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* Resource: [[Mana]] - Refills automatically | * Resource: [[Mana]] - Refills automatically | ||
* Weapon Slots: - 2 x 1 handed weapons. 1 x 2 handed weapon. | * Weapon Slots: - 2 x 1 handed weapons. 1 x 2 handed weapon. | ||
* Dismount Skill: | * Dismount Skill: [[Freezing Wake]] | ||
* [[Sorcerer Skill Tree]]s: | * [[Sorcerer Skill Tree]]s: | ||
**[[Sorcerer_Skill_Tree#Basic|Basic]] - Elemental damage | **[[Sorcerer_Skill_Tree#Basic|Basic]] - Elemental damage skills that don't cost mana so always available to use. No Cooldowns. | ||
**[[Sorcerer_Skill_Tree#Core|Core]] - Elemental damage at the cost of | **[[Sorcerer_Skill_Tree#Core|Core]] - Elemental damage at the cost of mana. No Cooldowns. | ||
**[[Sorcerer_Skill_Tree#Defensive|Defensive]] - These mitigate damage received and increase survivability. They don't cost | **[[Sorcerer_Skill_Tree#Defensive|Defensive]] - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns. | ||
**[[Sorcerer_Skill_Tree#Conjuration|Conjuration]] - Summon elemental entities. They don't cost | **[[Sorcerer_Skill_Tree#Conjuration|Conjuration]] - Summon elemental entities. They don't cost mana. | ||
**[[Sorcerer_Skill_Tree#Mastery|Mastery]] - Heavy-duty damage. Cost | **[[Sorcerer_Skill_Tree#Mastery|Mastery]] - Heavy-duty damage. Cost mana but don't have Cooldowns. | ||
**[[Sorcerer_Skill_Tree#Ultimate|Ultimate]] - Offensive and defensive. They don't cost | **[[Sorcerer_Skill_Tree#Ultimate|Ultimate]] - Offensive and defensive. They don't cost mana but have long Cooldowns. | ||
**[[Sorcerer_Skill_Tree#Key Passives|Key Passives]] | **[[Sorcerer_Skill_Tree#Key Passives|Key Passives]] | ||
* Sorcerer Specialization: | * Sorcerer Specialization: | ||
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==Strengths and Weaknesses== | == Strengths and Weaknesses == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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! style="width:50%; text-align:center;" |Weaknesses | ! style="width:50%; text-align:center;" |Weaknesses | ||
|- | |- | ||
| style="background: #002f07;" |Plenty of AOE | | style="background: #002f07;" |Plenty of AOE skills | ||
| style="background: #2f0000;" |Heavy on | | style="background: #2f0000;" |Heavy on mana usage. | ||
|- | |- | ||
| style="background: #002f07;" |Defensive | | style="background: #002f07;" |Defensive skills such as [[Flame Shield]], [[Frost Nova]], and [[Ice Armor]]. | ||
| style="background: #2f0000;" |Most suited to ranged combat only. | | style="background: #2f0000;" |Most suited to ranged combat only. | ||
|- | |- | ||
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| style="background: #2f0000;" |A more limited arsenal to pick from. Daggers, Wands, [[Staves]], and Focuses | | style="background: #2f0000;" |A more limited arsenal to pick from. Daggers, Wands, [[Staves]], and Focuses | ||
|- | |- | ||
| style="background: #002f07;" | Conjuration | | style="background: #002f07;" | Conjuration skills such as [[Hydra]], [[Ice Blades]], and [[Lightning Spear]] luring enemies to their death. | ||
| style="background: #2f0000;" | | | style="background: #2f0000;" | | ||
|} | |} | ||
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===Sorcerer Skill Notes=== | ===Sorcerer Skill Notes=== | ||
A new mechanic added to the Sorceress cold | A new mechanic added to the Sorceress cold skills is [[chill]]. When a cold spell is used, it has a [[chilling]] effect which makes their movement speed slower and slower until they are [[frozen]]. | ||
==Sorcerer Passives== | ==Sorcerer Passives== | ||
Certain Passives can affect an entire category of | Certain Passives can affect an entire category of skills, for example, points in [[Align the Elements]] passive reduces the cost of all Mastery spells. | ||
===Skill Trees=== | ===Skill Trees=== | ||
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==Sorcerer Enchantment System - Class Mechanic== | ==Sorcerer Enchantment System - Class Mechanic== | ||
Part of the Sorceresses class mechanic | Part of the Sorceresses class mechanic the ''Enchantement System''' allows you to add a selected skill to the skills Enchantment slot (Press S key to bring it up) and gain a bonus passive power from that skill. The Skill can still be used as an active skill. | ||
