at least 7 Minions, your Minions deal 10% increased damage.</li>
| |
| <li>Now - While you control at least 7 Minions, gain 10% Summoning Damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Coalesced Blood</b></p>
| | Affliction |
|
| |
|
| <ul>
| | Explosion damage scaling based on your Shadow Damage Over Time bonus has been replaced with a Critical Strike Damage bonus. |
| <li>Previous - While Healthy your Blood Skills deal 6% increased damage.</li>
| |
| <li>Now - You deal 6% increased damage while Healthy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiked Armor</b></p>
| | Legendary Aspects |
|
| |
|
| <ul>
| | Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype: |
| <li>Previous - Gain 40 Thorns and 5% additional Armor.</li>
| |
| <li>Now - Gain 40/80/120 Thorns, 5/10/15% Armor, and 10% Block Chance.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rathma's Vigor</b></p> | | <bluepost>Developer’s Note: These items are still exclusive to owners of the Vessel of Hatred expansion.</bluepost> |
|
| |
|
| <ul>
| | Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker. |
| <li>Now additionally provides 120% Overpower damage.</li>
| | Aspect of Redirected Force: Gain increased Critical Strike Damage equal to 30-70% of your Block Chance. Blocking doubles this bonus for 10 seconds. |
| </ul>
| | Aspect of Layered Wards: Your Blocked Damage Reduction is increased by 10-30% while you have a Barrier. |
|
| |
|
| <p><b>Affliction</b></p>
| | Tidal |
|
| |
|
| <ul>
| | Previous - Blood Wave fires 2 additional waves, each dealing 100-120% of normal damage. |
| <li>Explosion damage scaling based on your Shadow Damage Over Time bonus has been replaced with a Critical Strike Damage bonus.</li>
| | Now - Blood Wave fires 2 additional waves, each dealing 200-240% of normal damage, but you can no longer recast it until the last wave ends. |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Of Gore Quills |
|
| |
|
| <p>Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype:</p>
| | Damage of Blood Lances spawned from Blood Orbs increased from 20-60% of normal damage to 40-80%. |
|
| |
|
| <blockquote>
| | Blood Seeker's |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>These items are still exclusive to owners of the Vessel of Hatred expansion.</em></p>
| |
|
| |
|
| <ul>
| | Previous - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. |
| <li><em>Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker.</em></li>
| | Now - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. While Healthy, your Blood Lances deal 25-40% increased Critical Strike Damage. |
| <li><em>Aspect of Redirected Force: Gain increased Critical Strike Damage equal to 30-70% of your Block Chance. Blocking doubles this bonus for 10 seconds.</em></li>
| |
| <li><em>Aspect of Layered Wards: Your Blocked Damage Reduction is increased by 10-30% while you have a Barrier.</em></li>
| |
| </ul>
| |
| </blockquote>
| |
|
| |
|
| <p><b>Tidal</b></p>
| | Cadaverous |
|
| |
|
| <ul>
| | Previous - Consuming a Corpse increases the damage of your Core Skills by 3.5-7% for 5 seconds, up to 17.5-30%. |
| <li>Previous - Blood Wave fires 2 additional waves, each dealing 100-120% of normal damage.</li>
| | Now - Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7% for 5 seconds, up to 17.5-30%. |
| <li>Now - Blood Wave fires 2 additional waves, each dealing 200-240% of normal damage, but you can no longer recast it until the last wave ends.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Gore Quills</b></p>
| | Of The Void |
|
| |
|
| <ul>
| | Previous - Blight's defiled area, when spawned, pulls in enemies around the affected area. |
| <li>Damage of Blood Lances spawned from Blood Orbs increased from 20-60% of normal damage to 40-80%.</li>
| | Now - Blight's defiled area Pulls In enemies and has a 35-50% chance to Stun them for 3 seconds when it appears. |
| </ul>
| |
|
| |
|
| <p><b>Blood Seeker's</b></p>
| | Of Plunging Darkness |
|
| |
|
| <ul>
| | Previous - Bone Prison spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds. |
| <li>Previous - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy.</li>
| | Now - Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds. |
| <li>Now - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. While Healthy, your Blood Lances deal 25-40% increased Critical Strike Damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Cadaverous</b></p>
| | Unyielding Commander |
|
| |
|
| <ul>
| | Previous - While Army of the Dead is active, your Minions deal 70-110% increased damage and take 90% reduced damage. |
| <li>Previous - Consuming a Corpse increases the damage of your Core Skills by 3.5-7% for 5 seconds, up to 17.5-30%.</li>
| | Now - While Army of the Dead is active, gain 70-110% Summoning Damage and your Minions take 90% reduced damage. |
| <li>Now - Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7% for 5 seconds, up to 17.5-30%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of The Void</b></p>
| | Of the Great Feast |
|
| |
|
| <ul>
| | Previous - Your Minions deal 30-45% increased damage but each one drains 1 Essence from you per second. If you have no active Minions, this bonus applies to you instead and you lose 7 Essence per second. |
| <li>Previous - Blight's defiled area, when spawned, pulls in enemies around the affected area.</li>
| | Now - Gain 30-45% Summoning damage, but each active Minion drains 1 Essence from you per second. If you have no active Minions, you gain 30-45% increased damage instead, and you lose 7 Essence per second. |
| <li>Now - Blight's defiled area Pulls In enemies and has a 35-50% chance to Stun them for 3 seconds when it appears.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Plunging Darkness</b></p>
| | Unique Items |
|
| |
|
| <ul>
| | Blood Moon Breeches New Affixes: |
| <li>Previous - Bone Prison spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.</li>
| |
| <li>Now - Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unyielding Commander</b></p>
| | 9-11% Critical Strike Chance. |
| | 2-3 Curse Skill Ranks |
| | 1-2 Skill Ranks of Golem Mastery. |
| | 1-2 Skill Ranks of Hellbent Commander. |
|
| |
|
| <ul>
| | Power |
| <li>Previous - While Army of the Dead is active, your Minions deal 70-110% increased damage and take 90% reduced damage.</li>
| |
| <li>Now - While Army of the Dead is active, gain 70-110% Summoning Damage and your Minions take 90% reduced damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of the Great Feast</b></p>
| | Previous - Your Minions' attacks have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100-150% increased Overpower damage to enemies affected by your Curses. |
| | Now - Your Summoning Skills have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 20-50% increased Critical Strike Damage to enemies affected by your Curses. |
| | Curses can now be applied from all of your Summoning Skills, not just Minion attacks. |
|
| |
|
| <ul>
| | Deathless Visage |
| <li>Previous - Your Minions deal 30-45% increased damage but each one drains 1 Essence from you per second. If you have no active Minions, this bonus applies to you instead and you lose 7 Essence per second.</li>
| |
| <li>Now - Gain 30-45% Summoning damage, but each active Minion drains 1 Essence from you per second. If you have no active Minions, you gain 30-45% increased damage instead, and you lose 7 Essence per second.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Previous - Bone Spear leaves behind echoes that explode for Physical damage, increased by 5% for every 30% Critical Strike Damage you have. |
| | Now - Bone Spear deals 30-50% 40-60% more Critical Strike Damage and forms echoes that burst for Physical damage, increased by 5% for every 25% of your Critical Strike Damage bonus. |
|
| |
|
| <p><b>Blood Moon Breeches New Affixes:</b></p>
| | Lidless Wall |
|
| |
|
| <ul>
| | Previous - Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 15-45% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Storms by 1. |
| <li>9-11% Critical Strike Chance.</li>
| | Now - Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a 15-45% chance to spawn a Bone Storm around their location. Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 more Bone Storm. Each active Bone Storm grants 10% 20% Critical Strike Damage. |
| <li>2-3 Curse Skill Ranks</li>
| |
| <li>1-2 Skill Ranks of Golem Mastery.</li>
| |
| <li>1-2 Skill Ranks of Hellbent Commander.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Power</b></p>
| | Paragon |
|
| |
|
| <ul>
| | Wither – Legendary Node |
| <li>Previous - Your Minions' attacks have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100-150% increased Overpower damage to enemies affected by your Curses.</li>
| |
| <li>Now - Your Summoning Skills have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 20-50% increased Critical Strike Damage to enemies affected by your Curses.</li>
| |
| <li>Curses can now be applied from all of your Summoning Skills, not just Minion attacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Deathless Visage</b></p>
| | Intelligence cap raised from 1,200 to 2,000. |
|
| |
|
| <ul>
| | Bloodbath – Legendary Node |
| <li>Previous - Bone Spear leaves behind echoes that explode for Physical damage, increased by 5% for every 30% Critical Strike Damage you have.</li>
| |
| <li>Now - Bone Spear deals <s>30-50%</s> <span style="color: rgb(65,105,225);">40-60%</span> more Critical Strike Damage and forms echoes that burst for Physical damage, increased by 5% for every 25% of your Critical Strike Damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Lidless Wall</b></p>
| | Previous - Deal 70% increased Overpower damage. |
