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[[Occultist#Enchanting|Enchanting]] is carried out at the [[Occultist]] who, in return for [[Crafting Materials]] and [[Gold]], will reroll a single Afflix on your item. | [[Occultist#Enchanting|Enchanting]] is carried out at the [[Occultist]] who, in return for [[Crafting Materials]] and [[Gold]], will reroll a single Afflix on your item. | ||
You can see a list of possible Affixes that can be rerolled before committing by clicking the eye icon however which affix from | You can see a list of possible Affixes that can be rerolled before committing by clicking the eye icon however which affix from the list on the right will be applied is completely random but you can keep rerolling as many times as you wish as long as you have the cold and crafting materials. The affix you are rerolling will also be on the list so you can reroll it to try to get a better stat on it. | ||
You can not Enchant the Aspect of a <span class="legendary">Legendary</span> Item nor can you Enchant a <span class="unique">Unique item. | You can not Enchant the Aspect of a <span class="legendary">Legendary</span> Item nor can you Enchant a <span class="unique">Unique item. | ||
[[File:Enchanting Item.jpg|alt=Enchanting Item|center|thumb|500x500px|Select which stat you wish to | [[File:Enchanting Item.jpg|alt=Enchanting Item|center|thumb|500x500px|Select which stat you wish to reroll (enchant)]] | ||
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===Item Power Section=== | ===Item Power Section=== | ||
Item | Item power was changed in Season 6 (patch 2.0.3). Previously if maxed out at 925 but now it's as follows: | ||
* Non-Ancestral 0 – 750 | |||
* Ancestral Legendary - 800 (Totment difficulty) | |||
The Item Power will increase slowly as you level to 60 and when you hit 60 it will be at 750. At this point players are looming for the Ancestral items. | |||
Item Power is the range in which stats will roll on an item. As a player levels, they will see an increase in Item Power on their items. This increase also applies to affixes players will see on items. The more items power, the better the affix values. | |||
<div class="linkbox">[[Item_Level_Breakpoints|Read more about Item Breakpoints]]</div> | <div class="linkbox">[[Item_Level_Breakpoints|Read more about Item Breakpoints]]</div> | ||
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==Items Types | ==Other Items Types == | ||
Up to the release of Diablo 4 there were mentions of different kinds of items appearing but during development, they fell to the wayside for one reason or another. These are noted below. | Up to the release of Diablo 4 there were mentions of different kinds of items appearing but during development, they fell to the wayside for one reason or another. These are noted below. | ||
===Ancient Legendaries Removed=== | ===Ancient Legendaries Removed=== | ||
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* [[Rare Items|Rare items]] with the best affixes on them are always useful and retain value</bluepost> | * [[Rare Items|Rare items]] with the best affixes on them are always useful and retain value</bluepost> | ||
===Mythic Items | ===Mythic Items=== | ||
In the December 2020 developer update, Blizzard revealed they were removing Mythic items for the following reason: <ref>[https://www.purediablo.com/diablo-4-development-update-december-2020/ Mythic Items removed]</ref> | In the December 2020 developer update, Blizzard revealed they were removing Mythic items for the following reason: <ref>[https://www.purediablo.com/diablo-4-development-update-december-2020/ Mythic Items removed]</ref> | ||
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However, in [[Season 4|Season 4: Loot Reborn]] Blizzard renamed Uber Uniques to Mythic Uniques. There were no other changes, just the name change to distinguish between regular uniques and the crème de la crème. | However, in [[Season 4|Season 4: Loot Reborn]] Blizzard renamed Uber Uniques to Mythic Uniques. There were no other changes, just the name change to distinguish between regular uniques and the crème de la crème. | ||
===Set Items | ===Set Items=== | ||
*<span style="color:#00ff00">Set Item</span>: Set items may appear at some point but they are not available at launch. | *<span style="color:#00ff00">Set Item</span>: Set items may appear at some point but they are not available at launch. | ||
