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| <p><b>Note:</b> Additional changes made since the PTR’s conclusion are highlighted in <span style="color: rgb(65,105,225);">blue</span>.</p>
| | Vessel of Hatred |
| | Spiritborn |
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| <h2 style="text-align: center; color: rgb(65,105,225);">Updates from PTR</h2>
| | The Seeker |
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| <h2 style="color: rgb(30, 132, 73);">Vessel of Hatred</h2>
| | Rank 5 Bonus: Scaling increased from 30% to 40%. |
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| <h4>Spiritborn</h4>
| | Harmonious Seeker |
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| <p><span style="color: rgb(65,105,225);"><b>The Seeker</b></span></p>
| | Previous – The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike. |
| | Now – The Seeker's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike. |
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|
| <ul>
| | Base Game |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Scaling increased from 30% to 40%.</span></li>
| | Balance Changes |
| </ul>
| | Witch Powers |
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| <p><span style="color: rgb(65,105,225);"><b>Harmonious Seeker</b></span></p>
| | Firebat Servants |
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| <ul>
| | Damage increased from 15% to 20%. |
| <li><span style="color: rgb(65,105,225);">Previous – The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.</span></li>
| | Frequency increased from 3 to 2 seconds. |
| <li><span style="color: rgb(65,105,225);">Now – The Seeker's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike.</span></li>
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| </ul>
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| <h2 style="color: rgb(236, 112, 99);">Base Game</h2>
| | Abyssal Resonance |
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| <h3>Balance Changes</h3>
| | Damage increased from 300% to 400%. |
| | Frequency is now limited to a maximum of every 2 seconds. |
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| <h4>Witch Powers</h4>
| | Hex of Flames |
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| <p><span style="color: rgb(65,105,225);"><b>Firebat Servants</b></span></p>
| | Damage increased from 10% to 40%. |
| | Frequency per target is now limited to a maximum of 5 per second. |
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| <ul>
| | Aura of Lament |
| <li><span style="color: rgb(65,105,225);">Damage increased from 15% to 20%.</span></li>
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| <li><span style="color: rgb(65,105,225);">Frequency increased from 3 to 2 seconds.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Abyssal Resonance</b></span></p>
| | Resource gain increased from 2 to 3. |
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| <ul>
| | Poison Frog Servant |
| <li><span style="color: rgb(65,105,225);">Damage increased from 300% to 400%.</span></li>
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| <li><span style="color: rgb(65,105,225);">Frequency is now limited to a maximum of every 2 seconds.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Hex of Flames</b></span></p>
| | Attack Damage increased from 150% to 400%. |
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| <ul>
| | Hex of Whispers |
| <li><span style="color: rgb(65,105,225);">Damage increased from 10% to 40%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Frequency per target is now limited to a maximum of 5 per second.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Aura of Lament</b></span></p>
| | Fortify gained reduced from 60% to 15% of the player's maximum Health. |
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| <ul>
| | Aura of Siphoning |
| <li><span style="color: rgb(65,105,225);">Resource gain increased from 2 to 3.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Poison Frog Servant</b></span></p>
| | Damage increased from 50% to 80%. |
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| <ul>
| | Doom Orb |
| <li><span style="color: rgb(65,105,225);">Attack Damage increased from 150% to 400%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Hex of Whispers</b></span></p>
| | Damage increased from 300% to 400%. |
|
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|
| <ul>
| | Vengeful Spirit Servant |
| <li><span style="color: rgb(65,105,225);">Fortify gained reduced from 60% to 15% of the player's maximum Health.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Aura of Siphoning</b></span></p>
| | Damage increased from 500% to 750%. |
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| <ul>
| | The Cycle |
| <li><span style="color: rgb(65,105,225);">Damage increased from 50% to 80%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Doom Orb</b></span></p>
| | Frequency limit per target increased from 5 to 2 seconds. |
| | Frequency is now limited to a maximum of 3 a second. |
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|
| <ul>
| | Occult Gems |
| <li><span style="color: rgb(65,105,225);">Damage increased from 300% to 400%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Vengeful Spirit Servant</b></span></p>
| | Elder Sigil |
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| <ul>
| | Incarnate tag changed to Potency. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 500% to 750%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>The Cycle</b></span></p>
| | Phantom Sting |
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| <ul>
| | Overpower damage reduced from 40% to 15%. |
| <li><span style="color: rgb(65,105,225);">Frequency limit per target increased from 5 to 2 seconds.</span></li>
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| <li><span style="color: rgb(65,105,225);">Frequency is now limited to a maximum of 3 a second.</span></li>
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| </ul>
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| <h3>Occult Gems</h3>
| | Pointed Finger |
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| <p><span style="color: rgb(65,105,225);"><b>Elder Sigil</b></span></p>
| | Bonus reduced from 25% to 15%. |
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| <ul>
| | Toadling's Wish |
| <li><span style="color: rgb(65,105,225);">Incarnate tag changed to Potency.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Phantom Sting</b></span></p>
| | Bonus increased from 25% to 35%. |
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| <ul>
| | Vulture Talon |
| <li><span style="color: rgb(65,105,225);">Overpower damage reduced from 40% to 15%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Pointed Finger</b></span></p>
| | DoT tick speed increased from 35% to 50%. |
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| <ul>
| | Dust Stone |
| <li><span style="color: rgb(65,105,225);">Bonus reduced from 25% to 15%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Toadling's Wish</b></span></p>
| | Damage bonus reduced from 4% to 2.5%. |
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| <ul>
| | Moonlight Ward |
| <li><span style="color: rgb(65,105,225);">Bonus increased from 25% to 35%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Vulture Talon</b></span></p>
| | Max resist reduced from 1% to 0.5%. |
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|
| <ul>
| | Witching Hour |
| <li><span style="color: rgb(65,105,225);">DoT tick speed increased from 35% to 50%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Dust Stone</b></span></p>
| | Timer reduced from 5 to 1 second. |
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| <ul>
| | General |
| <li><span style="color: rgb(65,105,225);">Damage bonus reduced from 4% to 2.5%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Moonlight Ward</b></span></p>
| | Aspect of Apogeic Furor |
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| <ul>
| | Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%. |
| <li><span style="color: rgb(65,105,225);">Max resist reduced from 1% to 0.5%.</span></li>
| | Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%. |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Witching Hour</b></span></p>
| | Vehement Brawler’s Aspect |
|
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|
| <ul>
| | Ultimate Skill Ranks reduced from 4 to 2. |
| <li><span style="color: rgb(65,105,225);">Timer reduced from 5 to 1 second.</span></li>
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| </ul>
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|
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| <h3>General</h3>
| | Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value. |
| | Barbarian |
| | Skills |
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| <p><span style="color: rgb(65,105,225);"><b>Aspect of Apogeic Furor</b></span></p>
| | Hammer of the Ancients |
|
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| <ul>
| | Damage increased from 80% to 90%. |
| <li><span style="color: rgb(65,105,225);">Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.</span></li>
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| <li><span style="color: rgb(65,105,225);">Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Vehement Brawler’s Aspect</b></span></p>
| | Furious Hammer of the Ancients |
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| <ul>
| | Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%. |
| <li><span style="color: rgb(65,105,225);">Ultimate Skill Ranks reduced from 4 to 2.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);">Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.</span></p>
| | Whirlwind |
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| <h3>Barbarian</h3>
| | Damage increased from 18% to 22%. |
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| <h4>Skills</h4>
| | Iron Maelstrom |
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| <p><span style="color: rgb(65,105,225);"><b>Hammer of the Ancients</b></span></p>
| | Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%. |
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|
| <ul>
| | Prime Iron Maelstrom |
| <li><span style="color: rgb(65,105,225);">Damage increased from 80% to 90%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Furious Hammer of the Ancients</b></span></p>
| | Critical Strike Damage increased from 40% to 50%. |
|
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| <ul>
| | Supreme Iron Maelstrom |
| <li><span style="color: rgb(65,105,225);">Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Whirlwind</b></span></p>
| | Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
| | Now – Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
|
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|
| <ul>
| | Passives |
| <li><span style="color: rgb(65,105,225);">Damage increased from 18% to 22%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Iron Maelstrom</b></span></p>
| | Belligerence |
|
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|
| <ul>
| | Damage bonus after damaging with a Basic Skill increased from 3% to 4%. |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Prime Iron Maelstrom</b></span></p>
| | Tempered Fury |
|
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|
| <ul>
| | Maximum Fury increased from 3 to 5. |
| <li><span style="color: rgb(65,105,225);">Critical Strike Damage increased from 40% to 50%.</span></li>
| |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Supreme Iron Maelstrom</b></span></p>
| | Walking Arsenal |
|
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|
| <ul>
| | Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed. |
| <li><span style="color: rgb(65,105,225);">Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.</span></li>
| | Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed. |
| <li><span style="color: rgb(65,105,225);">Now – Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.</span></li>
| |
| </ul>
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| <h4>Passives</h4>
| | Gushing Wounds |
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| <p><span style="color: rgb(65,105,225);"><b>Belligerence</b></span></p>
| | Bleed explosion damage increased from 120% over 5 seconds to 150%. |
|
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| <ul>
| | Legendary Aspects |
| <li><span style="color: rgb(65,105,225);">Damage bonus after damaging with a Basic Skill increased from 3% to 4%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Tempered Fury</b></span></p>
| | Aspect Of Incendiary Fissures |
|
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|
| <ul>
| | Earthquake damage bonus increased from 35-55% to 40-60%. |
| <li><span style="color: rgb(65,105,225);">Maximum Fury increased from 3 to 5.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Walking Arsenal</b></span></p>
| | Executioner's |
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|
| <ul>
| | Earthquake scaling reduced from 25% for every 100 Strength to 15%. |
| <li><span style="color: rgb(65,105,225);">Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Gushing Wounds</b></span></p>
| | Of Earthquakes |
|
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| <ul>
| | Earthquake damage bonus increased from 10-30% to 20-60%. |
| <li><span style="color: rgb(65,105,225);">Bleed explosion damage increased from 120% over 5 seconds to 150%.</span></li>
| |
| </ul>
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| <h4>Legendary Aspects</h4>
| | Bul-Kathos |
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| <p><span style="color: rgb(65,105,225);"><b>Aspect Of Incendiary Fissures</b></span></p>
| | Earthquake damage bonus increased from 10-30% to 20-60%. |
|
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|
| <ul>
| | Unique Items |
| <li><span style="color: rgb(65,105,225);">Earthquake damage bonus increased from 35-55% to 40-60%.</span></li>
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| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Executioner's</b></span></p>
| | Mantle of Mountain's Fury |
|
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|
| <ul>
| | Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%. |
| <li><span style="color: rgb(65,105,225);">Earthquake scaling reduced from 25% for every 100 Strength to 15%.</span></li>
| |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Of Earthquakes</b></span></p>
| | Fields of Crimson |
|
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|
| <ul>
| | Blood pool damage bonus increased from 50% to 70%. |
| <li><span style="color: rgb(65,105,225);">Earthquake damage bonus increased from 10-30% to 20-60%.</span></li>
| |
| </ul>
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| <p><span style="color: rgb(65,105,225);"><b>Bul-Kathos</b></span></p>
| | Paragon |
|
| |
|
| <ul>
| | Force of Nature |
| <li><span style="color: rgb(65,105,225);">Earthquake damage bonus increased from 10-30% to 20-60%.</span></li>
| |
| </ul>
| |
|
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|
| <h4>Unique Items</h4>
| | Damage vs Close scaling amount increased from 30% to 40%. |
| | Maximum bonus increased from 150% to 200%. |
|
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| <p><span style="color: rgb(65,105,225);"><b>Mantle of Mountain's Fury</b></span></p>
| | Druid |
| | Skills |
|
| |
|
| <ul>
| | Lacerate |
| <li><span style="color: rgb(65,105,225);">Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%.</span></li>
| |
| </ul>
| |
|
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| <p><span style="color: rgb(65,105,225);"><b>Fields of Crimson</b></span></p>
| | Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%. |
| | Can now be cancelled when using the skill again. |
|
| |
|
| <ul>
| | Raging Shred |
| <li><span style="color: rgb(65,105,225);">Blood pool damage bonus increased from 50% to 70%.</span></li>
| |
| </ul>
| |
|
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|
| <h4>Paragon</h4>
| | Poisoning damage increased from 30[x] to 150%[x]. |
|
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|
| <p><span style="color: rgb(65,105,225);"><b>Force of Nature</b></span></p>
| | Passives |
|
| |
|
| <ul>
| | Toxic Claws |
| <li><span style="color: rgb(65,105,225);">Damage vs Close scaling amount increased from 30% to 40%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Maximum bonus increased from 150% to 200%.</span></li>
| |
| </ul>
| |
|
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|
| <h3>Druid</h3>
| | No longer requires critical strikes, now triggers off any damage from Lacerate or Shred. |
| | Bonus damage per rank increased from 16% to 24%. |
|
| |
|
| <h4>Skills</h4>
| | Bad Omen |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Lacerate</b></span></p>
| | Lightning Bolt damage increased from 55% to 70%. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Can now be cancelled when using the skill again.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Raging Shred</b></span></p>
| | Runeworker's Conduit |
|
| |
|
| <ul>
| | Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%. |
| <li><span style="color: rgb(65,105,225);">Poisoning damage increased from 30[x] to 150%[x].</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Aspect of the Blurred Beast |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Toxic Claws</b></span></p>
| | Previous – Shred deals 55-70% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled. |
| | Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times. |
|
| |
|
| <ul>
| | Unique Items |
| <li><span style="color: rgb(65,105,225);">No longer requires critical strikes, now triggers off any damage from Lacerate or Shred.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Bonus damage per rank increased from 16% to 24%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Bad Omen</b></span></p>
| | Dolmen Stone |
|
| |
|
| <ul>
| | Number of active Boulders now displays on the skill bar. |
| <li><span style="color: rgb(65,105,225);">Lightning Bolt damage increased from 55% to 70%.</span></li>
| | Can now move while casting Boulder. |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Malefic Crescent |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Runeworker's Conduit</b></span></p>
| | Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%. |
|
| |
|
| <ul>
| | Necromancer |
| <li><span style="color: rgb(65,105,225);">Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%.</span></li>
| | Skills |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of the Blurred Beast</b></span></p>
| | Enhanced Bone Spear |
|
| |
|
| <ul>
| | Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each. |
| <li><span style="color: rgb(65,105,225);">Previous – Shred deals 55-70% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled.</span></li>
| | Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each. |
| <li><span style="color: rgb(65,105,225);">Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Supernatural Bone Spear |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Dolmen Stone</b></span></p>
| | Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage. |
| | Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering. |
|
| |
|
| <ul>
| | Army of the Dead |
| <li><span style="color: rgb(65,105,225);">Number of active Boulders now displays on the skill bar.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Can now move while casting Boulder.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Malefic Crescent</b></span></p>
| | Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%. |
|
| |
|
| <ul>
| | Blood Wave |
| <li><span style="color: rgb(65,105,225);">Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Necromancer</h3>
| | Rank 5 Bonus: Damage scaling reduced from 60% to 30%. |
|
| |
|
| <h4>Skills</h4>
| | Bone Storm |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Enhanced Bone Spear</b></span></p>
| | Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%. |
|
| |
|
| <ul>
| | Supreme Bone Storm |
| <li><span style="color: rgb(65,105,225);">Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supernatural Bone Spear</b></span></p>
| | Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active. |
| | Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li><span style="color: rgb(65,105,225);">Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Army of the Dead</b></span></p>
| | Bone Duster's Aspect |
|
| |
|
| <ul>
| | Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them. |
| <li><span style="color: rgb(65,105,225);">Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%.</span></li>
| | Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Blood Wave</b></span></p>
| | Unique Items |
|
| |
|
| <ul>
| | Deathless Visage |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Damage scaling reduced from 60% to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Bone Storm</b></span></p>
| | Critical Strike Damage increased from 30-50% to 40-60%. |
| | Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%. |
|
| |
|
| <ul>
| | Lidless Wall |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supreme Bone Storm</b></span></p>
| | Additional Bone Storms now spawn closer together. |
| | Critical Strike Damage per active Bone Storm increased from 10% to 20%. |
|
| |
|
| <ul>
| | Rogue |
| <li><span style="color: rgb(65,105,225);">Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active.</span></li>
| | Skills |
| <li><span style="color: rgb(65,105,225);">Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Disciplined Dance of Knives |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Bone Duster's Aspect</b></span></p>
| | Pierce chance increased from 20% to 35%. |
|
| |
|
| <ul>
| | Supreme Death Trap |
| <li><span style="color: rgb(65,105,225);">Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Damage to enemies who resist its Pull In increased from 120% to 180% of its damage. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Deathless Visage</b></span></p>
| | Shadow Step |
|
| |
|
| <ul>
| | Cleave area increased when using Shadow Step Cleaves Tempering affix. |
| <li><span style="color: rgb(65,105,225);">Critical Strike Damage increased from 30-50% to 40-60%.</span></li>
| | Radius increased by 15%. |
| <li><span style="color: rgb(65,105,225);">Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%.</span></li>
| | Angle increased by 33%. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Lidless Wall</b></span></p>
| | Rain of Arrows |
|
| |
|
| <ul>
| | Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%. |
| <li><span style="color: rgb(65,105,225);">Additional Bone Storms now spawn closer together.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Critical Strike Damage per active Bone Storm increased from 10% to 20%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Rogue</h3>
| | Passives |
|
| |
|
| <h4>Skills</h4>
| | Exposure |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Disciplined Dance of Knives</b></span></p>
| | Active Cooldown reduction for Trap Skills increased from 20% to 30%. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li><span style="color: rgb(65,105,225);">Pierce chance increased from 20% to 35%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supreme Death Trap</b></span></p>
| | Aspect of Star Shards |
|
| |
|
| <ul>
| | Damage increased from 100-120% to 100-200%. |
| <li><span style="color: rgb(65,105,225);">Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Shadow Step</b></span></p>
| | Aspect of Bitter Infection |
|
| |
|
| <ul>
| | Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement's damage. |
| <li><span style="color: rgb(65,105,225);">Cleave area increased when using Shadow Step Cleaves Tempering affix.</span></li>
| | Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x]. |
| <li><span style="color: rgb(65,105,225);">Radius increased by 15%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Angle increased by 33%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Rain of Arrows</b></span></p>
| | Slice and Dice Aspect |
|
| |
|
| <ul>
| | Twisting Blades' cleave area increased. |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.</span></li>
| | Radius increased by 15%. |
| </ul>
| | Angle increased by 33%. |
|
| |
|
| <h4>Passives</h4>
| | Unique Items |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Exposure</b></span></p>
| | Assassin's Stride |
|
| |
|
| <ul>
| | Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks. |