| | Now - Deal 100% increased Overpower damage. After Overpowering, you deal 25% increased Blood Skill damage for 5 seconds. |
|
| |
|
| <ul>
| | Tempering |
| <li>Previous - Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 15-45% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Storms by 1.</li>
| |
| <li>Now - Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a 15-45% chance to spawn a Bone Storm around their location. Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 more Bone Storm. Each active Bone Storm grants <s>10%</s> <span style="color: rgb(65,105,225);">20%</span> Critical Strike Damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Profane Cage – Defensive Temper Recipe |
|
| |
|
| <p><b>Wither – Legendary Node</b></p>
| | Removed Ranks of Spiked Armor |
|
| |
|
| <ul> | | <bluepost>Developer’s Note: Spiked Armor can still be found in the Thorn Army recipe.</bluepost> |
| <li>Intelligence cap raised from 1,200 to 2,000.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bloodbath – Legendary Node</b></p>
| | Rogue |
| | Skills |
|
| |
|
| <ul>
| | Twisting Blades |
| <li>Previous - Deal 70% increased Overpower damage.</li>
| |
| <li>Now - Deal 100% increased Overpower damage. After Overpowering, you deal 25% increased Blood Skill damage for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering</h4>
| | The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks. |
|
| |
|
| <p><b>Profane Cage – Defensive Temper Recipe</b></p>
| | Enhanced Penetrating Shot |
|
| |
|
| <ul>
| | Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%. |
| <li>Removed Ranks of Spiked Armor</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Enhanced Shadow Imbuement |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Spiked Armor can still be found in the Thorn Army recipe.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <h3>Rogue</h3>
| | Previous - You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
| | Now - You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement. |
|
| |
|
| <h4>Skills</h4>
| | Blended Shadow Imbuement |
|
| |
|
| <p><b>Twisting Blades</b></p>
| | Previous - Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds. |
| | Now - Shadow Imbuement's damage makes enemies Vulnerable for 3 seconds. |
|
| |
|
| <ul>
| | Blended Cold Imbuement |
| <li>The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Penetrating Shot</b></p>
| | Previous - Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds. |
| | Now - Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%. |
|
| |
|
| <ul>
| | Caltrops |
| <li>Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Shadow Imbuement</b></p>
| | Can now be cast at a target location, rather than always at the Rogue's feet. |
| | Casting animation updated to no longer moves you backwards. |
| | No longer has the Mobility Skill Tag. |
|
| |
|
| <ul>
| | Death Trap |
| <li>Previous - You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.</li>
| |
| <li>Now - You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blended Shadow Imbuement</b></p>
| | New Functionality: Enemies are Pulled into Death Trap when it activates. |
| | Damage increased from 250% to 300%. |
| | Rank 5: Death Trap has an additional Pull In effect when it appears. |
|
| |
|
| <ul>
| | Prime Death Trap |
| <li>Previous - Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.</li>
| |
| <li>Now - Shadow Imbuement's damage makes enemies Vulnerable for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blended Cold Imbuement</b></p>
| | Previous - Enemies are Pulled into Death Trap when it activates. |
| | Now - Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates. |
|
| |
|
| <ul>
| | Disciplined Shadow Step |
| <li>Previous - Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds.</li>
| |
| <li>Now - Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Caltrops</b></p>
| | Damage increased from 200%[X] to 300%[X]. |
|
| |
|
| <ul>
| | Shadow Clone |
| <li>Can now be cast at a target location, rather than always at the Rogue's feet.</li>
| |
| <li>Casting animation updated to no longer moves you backwards.</li>
| |
| <li>No longer has the Mobility Skill Tag.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Death Trap</b></p>
| | Is now also considered a Summoning Skill. |
| | Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses. |
| | Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast. |
|
| |
|
| <ul>
| | Rain of Arrows |
| <li>New Functionality: Enemies are Pulled into Death Trap when it activates.</li>
| |
| <li>Damage increased from 250% to 300%.</li>
| |
| <li>Rank 5: Death Trap has an additional Pull In effect when it appears.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prime Death Trap</b></p>
| | Previous - Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows' first wave Knocks Down enemies for 3 seconds. |
| | Now - Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds. |
| | Damage increased from 220% to 450%. |
| | Delay before arrow impact reduced from 1 second to 0.25 seconds. |
| | Casting animation has been smoothed out and improved. |
| | Lucky Hit Chance increased from 4% to 12%. |
| | Rank 5: Rain of Arrows damage is increased by 100% 80% of your Damage to Distant bonus. |
|
| |
|
| <ul>
| | Supreme Rain of Arrows |
| <li>Previous - Enemies are Pulled into Death Trap when it activates.</li>
| |
| <li>Now - Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Disciplined Shadow Step</b></p>
| | Previous - Rain of Arrows deals 60% increased damage to Crowd Controlled enemies. |
| | Now - Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies. |
|
| |
|
| <ul>
| | The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
| <li>Damage increased from 200%[X] to 300%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Shadow Clone</b></p>
| | Methodical Dance of Knives |
| | Subverting Smoke Grenade |
|
| |
|
| <ul>
| | Passives |
| <li>Is now also considered a Summoning Skill.</li>
| |
| <li>Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses.</li>
| |
| <li><span style="color: rgb(65,105,225);">Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rain of Arrows</b></p>
| | Deadeye |
|
| |
|
| <ul>
| | You deal 10/20/30%[X] increased damage to Distant enemies. |
| <li>Previous - Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows' first wave Knocks Down enemies for 3 seconds.</li>
| |
| <li>Now - Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds.</li>
| |
| <li>Damage increased from 220% to 450%.</li>
| |
| <li>Delay before arrow impact reduced from 1 second to 0.25 seconds.</li>
| |
| <li>Casting animation has been smoothed out and improved.</li>
| |
| <li>Lucky Hit Chance increased from 4% to 12%.</li>
| |
| <li>Rank 5: Rain of Arrows damage is increased by <s>100%</s> <span style="color: rgb(65,105,225);">80%</span> of your Damage to Distant bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Supreme Rain of Arrows</b></p>
| | Shadow Crash |
|
| |
|
| <ul>
| | Previous - Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds. |
| <li>Previous - Rain of Arrows deals 60% increased damage to Crowd Controlled enemies.</li>
| | Now - Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds. |
| <li>Now - Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Precision |
|
| |
|
| <ul>
| | Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3. |
| <li>Methodical Dance of Knives</li>
| | Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes. |
| <li>Subverting Smoke Grenade</li>
| | Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X]. |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Legendary Aspects |
|
| |
|
| <p><b>Deadeye</b></p>
| | Aspect of True Sight |
|
| |
|
| <ul>
| | Now goes up to 21 ranks. |
| <li>You deal 10/20/30%[X] increased damage to Distant enemies.</li>
| | Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X]. |
| </ul>
| |
|
| |
|
| <p><b>Shadow Crash</b></p>
| | Aspect of Corruption |
|
| |
|
| <ul>
| | Previous - Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies. |
| <li>Previous - Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds.</li>
| | Now - Your Imbuement Skills have 40-60%[X] increased potency. |
| <li>Now - Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Precision</b></p>
| | Aspect of Siphoned Victuals |
|
| |
|
| <ul>
| | Previous - Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion. |
| <li>Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3.</li>
| | Now - Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion. |
| <li>Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes.</li>
| |
| <li>Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X].</li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Aspect of Stolen Vigor |
|
| |
|
| <p><b>Aspect of True Sight</b></p>
| | Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds. |
|
| |
|
| <ul>
| | Aspect of Cruel Sustenance |
| <li>Now goes up to 21 ranks.</li>
| |
| <li>Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Corruption</b></p>
| | Previous - Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life. |
| | Now - Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds. |
|
| |
|
| <ul>
| | Clandestine Aspect |
| <li>Previous - Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies.</li>
| |
| <li>Now - Your Imbuement Skills have 40-60%[X] increased potency.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Siphoned Victuals</b></p>
| | Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5. |
|
| |
|
| <ul>
| | Trickster's Aspect |
| <li>Previous - Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion.</li>
| |
| <li>Now - Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Stolen Vigor</b></p>