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==Changes to {{ | ==Changes to Items== | ||
Expand the table to view general changes to items. | |||
{| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;" | |||
! <big>+</big> Expand to see changes to items | |||
! | |||
|- | |||
| colspan="4" | | |||
{| class="expandtable" style="width: 100%;" | |||
[[Patch 2-0-3|Patch 2.3.0]], October 8, 2024 | |||
*Item power changed from the previous 925 max. | |||
[[Patch 2-0-1|Patch 2.0.1]], October 8 2024 | |||
*The chance for Uniques to roll as Ancestral has been significantly increased. | |||
*Starting in Torment Difficulty I, only Legendary and Unique items can drop. | |||
{{Patch Date Season 5}} | |||
*The chance to find Mythic Unique items through all non-boss means has been increased. | |||
*Treasure Goblin drop quality has been improved. | |||
**Can drop 1-3 Legendary items and 2-6 Rare items. | |||
*More Weapon Types are now available to more Classes. | |||
**Druids can now use Polearms, 1-handed Swords, and Daggers. | |||
**Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers. | |||
**Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers. | |||
*Inherent Affixes on multiple Weapon Types have been changed. | |||
**Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time. | |||
**Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage. | |||
**Scythes inherent Affix changed from Life on Kill to Summoning Damage. | |||
**Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time. | |||
**Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage. | |||
**Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage. | |||
**Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance. | |||
{{Patch Date Season 4}} | {{Patch Date Season 4}} | ||
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*All Resistance from Amulets has been increased from 19% to 25%. | *All Resistance from Amulets has been increased from 19% to 25%. | ||
*Single element resistance on Rings has been increased from 8% to 10%. | *Single element resistance on Rings has been increased from 8% to 10%. | ||
*Greater Affixes introduced. | |||
*Tempering and Masterworking added. | |||
*Legendary items dropped from enemy level 95+ are always 925 item power. | |||
*Uber Unique Items can start dropping from monster level 55, drops at 925 item power. | |||
*The Minimum levels required to equip Sacred and Ancestral items has been reduced. | |||
**Sacred: 35 | |||
**Ancestral: 55 | |||
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023 | |||
*The item power ranges for Sacred and Ancestral items have been adjusted. | |||
**Sacred: | |||
***Previous Range: 625–720 | |||
***New Range: 625–750 | |||
**Ancestral: | |||
***Previous Range: 725–820 | |||
***New Range: 780–925 | |||
*Level Scaling examples. Note this is iPower range for items dropped from Monsters of the listed level: | |||
**Sacred: | |||
***Level 55: 625–700 | |||
***Level 56: 627–702 | |||
***Level 70: 655–730 | |||
**Ancestral: | |||
***Level 75: 780–855 | |||
***Level 76: 782–857 | |||
***Level 100: 830–925 | |||
**Post Level 100: | |||
***Level 101: 831–925 | |||
***Level 102: 832–925 | |||
*The following loot adjustments have been implemented per World Tier. | |||
**World Tiers I and II: Unchanged. | |||
**World Tier III: Only Legendary, Unique, Uber Unique, and Sacred Rare items will drop. Players will instead receive additional crafting resources. | |||
**World Tier IV: Only Legendary, Unique, Uber Unique, and Ancestral Rares. Players will instead receive additional crafting resources. | |||
**Gold drop rates have also been increased in World Tiers III and IV to balance out these changes. | |||
*Armor Contribution Percent | |||
**Non-physical Damage Reduction from Armor and Resistances are no longer split. | |||
**Resistances now contribute their full value to Non-physical Damage Reduction. | |||
**Armor no longer contributes to Non-physical Damage Reduction and now only reduces damage against Physical damage. | |||
**+% Total Armor affix has been increased by 160%. | |||
|} | |||
|} | |||
[[Category:Items]] | [[Category:Items]] | ||
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