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The '''Occultist''' deals with imprinting [[Legendary Aspects]] onto <span class="legendary">Legendary</span> or <span class="rare">Rare</span> items. The Occultist can also craft Sigils which are used to open [[Nightmare Dungeons]]. | |||
The Occultist | The Occultist performs the following functions: | ||
* Imprinting an Aspect | |||
* [[Crafting]] Sigils | |||
* Salvaging Sigils | |||
* Enchanting items | |||
[[Category: | == Imprinting == | ||
Imprinting a [[Legendary Aspect]] from the [[Codex of Power]] on to a <span class="rare">Rare</span> or <span class="legendary">Legendary</span> item for a gold fee. | |||
Imprinted tems are marked as "Imprinted" which means the Aspect can not be removed again and the item cannot be traded. | |||
Aspects are categorised as follows: | |||
* Defensive - Shield, Helm, Chest, Pants, Amulet | |||
* Offensive - Amulet, Weapon, Gloves, Ring | |||
* Resource - Amulet, Ring | |||
* Utility - Shield, Helm, Chest, Pants, Amulet, Gloves, Ring | |||
* Mobility - Amulet, Boots | |||
<gallery widths="300"> | |||
File:Occultist Imprint Aspect Stage 1.jpg|alt=Occultist Imprint Aspect Stage 1|Occultist Imprint Aspect Stage 1 | |||
File:Occultist Imprint Aspect Stage 2.jpg|alt=Occultist Imprint Aspect Stage 2|Occultist Imprint Aspect Stage 2 | |||
File:Occultist Imprint Aspect Stage 3.jpg|alt=Occultist Imprint Aspect Stage 3|Occultist Imprint Aspect Stage 3 | |||
</gallery> | |||
== Enchanting /Rerolling == | |||
Enchanting allows you to reroll item [[affixes]] on any <span class="rare">Rare</span> or <span class="legendary">Legendary</span> item at the [[Occultist]]. Once a stat is re-rolled, only that stat can be rerolled again but it can be done indefinitely as long as you have the [[Crafting Materials]] and Gold. Rerolls will never fail. | |||
Once you have rolled you will get three options, 2 new affixes or 'no change'. Even if you pick the 'no change' you will be charged the gold and crafting materials. | |||
[[File:Enchanting Item.jpg|alt=Enchanting Item|center|thumb|500x500px|Select which stat you wish to reroll (enchant)]] | |||
A stat can not be rerolled into a [[Greater Affix]]. Do not reroll a Greater Affix as it will convert into a normal Affix range. | |||
Once an item is enchanted, the item becomes account-bound. | |||
== Crafting Sigils == | |||
[[Sigils]] can be used to turn a dungeon into a [[Nightmare Dungeons|Nightmare Dungeon]] which will change the dungeon to make it more challenging and offer better rewards. | |||
All of them require [[Sigil Powder]] and [[Gold]]. | |||
===Common Sigils=== | |||
{| class="skillfeatures sortable" style="width:100%;" | |||
!'''Tiers''' | |||
! '''Sigil Information''' | |||
!'''Costs''' | |||
|- | |||
|Tier 1-5 | |||
|Create a Nightmare Sigil of Tier 1-5. | |||
Afflictions: 3 | |||
Requires World Tier: 3 | |||
|Sigil Powder x3 | |||
4,000 Gold | |||
|- | |||
|Tier 6-10 | |||
|Create a Nightmare Sigil of Tier 6-10. | |||
Afflictions: 3 | |||
Requires World Tier: 3 | |||
|Sigil Powder x6 | |||
6,000 Gold | |||
|} | |||
===Sacred Sigils=== | |||
{| class="skillfeatures sortable" style="width:100%;" | |||
!'''Tiers''' | |||
!'''Sigil Information''' | |||
!'''Cost''' | |||
|- | |||
|Tier 11-15 | |||
| Create a Nightmare Sigil of Tier 11-15.<br>Afflictions: 4. Requires World Tier: 4 | |||
|Sigil Powder x11<br>8,000 Gold | |||
|- | |||
|Tier 16-20 | |||
|Create a Nightmare Sigil of Tier 16-20. | |||
Afflictions: 4 | |||
Requires World Tier: 4 | |||
|Sigil Powder x20 | |||
10,000 Gold | |||
|} | |||
===Ancestral Sigils=== | |||
{| class="skillfeatures sortable" style="width:100%;" | |||
!Tiers | |||
!'''Sigil Information''' | |||
! '''Cost''' | |||
|- | |||
|Tier 21-25 | |||
|Creates a Nightmare Sigil of Tier 21-25. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x50 | |||
13,000 Gold | |||
|- | |||
|Tier 26-30 | |||
|Creates a Nightmare Sigil of Tier 26-30. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x80 | |||
16,000 Gold | |||
|- | |||
|Tier 31-35 | |||
|Creates a Nightmare Sigil of Tier 31-35. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x125 | |||
19,000 Gold | |||
|- | |||
|Tier 36-40 | |||
|Creates a Nightmare Sigil of Tier 36-40. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x190 | |||
22,000 Gold | |||
|- | |||
|Tier 41-50 | |||