| | Previous - Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. |
| | Now - Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Cruel Sustenance</b></p>
| | Grasp of Shadow |
|
| |
|
| <ul>
| | Affix |
| <li>Previous - Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life.</li>
| | New Inherent: Shadow Clones Execute Injured Non-Elite Enemies |
| <li>Now - Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds.</li>
| | Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills |
| </ul>
| | Lucky Hit Chance Affix is now Critical Strike Chance |
| | Power |
| | Previous - Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill. |
| | Now - Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill. |
| | Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second. |
|
| |
|
| <p><b>Clandestine Aspect</b></p>
| | Scoundrel's Leathers |
|
| |
|
| <ul>
| | New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills. |
| <li>Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5.</li>
| | Unique effect now also grants 10-20%[x] Core Skill Damage. |
| </ul>
| | Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds. |
|
| |
|
| <p><b>Trickster's Aspect</b></p>
| | Word of Hakan |
|
| |
|
| <ul>
| | Additionally grants 30-50% increased Damage to Distant bonus. |
| <li>Previous - Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.</li>
| |
| <li>Now - Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Paragon |
|
| |
|
| <p><b>Grasp of Shadow</b></p>
| | Ambush Glyph |
|
| |
|
| <ul>
| | Damage bonus to Trapped enemies increased from 10%[X] to 12%[X]. |
| <li>Affix
| |
| <ul>
| |
| <li>New Inherent: Shadow Clones Execute Injured Non-Elite Enemies</li>
| |
| <li>Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills</li>
| |
| <li>Lucky Hit Chance Affix is now Critical Strike Chance</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Previous - Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill.</li>
| |
| <li>Now - Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill.</li>
| |
| <li>Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Scoundrel's Leathers</b></p>
| | Canny Glyph |
|
| |
|
| <ul>
| | Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X]. |
| <li>New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills.</li>
| |
| <li>Unique effect now also grants 10-20%[x] Core Skill Damage.</li>
| |
| <li>Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Word of Hakan</b></p>
| | Chip Glyph |
|
| |
|
| <ul>
| | Physical damage bonus stacking limit increased from 10%[X] to 15%[X]. |
| <li>Additionally grants 30-50% increased Damage to Distant bonus.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Ranger Rare Node |
|
| |
|
| <p><b>Ambush Glyph</b></p>
| | Damage to Distant increased from 40% to 80%. |
|
| |
|
| <ul>
| | Danse Macabre Legendary Node |
| <li>Damage bonus to Trapped enemies increased from 10%[X] to 12%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Canny Glyph</b></p>
| | Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X]. |
|
| |
|
| <ul>
| | Eldritch Bounty Legendary Node |
| <li>Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Chip Glyph</b></p>
| | Damage increase after using an Imbued skill increased from 20%[X] to 30%[X]. |
|
| |
|
| <ul>
| | No Witnesses — Legendary Node |
| <li>Physical damage bonus stacking limit increased from 10%[X] to 15%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ranger Rare Node</b></p>
| | Ultimate Skill Damage bonus increased from 10% to 20%. |
| | Maximum Bonus increased from 45% to 60%. |
|
| |
|
| <ul>
| | Tempering |
| <li>Damage to Distant increased from 40% to 80%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Danse Macabre Legendary Node</b></p>
| | Imbuement Abundance — Resource Recipe |
|
| |
|
| <ul>
| | Changed to Utility Recipe. |
| <li>Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Eldritch Bounty Legendary Node</b></p>
| | Rogue Motion — Mobility Recipe |
|
| |
|
| <ul>
| | Removed Movement Speed Affix. |
| <li>Damage increase after using an Imbued skill increased from 20%[X] to 30%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>No Witnesses — Legendary Node</b></p>
| | Specialist Evolution — Offensive Recipe |
|
| |
|
| <ul>
| | Stun Grenade Size Affix removed. |
| <li>Ultimate Skill Damage bonus increased from 10% to 20%.</li>
| |
| <li>Maximum Bonus increased from 45% to 60%.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering</h4>
| | Rogue Innovation — Utility Recipe |
|
| |
|
| <p><b>Imbuement Abundance — Resource Recipe</b></p>
| | Stun Grenade Size Affix added. |
|
| |
|
| <ul>
| | Agile Augments — Weapon Recipe |
| <li>Changed to Utility Recipe.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rogue Motion — Mobility Recipe</b></p>
| | Chance for Shadow Clone to Deal Double Damage Affix added. |
|
| |
|
| <ul>
| | Sorcerer |
| <li>Removed Movement Speed Affix.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Specialist Evolution — Offensive Recipe</b></p> | | <bluepost>Developer’s Note: All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer's power level.</bluepost> |
|
| |
|
| <ul>
| | Skills |
| <li>Stun Grenade Size Affix removed.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rogue Innovation — Utility Recipe</b></p>
| | Conjurations |
|
| |
|
| <ul>
| | All now show the max limit on the tooltip. |
| <li>Stun Grenade Size Affix added.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Agile Augments — Weapon Recipe</b></p>
| | Enhanced Ball Lightning |
|
| |
|
| <ul>
| | Previous - Ball Lightning's Attack Rate is increased by your Attack Speed Bonus, up to 25%. |
| <li>Chance for Shadow Clone to Deal Double Damage Affix added.</li>
| | Now - Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%. |
| </ul>
| |
|
| |
|
| <h3>Sorcerer</h3>
| | Wizard's Ball Lightning |
|
| |
|
| <blockquote>
| | Previous - Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer's power level.</em></p>
| | Now - Casting Ball Lightning spawns 2 Crackling Energies. |
| </blockquote>
| |
|
| |
|
| <h4>Skills</h4>
| | Mage's Ball Lightning |
|
| |
|
| <p><b>Conjurations</b></p>
| | Previous - After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second. |
| | Now - Ball Lightning deals 30%[X] increased damage against Stunned enemies. |
|
| |
|
| <ul>
| | Deep Freeze |
| <li>All now show the max limit on the tooltip.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Ball Lightning</b></p>
| | Final explosion damage increased from 100% to 125%. |
| | Rank 5: Deep Freeze damage is increased by 40% of your Vulnerable Damage bonus. |
|
| |
|
| <ul>
| | Prime Deep Freeze |
| <li>Previous - Ball Lightning's Attack Rate is increased by your Attack Speed Bonus, up to 25%.</li>
| |
| <li>Now - Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wizard's Ball Lightning</b></p>
| | Previous - When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
| | Now - When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds. |
|
| |
|
| <ul>
| | Inferno |
| <li>Previous - Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast.</li>
| |
| <li>Now - Casting Ball Lightning spawns 2 Crackling Energies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Mage's Ball Lightning</b></p>
| | Rank 5: Enemies within Inferno are Vulnerable. Enemies within Inferno are continually made Vulnerable for 5 seconds. |
|
| |
|
| <ul>
| | Supreme Inferno |
| <li>Previous - After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second.</li>
| |
| <li>Now - Ball Lightning deals 30%[X] increased damage against Stunned enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Deep Freeze</b></p>
| | Previous - While Inferno is active, your Pyromancy Skills cost no Mana. |
| | Now - While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana. |
|
| |
|
| <ul>
| | Unstable Currents |
| <li>Final explosion damage increased from 100% to 125%.</li>
| |
| <li>Rank 5: Deep Freeze damage is increased by 40% of your Vulnerable Damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prime Deep Freeze</b></p>
| | Rank 5: Casting Unstable Currents Stuns surrounding enemies for 3 seconds. |
|
| |
|
| <ul>
| | The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
| <li>Previous - When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.</li>
| |
| <li>Now - When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Inferno</b></p>
| | Enhanced Spark |
| | Enhanced Fireball |
| | Enhanced Familiar |
|
| |
|
| <ul>
| | Enchantments |
| <li>Rank 5: <s>Enemies within Inferno are Vulnerable.</s> <span style="color: rgb(65,105,225);">Enemies within Inferno are continually made Vulnerable for 5 seconds.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Supreme Inferno</b></p>
| | Fire Bolt |
|
| |
|
| <ul>
| | Previous - Dealing Damage has a 10% chance to heal you for 4% of your Maximum Life. |
| <li>Previous - While Inferno is active, your Pyromancy Skills cost no Mana.</li>
| | Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy. |
| <li>Now - While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unstable Currents</b></p>
| | Flame Shield |
|
| |
|
| <ul>
| | Previous - Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds. |
| <li>Rank 5: Casting Unstable Currents Stuns surrounding enemies for 3 seconds.</li>
| | Now - Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds. |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Passives |
|
| |
|
| <ul>
| | Devouring Blaze |
| <li>Enhanced Spark</li>
| |
| <li>Enhanced Fireball</li>
| |
| <li>Enhanced Familiar</li>
| |
| </ul>
| |
|
| |
|
| <h4>Enchantments</h4>
| | Previous - You deal 7% Critical Strike damage against Burning Enemies. If they're Crowd Controlled this increases to 10%. |