| <li><span style="color: rgb(65,105,225);">Active Cooldown reduction for Trap Skills increased from 20% to 30%.</span></li>
| | Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks. |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Sorcerer |
| | Skills |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Star Shards</b></span></p>
| | Ice Shards |
|
| |
|
| <ul>
| | Damage to Frozen enemies increased from 25% to 50%. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 100-120% to 100-200%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Bitter Infection</b></span></p>
| | Mystical Frost Nova |
|
| |
|
| <ul>
| | Previous - Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. |
| <li><span style="color: rgb(65,105,225);">Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement's damage.</span></li>
| | Now - Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses. |
| <li><span style="color: rgb(65,105,225);">Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x].</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Slice and Dice Aspect</b></span></p>
| | Shimmering Frost Nova |
|
| |
|
| <ul>
| | Previous - Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus. |
| <li><span style="color: rgb(65,105,225);">Twisting Blades' cleave area increased.</span></li>
| | Now - Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana. |
| <li><span style="color: rgb(65,105,225);">Radius increased by 15%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Angle increased by 33%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Invoked Ice Blades |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Assassin's Stride</b></span></p>
| | Previous - Your Ice Blades gain 10% Attack Speed per active Ice Blade. |
| | Now - You and your Ice Blades gain 10% Attack Speed per active Ice Blade. |
|
| |
|
| <ul>
| | Deep Freeze |
| <li><span style="color: rgb(65,105,225);">Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Sorcerer</h3>
| | Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage. |
| | Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage. |
| | Additionally, the final explosion will now happen no matter how Deep Freeze ends. |
| | Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%. |
|
| |
|
| <h4>Skills</h4>
| | Supreme Deep Freeze |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Ice Shards</b></span></p>
| | Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset. |
| | Now – Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds. |
|
| |
|
| <ul>
| | Inferno |
| <li><span style="color: rgb(65,105,225);">Damage to Frozen enemies increased from 25% to 50%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Mystical Frost Nova</b></span></p>
| | Rank 5 Bonus |
| | Previous – Enemies within Inferno are Vulnerable. |
| | Now – Enemies within Inferno are continually made Vulnerable for 5 seconds. |
|
| |
|
| <ul>
| | Passives |
| <li><span style="color: rgb(65,105,225);">Previous - Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Shimmering Frost Nova</b></span></p>
| | Permafrost |
|
| |
|
| <ul>
| | Previous - Frost skills deal 5% increased damage to Elites. |
| <li><span style="color: rgb(65,105,225);">Previous - Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.</span></li>
| | Now - You deal 6% increased damage while a Frost skill is on your Action Bar. |
| <li><span style="color: rgb(65,105,225);">Now - Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.</span></li>
| | Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it's for all skills. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Invoked Ice Blades</b></span></p>
| | Elemental Synergies |
|
| |
|
| <ul>
| | The bonus is now doubled if all of your Skills are the same element. |
| <li><span style="color: rgb(65,105,225);">Previous - Your Ice Blades gain 10% Attack Speed per active Ice Blade.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - You and your Ice Blades gain 10% Attack Speed per active Ice Blade.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Deep Freeze</b></span></p>
| | Inner Flames |
|
| |
|
| <ul>
| | Damage increased from 4/8/12% to 6/12/18%. |
| <li><span style="color: rgb(65,105,225);">Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Additionally, the final explosion will now happen no matter how Deep Freeze ends.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Supreme Deep Freeze</b></span></p>
| | Esu's Ferocity |
|
| |
|
| <ul>
| | Critical Damage above 50% life increased from 25% to 50%. |
| <li><span style="color: rgb(65,105,225);">Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Inferno</b></span></p>
| | Enlightenment |
|
| |
|
| <ul>
| | Charges gained per cast reduced from 15 to 8. |
| <li><span style="color: rgb(65,105,225);">Rank 5 Bonus </span>
| |
|
| |
|
| <ul>
| | Enchantments |
| <li><span style="color: rgb(65,105,225);">Previous – Enemies within Inferno are Vulnerable.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now – Enemies within Inferno are continually made Vulnerable for 5 seconds.</span></li>
| |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Fire Bolt Enchantment |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Permafrost</b></span></p>
| | Previous - Dealing damage has a 10% chance to heal you for 4% of your Maximum Life. |
| | Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy. |
|
| |
|
| <ul>
| | Spark Enchantment |
| <li><span style="color: rgb(65,105,225);">Previous - Frost skills deal 5% increased damage to Elites.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - You deal 6% increased damage while a Frost skill is on your Action Bar.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it's for all skills.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Elemental Synergies</b></span></p>
| | Chance to form Crackling Energy increased from 14% to 20%. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li><span style="color: rgb(65,105,225);">The bonus is now doubled if all of your Skills are the same element.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Inner Flames</b></span></p>
| | Aspect of Splintering Energy |
|
| |
|
| <ul>
| | The damage from Critical Strike Damage bonus now scales from 60-100%. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 4/8/12% to 6/12/18%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Esu's Ferocity</b></span></p>
| | Aspect of Frozen Memories |
|
| |
|
| <ul>
| | Previous - The Avalanche Key Passive now applies to 2 additional casts. |
| <li><span style="color: rgb(65,105,225);">Critical Damage above 50% life increased from 25% to 50%.</span></li>
| | Now - The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Enlightenment</b></span></p>
| | Aspect of Engulfing Flames |
|
| |
|
| <ul>
| | Damage increased for each second burning from 6% (30% max) to 9% (45% max). |
| <li><span style="color: rgb(65,105,225);">Charges gained per cast reduced from 15 to 8.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Enchantments</h4>
| | Encased Aspect |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Fire Bolt Enchantment</b></span></p>
| | Life and Mana gained per second increased from 15-35% to 25-45%. |
|
| |
|
| <ul>
| | Unique Items |
| <li><span style="color: rgb(65,105,225);">Previous - Dealing damage has a 10% chance to heal you for 4% of your Maximum Life.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Spark Enchantment</b></span></p>
| | Strike of Stormhorn |
|
| |
|
| <ul>
| | Bonus damage from Super Ball Lightnings increased from 100% to 125%. |
| <li><span style="color: rgb(65,105,225);">Chance to form Crackling Energy increased from 14% to 20%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Paragon |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Splintering Energy</b></span></p>
| | Tactician Glyph |
|
| |
|
| <ul>
| | Damage increased from 10% to 15%. |
| <li><span style="color: rgb(65,105,225);">The damage from Critical Strike Damage bonus now scales from 60-100%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Frozen Memories</b></span></p>
| | Adept Glyph |
|
| |
|
| <ul>
| | Mastery skill area increased from 20 to 30%. |
| <li><span style="color: rgb(65,105,225);">Previous - The Avalanche Key Passive now applies to 2 additional casts.</span></li>
| | Damage increased from 2%[+] to 3%[+]. |
| <li><span style="color: rgb(65,105,225);">Now - The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%.</span></li>
| | Scaling increased to match similar glyph's that start at 3%. |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect of Engulfing Flames</b></span></p>
| | Electrocute Glyph |
|
| |
|
| <ul>
| | Critical hit chance increased from 5% to 15%. |
| <li><span style="color: rgb(65,105,225);">Damage increased for each second burning from 6% (30% max) to 9% (45% max).</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Encased Aspect</b></span></p>
| | Static Surge |
|
| |
|
| <ul>
| | Damage increased from 40% to 50%. |
| <li><span style="color: rgb(65,105,225);">Life and Mana gained per second increased from 15-35% to 25-45%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Fundamental Release |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Strike of Stormhorn</b></span></p>
| | Maximum Damage enemies take from you increased from 30% to 50%. |
|
| |
|
| <ul>
| | Enchantment Master |
| <li><span style="color: rgb(65,105,225);">Bonus damage from Super Ball Lightnings increased from 100% to 125%.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Bonus increased from 20% to 30%. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Tactician Glyph</b></span></p>
| | Searing Heat |
|
| |
|
| <ul>
| | Previous - Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X% |
| <li><span style="color: rgb(65,105,225);">Damage increased from 10% to 15%.</span></li>
| | Now - Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X% |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Adept Glyph</b></span></p>
| | Icefall |
|
| |
|
| <ul>
| | Previous - Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen. |
| <li><span style="color: rgb(65,105,225);">Mastery skill area increased from 20 to 30%.</span></li>
| | Now - Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 2%[+] to 3%[+].</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Scaling increased to match similar glyph's that start at 3%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Electrocute Glyph</b></span></p>
| | Miscellaneous |
|
| |
|
| <ul>
| | Tooltips on various items have been updated for clarity. |
| <li><span style="color: rgb(65,105,225);">Critical hit chance increased from 5% to 15%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Static Surge</b></span></p>
| | Bug Fixes |
| | Vessel of Hatred |
|
| |
|
| <ul>
| | Fixed an issue where the Nagu rune would gain offering with a mercenary equipped. |
| <li><span style="color: rgb(65,105,225);">Damage increased from 40% to 50%.</span></li>
| | Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm's duration by longer than expected. |
| </ul>
| | Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Fundamental Release</b></span></p>
| | Season of Witchcraft |
|
| |
|
| <ul>
| | Fixed an issue where Hex of Whispers was not displaying the correct Fortify value. |
| <li><span style="color: rgb(65,105,225);">Maximum Damage enemies take from you increased from 30% to 50%.</span></li>
| | Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo). |
| </ul>
| | Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded. |
| | Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt. |
| | Fixed multiple instances where Whispers in Headhunts did not properly progress. |
| | Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters. |
| | Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade. |
| | Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency. |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Enchantment Master</b></span></p>
| | Accessibility |
|
| |
|
| <ul>
| | Fixed an issue where the screen reader did not read out Loadout names in the Armory. |
| <li><span style="color: rgb(65,105,225);">Bonus increased from 20% to 30%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Searing Heat</b></span></p>
| | Gameplay |
| | General |
|
| |
|
| <ul>
| | Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game. |
| <li><span style="color: rgb(65,105,225);">Previous - Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%</span></li>
| | Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity. |
| <li><span style="color: rgb(65,105,225);">Now - Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%</span></li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Icefall</b></span></p>
| | Druid |
|
| |
|
| <ul>
| | Fixed an issue where Druid's Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha. |
| <li><span style="color: rgb(65,105,225);">Previous - Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.</span></li>
| | Fixed an issue where Poison Creeper's Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node. |
| <li><span style="color: rgb(65,105,225);">Now - Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses.</span></li>
| | Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect. |
| </ul>
| | Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60. |
| | Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking. |
| | Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf's Glee. |
| | Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers. |
|
| |
|
| <h3>Miscellaneous</h3>
| | Necromancer |
|
| |
|
| <ul>
| | Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers. |
| <li><span style="color: rgb(65,105,225);">Tooltips on various items have been updated for clarity.</span></li>
| | Fixed an issue where Summoning Damage Affixes always displayed 0%. |
| </ul>
| | Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills. |
| | Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier. |
|
| |
|
| <h2>Bug Fixes</h2>
| | Rogue |
|
| |
|
| <h3>Vessel of Hatred</h3>
| | Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage. |
| | Fixed an issue where Aspect of Imitated Imbuements was not functioning properly. |
| | Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen. |
| | Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks. |
| | Fixed an issue where Scoundrel's Leathers did not properly treat all Trap and Grenade Skills as Core skills. |
| | Fixed an issue where Scoundrel's Leathers did not properly grant bonus core skill damage. |
|
| |
|
| <ul>
| | Sorcerer |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Nagu rune would gain offering with a mercenary equipped.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm's duration by longer than expected.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Season of Witchcraft</h3>
| | Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources. |
| | Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken. |
| | Fixed an issue where Flame Shield Enchantment was activating too late. |
| | Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master. |
| | Fixed an issue where Firebolt Enchantment was not overhealing. |
| | Fixed an issue with Okun's Catalyst that would cause it to not increase attack speed when casting a defensive skill. |
| | Fixed an issue causing the damage from Okun's Catalyst to deal half of its intended damage. |
| | Fixed an issue where aspect of Mind's Awakening was giving lower barrier than intended on its first hit. |
| | Fixed an issue where Inferno was not gaining its chance to deal double damage effect. |
| | Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning. |
| | Fixed an issue where Avalanche's bonus damage to Vulnerable targets would only work on the initial target. |
| | Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses. |
| | Fixed an issue with Strike of Stormhorn where it wasn't applying its bonuses at max range. |
| | Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended. |
|
| |
|
| <ul>
| | Miscellaneous |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo).</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed multiple instances where Whispers in Headhunts did not properly progress.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Accessibility</h3>
| | Various visual, UI, performance, and stability improvements. |
|
| |
|
| <ul>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the screen reader did not read out Loadout names in the Armory.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Gameplay</h3>
| | Vessel of Hatred |
| | New Items |
|
| |
|
| <h4>General</h4>
| | Aspect of Endless Talons |
|
| |
|
| <ul>
| | Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks. |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Druid</h4>
| | Sunstained War-Crozier - Unique Quarterstaff |
|
| |
|
| <ul>
| | Affixes |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Druid's Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha.</span></li>
| | Inherent: 45% Block Chance |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Poison Creeper's Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node.</span></li>
| | 160-188 Dexterity |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect.</span></li>
| | 1060-1142 Maximum Life |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60.</span></li>
| | 2-4 Focus Skill Ranks |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking.</span></li>
| | 26-35% Chance for Potency Skills to deal Double Damage |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf's Glee.</span></li>
| | Unique Power |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers.</span></li>
| | Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20[x]% for 8 seconds, up to 100-200%[x]. |
| </ul>
| |
|
| |
|
| <h4>Necromancer</h4>
| | New Runes |
| | Ritual Runes |
|
| |
|
| <ul>
| | Nagu, Legendary (Tyrannical): |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Summoning Damage Affixes always displayed 0%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Rogue</h4>
| | 100 Offering generated. |
| | Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons. |
|
| |
|
| <ul>
| | Igni, Legendary (Bomber): |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Aspect of Imitated Imbuements was not functioning properly.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Scoundrel's Leathers did not properly treat all Trap and Grenade Skills as Core skills.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Scoundrel's Leathers did not properly grant bonus core skill damage.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Sorcerer</h4>
| | 25 Offering generated. |
| | Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering). |
|
| |
|
| <ul>
| | Invocation Runes |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Flame Shield Enchantment was activating too late.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Firebolt Enchantment was not overhealing.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue with Okun's Catalyst that would cause it to not increase attack speed when casting a defensive skill.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue causing the damage from Okun's Catalyst to deal half of its intended damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where aspect of Mind's Awakening was giving lower barrier than intended on its first hit.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Inferno was not gaining its chance to deal double damage effect.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Avalanche's bonus damage to Vulnerable targets would only work on the initial target.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue with Strike of Stormhorn where it wasn't applying its bonuses at max range.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Miscellaneous</h3>
| | Chac, Rare (Cloudburst): |
|
| |
|
| <ul>
| | 220% weapon damage. |
| <li>Various visual, UI, performance, and stability improvements.</li>
| | Costs 20 Offering. |
| </ul>
| | Invoke Druid Lightning Bolts, striking a nearby enemy. |
| | Overflow: Spawn more. |
|
| |
|
| <hr>
| | Balance Updates |
| <h2 style="text-align: center; color: rgb(30, 132, 73);">Vessel of Hatred</h2>
| | Spiritborn |
| | Skills |
|
| |
|
| <h2>New Items</h2>
| | Enhanced Thunderspike |
|
| |
|
| <p><b>Aspect of Endless Talons</b></p>
| | Vigor generated increased from 5 to 7. |
|
| |
|
| <ul>
| | Accelerated Thunderspike |
| <li>Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Sunstained War-Crozier - Unique Quarterstaff</b></p>
| | Vulnerable duration increased from 2 to 3 seconds. |
|
| |
|
| <ul>
| | Sharp Thrash |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: 45% Block Chance</li>
| |
| <li>160-188 Dexterity</li>
| |
| <li>1060-1142 Maximum Life</li>
| |
| <li>2-4 Focus Skill Ranks</li>
| |
| <li>26-35% Chance for Potency Skills to deal Double Damage</li>
| |
| </ul>
| |
| </li>
| |
| <li>Unique Power
| |
| <ul>
| |
| <li>Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20[x]% for 8 seconds, up to 100-200%[x].</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <h2>New Runes</h2>
| | Ferocity gain increased from 1 to 2. |
|
| |
|
| <h4>Ritual Runes</h4>
| | Stinger |
|
| |
|
| <p><b>Nagu, Legendary (Tyrannical):</b></p>
| | Damage increased from 70% to 77%. |
|
| |
|
| <ul>
| | Enhanced Stinger |
| <li>100 Offering generated.</li>
| |
| <li>Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Igni, Legendary (Bomber):</b></p>
| | Damage increased from 50% to 60% of its Base damage. |
|
| |
|
| <ul>
| | Concussive Stomp |
| <li>25 Offering generated.</li>
| |
| <li>Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).</li>
| |
| </ul>
| |
|
| |
|
| <h4>Invocation Runes</h4>
| | Damage increased from 40% to 50%. |
|
| |
|
| <p><b>Chac, Rare (Cloudburst):</b></p>
| | Enhanced Concussive Stomp |
|
| |
|
| <ul>
| | Maximum Barrier increased from 30% to 40% of your Maximum Life. |
| <li>220% weapon damage.</li>
| |
| <li>Costs 20 Offering.</li>
| |
| <li>Invoke Druid Lightning Bolts, striking a nearby enemy.</li>
| |
| <li>Overflow: Spawn more.</li>
| |
| </ul>
| |
|
| |
|
| <h2>Balance Updates</h2>
| | Invasive Payback |
|
| |
|
| <h3>Spiritborn</h3>
| | Cooldown reduced from 15 to 8 seconds. |
|
| |
|
| <h4>Skills</h4>
| | Touch of Death |
|
| |
|
| <p><b>Enhanced Thunderspike</b></p>
| | Touch of Death's swarm now ignores Invulnerable enemies. |
|
| |
|
| <ul>
| | Razor Wings |
| <li>Vigor generated increased from 5 to 7.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Accelerated Thunderspike</b></p>
| | Maximum active Razor Wings increased from 12 to 15. |
|
| |
|
| <ul>
| | Endurance |
| <li>Vulnerable duration increased from 2 to 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Sharp Thrash</b></p>
| | Vigor generated increased from 5/10/15 to 10/20/30. |
|
| |
|
| <ul>
| | Velocity |
| <li>Ferocity gain increased from 1 to 2.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Stinger</b></p>
| | Previous - If you've dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second. |
| | Now - Generate 1/2/3 Vigor per second while moving. |
|
| |
|
| <ul>
| | Bastion |
| <li>Damage increased from 70% to 77%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Stinger</b></p>
| | Thorns increased from 40/80/120 to 120/240/360. |
|
| |
|
| <ul>
| | Acceleration |
| <li>Damage increased from 50% to 60% of its Base damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Concussive Stomp</b></p>
| | Previous - Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage. |
| | Now - Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds. |
|
| |
|
| <ul>
| | Auspicious |
| <li>Damage increased from 40% to 50%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Concussive Stomp</b></p>
| | Delay to gain Barrier after taking damage reduced from 5 to 2 seconds. |
|
| |
|
| <ul>
| | The Protector |
| <li>Maximum Barrier increased from 30% to 40% of your Maximum Life.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Invasive Payback</b></p>
| | Rank 5: The Protector's domain pulses 100% 80% of your Thorns as Physical damage to enemies within every second. |
|
| |
|
| <ul>
| | The Seeker |
| <li>Cooldown reduced from 15 to 8 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Touch of Death</b></p>
| | Rank 5: The Seeker's damage is increased by 50% 40% of your Critical Strike and Vulnerable Damage bonuses. |
|
| |
|
| <ul>
| | The Hunter |
| <li>Touch of Death's swarm now ignores Invulnerable enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Razor Wings</b></p>
| | Rank 5: The Hunter's initial damage will Execute Injured Non-Boss enemies. |
|
| |
|
| <ul>
| | The Devourer |
| <li>Maximum active Razor Wings increased from 12 to 15.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Endurance</b></p>