|Creates a Nightmare Sigil of Tier 41-50. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x275 | |||
26,000 Gold | |||
|- | |||
|Tier 51-60 | |||
|Creates a Nightmare Sigil of Tier 51-60. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x350 | |||
30,000 Gold | |||
|- | |||
|Tier 61-70 | |||
|Creates a Nightmare Sigil of Tier 61-70. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x375 | |||
35,000 Gold | |||
|- | |||
|Tier 71-80 | |||
|Creates a Nightmare Sigil of Tier 71-80. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x400 | |||
40,000 Gold | |||
|- | |||
|Tier 81-90 | |||
|Creates a Nightmare Sigil of Tier 81-90. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x425 | |||
45,000 Gold | |||
|- | |||
|Tier 91-100 | |||
|Creates a Nightmare Sigil of Tier 91-100. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x450 | |||
50,000 Gold | |||
|} | |||
== When can you start crafting Nightmare Sigils?== | |||
Sigil Crafting unlocks at when a Tier 3 [[Sigils|Nightmare Sigil]] is obtained and then a Tier 3 Nightmare Dungeon is completed. Note Sigils only start to drop in World Tier 3 (Nightmare). This unlocks a quest to visit the [[Occultist]] in Kyovoshad. | |||
[[File:Infernal Compass small.png|alt=Infernal Compass|thumb|172x172px]] | |||
==Crafting Infernal Compasses== | |||
Infernal Compasses are required to gain access to the [[Infernal Hordes]]. Like Dungeon Sigils compasses require [[Sigil Powder]] but also [[Forgotten Soul]]s to craft and also salvage into it. | |||
{| class="skillfeatures sortable" style="width:100%;" | |||
!Tiers | |||
!'''Compass Information''' | |||
! '''Cost''' | |||
|- | |||
|Tier 1 | |||
|Creates an Infernal Compass for Tier 1. | |||
Afflictions: 1 | |||
Requires World Tier: 3 | |||
|Sigil Powder x125<br>Forgotten Soul x3<br>19,000 Gold | |||
|- | |||
|Tier 2 | |||
|Creates an Infernal Compass for Tier 2. | |||
Afflictions: 1 | |||
Requires World Tier: 4 | |||
|Sigil Powder x190<br>Forgotten Soul x5<br>22,000 Gold | |||
|- | |||
|Tier 3 | |||
|Creates an Infernal Compass for Tier 3. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x275<br>Forgotten Soul x7<br>26,000 Gold | |||
|- | |||
|Tier 4 | |||
|Creates an Infernal Compass for Tier 4. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x350<br>Forgotten Soul x9<br>30,000 Gold | |||
|- | |||
|Tier 5 | |||
|Creates an Infernal Compass for Tier 5. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x375<br>Forgotten Soul x11<br>35,000 Gold | |||
|- | |||
|Tier 6 | |||
|Creates an Infernal Compass for Tier 6. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x400<br>Forgotten Soul x13<br>40,000 Gold | |||
|- | |||
|Tier 7 | |||
|Creates an Infernal Compass for Tier 7. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x425<br>Forgotten Soul x15<br>45,000 Gold | |||
|- | |||
|Tier 8 | |||
|Creates an Infernal Compass for Tier 8. | |||
Afflictions: 2 | |||
Requires World Tier: 4 | |||
|Sigil Powder x450<br>Forgotten Soul x17<br>50,000 Gold | |||
|} | |||
==Changes to {{PAGENAME}}== | |||
{{Patch Date Season 5}} | |||
*Enchanting no longer requires Angelbreath. Instead, it requires the legendary crafting material for the item slot. | |||
**Jewelry: Abstruse Sigils | |||
**Weapons: Baleful Fragments | |||
**Armor: Coiling Wards | |||
{{Patch Date Season 4}} | |||
*No longer extracts Aspects from legendary Items. That service moved to Blacksmith. | |||
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023 | |||
* Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item's sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items. For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood: | |||
**First Enchant: 56,430 Gold | |||
**Second Enchant: 282,150 Gold | |||
**Third Enchant: 338,580 Gold | |||
*When Enchanting the same Wand during Season of Blood and beyond. | |||
**First enchant: 64,492 Gold | |||
**Second enchant: 128,984 Gold | |||
**Third enchant: 193,477 Gold | |||
*When enchanting a Legendary wand with 800 base Item Power. | |||
**Prior to Season of Blood: First Enchant costs 164,262 Gold | |||
**Now: First Enchant costs 72,203 Gold | |||
*Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost. | |||
*An Occultist has set up shop at The Tree of Whispers waypoint. | |||
[[Category:Crafting]] | |||
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