| | Now - Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage. |
|
| |
|
| <p><b>Fire Bolt</b></p>
| | Shocking Impact |
|
| |
|
| <ul>
| | Previous - Every time you Stun an enemy, you deal X% Lightning Damage to them. |
| <li>Previous - Dealing Damage has a 10% chance to heal you for 4% of your Maximum Life.</li>
| | Now - Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them. |
| <li>Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Flame Shield</b></p>
| | Inner Flames |
|
| |
|
| <ul>
| | Previous - Your Pyromancy Skills deal 4/8/12% increased damage while you are Healthy. |
| <li>Previous - Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds.</li>
| | Now - You deal 6/12/18% increased damage while Healthy. |
| <li>Now - Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Icy Touch |
|
| |
|
| <p><b>Devouring Blaze</b></p>
| | Previous - You deal 4% increased Cold damage to Vulnerable enemies. |
| | Now - You deal 4% increased damage to Vulnerable enemies. |
|
| |
|
| <ul>
| | Conjuration Mastery |
| <li>Previous - You deal 7% Critical Strike damage against Burning Enemies. If they're Crowd Controlled this increases to 10%.</li>
| |
| <li>Now - Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Shocking Impact</b></p>
| | Renamed to Primordial Binding. |
| | Previous - Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration. |
| | Now - Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration. |
|
| |
|
| <ul> | | <bluepost>Developer’s Note: The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.</bluepost> |
| <li>Previous - Every time you Stun an enemy, you deal X% Lightning Damage to them.</li>
| |
| <li>Now - Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Inner Flames</b></p>
| | Legendary Aspects |
|
| |
|
| <ul>
| | Splintering Energy |
| <li>Previous - Your Pyromancy Skills deal 4/8/12% increased damage while you are Healthy.</li>
| |
| <li>Now - You deal 6/12/18% increased damage while Healthy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Icy Touch</b></p>
| | Now an extension of Lightning Spear. |
| | Previous - Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus. |
| | Now - Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by 100% 60-100% of your Critical Strike Damage Bonus. |
|
| |
|
| <ul>
| | Aspect of Tenuous Destruction |
| <li>Previous - You deal 4% increased Cold damage to Vulnerable enemies.</li>
| |
| <li>Now - You deal 4% increased damage to Vulnerable enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Conjuration Mastery</b></p>
| | Damage increased from 25-45% up to 30-50%. |
|
| |
|
| <ul>
| | Aspect of Tenuous Agility |
| <li>Renamed to Primordial Binding.</li>
| |
| <li>Previous - Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration.</li>
| |
| <li>Now - Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Bonus when not using Defensive skills has been increased from double to tripled. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Aspect of Recharging |
|
| |
|
| <p><b>Splintering Energy</b></p>
| | Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0. |
|
| |
|
| <ul>
| | Aspect of Searing Wards |
| <li>Now an extension of Lightning Spear.</li>
| |
| <li>Previous - Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.</li>
| |
| <li>Now - Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by <s>100%</s> <span style="color: rgb(65,105,225);">60-100%</span> of your Critical Strike Damage Bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Tenuous Destruction</b></p>
| | Previous - After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles. |
| | Now - Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds. |
|
| |
|
| <ul>
| | Gravitational |
| <li>Damage increased from 25-45% up to 30-50%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Tenuous Agility</b></p>
| | Moved to Utility category. |
| | Previous - Ball Lightning orbits around you and deal [10 - 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each. |
|
| |
|
| <ul> | | <bluepost>Developer’s Note: The previous version of this affix has been reworked into Okun’s Catalyst.</bluepost> |
| <li>Bonus when not using Defensive skills has been increased from double to tripled.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Recharging</b></p>
| | Now - After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning. |
|
| |
|
| <ul>
| | Of Armageddon |
| <li>Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Searing Wards</b></p>
| | Previous - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
| | Now - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Previous - After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles.</li>
| |
| <li>Now - Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Gravitational</b></p>
| | Sidhe Bindings |
|
| |
|
| <ul>
| | Non-physical damage affix replaced with Ranks to Primordial Binding. |
| <li>Moved to Utility category.</li>
| |
| <li>Previous - Ball Lightning orbits around you and deal [10 - 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Paragon |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The previous version of this affix has been reworked into Okun’s Catalyst.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <ul>
| | General |
| <li>Now - After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Armageddon</b></p>
| | Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy. |
|
| |
|
| <ul>
| | Searing Heat Node |
| <li>Previous - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.</li>
| |
| <li>Now - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Previous - Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%. |
| | Now - Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%. |
|
| |
|
| <p><b>Sidhe Bindings</b></p>
| | Burning Instinct Node |
|
| |
|
| <ul>
| | Previous - Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%. |
| <li>Non-physical damage affix replaced with Ranks to Primordial Binding.</li>
| | Now - Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%. |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Ceaseless Conduit Node |
|
| |
|
| <p><b>General</b></p>
| | Previous - Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 2% per 20 Intelligence you have up to 120%. |
| | Now - While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges. |
|
| |
|
| <ul>
| | Static Surge Node |
| <li>Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Searing Heat Node</b></p>
| | Previous - After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses. |
| | Now - Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 40% 50% for 8 seconds. This cannot be refreshed while active. |
|
| |
|
| <ul>
| | Fundamental Release – Legendary Node |
| <li>Previous - Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%.</li>
| |
| <li>Now - <s>Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%.</s> <span style="color: rgb(65,105,225);">Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Burning Instinct Node</b></p>
| | Previous - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%. |
| | Now - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30% 50%. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%. |
|
| |
|
| <ul>
| | Conjurer Glyph |
| <li>Previous - Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%.</li>
| |
| <li>Now - Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ceaseless Conduit Node</b></p>
| | 20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance. |
|
| |
|
| <ul>
| | Tempering Recipes |
| <li>Previous - Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 2% per 20 Intelligence you have up to 120%.</li>
| |
| <li>Now - While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Static Surge Node</b></p>
| | Ice Blades cast twice removed from Conjuration Augments. |
| | Inferno double damage removed from Pyromancy Augments. |
|
| |
|
| <ul>
| | Nightmare Dungeons |
| <li>Previous - After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.</li>
| |
| <li>Now - Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by <s>40%</s> <span style="color: rgb(65,105,225);">50%</span> for 8 seconds. This cannot be refreshed while active.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Fundamental Release – Legendary Node</b></p>
| | A new Affix has been added, Elemental Totems. While in Combat, one of three Totems can spawn. |
|
| |
|
| <ul>
| | Cold Totem |
| <li>Previous - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%.</li>
| |
| <li>Now - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to <s>30%</s> <span style="color: rgb(65,105,225);">50%</span>. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Conjurer Glyph</b></p>
| | Affected monsters slow players and apply vulnerable on hit. |
|
| |
|
| <ul>
| | Demonic Totem |
| <li>20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering Recipes</h4>
| | Affected monsters move and attack faster. |
|
| |
|
| <ul>
| | Spirit Totem |
| <li>Ice Blades cast twice removed from Conjuration Augments.</li>
| |
| <li>Inferno double damage removed from Pyromancy Augments.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Nightmare Dungeons</h3>
| | Affected Monsters revive once when killed. Revived monsters do not grant loot or experience upon being defeated. |
| | Monsters only have the buff while inside the area and the totems can be destroyed by attacking them, but they slowly lose health over time and are destroyed on their own after 20 seconds. |
|
| |
|
| <p>A new Affix has been added, Elemental Totems. While in Combat, one of three Totems can spawn.</p>
| | Seasonal Nightmare Dungeon Rotation |
| | Vessel of Hatred Dungeons |
|
| |
|
| <p><b>Cold Totem</b></p>
| | Beast Graveyard |
| | Farai Cliffs |
| | Feeding Grounds |
| | Forge of Malice |