| | Rank 5: The Devourer's damage is increased by 150% of your Healing Received bonus. |
|
| |
|
| <ul>
| | Spirit Hall |
| <li>Vigor generated increased from 5/10/15 to 10/20/30.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Velocity</b></p>
| | Centipede Primary Spirit Hall |
|
| |
|
| <ul>
| | Previous - Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills. |
| <li>Previous - If you've dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.</li>
| | Now - Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills. |
| <li>Now - Generate 1/2/3 Vigor per second while moving.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bastion</b></p>
| | Eagle Secondary Spirit Hall |
|
| |
|
| <ul>
| | Delay before the bonus is reset increased from 2 to 4 seconds. |
| <li>Thorns increased from 40/80/120 to 120/240/360.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Acceleration</b></p>
| | Tempering Recipes |
|
| |
|
| <ul>
| | Sky Augments – Weapons Recipe |
| <li>Previous - Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage.</li>
| |
| <li>Now - Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Auspicious</b></p>
| | Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage. |
| | Brilliance Skill Ranks Removed. |
|
| |
|
| <ul>
| | Spiritborn Resolve – Defensive Recipe |
| <li>Delay to gain Barrier after taking damage reduced from 5 to 2 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Protector</b></p>
| | Maximum Resolve Stacks replaced with Armor +X%. |
|
| |
|
| <ul>
| | Soil Augments – Weapons Recipe |
| <li>Rank 5: The Protector's domain pulses <s>100%</s> <span style="color: rgb(65,105,225);">80%</span> of your Thorns as Physical damage to enemies within every second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Seeker</b></p>
| | Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration. |
|
| |
|
| <ul>
| | Centipede Innovation – Utility Recipe |
| <li>Rank 5: The Seeker's damage is increased by <s>50%</s> <span style="color: rgb(65,105,225);">40%</span> of your Critical Strike and Vulnerable Damage bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Hunter</b></p>
| | Touch of Death Swarm Duration removed. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li>Rank 5: The Hunter's initial damage will Execute Injured Non-Boss enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>The Devourer</b></p>
| | Bristleback Aspect |
|
| |
|
| <ul>
| | Thorns damage increased from 100-160% to 100-200%. |
| <li>Rank 5: The Devourer's damage is increased by 150% of your Healing Received bonus.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Spirit Hall</h4>
| | Ruthless Aspect |
|
| |
|
| <p><b>Centipede Primary Spirit Hall</b></p>
| | Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance. |
|
| |
|
| <ul>
| | Aspect of Layered Wards |
| <li>Previous - Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.</li>
| |
| <li>Now - Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Eagle Secondary Spirit Hall</b></p>
| | Blocked Damage Reduction increased from 10-30% to 20-40%. |
|
| |
|
| <ul>
| | Aspect of Reactive Armor |
| <li>Delay before the bonus is reset increased from 2 to 4 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering Recipes</h4>
| | Blocked attacks no longer have to come from a Close enemy. |
|
| |
|
| <p><b>Sky Augments – Weapons Recipe</b></p>
| | Sticker-thought Aspect |
|
| |
|
| <ul>
| | No longer drops for the Spiritborn, as they do not have Channeled Skills. |
| <li>Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage.</li>
| |
| <li>Brilliance Skill Ranks Removed.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiritborn Resolve – Defensive Recipe</b></p>
| | Aspect of Rallying Reversal |
|
| |
|
| <ul>
| | Aspect Category changed from Offensive to Utility. |
| <li>Maximum Resolve Stacks replaced with Armor +X%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Soil Augments – Weapons Recipe</b></p>
| | Aspect of Exhilaration |
|
| |
|
| <ul>
| | No longer requires enemies to be Vulnerable for its effect to activate. |
| <li>Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration.</li>
| | Lucky Hit bonus per stack of Ferocity increased from 3% to 5%. |
| </ul>
| |
|
| |
|
| <p><b>Centipede Innovation – Utility Recipe</b></p>
| | Aspect of Pestilence |
|
| |
|
| <ul>
| | Pestilent Swarm Duration increased from 1.5 to 3 seconds. |
| <li>Touch of Death Swarm Duration removed.</li>
| | Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds. |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Aspect of Tenacity |
|
| |
|
| <p><b>Bristleback Aspect</b></p>
| | Previous - You gain Resolve for each 30-10 Vigor you gain over 100. |
| | Now - You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5. |
|
| |
|
| <ul>
| | Aspect of Binding Morass |
| <li>Thorns damage increased from 100-160% to 100-200%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ruthless Aspect</b></p>
| | Previous - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies. |
| | Now - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies. |
|
| |
|
| <ul>
| | Aspect of Deflection |
| <li>Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Layered Wards</b></p>
| | Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Blocked Damage Reduction increased from 10-30% to 20-40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Reactive Armor</b></p>
| | Scorn of the Earth Unique Boots |
|
| |
|
| <ul>
| | Effects that reduce Evade's cooldown now affect Soar's Evade Override. |
| <li>Blocked attacks no longer have to come from a Close enemy.</li>
| | Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%. |
| </ul>
| | Soar Grants Maximum Life as Barrier replaced with Lightning Resistance. |
| | Bonus Soar damage increased from 10-50%[X] to 50-100%[X]. |
|
| |
|
| <p><b>Sticker-thought Aspect</b></p>
| | Band of First Breath Unique Ring |
|
| |
|
| <ul>
| | Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance. |
| <li>No longer drops for the Spiritborn, as they do not have Channeled Skills.</li>
| | Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve. |
| </ul>
| | Ranks to Auspicious replaced with Maximum Resolve stacks. |
| | Previous - Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect. |
| | New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect. |
|
| |
|
| <p><b>Aspect of Rallying Reversal</b></p>
| | Wushe Nak Pa Unique Glaive |
|
| |
|
| <ul>
| | Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life. |
| <li>Aspect Category changed from Offensive to Utility.</li>
| | Primary Spirit Hall Potency increased from 50-100% to 100-200%. |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Exhilaration</b></p>
| | Ring of Writhing Moon Unique Ring |
|
| |
|
| <ul>
| | Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage. |
| <li>No longer requires enemies to be Vulnerable for its effect to activate.</li>
| | Pestilent Swarm damage increased from 35-65% to 60-120%. |
| <li>Lucky Hit bonus per stack of Ferocity increased from 3% to 5%.</li>
| | Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds. |
| </ul>
| | Pestilent Swarm Duration increased from 1.5 to 3 seconds. |
| | Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3. |
|
| |
|
| <p><b>Aspect of Pestilence</b></p>
| | Rod of Kepeleke Unique Quarterstaff |
|
| |
|
| <ul>
| | Ranks of Velocity replaced with Ranks of Vigorous. |
| <li>Pestilent Swarm Duration increased from 1.5 to 3 seconds.</li>
| | No longer reduces Core Skill damage dealt by up to 30%. |
| <li>Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.</li>
| | Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%. |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Tenacity</b></p>
| | Jacinth Shell |
|
| |
|
| <ul>
| | Life on Hit replaced with Armor +%. |
| <li>Previous - You gain Resolve for each 30-10 Vigor you gain over 100.</li>
| | Remaining Cooldown duration reduction reduced from 3 to 2 seconds. |
| <li>Now - You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5.</li>
| | Spending Vigor Healing increased from 1-10% to 5-10%. |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Binding Morass</b></p>
| | Paragon |
|
| |
|
| <ul>
| | Hubris Legendary Glyph |
| <li>Previous - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies.</li>
| |
| <li>Now - Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Deflection</b></p>
| | Maximum Thorns increased from 2,000 to 3,000. |
|
| |
|
| <ul>
| | Spiney Skin Legendary Node |
| <li>Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Bonus Thorns increased from 20% to 35%. |
|
| |
|
| <p><b>Scorn of the Earth Unique Boots</b></p>
| | Bitter Medicine Legendary Node |
|
| |
|
| <ul>
| | Previous - When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus. |
| <li>Effects that reduce Evade's cooldown now affect Soar's Evade Override.</li>
| | Now - When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%. |
| <li>Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%.</li>
| |
| <li>Soar Grants Maximum Life as Barrier replaced with Lightning Resistance.</li>
| |
| <li>Bonus Soar damage increased from 10-50%[X] to 50-100%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Band of First Breath Unique Ring</b></p>
| | Mercenaries |
| | Bartering Caches |
|
| |
|
| <ul>
| | Crafting Material Cache |
| <li>Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance.</li>
| |
| <li>Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve.</li>
| |
| <li>Ranks to Auspicious replaced with Maximum Resolve stacks.</li>
| |
| <li>Previous - Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect.</li>
| |
| <li>New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wushe Nak Pa Unique Glaive</b></p>
| | Rewards now scale with Torment Tiers. |
| | Cache can now drop Iron and Rawhide. |
|
| |
|
| <ul>
| | Boss Material Cache |
| <li>Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life.</li>
| |
| <li>Primary Spirit Hall Potency increased from 50-100% to 100-200%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ring of Writhing Moon Unique Ring</b></p>
| | Gold now scales with Torment Tiers. |
|
| |
|
| <ul>
| | Masterworking Cache |
| <li>Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage.</li>
| |
| <li>Pestilent Swarm damage increased from 35-65% to 60-120%.</li>
| |
| <li>Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds.</li>
| |
| <li>Pestilent Swarm Duration increased from 1.5 to 3 seconds.</li>
| |
| <li>Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rod of Kepeleke Unique Quarterstaff</b></p>
| | Obducite and Obols now scale with Torment Tiers. |
|
| |
|
| <ul>
| | Augment Cache |
| <li>Ranks of Velocity replaced with Ranks of Vigorous.</li>
| |
| <li>No longer reduces Core Skill damage dealt by up to 30%.</li>
| |
| <li>Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Jacinth Shell</b></p>
| | Gems now scale with Torment Tiers. |
| | Runes are now guaranteed to drop in Torment Difficulties and the amount scales with Torment Tiers. |
|
| |
|
| <ul>
| | Rapport Track Caches |
| <li>Life on Hit replaced with Armor +%.</li>
| |
| <li>Remaining Cooldown duration reduction reduced from 3 to 2 seconds.</li>
| |
| <li>Spending Vigor Healing increased from 1-10% to 5-10%.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Masterworking Cache |
|
| |
|
| <p><b>Hubris Legendary Glyph</b></p>
| | Obducite drop increased from 30 to 100. |
|
| |
|
| <ul>
| | Local Mercenary Events |
| <li>Maximum Thorns increased from 2,000 to 3,000.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiney Skin Legendary Node</b></p>
| | Rewards have been adjusted to be more in-line with other events. |
| | Increased the amount of Pale Marks earned. |
|
| |
|
| <ul>
| | Runes |
| <li>Bonus Thorns increased from 20% to 35%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bitter Medicine Legendary Node</b></p>
| | Developer’s Note: To better highlight the unique gameplay aspects of Runewords, we’ve reduced the average cost of Runes, and Overflow bonuses have been added to every Invocation Rune. |
|
| |
|
| <ul>
| | Ritual Runes |
| <li>Previous - When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus.</li>
| |
| <li>Now - When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Mercenaries</h3>
| | Noc |
|
| |
|
| <h4>Bartering Caches</h4>
| | Can now gain half of the offering when inflicting a Slow or Chill. |
|
| |
|
| <p><b>Crafting Material Cache</b></p>
| | Cir |
|
| |
|
| <ul>
| | Offering increased from 50 to 300. |
| <li>Rewards now scale with Torment Tiers.</li>
| | Previous - Cast the same non-channeled skill 3 times. |
| <li>Cache can now drop Iron and Rawhide.</li>
| | Now - Cast 5 Skills then become exhausted for 3 seconds. |
| </ul>
| | Hidden name changed from "Grinding" to "Lethargic". |
|
| |
|
| <p><b>Boss Material Cache</b></p>
| | Developer’s Note: Exhausted in this case refers to a cooldown for the effect. |
|
| |
|
| <ul>
| | Moni |
| <li>Gold now scales with Torment Tiers.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Masterworking Cache</b></p>
| | Hidden name changed from "Harmonic" to "Alacrity". |
| | Previous - Cast a Skill after moving. |
| | Now - Cast 2 Mobility or Macabre Skills. |
| | Offering increased from 35 to 100. |
|
| |
|
| <ul>
| | Invocation Runes |
| <li>Obducite and Obols now scale with Torment Tiers.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Augment Cache</b></p>
| | Ceh |
|
| |
|
| <ul>
| | Summoned Spirit Wolf now benefits from Summon and Companion bonuses. |
| <li>Gems now scale with Torment Tiers.</li>
| |
| <li>Runes are now guaranteed to drop in Torment Difficulties and the amount scales with Torment Tiers.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Rapport Track Caches</h4>
| | Qua |
|
| |
|
| <p><b>Masterworking Cache</b></p>
| | Movement Speed increased from 7% (up to 35%) to 10% (up to 50%). |
| | Changed from Rare to Magic. |
|
| |
|
| <ul>
| | Zec |
| <li>Obducite drop increased from 30 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Local Mercenary Events</b></p>
| | Cool Down Reduction given reduced from 2 to 1. |
| | Cost reduced from 200 to 100. |
| | Cooldown reduced from 2 to 1 second. |
|
| |
|
| <ul>
| | Vex |
| <li>Rewards have been adjusted to be more in-line with other events.</li>
| |
| <li>Increased the amount of Pale Marks earned.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Runes</h3>
| | Offering cost reduced from 1,000 to 150. |
| | +3 to All Skills for 7 seconds. +1 to All Skills for 10 seconds. |
| | Overflow: More Skill ranks, up to 3. |
| | Increased the cooldown from 1 to 5 seconds to avoid overriding overflow bonuses. |
|
| |
|
| <blockquote>
| | Xan |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>To better highlight the unique gameplay aspects of Runewords, we’ve reduced the average cost of Runes, and Overflow bonuses have been added to every Invocation Rune.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <h4>Ritual Runes</h4>
| | Offering cost reduced from 800 to 700. |
| | Overflow: Cast increases damage by 1% per 10 Offering. |
|
| |
|
| <p><b>Noc</b></p>
| | Jah |
|
| |
|
| <ul>
| | Offering cost reduced from 400 to 250. |
| <li>Can now gain half of the offering when inflicting a Slow or Chill.</li>
| | Overflow: Store Excess Offering. |
| </ul>
| |
|
| |
|
| <p><b>Cir</b></p>
| | Yom |
|
| |
|
| <ul>
| | Overflow: Increase Stun Duration. |
| <li>Offering increased from 50 to 300.</li>
| |
| <li>Previous - Cast the same non-channeled skill 3 times.</li>
| |
| <li>Now - Cast 5 Skills then become exhausted for 3 seconds.</li>
| |
| <li>Hidden name changed from "Grinding" to "Lethargic".</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Teb |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Exhausted in this case refers to a cooldown for the effect.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <p><b>Moni</b></p>
| | Hidden damage bonus reduced from 300% to baseline 100%. |
| | Overflow: Increase damage by 1% per Offering. |
|
| |
|
| <ul>
| | Xal |
| <li>Hidden name changed from "Harmonic" to "Alacrity".</li>
| |
| <li>Previous - Cast a Skill after moving.</li>
| |
| <li>Now - Cast 2 Mobility or Macabre Skills.</li>
| |
| <li>Offering increased from 35 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Invocation Runes</h4>
| | Offering cost increased from 200 to 300. |
| | Previous - Overflow: Increase duration. |
| | Now - Overflow: Gain More Maximum Life. |
| | Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses. |
|
| |
|
| <p><b>Ceh</b></p>
| | Tzic |
|
| |
|
| <ul>
| | Offering cost reduced from 250 to 200. |
| <li>Summoned Spirit Wolf now benefits from Summon and Companion bonuses.</li>
| | Overflow: Increase damage by 1% per Offering. |
| </ul>
| |
|
| |
|
| <p><b>Qua</b></p>
| | Kry |
|
| |
|
| <ul>
| | Overflow: Increased size. |
| <li>Movement Speed increased from 7% (up to 35%) to 10% (up to 50%).</li>
| |
| <li>Changed from Rare to Magic.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Zec</b></p>
| | Tec |
|
| |
|
| <ul>
| | Offering cost reduced from 100 to 50 offering. |
| <li>Cool Down Reduction given reduced from 2 to 1.</li>
| | Damage increased from 700% to 1400%. |
| <li>Cost reduced from 200 to 100.</li>
| | Overflow updated from 100% increased Radius to 100% increased Size. |
| <li>Cooldown reduced from 2 to 1 second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Vex</b></p>
| | Tun |
|
| |
|
| <ul>
| | Offering cost reduced from 100 to 25 offering. |
| <li>Offering cost reduced from 1,000 to 150.</li>
| | Now drops one Stun grenade. |
| <li><s>+3 to All Skills for 7 seconds.</s> <span style="color: rgb(65,105,225);">+1 to All Skills for 10 seconds.</span></li>
| |
| <li>Overflow: More Skill ranks, up to 3.</li>
| |
| <li>Increased the cooldown from 1 to 5 seconds to avoid overriding overflow bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Xan</b></p>
| | Tal |
|
| |
|
| <ul>
| | Offering cost reduced from 100 to 30 offering. |
| <li>Offering cost reduced from 800 to 700.</li>
| | Now spawns one Pestilent Swarm. |
| <li>Overflow: Cast increases damage by 1% per 10 Offering.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Jah</b></p>
| | Wat |
|
| |
|
| <ul>
| | Overflow: Increase duration. |
| <li>Offering cost reduced from 400 to 250.</li>
| |
| <li>Overflow: Store Excess Offering.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Yom</b></p>
| | Xol |
|
| |
|
| <ul>
| | Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect. |
| <li>Overflow: Increase Stun Duration.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Teb</b></p>
| | Miscellaneous |
|
| |
|
| <ul>
| | Rune rarity has been adjusted on Tormented Bosses. |
| <li>Hidden damage bonus reduced from 300% to baseline 100%.</li>
| | There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether. |
| <li>Overflow: Increase damage by 1% per Offering.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Xal</b></p>
| | Bug Fixes |
| | Spiritborn |
|
| |
|
| <ul>
| | Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power. |
| <li>Offering cost increased from 200 to 300.</li>
| | Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback. |
| <li>Previous - Overflow: Increase duration.</li>
| | Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy. |
| <li>Now - Overflow: Gain More Maximum Life.</li>
| | Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings. |
| <li>Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses.</li>
| | Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex. |
| </ul>
| | Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord's Talisman without costing anything. |
| | Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended. |
| | Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended. |
| | Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable. |
| | Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect. |
| | Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses. |
|
| |
|
| <p><b>Tzic</b></p>
| | Kurast Undercity |
|
| |
|
| <ul>
| | Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios. |
| <li>Offering cost reduced from 250 to 200.</li>
| | Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios. |
| <li>Overflow: Increase damage by 1% per Offering.</li>
| | Fixed an issue where Torment only tributes could be accessed in lower difficulties. |
| </ul>
| | Fixed an issue where large Gold values did not display properly in the Bargains UI. |
|
| |
|
| <p><b>Kry</b></p>
| | Dark Citadel |
|
| |
|
| <ul>
| | Fixed an issue where Rare and Magic items weren't always auto-salvaged as expected. |
| <li>Overflow: Increased size.</li>
| | Fixed an issue where Dark Citadel did not function for the Party Finder Quick List. |
| </ul>
| |
|
| |
|
| <p><b>Tec</b></p>
| | Runes |
|
| |
|
| <ul>
| | Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable. |
| <li>Offering cost reduced from 100 to 50 offering.</li>
| | Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%. |
| <li>Damage increased from 700% to 1400%.</li>
| |
| <li>Overflow updated from 100% increased Radius to 100% increased Size.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Tun</b></p>
| | Mercenaries |
|
| |
|
| <ul>
| | Fixed an issue where each attack from Iron Maelstrom triggered reinforcements. |
| <li>Offering cost reduced from 100 to 25 offering.</li>
| | Fixed an issue where Raheir's reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly. |
| <li>Now drops one Stun grenade.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Tal</b></p>
| | Miscellaneous |
|
| |
|
| <ul>
| | Fixed an issue where the Field of Giants Delver Challenge couldn't be unlocked. |
| <li>Offering cost reduced from 100 to 30 offering.</li>
| | Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life. |
| <li>Now spawns one Pestilent Swarm.</li>
| | Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip. |
| </ul>
| | Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered. |
| | Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder. |
| | Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started. |
|
| |
|
| <p><b>Wat</b></p>
| | Base Game |
| | Game Updates |
| | New Items and Tempering Recipes |
| | General |
|
| |
|
| <ul>
| | Aspect of Apogeic Furor – Offensive |
| <li>Overflow: Increase duration.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Xol</b></p>
| | Casting an Ultimate Skill increases your Ultimate damage by 8-15.5% 6-10%, up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset. |
|
| |
|
| <ul>
| | Vehement Brawler’s Aspect – Offensive |
| <li>Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Miscellaneous</h4>
| | Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 2 additional Ultimate Skill Ranks. |
|
| |
|
| <ul>
| | Barbarian |
| <li><span style="color: rgb(65,105,225);">Rune rarity has been adjusted on Tormented Bosses.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether.</span></li>
| |
| </ul>
| |
|
| |
|
| <h2>Bug Fixes</h2>
| | Mantle of Mountain's Fury – Unique Chest Armor |
|
| |
|
| <h3>Spiritborn</h3>
| | Affixes |
| | Inherent: 50% 100% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes |
| | 200-350 Armor |
| | 3-5 Ranks to Hammer of the Ancients |
| | 2-3 Skill Ranks of Defensive Stance |
| | 13.5-22.5% Chance for Earthquake to Deal Double Damage |
| | Power |
| | Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed. |
|
| |
|
| <ul>
| | Aspect of Incendiary Fissures – Offensive |
| <li>Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power.</li>
| |
| <li>Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback.</li>
| |
| <li>Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.</li>
| |
| <li>Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings.</li>
| |
| <li>Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex.</li>
| |
| <li>Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord's Talisman without costing anything.</li>
| |
| <li>Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended.</li>
| |
| <li>Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended.</li>
| |
| <li>Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.</li>
| |
| <li>Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses.</span></li>
| |
| </ul>
| |
|
| |
|
| <h3>Kurast Undercity</h3>
| | Your Earthquakes deal 35-50% 40-60% increased damage and their damage is converted into Fire. |
|
| |
|
| <ul>
| | Vehement Brawler’s Augments – New Weapon Tempering Recipe |
| <li>Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios.</li>
| |
| <li>Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios.</li>
| |
| <li>Fixed an issue where Torment only tributes could be accessed in lower difficulties.</li>
| |