| | Forgotten Remains |
| | Hallowed Stones |
| | Hierophant Pyre |
| | Iron Cenotaph |
| | Murmuring Spiral |
| | Putrescent Larder |
| | Razak's Descent |
| | Remnants of Rage |
| | Ruined Wild |
| | Seething Underpass |
| | Sleepless Hollow |
| | Ularian Sepulcher |
|
| |
|
| <ul>
| | Base Game Dungeons |
| <li>Affected monsters slow players and apply vulnerable on hit.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Demonic Totem</b></p>
| | Black Asylum |
| | Caldera Gate |
| | Dead Man's Dredge |
| | Derelict Lodge |
| | Forbidden City |
| | Forsaken Quarry |
| | Hallowed Ossuary |
| | Hoarfrost Demise |
| | Kor Dragan Barracks |
| | Light's Watch |
| | Maulwood |
| | Mercy's Reach |
| | Nostrava Deepwood |
| | Zenith |
| | Akkhan's Grasp |
| | Ancient Reservoir |
| | Bastion Of Faith |
| | Belfry Zakara |
| | Blind Burrows |
| | Faceless Shrine |
| | Haunted Refuge |
| | Heathen's Keep |
| | Iron Hold |
| | Leviathan's Maw |
| | Lost Keep |
| | Maugan's Works |
| | Oblivion |
| | Witchwater |
| | Abandoned Mineworks |
| | Collapsed Vault |
| | Conclave |
| | Corrupted Grotto |
| | Deserted Underpass |
| | Forgotten Ruins |
| | Hakan's Refuge |
| | Halls of the Damned |
| | Heretic's Asylum |
| | Inferno |
| | Putrid Aquifer |
| | Shivta Ruins |
| | Sirocco Caverns |
| | Sunken Library |
| | Tomb of the Saints |
| | Uldur's Cave |
| | Vile Hive |
| | Calibel's Mine |
| | Domhainne Tunnels |
| | Garan Hold |
| | Hive |
| | Howling Warren |
| | Luban's Rest |
| | Maddux Watch |
| | Mariner's Refuge |
| | Oldstones |
| | Sarat's Lair |
| | Sunken Ruins |
| | Whispering Pines |
| | Ancient's Lament |
| | Betrayer's Row |
| | Bloodsoaked Crag |
| | Buried Halls |
| | Carrion Fields |
| | Champion's Demise |
| | Charnel House |
| | Grinning Labyrinth |
| | Komdor Temple |
| | Mournfield |
| | Path of the Blind |
| | Sealed Archives |
| | Seaside Descent |
|
| |
|
| <ul>
| | Incense Updates |
| <li>Affected monsters move and attack faster.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spirit Totem</b></p>
| | Storm of the Wilds |
|
| |
|
| <ul>
| | Maximum Resistances increased from 2% to 4%. |
| <li>Affected Monsters revive once when killed. Revived monsters do not grant loot or experience upon being defeated.</li>
| |
| <li>Monsters only have the buff while inside the area and the totems can be destroyed by attacking them, but they slowly lose health over time and are destroyed on their own after 20 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <h2>Seasonal Nightmare Dungeon Rotation</h2>
| | Desert Escape |
|
| |
|
| <h3>Vessel of Hatred Dungeons</h3>
| | Maximum Resistances increased from 2% to 4%. |
|
| |
|
| <ul>
| | Song of the Mountain |
| <li>Beast Graveyard</li>
| |
| <li>Farai Cliffs</li>
| |
| <li>Feeding Grounds</li>
| |
| <li>Forge of Malice</li>
| |
| <li>Forgotten Remains</li>
| |
| <li>Hallowed Stones</li>
| |
| <li>Hierophant Pyre</li>
| |
| <li>Iron Cenotaph</li>
| |
| <li>Murmuring Spiral</li>
| |
| <li>Putrescent Larder</li>
| |
| <li>Razak's Descent</li>
| |
| <li>Remnants of Rage</li>
| |
| <li>Ruined Wild</li>
| |
| <li>Seething Underpass</li>
| |
| <li>Sleepless Hollow</li>
| |
| <li>Ularian Sepulcher</li>
| |
| </ul>
| |
|
| |
|
| <h3>Base Game Dungeons</h3>
| | Armor increased from 200 to 300. |
|
| |
|
| <ul>
| | Sage's Whisper |
| <li>Black Asylum</li>
| |
| <li>Caldera Gate</li>
| |
| <li>Dead Man's Dredge</li>
| |
| <li>Derelict Lodge</li>
| |
| <li>Forbidden City</li>
| |
| <li>Forsaken Quarry</li>
| |
| <li>Hallowed Ossuary</li>
| |
| <li>Hoarfrost Demise</li>
| |
| <li>Kor Dragan Barracks</li>
| |
| <li>Light's Watch</li>
| |
| <li>Maulwood</li>
| |
| <li>Mercy's Reach</li>
| |
| <li>Nostrava Deepwood</li>
| |
| <li>Zenith</li>
| |
| <li>Akkhan's Grasp</li>
| |
| <li>Ancient Reservoir</li>
| |
| <li>Bastion Of Faith</li>
| |
| <li>Belfry Zakara</li>
| |
| <li>Blind Burrows</li>
| |
| <li>Faceless Shrine</li>
| |
| <li>Haunted Refuge</li>
| |
| <li>Heathen's Keep</li>
| |
| <li>Iron Hold</li>
| |
| <li>Leviathan's Maw</li>
| |
| <li>Lost Keep</li>
| |
| <li>Maugan's Works</li>
| |
| <li>Oblivion</li>
| |
| <li>Witchwater</li>
| |
| <li>Abandoned Mineworks</li>
| |
| <li>Collapsed Vault</li>
| |
| <li>Conclave</li>
| |
| <li>Corrupted Grotto</li>
| |
| <li>Deserted Underpass</li>
| |
| <li>Forgotten Ruins</li>
| |
| <li>Hakan's Refuge</li>
| |
| <li>Halls of the Damned</li>
| |
| <li>Heretic's Asylum</li>
| |
| <li>Inferno</li>
| |
| <li>Putrid Aquifer</li>
| |
| <li>Shivta Ruins</li>
| |
| <li>Sirocco Caverns</li>
| |
| <li>Sunken Library</li>
| |
| <li>Tomb of the Saints</li>
| |
| <li>Uldur's Cave</li>
| |
| <li>Vile Hive</li>
| |
| <li>Calibel's Mine</li>
| |
| <li>Domhainne Tunnels</li>
| |
| <li>Garan Hold</li>
| |
| <li>Hive</li>
| |
| <li>Howling Warren</li>
| |
| <li>Luban's Rest</li>
| |
| <li>Maddux Watch</li>
| |
| <li>Mariner's Refuge</li>
| |
| <li>Oldstones</li>
| |
| <li>Sarat's Lair</li>
| |
| <li>Sunken Ruins</li>
| |
| <li>Whispering Pines</li>
| |
| <li>Ancient's Lament</li>
| |
| <li>Betrayer's Row</li>
| |
| <li>Bloodsoaked Crag</li>
| |
| <li>Buried Halls</li>
| |
| <li>Carrion Fields</li>
| |
| <li>Champion's Demise</li>
| |
| <li>Charnel House</li>
| |
| <li>Grinning Labyrinth</li>
| |
| <li>Komdor Temple</li>
| |
| <li>Mournfield</li>
| |
| <li>Path of the Blind</li>
| |
| <li>Sealed Archives</li>
| |
| <li>Seaside Descent</li>
| |
| </ul>
| |
|
| |
|
| <h2>Incense Updates</h2>
| | Core Stats increased from 25 to 100. |
|
| |
|
| <p><b>Storm of the Wilds</b></p>
| | Queen's Supreme |
|
| |
|
| <ul>
| | Core Stats increased from 25 to 100. |
| <li>Maximum Resistances increased from 2% to 4%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Desert Escape</b></p>
| | Blessed Guide |
|
| |
|
| <ul>
| | Core Stats increased from 25 to 100. |
| <li>Maximum Resistances increased from 2% to 4%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Song of the Mountain</b></p>
| | Ancient Times |
|
| |
|
| <ul>
| | Core Stats increased from 25 to 100. |
| <li>Armor increased from 200 to 300.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Sage's Whisper</b></p>
| | Spiral Morning |
|
| |
|
| <ul>
| | All Stats increased from 15 to 60. |
| <li>Core Stats increased from 25 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Queen's Supreme</b></p>
| | Soothing Spices |
|
| |
|
| <ul>
| | Maximum Resistances increased from 1% to 2%. |
| <li>Core Stats increased from 25 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blessed Guide</b></p>
| | Scents of the Desert Afternoon |
|
| |
|
| <ul>
| | Thorns increased from 250 to 400. |
| <li>Core Stats increased from 25 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ancient Times</b></p>
| | Reddamine Buzz |
|
| |
|
| <ul>
| | Maximum Life increased from 500 to 750. |
| <li>Core Stats increased from 25 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiral Morning</b></p>
| | Loot Updates |
|
| |
|
| <ul>
| | The general chance for an Ancestral item to drop has been increased. |
| <li>All Stats increased from 15 to 60.</li>
| | The general chance for an Elixir to drop from Elite monsters has been reduced. |
| </ul>
| | The minimum roll for a Legendary affix on an Ancestral item is now equal to the max roll of a non-ancestral item. |
| | The acquisition rate of Infernal Compasses has been adjusted. |
| | The chance to acquire one from Greater Helltide Chests has been increased. |
| | The chance for an Infernal Compass to drop from the following sources have been decreased: |
| | Whispers |
| | Nightmare Dungeons |
| | Lesser Helltide Chests |
| | The Pit |
| | A new Whisper Cache has been added, Collection Keys. This will include 3 Infernal Compasses and 3 Nightmare Dungeon Sigils. |
| | The overall drop chance of Gem Fragments has been reduced. |
| | The variance on the roll of a Unique Item's power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present. |
|
| |
|
| <p><b>Soothing Spices</b></p> | | <bluepost>Developer’s Note: It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power.</bluepost> |
|
| |
|
| <ul>
| | The Greater Crafting Whisper Cache has been adjusted. |
| <li>Maximum Resistances increased from 1% to 2%.</li>
| | It’s now a normal cache, so it will appear more often. |
| </ul>
| | Now contains 4 times as many crafting materials than other caches would drop. |
| | No longer contains non-crafting items. |
|
| |
|
| <p><b>Scents of the Desert Afternoon</b></p>
| | Affix Updates |
|
| |
|
| <ul>
| | Inherent Affixes for Critical Strike Damage on base items has been increased to match the range of Inherent Vulnerable Damage Affixes. |
| <li>Thorns increased from 250 to 400.</li>
| | Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted. |
| </ul>
| |
|
| |
|
| <p><b>Reddamine Buzz</b></p> | | <bluepost>Developer’s Note: Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips.</bluepost> |
|
| |
|
| <ul>
| | Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography. |
| <li>Maximum Life increased from 500 to 750.</li>
| | The following list details what affixes are now class restricted or have had the class they are restricted to updated. |
| </ul>
| |
|
| |
|
| <h2>Loot Updates</h2> | | <bluepost>Developer’s Note: Most of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred.</bluepost> |
|
| |
|
| <ul>
| | Restricted to Barbarians |
| <li>The general chance for an Ancestral item to drop has been increased.</li>
| |
| <li>The general chance for an Elixir to drop from Elite monsters has been reduced.</li>
| |
| <li>The minimum roll for a Legendary affix on an Ancestral item is now equal to the max roll of a non-ancestral item.</li>
| |
| <li>The acquisition rate of Infernal Compasses has been adjusted.