| <li>Fixed an issue where large Gold values did not display properly in the Bargains UI.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Dark Citadel</h3>
| | +Ranks of Warpath |
| | +Ranks of Belligerence |
| | +Ranks of Heavy Hitter |
|
| |
|
| <ul>
| | Druid |
| <li><s>Fixed an issue where Rare and Magic items weren't always auto-salvaged as expected.</s></li>
| |
| <li>Fixed an issue where Dark Citadel did not function for the Party Finder Quick List.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Runes</h3>
| | Malefic Crescent - Unique Amulet |
|
| |
|
| <ul>
| | Affixes |
| <li>Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable.</li>
| | +7.8-10% Willpower |
| <li>Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%.</li>
| | +154.8-200% Werewolf Critical Strike Damage |
| </ul>
| | +8-12.5% Movement Speed while Shapeshifted into a Werewolf |
| | +1-2 to Feral Aptitude |
| | Power |
| | The value of your Lupine Ferocity's Critical Strike Damage is increased to 100-150% 150-200% [x] when consecutively Critical Striking. |
|
| |
|
| <h3>Mercenaries</h3>
| | Aspect Of Electrified Claws |
|
| |
|
| <ul>
| | Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds. |
| <li>Fixed an issue where each attack from Iron Maelstrom triggered reinforcements.</li>
| |
| <li>Fixed an issue where Raheir's reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Miscellaneous</h3>
| | Aspect of Wolf's Rain |
|
| |
|
| <ul>
| | Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane's damage for each active Wolf. |
| <li>Fixed an issue where the Field of Giants Delver Challenge couldn't be unlocked.</li>
| |
| <li>Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life.</li>
| |
| <li>Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip.</li>
| |
| <li>Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered.</li>
| |
| <li>Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started.</span></li>
| |
| </ul>
| |
|
| |
|
| <hr>
| | Werewolf Finesse - New Weapon Tempering Recipe |
| <h2 style="text-align: center; color: rgb(236, 112, 99);">Base Game</h2>
| |
|
| |
|
| <h2>Game Updates</h2>
| | +% Poison Damage |
| | +% Werewolf Attack Speed |
| | +% Werewolf Critical Chance |
|
| |
|
| <h3>New Items and Tempering Recipes</h3>
| | Necromancer |
|
| |
|
| <h4>General</h4>
| | Kessime's Legacy – Unique Pants |
|
| |
|
| <p><b>Aspect of Apogeic Furor – Offensive</b></p>
| | Affixes |
| | Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life |
| | 219-300% Ultimate Damage |
| | 9.5-14.5% Damage Reduction While Fortified |
| | 16-25% Blood Wave Cooldown Reduction |
| | 16-25% Chance for Blood Wave to Deal Double Damage |
| | Power |
| | Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total. |
|
| |
|
| <ul>
| | Indira's Memory – Unique Pants |
| <li>Casting an Ultimate Skill increases your Ultimate damage by <s>8-15.5%</s> <span style="color: rgb(65,105,225);">6-10%</span>, up to <s>80-155%</s> 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Vehement Brawler’s Aspect – Offensive</b></p>
| | Affixes |
| | Inherent: Casting Bone Spear Reduces Blood Wave's Cooldown by 2 Seconds |
| | 16-25% Maximum Life |
| | 82.5-105% Overpower Damage |
| | 18.5-27.5% Damage Reduction While Injured |
| | 2-3 Skill Ranks of Tides of Blood |
| | Power |
| | Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it. |
|
| |
|
| <ul>
| | Aspect of Distilled Anima – Mobility Aspect |
| <li>Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain <s>4</s> <span style="color: rgb(65,105,225);">2</span> additional Ultimate Skill Ranks.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Barbarian</h4>
| | While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends. |
|
| |
|
| <p><b>Mantle of Mountain's Fury – Unique Chest Armor</b></p>
| | Bone Duster's – Offensive Aspect |
|
| |
|
| <ul>
| | Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them. |
| <li>Affixes
| | Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them. |
| <ul>
| |
| <li>Inherent: <s>50%</s> <span style="color: rgb(65,105,225);">100%</span> Hammer of the Ancients damage for 5 seconds after an Earthquake explodes</li>
| |
| <li>200-350 Armor</li>
| |
| <li>3-5 Ranks to Hammer of the Ancients</li>
| |
| <li>2-3 Skill Ranks of Defensive Stance</li>
| |
| <li>13.5-22.5% Chance for Earthquake to Deal Double Damage</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Incendiary Fissures – Offensive</b></p>
| | Dreadful Augments – New Weapon Tempering Recipe |
|
| |
|
| <ul>
| | +Ranks of Fueled by Death |
| <li>Your Earthquakes deal <s>35-50%</s> <span style="color: rgb(65,105,225);">40-60%</span> increased damage and their damage is converted into Fire.</li>
| | +Ranks of Finality |
| </ul>
| | +Ranks of Titan's Fall |
|
| |
|
| <p><b>Vehement <span style="color: rgb(65,105,225);">Brawler’s</span> Augments – New Weapon Tempering Recipe</b></p>
| | Rogue |
|
| |
|
| <ul>
| | Assassin's Stride - Unique Boots |
| <li>+Ranks of Warpath</li>
| |
| <li>+Ranks of Belligerence</li>
| |
| <li>+Ranks of Heavy Hitter</li>
| |
| </ul>
| |
|
| |
|
| <h4>Druid</h4>
| | Affixes |
| | Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds |
| | 34.9-40% Shadow Resistance |
| | 10-15% Mobility Cooldown Reduction |
| | 2-3 Skill Ranks to Mobility Skills |
| | 3-4 Skill Ranks to Shadow Imbuement |
| | Power |
| | Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion. |
|
| |
|
| <p><b>Malefic Crescent - Unique Amulet</b></p>
| | Slice and Dice – Utility Aspect |
|
| |
|
| <ul>
| | Twisting Blades' initial hit cleaves. Twisting Blades returns 25-45% faster. |
| <li>Affixes
| |
| <ul>
| |
| <li>+7.8-10% Willpower</li>
| |
| <li>+154.8-200% Werewolf Critical Strike Damage</li>
| |
| <li>+8-12.5% Movement Speed while Shapeshifted into a Werewolf</li>
| |
| <li>+1-2 to Feral Aptitude</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>The value of your Lupine Ferocity's Critical Strike Damage is increased to <s>100-150%</s> <span style="color: rgb(65,105,225);">150-200%</span> [x] when consecutively Critical Striking.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><span style="color: rgb(65,105,225);"><b>Aspect Of Electrified Claws</b></span></p>
| | Aspect of Bitter Infection – Offensive Aspect |
|
| |
|
| <ul>
| | Enemies infected by Shadow Imbuement take 30-50% 30-70% of its damage every second. Shadow Imbuement deals 30-50% 30-70% [X] increased damage. |
| <li><span style="color: rgb(65,105,225);">Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Wolf's Rain</b></p>
| | Ultimate Efficiency — New Resource Tempering Recipe |
|
| |
|
| <ul>
| | Death Trap Cooldown Reduction |
| <li>Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane's damage for each active Wolf.</li>
| | Rain of Arrows Cooldown Reduction |
| </ul>
| | Shadow Clone Cooldown Reduction |
| | Energy after Casting an Ultimate Skill |
|
| |
|
| <p><b>Werewolf Finesse - New Weapon Tempering Recipe</b></p>
| | Sorcerer |
|
| |
|
| <ul>
| | Strike of Stormhorn - Unique Focus |
| <li>+% Poison Damage</li>
| |
| <li>+% Werewolf Attack Speed</li>
| |
| <li>+% Werewolf Critical Chance</li>
| |
| </ul>
| |
|
| |
|
| <h4>Necromancer</h4>
| | Affixes |
| | Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning. |
| | +1-2 Ranks to Ball Lightning |
| | 187-250% Ball Lightning Projectile Speed |
| | 67.5-108.5% Critical Strike Damage |
| | 13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning. |
|
| |
|
| <p><b>Kessime's Legacy – Unique Pants</b></p>
| | Developer’s Note: The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning. |
|
| |
|
| <ul>
| | Power |
| <li>Affixes
| | Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range. |
| <ul>
| | Super Ball Lightnings are larger, deal 100% 125% increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds. |
| <li>Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life</li>
| |
| <li>219-300% Ultimate Damage</li>
| |
| <li>9.5-14.5% Damage Reduction While Fortified</li>
| |
| <li>16-25% Blood Wave Cooldown Reduction</li>
| |
| <li>16-25% Chance for Blood Wave to Deal Double Damage</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Indira's Memory – Unique Pants</b></p>
| | Okun's Catalyst - Unique Focus |
|
| |
|
| <ul>
| | Affixes |
| <li>Affixes
| | Inherent: Ball Lightning can be cast while moving. |
| <ul>
| | After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning. |
| <li>Inherent: Casting Bone Spear Reduces Blood Wave's Cooldown by 2 Seconds</li>
| | 23-35% Attack Speed for 5 seconds after casting a Defensive Skill |
| <li>16-25% Maximum Life</li>
| | +1-2 Ranks to Ball Lightning |
| <li>82.5-105% Overpower Damage</li>
| | 13-17.5% Chance to Cast an additional Ball Lightning |
| <li>18.5-27.5% Damage Reduction While Injured</li>
| | Power |
| <li>2-3 Skill Ranks of Tides of Blood</li>
| | Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active. |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Distilled Anima – Mobility Aspect</b></p>
| | Aspect of Mind's Awakening – Utility Aspect |
|
| |
|
| <ul>
| | Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds. |
| <li>While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends.</li>
| | Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second. |
| </ul>
| | Casting a Frost Skill grants a Barrier for 3-6% Maximum Life. |
| | While Enlightened, each Skill grants all benefits. |
|
| |
|
| <p><b>Bone Duster's – Offensive Aspect</b></p>
| | Prismatic Augments Tempering Recipe |
|
| |
|
| <ul>
| | Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe). |
| <li>Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.</li>
| | Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe). |
| <li>Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.</li>
| | +Ranks to Shocking Impact |
| </ul>
| |
|
| |
|
| <p><b>Dreadful Augments – New Weapon Tempering Recipe</b></p>
| | Balance Updates |
| | Barbarian |
| | Skills |
|
| |
|
| <ul>
| | Hammer of the Ancients |
| <li>+Ranks of Fueled by Death</li>
| |
| <li>+Ranks of Finality</li>
| |
| <li>+Ranks of Titan's Fall</li>
| |
| </ul>
| |
|
| |
|
| <h4>Rogue</h4>
| | Damage increased from 70% to 80% 90%. |
| | Hammer of the Ancients can now strike ground areas without enemies, but will approach when a target is selected for attacks. |
|
| |
|
| <p><b>Assassin's Stride - Unique Boots</b></p>
| | Furious Hammer of the Ancients |
|
| |
|
| <ul>
| | Previous - Hammer of the Ancients gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds. |
| <li>Affixes
| | Now - Hammer of the Ancients gain 3% 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds. |
| <ul>
| |
| <li>Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds</li>
| |
| <li><span style="color: rgb(65,105,225);">34.9-40% Shadow Resistance</span></li>
| |
| <li><span style="color: rgb(65,105,225);">10-15% Mobility Cooldown Reduction</span></li>
| |
| <li><span style="color: rgb(65,105,225);">2-3 Skill Ranks to Mobility Skills</span></li>
| |
| <li><span style="color: rgb(65,105,225);">3-4 Skill Ranks to Shadow Imbuement</span></li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Slice and Dice – Utility Aspect</b></p>
| | Mighty Throw |
|
| |
|
| <ul>
| | Impact damage increased from 80% to 105%. |
| <li>Twisting Blades' initial hit cleaves. Twisting Blades returns 25-45% faster.</li>
| | Pulse damage increased from 35% to 50%. |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Bitter Infection – Offensive Aspect</b></p>
| | Kick |
|
| |
|
| <ul>
| | Skill Ranks now increase Kick's damage. |
| <li>Enemies infected by Shadow Imbuement take <s>30-50%</s> <span style="color: rgb(65,105,225);">30-70%</span> of its damage every second. Shadow Imbuement deals <s>30-50%</s> <span style="color: rgb(65,105,225);">30-70%</span> [X] increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ultimate Efficiency — New Resource Tempering Recipe</b></p>
| | Mighty Kick |
|
| |
|
| <ul>
| | Knockdown duration increased from 2 to 4 seconds. |
| <li>Death Trap Cooldown Reduction</li>
| |
| <li>Rain of Arrows Cooldown Reduction</li>
| |
| <li>Shadow Clone Cooldown Reduction</li>
| |
| <li>Energy after Casting an Ultimate Skill</li>
| |
| </ul>
| |
|
| |
|
| <h4>Sorcerer</h4>
| | Wrath of the Berserker |
|
| |
|
| <p><b>Strike of Stormhorn - Unique Focus</b></p>
| | Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them. |
|
| |
|
| <ul>
| | Call of the Ancients |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning.</li>
| |
| <li><span style="color: rgb(65,105,225);">+1-2</span> Ranks to Ball Lightning</li>
| |
| <li><span style="color: rgb(65,105,225);">187-250%</span> Ball Lightning Projectile Speed</li>
| |
| <li><span style="color: rgb(65,105,225);">67.5-108.5%</span> Critical Strike Damage</li>
| |
| <li><span style="color: rgb(65,105,225);">13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning.</span></li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Now has the Summoning tag. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.</em></p>
| | New Rank 5 Bonus: While Call of the Ancients is active, gain 40% 50% Movement Speed and 20% Distant Damage Reduction. |
| </blockquote>
| |
|
| |
|
| <ul>
| | Prime Call of the Ancients |
| <li>Power
| |
| <ul>
| |
| <li>Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.</li>
| |
| <li>Super Ball Lightnings are larger, deal <s>100%</s> <span style="color: rgb(65,105,225);">125%</span> increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Okun's Catalyst - Unique Focus</b></p>
| | Damage bonus increased from 25% to 30%. |
|
| |
|
| <ul>
| | Iron Maelstrom |
| <li>Affixes
| |
| <ul>
| |
| <li>Inherent: Ball Lightning can be cast while moving.</li>
| |
| <li><span style="color: rgb(65,105,225);">After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">23-35%</span> Attack Speed for 5 seconds after casting a Defensive Skill</li>
| |
| <li><span style="color: rgb(65,105,225);">+1-2</span> Ranks to Ball Lightning</li>
| |
| <li><span style="color: rgb(65,105,225);">13-17.5%</span> Chance to Cast an additional Ball Lightning</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Mind's Awakening – Utility Aspect</b></p>
| | Two-Hand Bludgeoning Slam damage increased from 60% to 75%. |
| | Duel Wield Swing damage increased from 33% to 43%. |
| | New Rank 5 Bonus: Iron Maelstrom damage is increased by 80% 60% of your Damage to Injured and Healthy bonuses. |
|
| |
|
| <ul>
| | The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill. |
| <li>Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds.</li>
| |
| <li>Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second.</li>
| |
| <li>Casting a Frost Skill grants a Barrier for 3-6% Maximum Life.</li>
| |
| <li>While Enlightened, each Skill grants all benefits.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prismatic Augments Tempering Recipe</b></p>
| | Enhanced Charge |
| | Mighty Kick |
| | Power Kick |
| | Battle Lunging Strike |
| | Enhanced Rupture |
|
| |
|
| <ul>
| | Passives |
| <li>Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe).</li>
| |
| <li>Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe).</li>
| |
| <li>+Ranks to Shocking Impact</li>
| |
| </ul>
| |
|
| |
|
| <h2>Balance Updates</h2>
| | Heavy Hitter |
|
| |
|
| <h3>Barbarian</h3>
| | Previous - Your Ultimate Skills deal 15% more damage. |
| | Now - Your Ultimate Skills, Earthquakes, and Dust Devils deal 15% more damage. |
|
| |
|
| <h4>Skills</h4>
| | Defensive Stance |
|
| |
|
| <p><b>Hammer of the Ancients</b></p>
| | Previous - Increase the Damage Reduction gained while you are Fortified by an additional 2%. |
| | Now - While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second. |
|
| |
|
| <ul>
| | Slaying Strike |
| <li>Damage increased from 70% to <s>80%</s> <span style="color: rgb(65,105,225);">90%</span>.</li>
| |
| <li>Hammer of the Ancients can now strike ground areas without enemies, but will approach when a target is selected for attacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Furious Hammer of the Ancients</b></p>
| | Previous - You deal 5% increased damage against Injured enemies. |
| | Now - You deal 5% increased damage to Injured and Healthy enemies. |
|
| |
|
| <ul>
| | Unbridled Rage |
| <li>Previous - Hammer of the Ancients gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.</li>
| |
| <li>Now - Hammer of the Ancients gain <s>3%</s> <span style="color: rgb(65,105,225);">5%</span> Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Mighty Throw</b></p>
| | Previous - Your Core Skills deal 45% increased damage but cost 100% more Fury. |
| | Now - Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies. |
|
| |
|
| <ul>
| | Walkling Arsenal |
| <li>Impact damage increased from 80% to 105%.</li>
| |
| <li>Pulse damage increased from 35% to 50%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Kick</b></p>
| | Previous - Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed. |
| | Now - Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed. Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li>Skill Ranks now increase Kick's damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Mighty Kick</b></p>
| | Executioner's |
|
| |
|
| <ul>
| | Previous - Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds. |
| <li>Knockdown duration increased from 2 to 4 seconds.</li>
| | Now - Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by 25% 15% for every 100 Strength you have. |
| </ul>
| |
|
| |
|
| <p><b>Wrath of the Berserker</b></p>
| | Of Earthquakes |
|
| |
|
| <ul>
| | Previous - Ground Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal 10-25% increased damage. |
| <li>Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them.</li>
| | Now - Ground Stomp creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal 10-25% 20-60% increased damage. |
| </ul>
| |
|
| |
|
| <p><b>Call of the Ancients</b></p>
| | Of Bul-Kathos |
|
| |
|
| <ul>
| | Previous - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes, you gain 10-25% increased Damage Reduction. |
| <li>Now has the Summoning tag.</li>
| | Now - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal 10-25% 20-60% increased damage. |
| <li>New Rank 5 Bonus: While Call of the Ancients is active, gain <s>40%</s> <span style="color: rgb(65,105,225);">50%</span> Movement Speed and 20% Distant Damage Reduction.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prime Call of the Ancients</b></p>
| | Of Ancestral Echoes |
|
| |
|
| <ul>
| | Now gives a 20-40% Summoning Skill damage bonus. |
| <li>Damage bonus increased from 25% to 30%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Iron Maelstrom</b></p>
| | Of Ancestral Charge |
|
| |
|
| <ul>
| | Now gives a 20-40% Summoning Skill damage bonus. |
| <li>Two-Hand Bludgeoning Slam damage increased from 60% to 75%.</li>
| |
| <li>Duel Wield Swing damage increased from 33% to 43%.</li>
| |
| <li>New Rank 5 Bonus: Iron Maelstrom damage is increased by <s>80%</s> <span style="color: rgb(65,105,225);">60%</span> of your Damage to Injured and Healthy bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill.</p>
| | Of Encroaching Wrath |
|
| |
|
| <ul>
| | Previous - After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage. |
| <li>Enhanced Charge</li>
| | Now - After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage. |
| <li>Mighty Kick</li>
| |
| <li>Power Kick</li>
| |
| <li>Battle Lunging Strike</li>
| |
| <li>Enhanced Rupture</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Of Herculean Spectacle |
|
| |
|
| <p><b>Heavy Hitter</b></p>
| | Mighty Throw damage increased from 15-35% to 25-45%. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Previous - Your Ultimate Skills deal 15% more damage.</li>
| |
| <li>Now - Your Ultimate Skills, Earthquakes, and Dust Devils deal 15% more damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Defensive Stance</b></p>
| | Twin Strikes |
|
| |
|
| <ul>
| | Previous - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage. |
| <li>Previous - Increase the Damage Reduction gained while you are Fortified by an additional 2%.</li>
| | Now - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second. |
| <li>Now - While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Slaying Strike</b></p>
| | Unbroken Chain |
|
| |
|
| <ul>
| | 1-2 Skill Ranks of Pit Fighter swapped to 2-3 Skill Ranks of Slaying Strike. |
| <li>Previous - You deal 5% increased damage against Injured enemies.</li>
| | Enemy Damage Reduction increased from 10-30% to 20-40%. |
| <li>Now - You deal 5% increased damage to Injured and Healthy enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unbridled Rage</b></p>
| | Ugly Bastard Helm |
|
| |
|
| <ul>
| | Fire damage bonus increased from 60-80% to 80-100%. |
| <li>Previous - Your Core Skills deal 45% increased damage but cost 100% more Fury.</li>
| | Inherent Fire Resistance increased from 50% to 100%. |
| <li>Now - Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Walkling Arsenal</b></p>
| | Paragon |
|
| |
|
| <ul>
| | Bone Breaker – Legendary Node |
| <li>Previous - Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed.</li>
| |
| <li>Now - <s>Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed.</s> <span style="color: rgb(65,105,225);">Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.</span></li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Previous - Every 12 seconds, your next Skill is guaranteed to Overpower. |
| | Now - Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%. |
|
| |
|
| <p><b>Executioner's</b></p>
| | Weapons Master – Legendary Node |
|
| |
|
| <ul>
| | Previous - Swapping weapons grants you 8% of your Maximum Fury. |
| <li>Previous - Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds.</li>
| | Now - Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies. |
| <li>Now - Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by <s>25%</s> <span style="color: rgb(65,105,225);">15%</span> for every 100 Strength you have.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Earthquakes</b></p>
| |
|
| |
|
| <ul>
| | Druid |
| <li>Previous - Ground Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal 10-25% increased damage.</li>
| | Skills |
| <li>Now - Ground Stomp creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal <s>10-25%</s> <span style="color: rgb(65,105,225);">20-60%</span> increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Bul-Kathos</b></p>
| | Hurricane |
|
| |
|
| <ul>
| | Can now be cast while moving. |
| <li>Previous - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes, you gain 10-25% increased Damage Reduction.</li>
| |
| <li>Now - Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal <s>10-25%</s> <span style="color: rgb(65,105,225);">20-60%</span> increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Ancestral Echoes</b></p>
| | Raging Shred |
|
| |
|
| <ul>
| | Previous - Shred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds. |
| <li>Now gives a 20-40% Summoning Skill damage bonus.</li>
| | Now - Shred's third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take 30% 150% [X] increased Poisoning damage for 5 seconds. |
| </ul>
| |
|
| |
|
| <p><b>Of Ancestral Charge</b></p>
| | Innate Blood Howl |
|
| |
|
| <ul>
| | Previous - Blood Howl also generates 20 Spirit. |
| <li>Now gives a 20-40% Summoning Skill damage bonus.</li>
| | Now - Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form. |
| </ul>
| |
|
| |
|
| <p><b>Of Encroaching Wrath</b></p>
| | Grizzly Rage |
|
| |
|
| <ul>
| | Damage bonus increased from 50%[X] to 60%[X]. |
| <li>Previous - After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage.</li>
| | Rank 5: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 200% damage to them. |
| <li>Now - After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Herculean Spectacle</b></p>
| | Lacerate |
|
| |
|
| <ul>
| | Damage increased from 560% to 600%. |
| <li>Mighty Throw damage increased from 15-35% to 25-45%.</li>
| | Rank 5: Lacerate damage is increased by 40% 30% of your Critical Strike Damage bonus. |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Cataclysm |
|
| |
|
| <p><b>Twin Strikes</b></p>
| | Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds. |
|
| |
|
| <ul>
| | Petrify |
| <li>Previous - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage.</li>
| |
| <li>Now - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unbroken Chain</b></p>
| | Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns. |
|
| |
|
| <ul>
| | The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
| <li>1-2 Skill Ranks of Pit Fighter swapped to 2-3 Skill Ranks of Slaying Strike.</li>
| |
| <li>Enemy Damage Reduction increased from 10-30% to 20-40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ugly Bastard Helm</b></p>
| | Fierce Claw |
| | Innate Earthen Bulwark |
| | Raging Shred |
|
| |
|
| <ul>
| | Passives |
| <li>Fire damage bonus increased from 60-80% to 80-100%.</li>
| |
| <li>Inherent Fire Resistance increased from 50% to 100%.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Lupine Ferocity |
|
| |
|
| <p><b>Bone Breaker – Legendary Node</b></p>
| | Previous - Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies. |
| | Now - Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage. |
|
| |
|
| <ul>
| | Toxic Claws |
| <li>Previous - Every 12 seconds, your next Skill is guaranteed to Overpower.</li>
| |
| <li>Now - Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Weapons Master – Legendary Node</b></p>
| | Previous - Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds. |
| | Now - Critical Strikes with Shred and Lacerate deal an additional 16% 24% of their Base damage as Poisoning damage over 4 seconds. |
|
| |
|
| <ul>
| | Heightened Senses |
| <li>Previous - Swapping weapons grants you 8% of your Maximum Fury.</li>
| |
| <li>Now - Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Druid</h3>
| | Previous - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form. |
| | Now - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form. |
|
| |
|
| <h4>Skills</h4>
| | Charged Atmosphere |
|
| |
|
| <p><b>Hurricane</b></p>
| | Previous - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. |
| | Now - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage. |
|
| |
|
| <ul>
| | Spirit Boons |
| <li>Can now be cast while moving.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Raging Shred</b></p>
| | Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal. |
|
| |
|
| <ul>
| | Deer – Prickleskin |
| <li>Previous - Shred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.</li>
| |
| <li>Now - Shred's third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take <s>30%</s> <span style="color: rgb(65,105,225);">150%</span> [X] increased Poisoning damage for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Innate Blood Howl</b></p>
| | Previous - Gain 480 Thorns. |
| | Now - Deal 5% increased damage to enemies for 5 seconds after they attack you. |
|
| |
|
| <ul>
| | Deer – Gift of the Stag |
| <li>Previous - Blood Howl also generates 20 Spirit.</li>
| |
| <li>Now - Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Grizzly Rage</b></p>
| | Previous - Gain 40 Maximum Spirit. |
| | Now - Gain 40 Maximum Spirit. You gain 5 Spirit every second. |
|
| |
|
| <ul>
| | Eagle – Scythe Talon |
| <li>Damage bonus increased from 50%[X] to 60%[X].</li>
| |
| <li>Rank 5: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 200% damage to them.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Lacerate</b></p>
| | Previous - Gain 15%[+] increased Critical Strike Chance. |
| | Now - Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance. |
|
| |
|
| <ul>
| | Wolf – Energize |
| <li>Damage increased from 560% to 600%.</li>
| |
| <li>Rank 5: Lacerate damage is increased by <s>40%</s> <span style="color: rgb(65,105,225);">30%</span> of your Critical Strike Damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Cataclysm</b></p>
| | Previous - Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit. |
| | Now - Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit. |
|
| |
|
| <ul>
| | Snake – Obsidian Slam |
| <li>Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Petrify</b></p>
| | Previous - Every 10th kill will cause your next Earth Skill to Overpower. |
| | Now - Every 6th attack cast will cause your next Earth Skill to Overpower. |
|
| |
|
| <ul>
| | Snake – Overload |
| <li>Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Previous - Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies. |
| | Now - Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li>Fierce Claw</li>
| |
| <li>Innate Earthen Bulwark</li>
| |
| <li>Raging Shred</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Blurred Beast |
|
| |
|
| <p><b>Lupine Ferocity</b></p>
| | Previous - While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them. |
| | Now - Shred deals 55-75% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled. Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times. |
|
| |
|
| <ul>
| | Unsatiated |
| <li>Previous - Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies.</li>
| |
| <li>Now - Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Toxic Claws</b></p>
| | Previous - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit. |
| | Now - After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit. |
|
| |
|
| <ul>
| | Virulent |
| <li>Previous - Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.</li>
| |
| <li>Now - Critical Strikes with Shred and Lacerate deal an additional <s>16%</s> <span style="color: rgb(65,105,225);">24%</span> of their Base damage as Poisoning damage over 4 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Heightened Senses</b></p>
| | Changed from Utility to Offensive aspect. |
| | Previous - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies. |
| | Now - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies. |
|
| |
|
| <ul>
| | Runeworker's Conduit |
| <li>Previous - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form.</li>
| |
| <li>Now - When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Charged Atmosphere</b></p>
| | Previous - Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage. |
| | Now - Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by 50% 15% for every 100 Willpower you have. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Previous - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.</li>
| |
| <li>Now - Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Spirit Boons</h4>
| | Tempest Roar |
|
| |
|
| <p>Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal.</p>
| | Changed flat damage Willpower affix to +% Willpower affix. |
|
| |
|
| <p><b>Deer – Prickleskin</b></p>
| | Mjölnic Ryng |
|
| |
|
| <ul>
| | Previous - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. |
| <li>Previous - Gain 480 Thorns.</li>
| | Now - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits. |
| <li>Now - Deal 5% increased damage to enemies for 5 seconds after they attack you.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Deer – Gift of the Stag</b></p>
| | Tempering |
|
| |
|
| <ul>
| | Shapeshifting Finesse |
| <li>Previous - Gain 40 Maximum Spirit.</li>
| |
| <li>Now - Gain 40 Maximum Spirit. You gain 5 Spirit every second.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Eagle – Scythe Talon</b></p>
| | Removed +% Werewolf Attack Speed |
| | Removed +% Werewolf Critical Chance |
| | Added +% Damage while Fortified |
|
| |
|
| <ul>
| | Paragon |
| <li>Previous - Gain 15%[+] increased Critical Strike Chance.</li>
| |
| <li>Now - Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wolf – Energize</b></p>
| | Heightened Malice |
|
| |
|
| <ul>
| | Previous - While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage. |
| <li>Previous - Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit.</li>
| | Now - While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4. |
| <li>Now - Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Snake – Obsidian Slam</b></p>
| | Survival Instincts |
|
| |
|
| <ul>
| | Previous - While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy. |
| <li>Previous - Every 10th kill will cause your next Earth Skill to Overpower.</li>
| | Now - While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy. |
| <li>Now - Every 6th attack cast will cause your next Earth Skill to Overpower.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Snake – Overload</b></p>
| | Ancestral Guidance – Legendary Node |
|
| |
|
| <ul>
| | Previous - After spending 75 Spirit, you deal 40% increased damage for 5 seconds. |
| <li>Previous - Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies.</li>
| | Now - After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast. |
| <li>Now - Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Keeper Glyph |
|
| |
|
| <p><b>Blurred Beast</b></p>
| | Increased the Non-Physical damage bonus from 10%[X] to 15%[X]. |
|
| |
|
| <ul>
| | Territorial Glyph |
| <li>Previous - While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them.</li>
| |
| <li>Now - <s>Shred deals 55-75% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled.</s> <span style="color: rgb(65,105,225);">Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unsatiated</b></p>
| | Increased Damage Reduction against Close enemies from 10% to 15%. |
|
| |
|
| <ul>
| | Undaunted Glyph |
| <li>Previous - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit.</li>
| |
| <li>Now - After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Virulent</b></p>
| | Increased Damage Reduction while Fortified from 10% to 15%. |
|
| |
|
| <ul>
| | Werewolf Glyph |
| <li>Changed from Utility to Offensive aspect.</li>
| |
| <li>Previous - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies.</li>
| |
| <li>Now - When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Runeworker's Conduit</b></p>
| | Increased Werewolf form damage from [+]11.12% to [+]16.6%. |
|
| |
|
| <ul>
| | Necromancer |
| <li>Previous - Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage.</li>
| | Skills |
| <li>Now - Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by <s>50%</s> <span style="color: rgb(65,105,225);">15%</span> for every 100 Willpower you have.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Blight |
|
| |
|
| <p><b>Tempest Roar</b></p>
| | Essence cost reduced from 25 to 20. |
|
| |
|
| <ul>
| | Enhanced Blight |
| <li>Changed flat damage Willpower affix to +% Willpower affix.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Mjölnic Ryng</b></p>
| | Previous - Blight's radius is increased by 15%. |
| | Now - Blight's radius is increased by 15%, directly hitting an Elite with it doubles the damage of its defile area. |
|
| |
|
| <ul>
| | Paranormal Blight |
| <li>Previous - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.</li>
| |
| <li>Now - While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering</h4>
| | Previous - Blight Chills enemies for 15% every second. |
| | Now - Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second. |
|
| |
|
| <p><b>Shapeshifting Finesse</b></p>
| | Developer’s Note: The impact Freeze works with the smaller projectiles from the Ebonpiercer Unique item. |
|
| |
|
| <ul>
| | Bone Spear |
| <li>Removed +% Werewolf Attack Speed</li>
| |
| <li>Removed +% Werewolf Critical Chance</li>
| |
| <li>Added +% Damage while Fortified</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Damage increased from 85% to 100%. |
|
| |
|
| <p><b>Heightened Malice</b></p>
| | Supernatural Bone Spear |
|
| |
|
| <ul>
| | Previous - Bone Spear makes the first enemy hit Vulnerable for 3 seconds. |
| <li>Previous - While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage.</li>
| | Now - Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage. Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering. |
| <li>Now - While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Survival Instincts</b></p>
| | Paranormal Bone Spear |
|
| |
|
| <ul>
| | Previous - Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional Bone Shards upon being destroyed. |
| <li>Previous - While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy.</li>
| | Now - Bone Spear has 5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more Bone Shards form upon expiration and you gain 10% Maximum Essence for 5 seconds. |
| <li>Now - While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ancestral Guidance – Legendary Node</b></p>
| | Enhanced Sever |
|
| |
|
| <ul>
| | Previous - Sever damages enemies along its path for 75% of its initial damage. |
| <li>Previous - After spending 75 Spirit, you deal 40% increased damage for 5 seconds.</li>
| | Now - Sever deals 85% of its initial damage along its path and Slows enemies by 40% for 3 seconds. |
| <li>Now - After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Keeper Glyph</b></p>
| | Paranormal Sever |
|
| |
|
| <ul>
| | Previous - Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds. |
| <li>Increased the Non-Physical damage bonus from 10%[X] to 15%[X].</li>
| | Now - Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds. |
| </ul>
| |
|
| |
|
| <p><b>Territorial Glyph</b></p>
| | Supernatural Sever |
|
| |
|
| <ul>
| | Previous - Sever deals 2% increased damage for each Minion you have upon cast. |
| <li>Increased Damage Reduction against Close enemies from 10% to 15%.</li>
| | Now - Sever deals 2% increased damage for each Minion you have upon Cast and spawns a Corpse at its end point. |
| </ul>
| |
|
| |
|
| <p><b>Undaunted Glyph</b></p>
| | Soulrift |
|
| |
|
| <ul>
| | New Functionality: While soul draining from a Boss, Soulrift will now additionally also drain up to two other enemies at the same time. |
| <li>Increased Damage Reduction while Fortified from 10% to 15%.</li>
| | Rank 5: Every 30 souls consumed refills 1 of your Healing Potions with the lifeblood of your tortured victims. |
| </ul>
| |
|
| |
|
| <p><b>Werewolf Glyph</b></p>
| | Supreme Soulrift |
|
| |
|
| <ul>
| | Maximum stacks increased from 30 to 100. |
| <li>Increased Werewolf form damage from [+]11.12% to [+]16.6%.</li>
| | Damage bonus reduced from 1% to 0.5% per soul absorbed. |
| </ul>
| | Maximum damage bonus increased from 30% to 75%. |
|
| |
|
| <h3>Necromancer</h3>
| | Prime Soulrift |
|
| |
|
| <h4>Skills</h4>
| | Previous - Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed. |
| | Now - Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds. |
|
| |
|
| <p><b>Blight</b></p>
| | Blood Mist |
|
| |
|
| <ul>
| | Baseline damage increased from 2% to 35%. |
| <li>Essence cost reduced from 25 to 20.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Blight</b></p>
| | Ghastly Blood Mist |
|
| |
|
| <ul>
| | Previous - Blood Mist leaves behind a Corpse every 1 second. |
| <li>Previous - Blight's radius is increased by 15%.</li>
| | Now - Blood Mist is now a Mobility Skill that grants 30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through. |
| <li>Now - Blight's radius is increased by 15%, directly hitting an Elite with it doubles the damage of its defile area.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Paranormal Blight</b></p>
| | Dreadful Blood Mist |
|
| |
|
| <ul>
| | Previous - You gain 10% Critical Strike Chance for 4 seconds after Blood Mist ends. |
| <li>Previous - Blight Chills enemies for 15% every second.</li>
| | Now - You gain 15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends. |
| <li>Now - Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Bone Prison |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The impact Freeze works with the smaller projectiles from the Ebonpiercer Unique item.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <p><b>Bone Spear</b></p>
| | Cooldown reduced from 18 to 15 seconds. |
|
| |
|
| <ul>
| | Enhanced Bone Prison |
| <li>Damage increased from 85% to 100%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Supernatural Bone Spear</b></p>
| | Previous - Enemies within Bone Prison when cast are made Vulnerable for 8 seconds. |
| | Now - Enemies within Bone Prison when it appears are made Vulnerable and take 15% more damage for 8 seconds. |
|
| |
|
| <ul>
| | Dreadful Bone Prison |
| <li>Previous - Bone Spear makes the first enemy hit Vulnerable for 3 seconds.</li>
| |
| <li>Now - <s>Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.</s> <span style="color: rgb(65,105,225);">Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Paranormal Bone Spear</b></p>
| | Max Cooldown Reduction increased from 3 to 5 seconds. |
|
| |
|
| <ul>
| | Ghastly Bone Prison |
| <li>Previous - Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional Bone Shards upon being destroyed.</li>
| |
| <li>Now - Bone Spear has 5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more Bone Shards form upon expiration and you gain 10% Maximum Essence for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Sever</b></p>
| | Previous - If an enemy is trapped by Bone Prison, gain 25 Essence, plus another 5 per enemy trapped. |
| | Now - Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence. |
|
| |
|
| <ul>
| | Army of the Dead |
| <li>Previous - Sever damages enemies along its path for 75% of its initial damage.</li>
| |
| <li>Now - Sever deals 85% of its initial damage along its path and Slows enemies by 40% for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Paranormal Sever</b></p>
| | Damage increased from 90% to 120%. |
| | New Functionality: Volatile Skeleton explosions now Stun enemies for 2 seconds. |
| | Now has the Summoning tag. |
| | Rank 5: Army of the Dead's damage is increased by 125% 40% of your Skeleton Mage and Golem Damage bonuses. |
|
| |
|
| <ul>
| | Blood Wave |
| <li>Previous - Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.</li>
| |
| <li>Now - Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Supernatural Sever</b></p>
| | The Knockback on Blood Wave is now much more consistent and will sweep enemies farther along its course. |
| | Rank 5: Blood Wave's damage is increased by 100% 30% of your Damage While Healthy and Damage While Fortified bonuses. |
|
| |
|
| <ul>
| | Bone Storm |
| <li>Previous - Sever deals 2% increased damage for each Minion you have upon cast.</li>
| |
| <li>Now - Sever deals 2% increased damage for each Minion you have upon Cast and spawns a Corpse at its end point.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Soulrift</b></p>
| | Rank 5: Bone Storm's damage is increased by 60% 30% of your Critical Strike Damage bonus. |
|
| |
|
| <ul>
| | The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
| <li>New Functionality: While soul draining from a Boss, Soulrift will now additionally also drain up to two other enemies at the same time.</li>
| |
| <li>Rank 5: Every 30 souls consumed refills 1 of your Healing Potions with the lifeblood of your tortured victims.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Supreme Soulrift</b></p>
| | Blighted Corpse Explosion |
| | Enhanced Decompose |
|
| |
|
| <ul>
| | Passives |
| <li>Maximum stacks increased from 30 to 100.</li>
| |
| <li>Damage bonus reduced from 1% to 0.5% per soul absorbed.</li>
| |
| <li>Maximum damage bonus increased from 30% to 75%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prime Soulrift</b></p>
| | Reaper's Pursuit |
|
| |
|
| <ul>
| | Previous - Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds. |
| <li>Previous - Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.</li>
| | Now - For each Darkness Skill on your Skill Bar, gain 2% increased Movement Speed and 2% more damage. |
| <li>Now - Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blood Mist</b></p>
| | Amplify Damage |
|
| |
|
| <ul>
| | Previous - You deal 4% increased damage to Cursed enemies. |
| <li>Baseline damage increased from 2% to 35%.</li>
| | Now - You deal 4% increased damage to Cursed and Feared enemies. These bonuses can stack. |
| </ul>
| |
|
| |
|
| <p><b>Ghastly Blood Mist</b></p>
| | Hellbent Commander |
|
| |
|
| <ul>
| | Previous - While you control at least 7 Minions, your Minions deal 10% increased damage. |
| <li>Previous - Blood Mist leaves behind a Corpse every 1 second.</li>
| | Now - While you control at least 7 Minions, gain 10% Summoning Damage. |
| <li>Now - Blood Mist is now a Mobility Skill that grants 30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Dreadful Blood Mist</b></p>
| | Coalesced Blood |
|
| |
|
| <ul>
| | Previous - While Healthy your Blood Skills deal 6% increased damage. |
| <li>Previous - You gain 10% Critical Strike Chance for 4 seconds after Blood Mist ends.</li>
| | Now - You deal 6% increased damage while Healthy. |
| <li>Now - You gain 15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bone Prison</b></p>
| | Spiked Armor |
|
| |
|
| <ul>
| | Previous - Gain 40 Thorns and 5% additional Armor. |
| <li>Cooldown reduced from 18 to 15 seconds.</li>
| | Now - Gain 40/80/120 Thorns, 5/10/15% Armor, and 10% Block Chance. |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Bone Prison</b></p>
| | Rathma's Vigor |
|
| |
|
| <ul>
| | Now additionally provides 120% Overpower damage. |
| <li>Previous - Enemies within Bone Prison when cast are made Vulnerable for 8 seconds.</li>
| |
| <li>Now - Enemies within Bone Prison when it appears are made Vulnerable and take 15% more damage for 8 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Dreadful Bone Prison</b></p>
| | Affliction |
|
| |
|
| <ul>
| | Explosion damage scaling based on your Shadow Damage Over Time bonus has been replaced with a Critical Strike Damage bonus. |
| <li>Max Cooldown Reduction increased from 3 to 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ghastly Bone Prison</b></p>
| | Legendary Aspects |
|
| |
|
| <ul>
| | Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype: |
| <li>Previous - If an enemy is trapped by Bone Prison, gain 25 Essence, plus another 5 per enemy trapped.</li>
| |
| <li>Now - Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Army of the Dead</b></p>
| | Developer’s Note: These items are still exclusive to owners of the Vessel of Hatred expansion. |
|
| |
|
| <ul>
| | Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker. |
| <li>Damage increased from 90% to 120%.</li>
| | Aspect of Redirected Force: Gain increased Critical Strike Damage equal to 30-70% of your Block Chance. Blocking doubles this bonus for 10 seconds. |
| <li>New Functionality: Volatile Skeleton explosions now Stun enemies for 2 seconds.</li>
| | Aspect of Layered Wards: Your Blocked Damage Reduction is increased by 10-30% while you have a Barrier. |
| <li>Now has the Summoning tag.</li>
| |
| <li>Rank 5: Army of the Dead's damage is increased by <s>125%</s> <span style="color: rgb(65,105,225);">40%</span> of your Skeleton Mage and Golem Damage bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blood Wave</b></p>
| | Tidal |
|
| |
|
| <ul>
| | Previous - Blood Wave fires 2 additional waves, each dealing 100-120% of normal damage. |
| <li>The Knockback on Blood Wave is now much more consistent and will sweep enemies farther along its course.</li>
| | Now - Blood Wave fires 2 additional waves, each dealing 200-240% of normal damage, but you can no longer recast it until the last wave ends. |
| <li>Rank 5: Blood Wave's damage is increased by <s>100%</s> <span style="color: rgb(65,105,225);">30%</span> of your Damage While Healthy and Damage While Fortified bonuses.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bone Storm</b></p>
| | Of Gore Quills |
|
| |
|
| <ul>
| | Damage of Blood Lances spawned from Blood Orbs increased from 20-60% of normal damage to 40-80%. |
| <li>Rank 5: Bone Storm's damage is increased by <s>60%</s> <span style="color: rgb(65,105,225);">30%</span> of your Critical Strike Damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Blood Seeker's |
|
| |
|
| <ul>
| | Previous - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. |
| <li>Blighted Corpse Explosion</li>
| | Now - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. While Healthy, your Blood Lances deal 25-40% increased Critical Strike Damage. |
| <li>Enhanced Decompose</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Cadaverous |
|
| |
|
| <p><b>Reaper's Pursuit</b></p>
| | Previous - Consuming a Corpse increases the damage of your Core Skills by 3.5-7% for 5 seconds, up to 17.5-30%. |
| | Now - Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7% for 5 seconds, up to 17.5-30%. |
|
| |
|
| <ul>
| | Of The Void |
| <li>Previous - Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds.</li>
| |
| <li>Now - For each Darkness Skill on your Skill Bar, gain 2% increased Movement Speed and 2% more damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Amplify Damage</b></p>
| | Previous - Blight's defiled area, when spawned, pulls in enemies around the affected area. |
| | Now - Blight's defiled area Pulls In enemies and has a 35-50% chance to Stun them for 3 seconds when it appears. |
|
| |
|
| <ul>
| | Of Plunging Darkness |
| <li>Previous - You deal 4% increased damage to Cursed enemies.</li>
| |
| <li>Now - You deal 4% increased damage to Cursed and Feared enemies. These bonuses can stack.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Hellbent Commander</b></p>
| | Previous - Bone Prison spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds. |
| | Now - Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds. |