| |
| <ul>
| |
| <li>The chance to acquire one from Greater Helltide Chests has been increased.</li>
| |
| <li>The chance for an Infernal Compass to drop from the following sources have been decreased:
| |
| <ul>
| |
| <li>Whispers</li>
| |
| <li>Nightmare Dungeons</li>
| |
| <li>Lesser Helltide Chests</li>
| |
| <li>The Pit</li>
| |
| </ul>
| |
| </li>
| |
| <li>A new Whisper Cache has been added, Collection Keys. This will include 3 Infernal Compasses and 3 Nightmare Dungeon Sigils.</li>
| |
| </ul>
| |
| </li>
| |
| <li>The overall drop chance of Gem Fragments has been reduced.</li>
| |
| <li>The variance on the roll of a Unique Item's power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Damage to Injured |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power.</em></p>
| | Damage with Dual-Wielded Weapons |
| </blockquote>
| | Damage after Swapping Weapons |
|
| |
|
| <ul>
| | Restricted to Necromancers |
| <li>The Greater Crafting Whisper Cache has been adjusted.
| |
| <ul>
| |
| <li>It’s now a normal cache, so it will appear more often.</li>
| |
| <li>Now contains 4 times as many crafting materials than other caches would drop.</li>
| |
| <li>No longer contains non-crafting items.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <h2>Affix Updates</h2>
| | Ultimate Cooldown Reduction |
| | Damage While Fortified |
| | Blood Orbs restore essence |
|
| |
|
| <ul>
| | Restricted to Rogue |
| <li><span style="color: rgb(65,105,225);">Inherent Affixes for Critical Strike Damage on base items has been increased to match the range of Inherent Vulnerable Damage Affixes.</span></li>
| |
| <li>Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Damage to Poisoned Enemies |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips.</em></p>
| | Lucky Hit: Chance to Daze |
| | Bonus Maximum Life while Dark Shroud is Active |
|
| |
|
| <ul>
| | Restricted to Sorcerer |
| <li><em>Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography.</em></li>
| |
| <li><em>The following list details what affixes are now class restricted or have had the class they are restricted to updated.</em></li>
| |
| </ul>
| |
| </blockquote>
| |
|
| |
|
| <blockquote>
| | Bonus Fire Damage |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Most of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred.</em></p>
| | Bonus Cold Damage |
| </blockquote>
| | Bonus Lightning Damage |
| | Damage to Frozen enemies |
| | Increased Freeze Duration |
| | Damage to Immobilized Enemies |
| | Lucky Hit: Chance to Heal |
|
| |
|
| <p><b>Restricted to Barbarians</b></p>
| | Restricted to Barbarians and Necromancers |
|
| |
|
| <ul>
| | Thorns while Fortified |
| <li>Damage to Injured</li>
| |
| <li>Damage with Dual-Wielded Weapons</li>
| |
| <li>Damage after Swapping Weapons</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Necromancers</b></p>
| | Restricted to Barbarians and Sorcerers |
|
| |
|
| <ul>
| | Bonus Crowd Control Duration |
| <li>Ultimate Cooldown Reduction</li>
| |
| <li>Damage While Fortified</li>
| |
| <li>Blood Orbs restore essence</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Rogue</b></p>
| | Restricted to Barbarians, Necromancers, Druids, and Sorcerers |
|
| |
|
| <ul>
| | Casting Ultimate Restores Resource |
| <li>Damage to Poisoned Enemies</li>
| |
| <li>Lucky Hit: Chance to Daze</li>
| |
| <li>Bonus Maximum Life while Dark Shroud is Active</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Sorcerer</b></p>
| | Summons and Minions Update |
|
| |
|
| <ul>
| | All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes. |
| <li>Bonus Fire Damage</li>
| |
| <li>Bonus Cold Damage</li>
| |
| <li>Bonus Lightning Damage</li>
| |
| <li>Damage to Frozen enemies</li>
| |
| <li>Increased Freeze Duration</li>
| |
| <li>Damage to Immobilized Enemies</li>
| |
| <li>Lucky Hit: Chance to Heal</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Barbarians and Necromancers</b></p>
| | Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead. |
| | Units created by these Skills are now collectively referred to as Summons. |
| | All damage from Summons is attributed to the player's character, rather than the Summoned unit. |
| | Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons. |
| | Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons. |
|
| |
|
| <ul> | | <bluepost>Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.</bluepost> |
| <li>Thorns while Fortified</li>
| |
| </ul> | |
|
| |
|
| <p><b>Restricted to Barbarians and Sorcerers</b></p>
| | Infernal Hordes |
|
| |
|
| <ul>
| | Infernal Compasses have been updated. |
| <li>Bonus Crowd Control Duration</li>
| | Compasses now stack, based on tier. Maximum stack count is 99. |
| </ul>
| | Old compasses from previous seasons will now become "Broken Compasses." These Compasses can be consumed to generate random Compasses. |
|
| |
|
| <p><b>Restricted to Barbarians, Necromancers, Druids, and Sorcerers</b></p>
| | User Interface and User Experience |
|
| |
|
| <ul>
| | The customization screens for both the Wardrobe and Stablemaster have been updated to improve general readability. |
| <li>Casting Ultimate Restores Resource</li>
| | Comparing lower Item Power Rings or Dual wield weapons now always compares a default slot instead of selecting one with the lowest item power. |
| </ul>
| | All nearby crafting materials will now be collected when picking up a stack from the ground. |
| | The description for the Hardcore Challenges for defeating Andariel, Duriel and Lilith now clarify that this refers to the campaign bosses. |
| | The tooltip for Yen's Blessing has been updated to clarify that the free casts triggered by the item do not count as if the player cast the skill, which implied other effects should also trigger in these cases. |
| | The Key Item Details button is now a toggle instead of requiring you to hold the button down. |
|
| |
|
| <h2>Summons and Minions Update</h2>
| | Miscellaneous |
|
| |
|
| <p>All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.</p>
| | Mounts can now be customized anywhere. |
| | There are now no more mounts that can be bought with gold, now all Mounts can be acquired either as rewards from various activities or through being purchased in the Shop. |
| | A new option in the Training Yard has been added to toggle damage variance on and off. |
| | Scrolls of Amnesia will no longer drop. Any remaining scrolls on characters created in previous seasons can easily dispose of them. |
| | Gems can now be transmuted into random Legendary and Unique Jewelry. |
| | The Quest to unlock the class mechanic now only needs to be completed once on account wide. |
| | Monster Density has been increased in the following Strongholds: |
| | Nostrava |
| | Malnok |
| | Vyeresz |
| | Altar of Ruin |
| | Moordaine Lodge |
| | Hope's Light |
| | The Infernal Hordes Gold Chest now rewards more Gold. |
| | Completion of a class quest now rewards a cache of Legendary loot tailored to the class. |
| | Scrolls of Escape can now drop in Infernal Hordes and The Pit. |
| | Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu. |
|
| |
|
| <ul>
| | Bug Fixes |
| <li>Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.</li>
| | Accessibility |
| <li>Units created by these Skills are now collectively referred to as Summons.</li>
| |
| <li>All damage from Summons is attributed to the player's character, rather than the Summoned unit.</li>
| |
| <li>Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.</li>
| |
| <li>Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Fixed an issue where the Screen Reader did not read the Input field in the Create Clan Menu. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <h2>Infernal Hordes</h2>
| | Infernal Hordes and Strongholds |
|
| |
|
| <ul>
| | Fixed an issue where progression in Kor Dragan could be blocked if Vampiric Corruptions were killed before the objective updated. |
| <li>Infernal Compasses have been updated.</li>
| | Fixed an issue where some enemies could become untargetable in Infernal Hordes, which would block progression. |
| <li>Compasses now stack, based on tier. Maximum stack count is 99.</li>
| | Fixed multiple instances where progression could be blocked in Infernal Hordes, particularly during Local Co-Op Play. |
| <li>Old compasses from previous seasons will now become "Broken Compasses." These Compasses can be consumed to generate random Compasses.</li>
| |
| </ul>
| |
|
| |
|
| <h2>User Interface and User Experience</h2>
| | Season of Witchcraft |
|
| |
|
| <ul>
| | Fixed an issue where Hex of Whispers was not displaying the correct Fortify value. |
| <li>The customization screens for both the Wardrobe and Stablemaster have been updated to improve general readability.</li>
| | Fixed an issue where certain Headless monsters still had heads. |
| <li>Comparing lower Item Power Rings or Dual wield weapons now always compares a default slot instead of selecting one with the lowest item power.</li>
| | Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded. |
| <li>All nearby crafting materials will now be collected when picking up a stack from the ground.</li>
| | Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt. |
| <li>The description for the Hardcore Challenges for defeating Andariel, Duriel and Lilith now clarify that this refers to the campaign bosses.</li>
| | Fixed multiple instances where Whispers in Headhunts did not properly progress. |
| <li>The tooltip for Yen's Blessing has been updated to clarify that the free casts triggered by the item do not count as if the player cast the skill, which implied other effects should also trigger in these cases.</li>
| | Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters. |
| <li><span style="color: rgb(65,105,225);">The Key Item Details button is now a toggle instead of requiring you to hold the button down.</span></li>
| | Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade. |
| </ul>
| | Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency. |
|
| |
|
| <h2>Miscellaneous</h2>
| | Gameplay |
| | General |
|
| |
|
| <ul>
| | Fixed an issue where some Whisper Cache rewards were based on the character opening them, rather than the character who earned them. |
| <li>Mounts can now be customized anywhere.</li>