|
| |
|
| <ul>
| | Unyielding Commander |
| <li>Previous - While you control at least 7 Minions, your Minions deal 10% increased damage.</li>
| |
| <li>Now - While you control at least 7 Minions, gain 10% Summoning Damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Coalesced Blood</b></p>
| | Previous - While Army of the Dead is active, your Minions deal 70-110% increased damage and take 90% reduced damage. |
| | Now - While Army of the Dead is active, gain 70-110% Summoning Damage and your Minions take 90% reduced damage. |
|
| |
|
| <ul>
| | Of the Great Feast |
| <li>Previous - While Healthy your Blood Skills deal 6% increased damage.</li>
| |
| <li>Now - You deal 6% increased damage while Healthy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiked Armor</b></p>
| | Previous - Your Minions deal 30-45% increased damage but each one drains 1 Essence from you per second. If you have no active Minions, this bonus applies to you instead and you lose 7 Essence per second. |
| | Now - Gain 30-45% Summoning damage, but each active Minion drains 1 Essence from you per second. If you have no active Minions, you gain 30-45% increased damage instead, and you lose 7 Essence per second. |
|
| |
|
| <ul>
| | Unique Items |
| <li>Previous - Gain 40 Thorns and 5% additional Armor.</li>
| |
| <li>Now - Gain 40/80/120 Thorns, 5/10/15% Armor, and 10% Block Chance.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rathma's Vigor</b></p>
| | Blood Moon Breeches New Affixes: |
|
| |
|
| <ul>
| | 9-11% Critical Strike Chance. |
| <li>Now additionally provides 120% Overpower damage.</li>
| | 2-3 Curse Skill Ranks |
| </ul>
| | 1-2 Skill Ranks of Golem Mastery. |
| | 1-2 Skill Ranks of Hellbent Commander. |
|
| |
|
| <p><b>Affliction</b></p>
| | Power |
|
| |
|
| <ul>
| | Previous - Your Minions' attacks have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100-150% increased Overpower damage to enemies affected by your Curses. |
| <li>Explosion damage scaling based on your Shadow Damage Over Time bonus has been replaced with a Critical Strike Damage bonus.</li>
| | Now - Your Summoning Skills have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 20-50% increased Critical Strike Damage to enemies affected by your Curses. |
| </ul>
| | Curses can now be applied from all of your Summoning Skills, not just Minion attacks. |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Deathless Visage |
|
| |
|
| <p>Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype:</p>
| | Previous - Bone Spear leaves behind echoes that explode for Physical damage, increased by 5% for every 30% Critical Strike Damage you have. |
| | Now - Bone Spear deals 30-50% 40-60% more Critical Strike Damage and forms echoes that burst for Physical damage, increased by 5% for every 25% of your Critical Strike Damage bonus. |
|
| |
|
| <blockquote>
| | Lidless Wall |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>These items are still exclusive to owners of the Vessel of Hatred expansion.</em></p>
| |
|
| |
|
| <ul>
| | Previous - Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 15-45% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Storms by 1. |
| <li><em>Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker.</em></li>
| | Now - Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a 15-45% chance to spawn a Bone Storm around their location. Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 more Bone Storm. Each active Bone Storm grants 10% 20% Critical Strike Damage. |
| <li><em>Aspect of Redirected Force: Gain increased Critical Strike Damage equal to 30-70% of your Block Chance. Blocking doubles this bonus for 10 seconds.</em></li>
| |
| <li><em>Aspect of Layered Wards: Your Blocked Damage Reduction is increased by 10-30% while you have a Barrier.</em></li>
| |
| </ul>
| |
| </blockquote>
| |
|
| |
|
| <p><b>Tidal</b></p>
| | Paragon |
|
| |
|
| <ul>
| | Wither – Legendary Node |
| <li>Previous - Blood Wave fires 2 additional waves, each dealing 100-120% of normal damage.</li>
| |
| <li>Now - Blood Wave fires 2 additional waves, each dealing 200-240% of normal damage, but you can no longer recast it until the last wave ends.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Gore Quills</b></p>
| | Intelligence cap raised from 1,200 to 2,000. |
|
| |
|
| <ul>
| | Bloodbath – Legendary Node |
| <li>Damage of Blood Lances spawned from Blood Orbs increased from 20-60% of normal damage to 40-80%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blood Seeker's</b></p>
| | Previous - Deal 70% increased Overpower damage. |
| | Now - Deal 100% increased Overpower damage. After Overpowering, you deal 25% increased Blood Skill damage for 5 seconds. |
|
| |
|
| <ul>
| | Tempering |
| <li>Previous - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy.</li>
| |
| <li>Now - Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. While Healthy, your Blood Lances deal 25-40% increased Critical Strike Damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Cadaverous</b></p>
| | Profane Cage – Defensive Temper Recipe |
|
| |
|
| <ul>
| | Removed Ranks of Spiked Armor |
| <li>Previous - Consuming a Corpse increases the damage of your Core Skills by 3.5-7% for 5 seconds, up to 17.5-30%.</li>
| |
| <li>Now - Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7% for 5 seconds, up to 17.5-30%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of The Void</b></p>
| | Developer’s Note: Spiked Armor can still be found in the Thorn Army recipe. |
|
| |
|
| <ul>
| | Rogue |
| <li>Previous - Blight's defiled area, when spawned, pulls in enemies around the affected area.</li>
| | Skills |
| <li>Now - Blight's defiled area Pulls In enemies and has a 35-50% chance to Stun them for 3 seconds when it appears.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Plunging Darkness</b></p>
| | Twisting Blades |
|
| |
|
| <ul>
| | The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks. |
| <li>Previous - Bone Prison spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.</li>
| |
| <li>Now - Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unyielding Commander</b></p>
| | Enhanced Penetrating Shot |
|
| |
|
| <ul>
| | Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%. |
| <li>Previous - While Army of the Dead is active, your Minions deal 70-110% increased damage and take 90% reduced damage.</li>
| |
| <li>Now - While Army of the Dead is active, gain 70-110% Summoning Damage and your Minions take 90% reduced damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of the Great Feast</b></p>
| | Enhanced Shadow Imbuement |
|
| |
|
| <ul>
| | Previous - You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
| <li>Previous - Your Minions deal 30-45% increased damage but each one drains 1 Essence from you per second. If you have no active Minions, this bonus applies to you instead and you lose 7 Essence per second.</li>
| | Now - You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement. |
| <li>Now - Gain 30-45% Summoning damage, but each active Minion drains 1 Essence from you per second. If you have no active Minions, you gain 30-45% increased damage instead, and you lose 7 Essence per second.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Blended Shadow Imbuement |
|
| |
|
| <p><b>Blood Moon Breeches New Affixes:</b></p>
| | Previous - Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds. |
| | Now - Shadow Imbuement's damage makes enemies Vulnerable for 3 seconds. |
|
| |
|
| <ul>
| | Blended Cold Imbuement |
| <li>9-11% Critical Strike Chance.</li>
| |
| <li>2-3 Curse Skill Ranks</li>
| |
| <li>1-2 Skill Ranks of Golem Mastery.</li>
| |
| <li>1-2 Skill Ranks of Hellbent Commander.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Power</b></p>
| | Previous - Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds. |
| | Now - Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%. |
|
| |
|
| <ul>
| | Caltrops |
| <li>Previous - Your Minions' attacks have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100-150% increased Overpower damage to enemies affected by your Curses.</li>
| |
| <li>Now - Your Summoning Skills have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 20-50% increased Critical Strike Damage to enemies affected by your Curses.</li>
| |
| <li>Curses can now be applied from all of your Summoning Skills, not just Minion attacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Deathless Visage</b></p>
| | Can now be cast at a target location, rather than always at the Rogue's feet. |
| | Casting animation updated to no longer moves you backwards. |
| | No longer has the Mobility Skill Tag. |
|
| |
|
| <ul>
| | Death Trap |
| <li>Previous - Bone Spear leaves behind echoes that explode for Physical damage, increased by 5% for every 30% Critical Strike Damage you have.</li>
| |
| <li>Now - Bone Spear deals <s>30-50%</s> <span style="color: rgb(65,105,225);">40-60%</span> more Critical Strike Damage and forms echoes that burst for Physical damage, increased by 5% for every 25% of your Critical Strike Damage bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Lidless Wall</b></p>
| | New Functionality: Enemies are Pulled into Death Trap when it activates. |
| | Damage increased from 250% to 300%. |
| | Rank 5: Death Trap has an additional Pull In effect when it appears. |
|
| |
|
| <ul>
| | Prime Death Trap |
| <li>Previous - Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 15-45% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Storms by 1.</li>
| |
| <li>Now - Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a 15-45% chance to spawn a Bone Storm around their location. Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 more Bone Storm. Each active Bone Storm grants <s>10%</s> <span style="color: rgb(65,105,225);">20%</span> Critical Strike Damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Previous - Enemies are Pulled into Death Trap when it activates. |
| | Now - Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates. |
|
| |
|
| <p><b>Wither – Legendary Node</b></p>
| | Disciplined Shadow Step |
|
| |
|
| <ul>
| | Damage increased from 200%[X] to 300%[X]. |
| <li>Intelligence cap raised from 1,200 to 2,000.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Bloodbath – Legendary Node</b></p>
| | Shadow Clone |
|
| |
|
| <ul>
| | Is now also considered a Summoning Skill. |
| <li>Previous - Deal 70% increased Overpower damage.</li>
| | Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses. |
| <li>Now - Deal 100% increased Overpower damage. After Overpowering, you deal 25% increased Blood Skill damage for 5 seconds.</li>
| | Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast. |
| </ul>
| |
|
| |
|
| <h4>Tempering</h4>
| | Rain of Arrows |
|
| |
|
| <p><b>Profane Cage – Defensive Temper Recipe</b></p>
| | Previous - Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows' first wave Knocks Down enemies for 3 seconds. |
| | Now - Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds. |
| | Damage increased from 220% to 450%. |
| | Delay before arrow impact reduced from 1 second to 0.25 seconds. |
| | Casting animation has been smoothed out and improved. |
| | Lucky Hit Chance increased from 4% to 12%. |
| | Rank 5: Rain of Arrows damage is increased by 100% 80% of your Damage to Distant bonus. |
|
| |
|
| <ul>
| | Supreme Rain of Arrows |
| <li>Removed Ranks of Spiked Armor</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Previous - Rain of Arrows deals 60% increased damage to Crowd Controlled enemies. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Spiked Armor can still be found in the Thorn Army recipe.</em></p>
| | Now - Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies. |
| </blockquote>
| |
|
| |
|
| <h3>Rogue</h3>
| | The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
|
| |
|
| <h4>Skills</h4>
| | Methodical Dance of Knives |
| | Subverting Smoke Grenade |
|
| |
|
| <p><b>Twisting Blades</b></p>
| | Passives |
|
| |
|
| <ul>
| | Deadeye |
| <li>The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Penetrating Shot</b></p>
| | You deal 10/20/30%[X] increased damage to Distant enemies. |
|
| |
|
| <ul>
| | Shadow Crash |
| <li>Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Shadow Imbuement</b></p>
| | Previous - Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds. |
| | Now - Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds. |
|
| |
|
| <ul>
| | Precision |
| <li>Previous - You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.</li>
| |
| <li>Now - You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blended Shadow Imbuement</b></p>
| | Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3. |
| | Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes. |
| | Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X]. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li>Previous - Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.</li>
| |
| <li>Now - Shadow Imbuement's damage makes enemies Vulnerable for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Blended Cold Imbuement</b></p>
| | Aspect of True Sight |
|
| |
|
| <ul>
| | Now goes up to 21 ranks. |
| <li>Previous - Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds.</li>
| | Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X]. |
| <li>Now - Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Caltrops</b></p>
| | Aspect of Corruption |
|
| |
|
| <ul>
| | Previous - Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies. |
| <li>Can now be cast at a target location, rather than always at the Rogue's feet.</li>
| | Now - Your Imbuement Skills have 40-60%[X] increased potency. |
| <li>Casting animation updated to no longer moves you backwards.</li>
| |
| <li>No longer has the Mobility Skill Tag.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Death Trap</b></p>
| | Aspect of Siphoned Victuals |
|
| |
|
| <ul>
| | Previous - Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion. |
| <li>New Functionality: Enemies are Pulled into Death Trap when it activates.</li>
| | Now - Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion. |
| <li>Damage increased from 250% to 300%.</li>
| |
| <li>Rank 5: Death Trap has an additional Pull In effect when it appears.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Prime Death Trap</b></p>
| | Aspect of Stolen Vigor |
|
| |
|
| <ul>
| | Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds. |
| <li>Previous - Enemies are Pulled into Death Trap when it activates.</li>
| |
| <li>Now - Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Disciplined Shadow Step</b></p>
| | Aspect of Cruel Sustenance |
|
| |
|
| <ul>
| | Previous - Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life. |
| <li>Damage increased from 200%[X] to 300%[X].</li>
| | Now - Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds. |
| </ul>
| |
|
| |
|
| <p><b>Shadow Clone</b></p>
| | Clandestine Aspect |
|
| |
|
| <ul>
| | Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5. |
| <li>Is now also considered a Summoning Skill.</li>
| |
| <li>Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses.</li>
| |
| <li><span style="color: rgb(65,105,225);">Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rain of Arrows</b></p>
| | Trickster's Aspect |
|
| |
|
| <ul>
| | Previous - Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. |
| <li>Previous - Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows' first wave Knocks Down enemies for 3 seconds.</li>
| | Now - Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. |
| <li>Now - Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds.</li>
| |
| <li>Damage increased from 220% to 450%.</li>
| |
| <li>Delay before arrow impact reduced from 1 second to 0.25 seconds.</li>
| |
| <li>Casting animation has been smoothed out and improved.</li>
| |
| <li>Lucky Hit Chance increased from 4% to 12%.</li>
| |
| <li>Rank 5: Rain of Arrows damage is increased by <s>100%</s> <span style="color: rgb(65,105,225);">80%</span> of your Damage to Distant bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Supreme Rain of Arrows</b></p>
| | Unique Items |
|
| |
|
| <ul>
| | Grasp of Shadow |
| <li>Previous - Rain of Arrows deals 60% increased damage to Crowd Controlled enemies.</li>
| |
| <li>Now - Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Affix |
| | New Inherent: Shadow Clones Execute Injured Non-Elite Enemies |
| | Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills |
| | Lucky Hit Chance Affix is now Critical Strike Chance |
| | Power |
| | Previous - Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill. |
| | Now - Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill. |
| | Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second. |
|
| |
|
| <ul>
| | Scoundrel's Leathers |
| <li>Methodical Dance of Knives</li>
| |
| <li>Subverting Smoke Grenade</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills. |
| | Unique effect now also grants 10-20%[x] Core Skill Damage. |
| | Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds. |
|
| |
|
| <p><b>Deadeye</b></p>
| | Word of Hakan |
|
| |
|
| <ul>
| | Additionally grants 30-50% increased Damage to Distant bonus. |
| <li>You deal 10/20/30%[X] increased damage to Distant enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Shadow Crash</b></p>
| | Paragon |
|
| |
|
| <ul>
| | Ambush Glyph |
| <li>Previous - Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds.</li>
| |
| <li>Now - Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Precision</b></p>
| | Damage bonus to Trapped enemies increased from 10%[X] to 12%[X]. |
|
| |
|
| <ul>
| | Canny Glyph |
| <li>Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3.</li>
| |
| <li>Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes.</li>
| |
| <li>Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X].</li>
| |
| </ul>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X]. |
|
| |
|
| <p><b>Aspect of True Sight</b></p>
| | Chip Glyph |
|
| |
|
| <ul>
| | Physical damage bonus stacking limit increased from 10%[X] to 15%[X]. |
| <li>Now goes up to 21 ranks.</li>
| |
| <li>Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Corruption</b></p>
| | Ranger Rare Node |
|
| |
|
| <ul>
| | Damage to Distant increased from 40% to 80%. |
| <li>Previous - Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies.</li>
| |
| <li>Now - Your Imbuement Skills have 40-60%[X] increased potency.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Siphoned Victuals</b></p>
| | Danse Macabre Legendary Node |
|
| |
|
| <ul>
| | Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X]. |
| <li>Previous - Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion.</li>
| |
| <li>Now - Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Stolen Vigor</b></p>
| | Eldritch Bounty Legendary Node |
|
| |
|
| <ul>
| | Damage increase after using an Imbued skill increased from 20%[X] to 30%[X]. |
| <li>Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Cruel Sustenance</b></p>
| | No Witnesses — Legendary Node |
|
| |
|
| <ul>
| | Ultimate Skill Damage bonus increased from 10% to 20%. |
| <li>Previous - Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life.</li>
| | Maximum Bonus increased from 45% to 60%. |
| <li>Now - Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Clandestine Aspect</b></p>
| | Tempering |
|
| |
|
| <ul>
| | Imbuement Abundance — Resource Recipe |
| <li>Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Trickster's Aspect</b></p>
| | Changed to Utility Recipe. |
|
| |
|
| <ul>
| | Rogue Motion — Mobility Recipe |
| <li>Previous - Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.</li>
| |
| <li>Now - Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Removed Movement Speed Affix. |
|
| |
|
| <p><b>Grasp of Shadow</b></p>
| | Specialist Evolution — Offensive Recipe |
|
| |
|
| <ul>
| | Stun Grenade Size Affix removed. |
| <li>Affix
| |
| <ul>
| |
| <li>New Inherent: Shadow Clones Execute Injured Non-Elite Enemies</li>
| |
| <li>Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills</li>
| |
| <li>Lucky Hit Chance Affix is now Critical Strike Chance</li>
| |
| </ul>
| |
| </li>
| |
| <li>Power
| |
| <ul>
| |
| <li>Previous - Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill.</li>
| |
| <li>Now - Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill.</li>
| |
| <li>Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second.</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <p><b>Scoundrel's Leathers</b></p>
| | Rogue Innovation — Utility Recipe |
|
| |
|
| <ul>
| | Stun Grenade Size Affix added. |
| <li>New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills.</li>
| |
| <li>Unique effect now also grants 10-20%[x] Core Skill Damage.</li>
| |
| <li>Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Word of Hakan</b></p>
| | Agile Augments — Weapon Recipe |
|
| |
|
| <ul>
| | Chance for Shadow Clone to Deal Double Damage Affix added. |
| <li>Additionally grants 30-50% increased Damage to Distant bonus.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Sorcerer |
|
| |
|
| <p><b>Ambush Glyph</b></p>
| | Developer’s Note: All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer's power level. |
|
| |
|
| <ul>
| | Skills |
| <li>Damage bonus to Trapped enemies increased from 10%[X] to 12%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Canny Glyph</b></p>
| | Conjurations |
|
| |
|
| <ul>
| | All now show the max limit on the tooltip. |
| <li>Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X].</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Chip Glyph</b></p>
| | Enhanced Ball Lightning |
|
| |
|
| <ul>
| | Previous - Ball Lightning's Attack Rate is increased by your Attack Speed Bonus, up to 25%. |
| <li>Physical damage bonus stacking limit increased from 10%[X] to 15%[X].</li>
| | Now - Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%. |
| </ul>
| |
|
| |
|
| <p><b>Ranger Rare Node</b></p>
| | Wizard's Ball Lightning |
|
| |
|
| <ul>
| | Previous - Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast. |
| <li>Damage to Distant increased from 40% to 80%.</li>
| | Now - Casting Ball Lightning spawns 2 Crackling Energies. |
| </ul>
| |
|
| |
|
| <p><b>Danse Macabre Legendary Node</b></p>
| | Mage's Ball Lightning |
|
| |
|
| <ul>
| | Previous - After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second. |
| <li>Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X].</li>
| | Now - Ball Lightning deals 30%[X] increased damage against Stunned enemies. |
| </ul>
| |
|
| |
|
| <p><b>Eldritch Bounty Legendary Node</b></p>
| | Deep Freeze |
|
| |
|
| <ul>
| | Final explosion damage increased from 100% to 125%. |
| <li>Damage increase after using an Imbued skill increased from 20%[X] to 30%[X].</li>
| | Rank 5: Deep Freeze damage is increased by 40% of your Vulnerable Damage bonus. |
| </ul>
| |
|
| |
|
| <p><b>No Witnesses — Legendary Node</b></p>
| | Prime Deep Freeze |
|
| |
|
| <ul>
| | Previous - When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
| <li>Ultimate Skill Damage bonus increased from 10% to 20%.</li>
| | Now - When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds. |
| <li>Maximum Bonus increased from 45% to 60%.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering</h4>
| | Inferno |
|
| |
|
| <p><b>Imbuement Abundance — Resource Recipe</b></p>
| | Rank 5: Enemies within Inferno are Vulnerable. Enemies within Inferno are continually made Vulnerable for 5 seconds. |
|
| |
|
| <ul>
| | Supreme Inferno |
| <li>Changed to Utility Recipe.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rogue Motion — Mobility Recipe</b></p>
| | Previous - While Inferno is active, your Pyromancy Skills cost no Mana. |
| | Now - While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana. |
|
| |
|
| <ul>
| | Unstable Currents |
| <li>Removed Movement Speed Affix.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Specialist Evolution — Offensive Recipe</b></p>
| | Rank 5: Casting Unstable Currents Stuns surrounding enemies for 3 seconds. |
|
| |
|
| <ul>
| | The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill. |
| <li>Stun Grenade Size Affix removed.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Rogue Innovation — Utility Recipe</b></p>
| | Enhanced Spark |
| | Enhanced Fireball |
| | Enhanced Familiar |
|
| |
|
| <ul>
| | Enchantments |
| <li>Stun Grenade Size Affix added.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Agile Augments — Weapon Recipe</b></p>
| | Fire Bolt |
|
| |
|
| <ul>
| | Previous - Dealing Damage has a 10% chance to heal you for 4% of your Maximum Life. |
| <li>Chance for Shadow Clone to Deal Double Damage Affix added.</li>
| | Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy. |