| | Fixed an issue where ranged Crowd Control effects could cancel Suppressor fields from outside the field. |
| <li>There are now no more mounts that can be bought with gold, now all Mounts can be acquired either as rewards from various activities or through being purchased in the Shop.</li>
| | Fixed an issue where the Wildbolt Aspect did not pull in as many enemies as intended in certain scenarios. |
| <li>A new option in the Training Yard has been added to toggle damage variance on and off.</li>
| | Fixed an issue where Life Per Second Affixes had much lower values than intended. |
| <li>Scrolls of Amnesia will no longer drop. Any remaining scrolls on characters created in previous seasons can easily dispose of them.</li>
| | Fixed an issue where Unique and Mythic Unique items were more frequently attainable from the Purveyor of Curiosities than intended. |
| <li>Gems can now be transmuted into random Legendary and Unique Jewelry.</li>
| | Fixed an issue where certain shadow monster attacks in Pit boss encounters had attacks with visuals that did not match with the hitbox of the attack. |
| <li>The Quest to unlock the class mechanic now only needs to be completed once on account wide.</li>
| | Fixed an issue where Changing Difficulty would grant 2 stacks of Mother's Favor from Heir of Perdition. |
| <li>Monster Density has been increased in the following Strongholds:
| | Fixed an issue where Killing Echo of Lilith would grant a Resplendent Spark for both Hardcore and Non-Hardcore characters. |
| <ul>
| | Fixed an issue where Legacy versions of Andariel's Visage on the Eternal Realm could not be equipped. |
| <li>Nostrava</li>
| | Fixed an issue where Stormbane's Wrath could hit players before they first moved in a Nightmare Dungeon. |
| <li>Malnok</li>
| |
| <li>Vyeresz</li>
| |
| <li>Altar of Ruin</li>
| |
| <li>Moordaine Lodge</li>
| |
| <li>Hope's Light</li>
| |
| </ul>
| |
| </li>
| |
| <li>The Infernal Hordes Gold Chest now rewards more Gold.</li>
| |
| <li>Completion of a class quest now rewards a cache of Legendary loot tailored to the class.</li>
| |
| <li><span style="color: rgb(65,105,225);">Scrolls of Escape can now drop in Infernal Hordes and The Pit.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu.</span></li>
| |
| </ul>
| |
|
| |
|
| <h2>Bug Fixes</h2> | | <bluepost>Developer’s Note: Developer's Note: Stormbane's Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time.</bluepost> |
|
| |
|
| <h3>Accessibility</h3>
| | Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples: |
| | Item Power 750 |
| | Previous - On a Weapon, the affix would always roll at 50%. |
| | Now - Affix range is 42-50% |
| | Item Power 800 |
| | Previous - On a weapon, the affix range was 64-70% |
| | Now - Affix Range is 56-70% |
|
| |
|
| <ul>
| | Barbarian |
| <li>Fixed an issue where the Screen Reader did not read the Input field in the Create Clan Menu.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Infernal Hordes and Strongholds</h3>
| | Fixed an issue where Barbarian's Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions. |
| | Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain's Fury. |
| | Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill. |
| | Fixed an issue where Tactical Iron Skin would Heal for more than intended. |
| | Fixed an issue where the screen would jitter when casting Whirlwind. |
| | Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster. |
|
| |
|
| <ul>
| | Druid |
| <li>Fixed an issue where progression in Kor Dragan could be blocked if Vampiric Corruptions were killed before the objective updated.</li>
| |
| <li>Fixed an issue where some enemies could become untargetable in Infernal Hordes, which would block progression.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed multiple instances where progression could be blocked in Infernal Hordes, particularly during Local Co-Op Play.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Season of Witchcraft</h3>
| | Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion's active effect. |
| | Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark's duration. |
| | Fixed an issue where Stone of Vehemen was not tradeable. |
| | Fixed an issue where Shred could Dash without the Primal Shred upgrade learned. |
| | Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed. |
| | Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip. |
| | Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked. |
| | Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify's Cooldown when hitting boss monsters. |
| | Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate. |
| | Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike. |
|
| |
|
| <ul>
| | Necromancer |
| <li>Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.</li>
| |
| <li>Fixed an issue where certain Headless monsters still had heads.</li>
| |
| <li>Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.</li>
| |
| <li>Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.</li>
| |
| <li>Fixed multiple instances where Whispers in Headhunts did not properly progress.</li>
| |
| <li>Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.</li>
| |
| <li>Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.</li>
| |
| <li>Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Gameplay</h3>
| | Fixed an issue where the Affliction key passive did not always deal 2 instances of Shadow damage from both Decrepify and Iron maiden when the Aspect of the Cursed Aura was equipped. |
| | Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it. |
| | Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln. |
| | Fixed an issue where the Abyssal Glyph granted 21% bonus damage instead of 10%. |
| | Fixed an issue where the free cast from Blood Artisan's Cuirass scaled off both current and Maximum Life. |
| | Fixed an issue where Soulrift could overpower when using the Blood Boiled Aspect. |
| | Fixed an issue where Blood Orbs spawned from the Tidal Aspect and Blood Wave could overlap and appear as if the orbs did not spawn. |
| | Fixed a bug where Iron Maiden was not being applied by Aspect of the Cursed Aura. |
| | Fixed a bug where Aspect of the Cursed Aura would not gain the 50% bonus from amulets. |
| | Fixed an issue where movement could become difficult if Corpse Tendrils was assigned to left mouse button. |
| | Fixed an issue where Ghastly Bone Prison did not grant additional essence when used on Bosses. |
| | Fixed an issue where Bone Golem would not correctly deal increased damage while you had bonus Summoning Damage. |
| | Fixed an issue where Volatile Blood drops with the Blood Boiling Aspect were reaching the spawn cap instantly. |
|
| |
|
| <h4>General</h4>
| | Rogue |
|
| |
|
| <ul>
| | Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone. |
| <li>Fixed an issue where some Whisper Cache rewards were based on the character opening them, rather than the character who earned them.</li>
| |
| <li>Fixed an issue where ranged Crowd Control effects could cancel Suppressor fields from outside the field.</li>
| |
| <li>Fixed an issue where the Wildbolt Aspect did not pull in as many enemies as intended in certain scenarios.</li>
| |
| <li>Fixed an issue where Life Per Second Affixes had much lower values than intended.</li>
| |
| <li>Fixed an issue where Unique and Mythic Unique items were more frequently attainable from the Purveyor of Curiosities than intended.</li>
| |
| <li>Fixed an issue where certain shadow monster attacks in Pit boss encounters had attacks with visuals that did not match with the hitbox of the attack.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Changing Difficulty would grant 2 stacks of Mother's Favor from Heir of Perdition.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Killing Echo of Lilith would grant a Resplendent Spark for both Hardcore and Non-Hardcore characters.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Legacy versions of Andariel's Visage on the Eternal Realm could not be equipped.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Stormbane's Wrath could hit players before they first moved in a Nightmare Dungeon.</span></li>
| |
| </ul>
| |
|
| |
|
| <blockquote> | | <bluepost>Developer’s Note: The following effects and affixes still do not work properly in the context of Shadow Clone:</bluepost> |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Developer's Note: Stormbane's Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time.</em></p>
| |
| </blockquote> | |
|
| |
|
| <ul>
| | Additive damage per combo point |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples: </span>
| | Effect Size increase |
| | Effect duration increase |
|
| |
|
| <ul>
| | Fixed an issue where Pitfighter's Gull was Account bound on pickup. |
| <li><span style="color: rgb(65,105,225);">Item Power 750 </span>
| | Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life. |
| | Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free. |
| | Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time. |
| | Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target. |
| | Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight. |
| | Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag. |
| | Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration. |
| | Fixed an issue that caused Dance of Knives to infinitely cast while using Yen's Blessing. |
| | Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3. |
| | Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs. |
| | Fixed an issue where Rapid Fire projectiles with Scoundrel's Kiss equipped couldn't hit certain stationary enemies, such as Hollow Defilements. |
| | Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill's Cooldown by the appropriate amount. |
| | Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects. |
| | Fixed a bug causing Ravager's Aspect to gain its bonuses multiplicatively with each stack of itself. |
| | Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios. |
| | Fixed an issue where the bonus from the Aspect of Sly Steps could be randomly removed. |
|
| |
|
| <ul>
| | Sorcerer |
| <li><span style="color: rgb(65,105,225);">Previous - On a Weapon, the affix would always roll at 50%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Affix range is 42-50%</span></li>