| </ul>
| |
|
| |
|
| <h3>Sorcerer</h3>
| | Flame Shield |
|
| |
|
| <blockquote>
| | Previous - Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer's power level.</em></p>
| | Now - Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds. |
| </blockquote>
| |
|
| |
|
| <h4>Skills</h4>
| | Passives |
|
| |
|
| <p><b>Conjurations</b></p>
| | Devouring Blaze |
|
| |
|
| <ul>
| | Previous - You deal 7% Critical Strike damage against Burning Enemies. If they're Crowd Controlled this increases to 10%. |
| <li>All now show the max limit on the tooltip.</li>
| | Now - Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage. |
| </ul>
| |
|
| |
|
| <p><b>Enhanced Ball Lightning</b></p>
| | Shocking Impact |
|
| |
|
| <ul>
| | Previous - Every time you Stun an enemy, you deal X% Lightning Damage to them. |
| <li>Previous - Ball Lightning's Attack Rate is increased by your Attack Speed Bonus, up to 25%.</li>
| | Now - Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them. |
| <li>Now - Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Wizard's Ball Lightning</b></p>
| | Inner Flames |
|
| |
|
| <ul>
| | Previous - Your Pyromancy Skills deal 4/8/12% increased damage while you are Healthy. |
| <li>Previous - Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast.</li>
| | Now - You deal 6/12/18% increased damage while Healthy. |
| <li>Now - Casting Ball Lightning spawns 2 Crackling Energies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Mage's Ball Lightning</b></p>
| | Icy Touch |
|
| |
|
| <ul>
| | Previous - You deal 4% increased Cold damage to Vulnerable enemies. |
| <li>Previous - After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second.</li>
| | Now - You deal 4% increased damage to Vulnerable enemies. |
| <li>Now - Ball Lightning deals 30%[X] increased damage against Stunned enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Deep Freeze</b></p>
| | Conjuration Mastery |
|
| |
|
| <ul>
| | Renamed to Primordial Binding. |
| <li>Final explosion damage increased from 100% to 125%.</li>
| | Previous - Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration. |
| <li>Rank 5: Deep Freeze damage is increased by 40% of your Vulnerable Damage bonus.</li>
| | Now - Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration. |
| </ul>
| |
|
| |
|
| <p><b>Prime Deep Freeze</b></p>
| | Developer’s Note: The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit. |
|
| |
|
| <ul>
| | Legendary Aspects |
| <li>Previous - When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.</li>
| |
| <li>Now - When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Inferno</b></p>
| | Splintering Energy |
|
| |
|
| <ul>
| | Now an extension of Lightning Spear. |
| <li>Rank 5: <s>Enemies within Inferno are Vulnerable.</s> <span style="color: rgb(65,105,225);">Enemies within Inferno are continually made Vulnerable for 5 seconds.</span></li>
| | Previous - Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus. |
| </ul>
| | Now - Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by 100% 60-100% of your Critical Strike Damage Bonus. |
|
| |
|
| <p><b>Supreme Inferno</b></p>
| | Aspect of Tenuous Destruction |
|
| |
|
| <ul>
| | Damage increased from 25-45% up to 30-50%. |
| <li>Previous - While Inferno is active, your Pyromancy Skills cost no Mana.</li>
| |
| <li>Now - While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Unstable Currents</b></p>
| | Aspect of Tenuous Agility |
|
| |
|
| <ul>
| | Bonus when not using Defensive skills has been increased from double to tripled. |
| <li>Rank 5: Casting Unstable Currents Stuns surrounding enemies for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p>The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.</p>
| | Aspect of Recharging |
|
| |
|
| <ul>
| | Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0. |
| <li>Enhanced Spark</li>
| |
| <li>Enhanced Fireball</li>
| |
| <li>Enhanced Familiar</li>
| |
| </ul>
| |
|
| |
|
| <h4>Enchantments</h4>
| | Aspect of Searing Wards |
|
| |
|
| <p><b>Fire Bolt</b></p>
| | Previous - After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles. |
| | Now - Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds. |
|
| |
|
| <ul>
| | Gravitational |
| <li>Previous - Dealing Damage has a 10% chance to heal you for 4% of your Maximum Life.</li>
| |
| <li>Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Flame Shield</b></p>
| | Moved to Utility category. |
| | Previous - Ball Lightning orbits around you and deal [10 - 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each. |
|
| |
|
| <ul>
| | Developer’s Note: The previous version of this affix has been reworked into Okun’s Catalyst. |
| <li>Previous - Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds.</li>
| |
| <li>Now - Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Passives</h4>
| | Now - After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning. |
|
| |
|
| <p><b>Devouring Blaze</b></p>
| | Of Armageddon |
|
| |
|
| <ul>
| | Previous - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
| <li>Previous - You deal 7% Critical Strike damage against Burning Enemies. If they're Crowd Controlled this increases to 10%.</li>
| | Now - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage. |
| <li>Now - Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Shocking Impact</b></p>
| | Unique Items |
|
| |
|
| <ul>
| | Sidhe Bindings |
| <li>Previous - Every time you Stun an enemy, you deal X% Lightning Damage to them.</li>
| |
| <li>Now - Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Inner Flames</b></p>
| | Non-physical damage affix replaced with Ranks to Primordial Binding. |
|
| |
|
| <ul>
| | Paragon |
| <li>Previous - Your Pyromancy Skills deal 4/8/12% increased damage while you are Healthy.</li>
| |
| <li>Now - You deal 6/12/18% increased damage while Healthy.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Icy Touch</b></p>
| | General |
|
| |
|
| <ul>
| | Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy. |
| <li>Previous - You deal 4% increased Cold damage to Vulnerable enemies.</li>
| |
| <li>Now - You deal 4% increased damage to Vulnerable enemies.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Conjuration Mastery</b></p>
| | Searing Heat Node |
|
| |
|
| <ul>
| | Previous - Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%. |
| <li>Renamed to Primordial Binding.</li>
| | Now - Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%. |
| <li>Previous - Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration.</li>
| |
| <li>Now - Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Burning Instinct Node |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <h4>Legendary Aspects</h4>
| | Previous - Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%. |
| | Now - Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%. |
|
| |
|
| <p><b>Splintering Energy</b></p>
| | Ceaseless Conduit Node |
|
| |
|
| <ul>
| | Previous - Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 2% per 20 Intelligence you have up to 120%. |
| <li>Now an extension of Lightning Spear.</li>
| | Now - While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges. |
| <li>Previous - Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.</li>
| |
| <li>Now - Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by <s>100%</s> <span style="color: rgb(65,105,225);">60-100%</span> of your Critical Strike Damage Bonus.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Tenuous Destruction</b></p>
| | Static Surge Node |
|
| |
|
| <ul>
| | Previous - After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses. |
| <li>Damage increased from 25-45% up to 30-50%.</li>
| | Now - Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 40% 50% for 8 seconds. This cannot be refreshed while active. |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Tenuous Agility</b></p>
| | Fundamental Release – Legendary Node |
|
| |
|
| <ul>
| | Previous - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%. |
| <li>Bonus when not using Defensive skills has been increased from double to tripled.</li>
| | Now - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30% 50%. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%. |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Recharging</b></p>
| | Conjurer Glyph |
|
| |
|
| <ul>
| | 20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance. |
| <li>Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Aspect of Searing Wards</b></p>
| | Tempering Recipes |
|
| |
|
| <ul>
| | Ice Blades cast twice removed from Conjuration Augments. |
| <li>Previous - After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles.</li>
| | Inferno double damage removed from Pyromancy Augments. |
| <li>Now - Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Gravitational</b></p>
| | Nightmare Dungeons |
|
| |
|
| <ul>
| | A new Affix has been added, Elemental Totems. While in Combat, one of three Totems can spawn. |
| <li>Moved to Utility category.</li>
| |
| <li>Previous - Ball Lightning orbits around you and deal [10 - 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Cold Totem |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The previous version of this affix has been reworked into Okun’s Catalyst.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <ul>
| | Affected monsters slow players and apply vulnerable on hit. |
| <li>Now - After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Of Armageddon</b></p>
| | Demonic Totem |
|
| |
|
| <ul>
| | Affected monsters move and attack faster. |
| <li>Previous - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.</li>
| |
| <li>Now - A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Unique Items</h4>
| | Spirit Totem |
|
| |
|
| <p><b>Sidhe Bindings</b></p>
| | Affected Monsters revive once when killed. Revived monsters do not grant loot or experience upon being defeated. |
| | Monsters only have the buff while inside the area and the totems can be destroyed by attacking them, but they slowly lose health over time and are destroyed on their own after 20 seconds. |
|
| |
|
| <ul>
| | Seasonal Nightmare Dungeon Rotation |
| <li>Non-physical damage affix replaced with Ranks to Primordial Binding.</li>
| | Vessel of Hatred Dungeons |
| </ul>
| |
|
| |
|
| <h4>Paragon</h4>
| | Beast Graveyard |
| | Farai Cliffs |
| | Feeding Grounds |
| | Forge of Malice |
| | Forgotten Remains |
| | Hallowed Stones |
| | Hierophant Pyre |
| | Iron Cenotaph |
| | Murmuring Spiral |
| | Putrescent Larder |
| | Razak's Descent |
| | Remnants of Rage |
| | Ruined Wild |
| | Seething Underpass |
| | Sleepless Hollow |
| | Ularian Sepulcher |
|
| |
|
| <p><b>General</b></p>
| | Base Game Dungeons |
|
| |
|
| <ul>
| | Black Asylum |
| <li>Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy.</li>
| | Caldera Gate |
| </ul>
| | Dead Man's Dredge |
| | Derelict Lodge |
| | Forbidden City |
| | Forsaken Quarry |
| | Hallowed Ossuary |
| | Hoarfrost Demise |
| | Kor Dragan Barracks |
| | Light's Watch |
| | Maulwood |
| | Mercy's Reach |
| | Nostrava Deepwood |
| | Zenith |
| | Akkhan's Grasp |
| | Ancient Reservoir |
| | Bastion Of Faith |
| | Belfry Zakara |
| | Blind Burrows |
| | Faceless Shrine |
| | Haunted Refuge |
| | Heathen's Keep |
| | Iron Hold |
| | Leviathan's Maw |
| | Lost Keep |
| | Maugan's Works |
| | Oblivion |
| | Witchwater |
| | Abandoned Mineworks |
| | Collapsed Vault |
| | Conclave |
| | Corrupted Grotto |
| | Deserted Underpass |
| | Forgotten Ruins |
| | Hakan's Refuge |
| | Halls of the Damned |
| | Heretic's Asylum |
| | Inferno |
| | Putrid Aquifer |
| | Shivta Ruins |
| | Sirocco Caverns |
| | Sunken Library |
| | Tomb of the Saints |
| | Uldur's Cave |
| | Vile Hive |
| | Calibel's Mine |
| | Domhainne Tunnels |
| | Garan Hold |
| | Hive |
| | Howling Warren |
| | Luban's Rest |
| | Maddux Watch |
| | Mariner's Refuge |
| | Oldstones |
| | Sarat's Lair |
| | Sunken Ruins |
| | Whispering Pines |
| | Ancient's Lament |
| | Betrayer's Row |
| | Bloodsoaked Crag |
| | Buried Halls |
| | Carrion Fields |
| | Champion's Demise |
| | Charnel House |
| | Grinning Labyrinth |
| | Komdor Temple |
| | Mournfield |
| | Path of the Blind |
| | Sealed Archives |
| | Seaside Descent |
|
| |
|
| <p><b>Searing Heat Node</b></p>
| | Incense Updates |
|
| |
|
| <ul>
| | Storm of the Wilds |
| <li>Previous - Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%.</li>
| |
| <li>Now - <s>Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%.</s> <span style="color: rgb(65,105,225);">Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%.</span></li>
| |
| </ul>
| |
|
| |
|
| <p><b>Burning Instinct Node</b></p>
| | Maximum Resistances increased from 2% to 4%. |
|
| |
|
| <ul>
| | Desert Escape |
| <li>Previous - Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%.</li>
| |
| <li>Now - Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Ceaseless Conduit Node</b></p>
| | Maximum Resistances increased from 2% to 4%. |
|
| |
|
| <ul>
| | Song of the Mountain |
| <li>Previous - Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 2% per 20 Intelligence you have up to 120%.</li>
| |
| <li>Now - While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Static Surge Node</b></p>
| | Armor increased from 200 to 300. |
|
| |
|
| <ul>
| | Sage's Whisper |
| <li>Previous - After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.</li>
| |
| <li>Now - Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by <s>40%</s> <span style="color: rgb(65,105,225);">50%</span> for 8 seconds. This cannot be refreshed while active.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Fundamental Release – Legendary Node</b></p>
| | Core Stats increased from 25 to 100. |
|
| |
|
| <ul>
| | Queen's Supreme |
| <li>Previous - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%.</li>
| |
| <li>Now - Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to <s>30%</s> <span style="color: rgb(65,105,225);">50%</span>. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Conjurer Glyph</b></p>
| | Core Stats increased from 25 to 100. |
|
| |
|
| <ul>
| | Blessed Guide |
| <li>20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance.</li>
| |
| </ul>
| |
|
| |
|
| <h4>Tempering Recipes</h4>
| | Core Stats increased from 25 to 100. |
|
| |
|
| <ul>
| | Ancient Times |
| <li>Ice Blades cast twice removed from Conjuration Augments.</li>
| |
| <li>Inferno double damage removed from Pyromancy Augments.</li>
| |
| </ul>
| |
|
| |
|
| <h3>Nightmare Dungeons</h3>
| | Core Stats increased from 25 to 100. |
|
| |
|
| <p>A new Affix has been added, Elemental Totems. While in Combat, one of three Totems can spawn.</p>
| | Spiral Morning |
|
| |
|
| <p><b>Cold Totem</b></p>
| | All Stats increased from 15 to 60. |
|
| |
|
| <ul>
| | Soothing Spices |
| <li>Affected monsters slow players and apply vulnerable on hit.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Demonic Totem</b></p>
| | Maximum Resistances increased from 1% to 2%. |
|
| |
|
| <ul>
| | Scents of the Desert Afternoon |
| <li>Affected monsters move and attack faster.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spirit Totem</b></p>
| | Thorns increased from 250 to 400. |
|
| |
|
| <ul>
| | Reddamine Buzz |
| <li>Affected Monsters revive once when killed. Revived monsters do not grant loot or experience upon being defeated.</li>
| |
| <li>Monsters only have the buff while inside the area and the totems can be destroyed by attacking them, but they slowly lose health over time and are destroyed on their own after 20 seconds.</li>
| |
| </ul>
| |
|
| |
|
| <h2>Seasonal Nightmare Dungeon Rotation</h2>
| | Maximum Life increased from 500 to 750. |
|
| |
|
| <h3>Vessel of Hatred Dungeons</h3>
| | Loot Updates |
|
| |
|
| <ul>
| | The general chance for an Ancestral item to drop has been increased. |
| <li>Beast Graveyard</li>
| | The general chance for an Elixir to drop from Elite monsters has been reduced. |
| <li>Farai Cliffs</li>
| | The minimum roll for a Legendary affix on an Ancestral item is now equal to the max roll of a non-ancestral item. |
| <li>Feeding Grounds</li>
| | The acquisition rate of Infernal Compasses has been adjusted. |
| <li>Forge of Malice</li>
| | The chance to acquire one from Greater Helltide Chests has been increased. |
| <li>Forgotten Remains</li>
| | The chance for an Infernal Compass to drop from the following sources have been decreased: |
| <li>Hallowed Stones</li>
| | Whispers |
| <li>Hierophant Pyre</li>
| | Nightmare Dungeons |
| <li>Iron Cenotaph</li>
| | Lesser Helltide Chests |
| <li>Murmuring Spiral</li>
| | The Pit |
| <li>Putrescent Larder</li>
| | A new Whisper Cache has been added, Collection Keys. This will include 3 Infernal Compasses and 3 Nightmare Dungeon Sigils. |
| <li>Razak's Descent</li>
| | The overall drop chance of Gem Fragments has been reduced. |
| <li>Remnants of Rage</li>
| | The variance on the roll of a Unique Item's power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present. |
| <li>Ruined Wild</li>
| |
| <li>Seething Underpass</li>
| |
| <li>Sleepless Hollow</li>
| |
| <li>Ularian Sepulcher</li>
| |
| </ul>
| |
|
| |
|
| <h3>Base Game Dungeons</h3>
| | Developer’s Note: It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power. |
|
| |
|
| <ul>
| | The Greater Crafting Whisper Cache has been adjusted. |
| <li>Black Asylum</li>
| | It’s now a normal cache, so it will appear more often. |
| <li>Caldera Gate</li>
| | Now contains 4 times as many crafting materials than other caches would drop. |
| <li>Dead Man's Dredge</li>
| | No longer contains non-crafting items. |
| <li>Derelict Lodge</li>
| |
| <li>Forbidden City</li>
| |
| <li>Forsaken Quarry</li>
| |
| <li>Hallowed Ossuary</li>
| |
| <li>Hoarfrost Demise</li>
| |
| <li>Kor Dragan Barracks</li>
| |
| <li>Light's Watch</li>
| |
| <li>Maulwood</li>
| |
| <li>Mercy's Reach</li>
| |
| <li>Nostrava Deepwood</li>
| |
| <li>Zenith</li>
| |
| <li>Akkhan's Grasp</li>
| |
| <li>Ancient Reservoir</li>
| |
| <li>Bastion Of Faith</li>
| |
| <li>Belfry Zakara</li>
| |
| <li>Blind Burrows</li>
| |
| <li>Faceless Shrine</li>
| |
| <li>Haunted Refuge</li>
| |
| <li>Heathen's Keep</li>
| |
| <li>Iron Hold</li>
| |
| <li>Leviathan's Maw</li>
| |
| <li>Lost Keep</li>
| |
| <li>Maugan's Works</li>
| |
| <li>Oblivion</li>
| |
| <li>Witchwater</li>
| |
| <li>Abandoned Mineworks</li>
| |
| <li>Collapsed Vault</li>
| |
| <li>Conclave</li>
| |
| <li>Corrupted Grotto</li>
| |
| <li>Deserted Underpass</li>
| |
| <li>Forgotten Ruins</li>
| |
| <li>Hakan's Refuge</li>
| |
| <li>Halls of the Damned</li>
| |
| <li>Heretic's Asylum</li>
| |
| <li>Inferno</li>
| |
| <li>Putrid Aquifer</li>
| |
| <li>Shivta Ruins</li>
| |
| <li>Sirocco Caverns</li>
| |
| <li>Sunken Library</li>
| |
| <li>Tomb of the Saints</li>
| |
| <li>Uldur's Cave</li>
| |
| <li>Vile Hive</li>
| |
| <li>Calibel's Mine</li>
| |
| <li>Domhainne Tunnels</li>
| |
| <li>Garan Hold</li>
| |
| <li>Hive</li>
| |
| <li>Howling Warren</li>
| |
| <li>Luban's Rest</li>
| |
| <li>Maddux Watch</li>
| |
| <li>Mariner's Refuge</li>
| |
| <li>Oldstones</li>
| |
| <li>Sarat's Lair</li>
| |
| <li>Sunken Ruins</li>
| |
| <li>Whispering Pines</li>
| |
| <li>Ancient's Lament</li>
| |
| <li>Betrayer's Row</li>
| |
| <li>Bloodsoaked Crag</li>
| |
| <li>Buried Halls</li>
| |
| <li>Carrion Fields</li>
| |
| <li>Champion's Demise</li>
| |
| <li>Charnel House</li>
| |
| <li>Grinning Labyrinth</li>
| |
| <li>Komdor Temple</li>
| |
| <li>Mournfield</li>
| |
| <li>Path of the Blind</li>
| |
| <li>Sealed Archives</li>
| |
| <li>Seaside Descent</li>
| |
| </ul>
| |
|
| |
|
| <h2>Incense Updates</h2>
| | Affix Updates |
|
| |
|
| <p><b>Storm of the Wilds</b></p>
| | Inherent Affixes for Critical Strike Damage on base items has been increased to match the range of Inherent Vulnerable Damage Affixes. |
| | Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted. |
|
| |
|
| <ul>
| | Developer’s Note: Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips. |
| <li>Maximum Resistances increased from 2% to 4%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Desert Escape</b></p>
| | Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography. |
| | The following list details what affixes are now class restricted or have had the class they are restricted to updated. |
|
| |
|
| <ul>
| | Developer’s Note: Most of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred. |
| <li>Maximum Resistances increased from 2% to 4%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Song of the Mountain</b></p>
| | Restricted to Barbarians |
|
| |
|
| <ul>
| | Damage to Injured |
| <li>Armor increased from 200 to 300.</li>
| | Damage with Dual-Wielded Weapons |
| </ul>
| | Damage after Swapping Weapons |
|
| |
|
| <p><b>Sage's Whisper</b></p>
| | Restricted to Necromancers |
|
| |
|
| <ul>
| | Ultimate Cooldown Reduction |
| <li>Core Stats increased from 25 to 100.</li>
| | Damage While Fortified |
| </ul>
| | Blood Orbs restore essence |
|
| |
|
| <p><b>Queen's Supreme</b></p>
| | Restricted to Rogue |
|
| |
|
| <ul>
| | Damage to Poisoned Enemies |
| <li>Core Stats increased from 25 to 100.</li>
| | Lucky Hit: Chance to Daze |
| </ul>
| | Bonus Maximum Life while Dark Shroud is Active |
|
| |
|
| <p><b>Blessed Guide</b></p>
| | Restricted to Sorcerer |
|
| |
|
| <ul>
| | Bonus Fire Damage |
| <li>Core Stats increased from 25 to 100.</li>
| | Bonus Cold Damage |
| </ul>
| | Bonus Lightning Damage |
| | Damage to Frozen enemies |
| | Increased Freeze Duration |
| | Damage to Immobilized Enemies |
| | Lucky Hit: Chance to Heal |
|
| |
|
| <p><b>Ancient Times</b></p>
| | Restricted to Barbarians and Necromancers |
|
| |
|
| <ul>
| | Thorns while Fortified |
| <li>Core Stats increased from 25 to 100.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Spiral Morning</b></p>
| | Restricted to Barbarians and Sorcerers |
|
| |
|
| <ul>
| | Bonus Crowd Control Duration |
| <li>All Stats increased from 15 to 60.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Soothing Spices</b></p>
| | Restricted to Barbarians, Necromancers, Druids, and Sorcerers |
|
| |
|
| <ul>
| | Casting Ultimate Restores Resource |
| <li>Maximum Resistances increased from 1% to 2%.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Scents of the Desert Afternoon</b></p>
| | Summons and Minions Update |
|
| |
|
| <ul>
| | All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes. |
| <li>Thorns increased from 250 to 400.</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Reddamine Buzz</b></p>
| | Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead. |
| | Units created by these Skills are now collectively referred to as Summons. |
| | All damage from Summons is attributed to the player's character, rather than the Summoned unit. |
| | Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons. |
| | Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons. |
|
| |
|
| <ul>
| | Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section. |
| <li>Maximum Life increased from 500 to 750.</li>
| |
| </ul>
| |
|
| |
|
| <h2>Loot Updates</h2>
| | Infernal Hordes |
|
| |
|
| <ul>
| | Infernal Compasses have been updated. |
| <li>The general chance for an Ancestral item to drop has been increased.</li>
| | Compasses now stack, based on tier. Maximum stack count is 99. |
| <li>The general chance for an Elixir to drop from Elite monsters has been reduced.</li>
| | Old compasses from previous seasons will now become "Broken Compasses." These Compasses can be consumed to generate random Compasses. |
| <li>The minimum roll for a Legendary affix on an Ancestral item is now equal to the max roll of a non-ancestral item.</li>
| |
| <li>The acquisition rate of Infernal Compasses has been adjusted.
| |
| <ul>
| |
| <li>The chance to acquire one from Greater Helltide Chests has been increased.</li>
| |
| <li>The chance for an Infernal Compass to drop from the following sources have been decreased:
| |
| <ul>
| |
| <li>Whispers</li>
| |
| <li>Nightmare Dungeons</li>
| |
| <li>Lesser Helltide Chests</li>
| |
| <li>The Pit</li>
| |
| </ul>
| |
| </li>
| |
| <li>A new Whisper Cache has been added, Collection Keys. This will include 3 Infernal Compasses and 3 Nightmare Dungeon Sigils.</li>
| |
| </ul>
| |
| </li>
| |
| <li>The overall drop chance of Gem Fragments has been reduced.</li>
| |
| <li>The variance on the roll of a Unique Item's power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | User Interface and User Experience |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <ul>
| | The customization screens for both the Wardrobe and Stablemaster have been updated to improve general readability. |
| <li>The Greater Crafting Whisper Cache has been adjusted.