| |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| <li><span style="color: rgb(65,105,225);">Item Power 800 </span>
| |
| <ul>
| |
| <li><span style="color: rgb(65,105,225);">Previous - On a weapon, the affix range was 64-70%</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Affix Range is 56-70%</span></li>
| |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Barbarian</h4>
| | Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents. |
| | Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive. |
| | Fixed an issue where Incinerate's visuals could occasionally be incorrectly sized when using Flamethrower's Aspect. |
| | Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet. |
| | Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target. |
| | Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment. |
| | Fixed an issue where Sidhe's Bindings would be account-bound on pick up. |
| | Fixed an issue where Familiar, Ice Blades, and Hydras' Lucky Hit tempers did not give their bonuses. |
|
| |
|
| <ul>
| | User Interface and User Experience |
| <li>Fixed an issue where Barbarian's Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions.</li>
| |
| <li>Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain's Fury.</li>
| |
| <li>Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill.</li>
| |
| <li>Fixed an issue where Tactical Iron Skin would Heal for more than intended.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the screen would jitter when casting Whirlwind.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Druid</h4>
| | Fixed several instances where some skills, paragon nodes, glyphs, and legendary aspects did not properly appear when using Keyword search. |
| | Fixed an issue where Controller navigation in the Party Finder menu was inconsistent. |
| | Fixed an issue where the controller focus would default to required resources instead of the confirm button when enchanting a previously enchanted item. |
| | Fixed an issue where the Welcome Back Booster quest would be tracked as the primary quest even after another quest was completed. |
| | Fixed an issue where the Stats and Materials panel could appear empty when interacting with a Vendor or Crafter NPC. |
| | Fixed an issue where the tooltip for unlocking mounts still referenced the previous requirement to reach Level 25. |
| | Fixed an issue where the red X over other choices when making an exclusive Skill choice, such as an Ultimate or Key Passive, did not appear when hovering over the Skill before investing a skill point into it. |
| | Fixed an issue where Dodge Chance could display with values greater than 100%. |
| | Fixed an issue where the Lock Cursor option in Gameplay Settings did not function. |
|
| |
|
| <ul>
| | Miscellaneous |
| <li>Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion's active effect.</li>
| |
| <li>Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark's duration.</li>
| |
| <li>Fixed an issue where Stone of Vehemen was not tradeable.</li>
| |
| <li>Fixed an issue where Shred could Dash without the Primal Shred upgrade learned.</li>
| |
| <li>Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify's Cooldown when hitting boss monsters.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Necromancer</h4>
| | Fixed an issue where Lord Zir did not drop a Khazra Horn as expected. |
| | Fixed an issue where the Fully Equipped Challenge only unlocked if all equipped items were of Magic Quality. |
| | Fixed an issue where Smoldering Ashes did not auto-claim as expected. |
| | Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly. |
| | Various stability, UI, audio, visual, and performance improvements. |
|
| |
|
| <ul>
| | [[Category:Patches]] |
| <li>Fixed an issue where the Affliction key passive did not always deal 2 instances of Shadow damage from both Decrepify and Iron maiden when the Aspect of the Cursed Aura was equipped.</li>
| |
| <li>Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it.</li>
| |
| <li>Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln.</li>
| |
| <li>Fixed an issue where the Abyssal Glyph granted 21% bonus damage instead of 10%.</li>
| |
| <li>Fixed an issue where the free cast from Blood Artisan's Cuirass scaled off both current and Maximum Life.</li>
| |
| <li>Fixed an issue where Soulrift could overpower when using the Blood Boiled Aspect.</li>
| |
| <li>Fixed an issue where Blood Orbs spawned from the Tidal Aspect and Blood Wave could overlap and appear as if the orbs did not spawn.</li>
| |
| <li>Fixed a bug where Iron Maiden was not being applied by Aspect of the Cursed Aura.</li>
| |
| <li>Fixed a bug where Aspect of the Cursed Aura would not gain the 50% bonus from amulets.</li>
| |
| <li>Fixed an issue where movement could become difficult if Corpse Tendrils was assigned to left mouse button.</li>
| |
| <li>Fixed an issue where Ghastly Bone Prison did not grant additional essence when used on Bosses.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Bone Golem would not correctly deal increased damage while you had bonus Summoning Damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Volatile Blood drops with the Blood Boiling Aspect were reaching the spawn cap instantly.</span></li>
| |
| </ul>
| |
| | |
| <h4>Rogue</h4>
| |
| | |
| <ul>
| |
| <li>Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone.</li>
| |
| </ul>
| |
| | |
| <blockquote>
| |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The following effects and affixes still do not work properly in the context of Shadow Clone:</em></p>
| |
| | |
| <ul>
| |
| <li><em>Additive damage per combo point</em></li>
| |
| <li><em>Effect Size increase</em></li>
| |
| <li><em>Effect duration increase</em></li>
| |
| </ul>
| |
| </blockquote>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where Pitfighter's Gull was Account bound on pickup.</li>
| |
| <li>Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life.</li>
| |
| <li>Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free.</li>
| |
| <li>Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time.</li>
| |
| <li>Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target.</li>
| |
| <li>Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight.</li>
| |
| <li>Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag.</li>
| |
| <li>Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration.</li>
| |
| <li>Fixed an issue that caused Dance of Knives to infinitely cast while using Yen's Blessing.</li>
| |
| <li>Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3.</li>
| |
| <li>Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs.</li>
| |
| <li>Fixed an issue where Rapid Fire projectiles with Scoundrel's Kiss equipped couldn't hit certain stationary enemies, such as Hollow Defilements.</li>
| |
| <li>Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill's Cooldown by the appropriate amount.</li>
| |
| <li>Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects.</li>
| |
| <li>\</li>
| |
| <li>Fixed a bug causing Ravager's Aspect to gain its bonuses multiplicatively with each stack of itself.</li>
| |
| <li>Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the bonus from the Aspect of Sly Steps could be randomly removed.</span></li>
| |
| </ul>
| |
| | |
| <h4>Sorcerer</h4>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents.</li>
| |
| <li>Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive.</li>
| |
| <li>Fixed an issue where Incinerate's visuals could occasionally be incorrectly sized when using Flamethrower's Aspect.</li>
| |
| <li>Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Sidhe's Bindings would be account-bound on pick up.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Familiar, Ice Blades, and Hydras' Lucky Hit tempers did not give their bonuses.</span></li>
| |
| </ul>
| |
| | |
| <h3>User Interface and User Experience</h3>
| |
| | |
| <ul>
| |
| <li>Fixed several instances where some skills, paragon nodes, glyphs, and legendary aspects did not properly appear when using Keyword search.</li>
| |
| <li>Fixed an issue where Controller navigation in the Party Finder menu was inconsistent.</li>
| |
| <li>Fixed an issue where the controller focus would default to required resources instead of the confirm button when enchanting a previously enchanted item.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Welcome Back Booster quest would be tracked as the primary quest even after another quest was completed.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Stats and Materials panel could appear empty when interacting with a Vendor or Crafter NPC.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the tooltip for unlocking mounts still referenced the previous requirement to reach Level 25.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the red X over other choices when making an exclusive Skill choice, such as an Ultimate or Key Passive, did not appear when hovering over the Skill before investing a skill point into it.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Dodge Chance could display with values greater than 100%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Lock Cursor option in Gameplay Settings did not function.</span></li>
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| </ul>
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| <h3>Miscellaneous</h3>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where Lord Zir did not drop a Khazra Horn as expected.</li>
| |
| <li>Fixed an issue where the Fully Equipped Challenge only unlocked if all equipped items were of Magic Quality.</li>
| |
| <li>Fixed an issue where Smoldering Ashes did not auto-claim as expected.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly.</span></li>
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| <li>Various stability, UI, audio, visual, and performance improvements.</li>
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| </ul>
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| | |
| | |
| [[Category: Patches]] | |
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| __NOEDITSECTION__
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