| | Comparing lower Item Power Rings or Dual wield weapons now always compares a default slot instead of selecting one with the lowest item power. |
| <ul>
| | All nearby crafting materials will now be collected when picking up a stack from the ground. |
| <li>It’s now a normal cache, so it will appear more often.</li>
| | The description for the Hardcore Challenges for defeating Andariel, Duriel and Lilith now clarify that this refers to the campaign bosses. |
| <li>Now contains 4 times as many crafting materials than other caches would drop.</li>
| | The tooltip for Yen's Blessing has been updated to clarify that the free casts triggered by the item do not count as if the player cast the skill, which implied other effects should also trigger in these cases. |
| <li>No longer contains non-crafting items.</li>
| | The Key Item Details button is now a toggle instead of requiring you to hold the button down. |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
|
| <h2>Affix Updates</h2>
| | Miscellaneous |
|
| |
|
| <ul>
| | Mounts can now be customized anywhere. |
| <li><span style="color: rgb(65,105,225);">Inherent Affixes for Critical Strike Damage on base items has been increased to match the range of Inherent Vulnerable Damage Affixes.</span></li>
| | There are now no more mounts that can be bought with gold, now all Mounts can be acquired either as rewards from various activities or through being purchased in the Shop. |
| <li>Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted.</li>
| | A new option in the Training Yard has been added to toggle damage variance on and off. |
| </ul>
| | Scrolls of Amnesia will no longer drop. Any remaining scrolls on characters created in previous seasons can easily dispose of them. |
| | Gems can now be transmuted into random Legendary and Unique Jewelry. |
| | The Quest to unlock the class mechanic now only needs to be completed once on account wide. |
| | Monster Density has been increased in the following Strongholds: |
| | Nostrava |
| | Malnok |
| | Vyeresz |
| | Altar of Ruin |
| | Moordaine Lodge |
| | Hope's Light |
| | The Infernal Hordes Gold Chest now rewards more Gold. |
| | Completion of a class quest now rewards a cache of Legendary loot tailored to the class. |
| | Scrolls of Escape can now drop in Infernal Hordes and The Pit. |
| | Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu. |
|
| |
|
| <blockquote>
| | Bug Fixes |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips.</em></p>
| | Accessibility |
|
| |
|
| <ul>
| | Fixed an issue where the Screen Reader did not read the Input field in the Create Clan Menu. |
| <li><em>Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography.</em></li>
| |
| <li><em>The following list details what affixes are now class restricted or have had the class they are restricted to updated.</em></li>
| |
| </ul>
| |
| </blockquote>
| |
|
| |
|
| <blockquote>
| | Infernal Hordes and Strongholds |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Most of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred.</em></p>
| |
| </blockquote>
| |
|
| |
|
| <p><b>Restricted to Barbarians</b></p>
| | Fixed an issue where progression in Kor Dragan could be blocked if Vampiric Corruptions were killed before the objective updated. |
| | Fixed an issue where some enemies could become untargetable in Infernal Hordes, which would block progression. |
| | Fixed multiple instances where progression could be blocked in Infernal Hordes, particularly during Local Co-Op Play. |
|
| |
|
| <ul>
| | Season of Witchcraft |
| <li>Damage to Injured</li>
| |
| <li>Damage with Dual-Wielded Weapons</li>
| |
| <li>Damage after Swapping Weapons</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Necromancers</b></p>
| | Fixed an issue where Hex of Whispers was not displaying the correct Fortify value. |
| | Fixed an issue where certain Headless monsters still had heads. |
| | Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded. |
| | Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt. |
| | Fixed multiple instances where Whispers in Headhunts did not properly progress. |
| | Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters. |
| | Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade. |
| | Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency. |
|
| |
|
| <ul>
| | Gameplay |
| <li>Ultimate Cooldown Reduction</li>
| | General |
| <li>Damage While Fortified</li>
| |
| <li>Blood Orbs restore essence</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Rogue</b></p>
| | Fixed an issue where some Whisper Cache rewards were based on the character opening them, rather than the character who earned them. |
| | Fixed an issue where ranged Crowd Control effects could cancel Suppressor fields from outside the field. |
| | Fixed an issue where the Wildbolt Aspect did not pull in as many enemies as intended in certain scenarios. |
| | Fixed an issue where Life Per Second Affixes had much lower values than intended. |
| | Fixed an issue where Unique and Mythic Unique items were more frequently attainable from the Purveyor of Curiosities than intended. |
| | Fixed an issue where certain shadow monster attacks in Pit boss encounters had attacks with visuals that did not match with the hitbox of the attack. |
| | Fixed an issue where Changing Difficulty would grant 2 stacks of Mother's Favor from Heir of Perdition. |
| | Fixed an issue where Killing Echo of Lilith would grant a Resplendent Spark for both Hardcore and Non-Hardcore characters. |
| | Fixed an issue where Legacy versions of Andariel's Visage on the Eternal Realm could not be equipped. |
| | Fixed an issue where Stormbane's Wrath could hit players before they first moved in a Nightmare Dungeon. |
|
| |
|
| <ul>
| | Developer’s Note: Developer's Note: Stormbane's Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time. |
| <li>Damage to Poisoned Enemies</li>
| |
| <li>Lucky Hit: Chance to Daze</li>
| |
| <li>Bonus Maximum Life while Dark Shroud is Active</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Sorcerer</b></p>
| | Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples: |
| | Item Power 750 |
| | Previous - On a Weapon, the affix would always roll at 50%. |
| | Now - Affix range is 42-50% |
| | Item Power 800 |
| | Previous - On a weapon, the affix range was 64-70% |
| | Now - Affix Range is 56-70% |
|
| |
|
| <ul>
| | Barbarian |
| <li>Bonus Fire Damage</li>
| |
| <li>Bonus Cold Damage</li>
| |
| <li>Bonus Lightning Damage</li>
| |
| <li>Damage to Frozen enemies</li>
| |
| <li>Increased Freeze Duration</li>
| |
| <li>Damage to Immobilized Enemies</li>
| |
| <li>Lucky Hit: Chance to Heal</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Barbarians and Necromancers</b></p>
| | Fixed an issue where Barbarian's Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions. |
| | Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain's Fury. |
| | Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill. |
| | Fixed an issue where Tactical Iron Skin would Heal for more than intended. |
| | Fixed an issue where the screen would jitter when casting Whirlwind. |
| | Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster. |
|
| |
|
| <ul>
| | Druid |
| <li>Thorns while Fortified</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Barbarians and Sorcerers</b></p>
| | Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion's active effect. |
| | Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark's duration. |
| | Fixed an issue where Stone of Vehemen was not tradeable. |
| | Fixed an issue where Shred could Dash without the Primal Shred upgrade learned. |
| | Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed. |
| | Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip. |
| | Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked. |
| | Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify's Cooldown when hitting boss monsters. |
| | Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate. |
| | Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike. |
|
| |
|
| <ul>
| | Necromancer |
| <li>Bonus Crowd Control Duration</li>
| |
| </ul>
| |
|
| |
|
| <p><b>Restricted to Barbarians, Necromancers, Druids, and Sorcerers</b></p>
| | Fixed an issue where the Affliction key passive did not always deal 2 instances of Shadow damage from both Decrepify and Iron maiden when the Aspect of the Cursed Aura was equipped. |
| | Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it. |
| | Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln. |
| | Fixed an issue where the Abyssal Glyph granted 21% bonus damage instead of 10%. |
| | Fixed an issue where the free cast from Blood Artisan's Cuirass scaled off both current and Maximum Life. |
| | Fixed an issue where Soulrift could overpower when using the Blood Boiled Aspect. |
| | Fixed an issue where Blood Orbs spawned from the Tidal Aspect and Blood Wave could overlap and appear as if the orbs did not spawn. |
| | Fixed a bug where Iron Maiden was not being applied by Aspect of the Cursed Aura. |
| | Fixed a bug where Aspect of the Cursed Aura would not gain the 50% bonus from amulets. |
| | Fixed an issue where movement could become difficult if Corpse Tendrils was assigned to left mouse button. |
| | Fixed an issue where Ghastly Bone Prison did not grant additional essence when used on Bosses. |
| | Fixed an issue where Bone Golem would not correctly deal increased damage while you had bonus Summoning Damage. |
| | Fixed an issue where Volatile Blood drops with the Blood Boiling Aspect were reaching the spawn cap instantly. |
|
| |
|
| <ul>
| | Rogue |
| <li>Casting Ultimate Restores Resource</li>
| |
| </ul>
| |
|
| |
|
| <h2>Summons and Minions Update</h2>
| | Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone. |
|
| |
|
| <p>All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.</p>
| | Developer’s Note: The following effects and affixes still do not work properly in the context of Shadow Clone: |
|
| |
|
| <ul>
| | Additive damage per combo point |
| <li>Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.</li>
| | Effect Size increase |
| <li>Units created by these Skills are now collectively referred to as Summons.</li>
| | Effect duration increase |
| <li>All damage from Summons is attributed to the player's character, rather than the Summoned unit.</li>
| |
| <li>Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.</li>
| |
| <li>Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons.</li>
| |
| </ul>
| |
|
| |
|
| <blockquote>
| | Fixed an issue where Pitfighter's Gull was Account bound on pickup. |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.</em></p>
| | Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life. |
| </blockquote>
| | Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free. |
| | Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time. |
| | Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target. |
| | Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight. |
| | Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag. |
| | Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration. |
| | Fixed an issue that caused Dance of Knives to infinitely cast while using Yen's Blessing. |
| | Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3. |
| | Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs. |
| | Fixed an issue where Rapid Fire projectiles with Scoundrel's Kiss equipped couldn't hit certain stationary enemies, such as Hollow Defilements. |
| | Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill's Cooldown by the appropriate amount. |
| | Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects. |
| | Fixed a bug causing Ravager's Aspect to gain its bonuses multiplicatively with each stack of itself. |
| | Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios. |
| | Fixed an issue where the bonus from the Aspect of Sly Steps could be randomly removed. |
|
| |
|
| <h2>Infernal Hordes</h2>
| | Sorcerer |
|
| |
|
| <ul>
| | Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents. |
| <li>Infernal Compasses have been updated.</li>
| | Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive. |
| <li>Compasses now stack, based on tier. Maximum stack count is 99.</li>
| | Fixed an issue where Incinerate's visuals could occasionally be incorrectly sized when using Flamethrower's Aspect. |
| <li>Old compasses from previous seasons will now become "Broken Compasses." These Compasses can be consumed to generate random Compasses.</li>
| | Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet. |
| </ul>
| | Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target. |
| | Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment. |
| | Fixed an issue where Sidhe's Bindings would be account-bound on pick up. |
| | Fixed an issue where Familiar, Ice Blades, and Hydras' Lucky Hit tempers did not give their bonuses. |
|
| |
|
| <h2>User Interface and User Experience</h2>
| | User Interface and User Experience |
|
| |
|
| <ul>
| | Fixed several instances where some skills, paragon nodes, glyphs, and legendary aspects did not properly appear when using Keyword search. |
| <li>The customization screens for both the Wardrobe and Stablemaster have been updated to improve general readability.</li>
| | Fixed an issue where Controller navigation in the Party Finder menu was inconsistent. |
| <li>Comparing lower Item Power Rings or Dual wield weapons now always compares a default slot instead of selecting one with the lowest item power.</li>
| | Fixed an issue where the controller focus would default to required resources instead of the confirm button when enchanting a previously enchanted item. |
| <li>All nearby crafting materials will now be collected when picking up a stack from the ground.</li>
| | Fixed an issue where the Welcome Back Booster quest would be tracked as the primary quest even after another quest was completed. |
| <li>The description for the Hardcore Challenges for defeating Andariel, Duriel and Lilith now clarify that this refers to the campaign bosses.</li>
| | Fixed an issue where the Stats and Materials panel could appear empty when interacting with a Vendor or Crafter NPC. |
| <li>The tooltip for Yen's Blessing has been updated to clarify that the free casts triggered by the item do not count as if the player cast the skill, which implied other effects should also trigger in these cases.</li>
| | Fixed an issue where the tooltip for unlocking mounts still referenced the previous requirement to reach Level 25. |
| <li><span style="color: rgb(65,105,225);">The Key Item Details button is now a toggle instead of requiring you to hold the button down.</span></li>
| | Fixed an issue where the red X over other choices when making an exclusive Skill choice, such as an Ultimate or Key Passive, did not appear when hovering over the Skill before investing a skill point into it. |
| </ul>
| | Fixed an issue where Dodge Chance could display with values greater than 100%. |
| | Fixed an issue where the Lock Cursor option in Gameplay Settings did not function. |
|
| |
|
| <h2>Miscellaneous</h2>
| | Miscellaneous |
|
| |
|
| <ul>
| | Fixed an issue where Lord Zir did not drop a Khazra Horn as expected. |
| <li>Mounts can now be customized anywhere.</li>
| | Fixed an issue where the Fully Equipped Challenge only unlocked if all equipped items were of Magic Quality. |
| <li>There are now no more mounts that can be bought with gold, now all Mounts can be acquired either as rewards from various activities or through being purchased in the Shop.</li>
| | Fixed an issue where Smoldering Ashes did not auto-claim as expected. |
| <li>A new option in the Training Yard has been added to toggle damage variance on and off.</li>
| | Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly. |
| <li>Scrolls of Amnesia will no longer drop. Any remaining scrolls on characters created in previous seasons can easily dispose of them.</li>
| | Various stability, UI, audio, visual, and performance improvements. |
| <li>Gems can now be transmuted into random Legendary and Unique Jewelry.</li>
| |
| <li>The Quest to unlock the class mechanic now only needs to be completed once on account wide.</li>
| |
| <li>Monster Density has been increased in the following Strongholds:
| |
| <ul>
| |
| <li>Nostrava</li>
| |
| <li>Malnok</li>
| |
| <li>Vyeresz</li>
| |
| <li>Altar of Ruin</li>
| |
| <li>Moordaine Lodge</li>
| |
| <li>Hope's Light</li>
| |
| </ul>
| |
| </li>
| |
| <li>The Infernal Hordes Gold Chest now rewards more Gold.</li>
| |
| <li>Completion of a class quest now rewards a cache of Legendary loot tailored to the class.</li>
| |
| <li><span style="color: rgb(65,105,225);">Scrolls of Escape can now drop in Infernal Hordes and The Pit.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu.</span></li>
| |
| </ul>
| |
| | |
| <h2>Bug Fixes</h2>
| |
| | |
| <h3>Accessibility</h3>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where the Screen Reader did not read the Input field in the Create Clan Menu.</li>
| |
| </ul>
| |
| | |
| <h3>Infernal Hordes and Strongholds</h3>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where progression in Kor Dragan could be blocked if Vampiric Corruptions were killed before the objective updated.</li>
| |
| <li>Fixed an issue where some enemies could become untargetable in Infernal Hordes, which would block progression.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed multiple instances where progression could be blocked in Infernal Hordes, particularly during Local Co-Op Play.</span></li>
| |
| </ul>
| |
| | |
| <h3>Season of Witchcraft</h3>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.</li>
| |
| <li>Fixed an issue where certain Headless monsters still had heads.</li>
| |
| <li>Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.</li>
| |
| <li>Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.</li>
| |
| <li>Fixed multiple instances where Whispers in Headhunts did not properly progress.</li>
| |
| <li>Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.</li>
| |
| <li>Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.</li>
| |
| <li>Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.</li>
| |
| </ul>
| |
| | |
| <h3>Gameplay</h3>
| |
| | |
| <h4>General</h4>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where some Whisper Cache rewards were based on the character opening them, rather than the character who earned them.</li>
| |
| <li>Fixed an issue where ranged Crowd Control effects could cancel Suppressor fields from outside the field.</li>
| |
| <li>Fixed an issue where the Wildbolt Aspect did not pull in as many enemies as intended in certain scenarios.</li>
| |
| <li>Fixed an issue where Life Per Second Affixes had much lower values than intended.</li>
| |
| <li>Fixed an issue where Unique and Mythic Unique items were more frequently attainable from the Purveyor of Curiosities than intended.</li>
| |
| <li>Fixed an issue where certain shadow monster attacks in Pit boss encounters had attacks with visuals that did not match with the hitbox of the attack.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Changing Difficulty would grant 2 stacks of Mother's Favor from Heir of Perdition.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Killing Echo of Lilith would grant a Resplendent Spark for both Hardcore and Non-Hardcore characters.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Legacy versions of Andariel's Visage on the Eternal Realm could not be equipped.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Stormbane's Wrath could hit players before they first moved in a Nightmare Dungeon.</span></li>
| |
| </ul>
| |
| | |
| <blockquote>
| |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>Developer's Note: Stormbane's Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time.</em></p>
| |
| </blockquote>
| |
| | |
| <ul>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples: </span>
| |
| | |
| <ul>
| |
| <li><span style="color: rgb(65,105,225);">Item Power 750 </span>
| |
| | |
| <ul>
| |
| <li><span style="color: rgb(65,105,225);">Previous - On a Weapon, the affix would always roll at 50%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Affix range is 42-50%</span></li>
| |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| <li><span style="color: rgb(65,105,225);">Item Power 800 </span>
| |
| <ul>
| |
| <li><span style="color: rgb(65,105,225);">Previous - On a weapon, the affix range was 64-70%</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Now - Affix Range is 56-70%</span></li>
| |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| </ul>
| |
| <span style="color: rgb(65,105,225);"> </span></li>
| |
| </ul>
| |
| | |
| <h4>Barbarian</h4>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where Barbarian's Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions.</li>
| |
| <li>Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain's Fury.</li>
| |
| <li>Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill.</li>
| |
| <li>Fixed an issue where Tactical Iron Skin would Heal for more than intended.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the screen would jitter when casting Whirlwind.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster.</span></li>
| |
| </ul>
| |
| | |
| <h4>Druid</h4>
| |
| | |
| <ul>
| |
| <li>Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion's active effect.</li>
| |
| <li>Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark's duration.</li>
| |
| <li>Fixed an issue where Stone of Vehemen was not tradeable.</li>
| |
| <li>Fixed an issue where Shred could Dash without the Primal Shred upgrade learned.</li>
| |
| <li>Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify's Cooldown when hitting boss monsters.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike.</span></li>
| |
| </ul>
| |
| | |
| <h4>Necromancer</h4>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where the Affliction key passive did not always deal 2 instances of Shadow damage from both Decrepify and Iron maiden when the Aspect of the Cursed Aura was equipped.</li>
| |
| <li>Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it.</li>
| |
| <li>Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln.</li>
| |
| <li>Fixed an issue where the Abyssal Glyph granted 21% bonus damage instead of 10%.</li>
| |
| <li>Fixed an issue where the free cast from Blood Artisan's Cuirass scaled off both current and Maximum Life.</li>
| |
| <li>Fixed an issue where Soulrift could overpower when using the Blood Boiled Aspect.</li>
| |
| <li>Fixed an issue where Blood Orbs spawned from the Tidal Aspect and Blood Wave could overlap and appear as if the orbs did not spawn.</li>
| |
| <li>Fixed a bug where Iron Maiden was not being applied by Aspect of the Cursed Aura.</li>
| |
| <li>Fixed a bug where Aspect of the Cursed Aura would not gain the 50% bonus from amulets.</li>
| |
| <li>Fixed an issue where movement could become difficult if Corpse Tendrils was assigned to left mouse button.</li>
| |
| <li>Fixed an issue where Ghastly Bone Prison did not grant additional essence when used on Bosses.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Bone Golem would not correctly deal increased damage while you had bonus Summoning Damage.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Volatile Blood drops with the Blood Boiling Aspect were reaching the spawn cap instantly.</span></li>
| |
| </ul>
| |
| | |
| <h4>Rogue</h4>
| |
| | |
| <ul>
| |
| <li>Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone.</li>
| |
| </ul>
| |
| | |
| <blockquote>
| |
| <p><strong style="color: rgb(236, 112, 99);">Developer’s Note: </strong><em>The following effects and affixes still do not work properly in the context of Shadow Clone:</em></p>
| |
| | |
| <ul>
| |
| <li><em>Additive damage per combo point</em></li>
| |
| <li><em>Effect Size increase</em></li>
| |
| <li><em>Effect duration increase</em></li>
| |
| </ul>
| |
| </blockquote>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where Pitfighter's Gull was Account bound on pickup.</li>
| |
| <li>Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life.</li>
| |
| <li>Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free.</li>
| |
| <li>Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time.</li>
| |
| <li>Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target.</li>
| |
| <li>Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight.</li>
| |
| <li>Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag.</li>
| |
| <li>Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration.</li>
| |
| <li>Fixed an issue that caused Dance of Knives to infinitely cast while using Yen's Blessing.</li>
| |
| <li>Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3.</li>
| |
| <li>Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs.</li>
| |
| <li>Fixed an issue where Rapid Fire projectiles with Scoundrel's Kiss equipped couldn't hit certain stationary enemies, such as Hollow Defilements.</li>
| |
| <li>Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill's Cooldown by the appropriate amount.</li>
| |
| <li>Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects.</li>
| |
| <li>\</li>
| |
| <li>Fixed a bug causing Ravager's Aspect to gain its bonuses multiplicatively with each stack of itself.</li>
| |
| <li>Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the bonus from the Aspect of Sly Steps could be randomly removed.</span></li>
| |
| </ul>
| |
| | |
| <h4>Sorcerer</h4>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents.</li>
| |
| <li>Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive.</li>
| |
| <li>Fixed an issue where Incinerate's visuals could occasionally be incorrectly sized when using Flamethrower's Aspect.</li>
| |
| <li>Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Sidhe's Bindings would be account-bound on pick up.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Familiar, Ice Blades, and Hydras' Lucky Hit tempers did not give their bonuses.</span></li>
| |
| </ul>
| |
| | |
| <h3>User Interface and User Experience</h3>
| |
| | |
| <ul>
| |
| <li>Fixed several instances where some skills, paragon nodes, glyphs, and legendary aspects did not properly appear when using Keyword search.</li>
| |
| <li>Fixed an issue where Controller navigation in the Party Finder menu was inconsistent.</li>
| |
| <li>Fixed an issue where the controller focus would default to required resources instead of the confirm button when enchanting a previously enchanted item.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Welcome Back Booster quest would be tracked as the primary quest even after another quest was completed.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Stats and Materials panel could appear empty when interacting with a Vendor or Crafter NPC.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the tooltip for unlocking mounts still referenced the previous requirement to reach Level 25.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the red X over other choices when making an exclusive Skill choice, such as an Ultimate or Key Passive, did not appear when hovering over the Skill before investing a skill point into it.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Dodge Chance could display with values greater than 100%.</span></li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where the Lock Cursor option in Gameplay Settings did not function.</span></li>
| |
| </ul>
| |
| | |
| <h3>Miscellaneous</h3>
| |
| | |
| <ul>
| |
| <li>Fixed an issue where Lord Zir did not drop a Khazra Horn as expected.</li>
| |
| <li>Fixed an issue where the Fully Equipped Challenge only unlocked if all equipped items were of Magic Quality.</li>
| |
| <li>Fixed an issue where Smoldering Ashes did not auto-claim as expected.</li>
| |
| <li><span style="color: rgb(65,105,225);">Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly.</span></li>
| |
| <li>Various stability, UI, audio, visual, and performance improvements.</li>
| |
| </ul>
| |
| | |
| | |
| [[Category: Patches]]
| |
| | |
| __NOEDITSECTION__
| |