Each skill offers something quite different whether it's dropping a random [[Meteor]] or increasing the chances of chilling a target. These Enchantment effects are passive so they happen automatically. | Each skill offers something quite different whether it's dropping a random [[Meteor]] or increasing the chances of [[chilling]] a target. These Enchantment effects are passive so they happen automatically. | ||
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* First Enchantment slot unlocks at level 15 with the completion of the Sorcerer class quest. The second slot automatically unlocks at level 30. | * First Enchantment slot unlocks at level 15 with the completion of the Sorcerer class quest. The second slot automatically unlocks at level 30. | ||
* You must have assigned at least one point to the skill. It won't be available to use if the only points in it are from items. | * You must have assigned at least one point to the skill. It won't be available to use as an Enchantment if the only points in it are from items. | ||
* The Enchantments cost zero mana when they activate. | * The Enchantments cost '''zero mana''' when they activate. | ||
* Skills in the Enchantment slot can be swapped out at any time, on the fly at no cost. Simply drag and drop your new choice into the slot. | * Skills in the Enchantment slot can be swapped out at any time, on the fly at no cost. Simply drag and drop your new choice into the slot. | ||
* All active skills from the Basic, Core, Defensive, Conjuration and Mastery trees come with an Enchantment possibility and you can '''view all of those below''' in the expandable table. | * All active skills from the Basic, Core, Defensive, Conjuration and Mastery trees come with an Enchantment possibility and you can '''view all of those below''' in the expandable table. | ||
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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Expand drop-down for all <nowiki>Enchantment</nowiki> Statistics. | !+ Expand drop-down for all <nowiki>Enchantment</nowiki> Statistics. | ||
|- | |- | ||
| colspan="2" |{{Template:Sorcerer Enchantments}} | | colspan="2" |{{Template:Sorcerer Enchantments}} | ||
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===How to unlock the Enchantment System === | ===How to unlock the Enchantment System === | ||
The system is unlocked via a quest called [[Legacy of the Magi]] which becomes available to you at level 15. You will need to battle through the [[Lost Archives]] dungeon and collect missing pages from the forgotten Codex for the NPC [[Mordarin]] who is located Southwest of [[Nevesk]] ([https:// | The system is unlocked via a quest called [[Legacy of the Magi]] which becomes available to you at level 15. You will need to battle through the [[Lost Archives]] dungeon and collect missing pages from the forgotten Codex for the NPC [[Mordarin]] who is located Southwest of [[Nevesk]] ([https://www.purediablo.com/diablo4/map/?markerId=marker_1728386482404 Map]). | ||
When the pages are returned to [[Mordarin]] you will take part in a ritual which goes wrong. [[Mordarin]] will then give you the Codex and the Enchantment system will unlock. | When the pages are returned to [[Mordarin]] you will take part in a ritual which goes wrong. [[Mordarin]] will then give you the Codex and the Enchantment system will unlock. | ||
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* Dagger or Wand leaving the off-hand free to equip a Focus | * Dagger or Wand leaving the off-hand free to equip a Focus | ||
* Two-handed staff | * Two-handed staff | ||
* One-handed sword | |||
* One-handed mace | |||
===Item Affixes=== | |||
Each item type can come with certain item affixes. These are all detailed below including [[affixes]] that improve the Sorcerer's skills and appear on weapons that he is able to use. | |||
Click the column headings to sort by item type. Refresh the page to reset. | |||
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;" | |||
!+ Expand drop-down for all <nowiki>Sorcerer Item Affixes by Slot</nowiki>. | |||
! | |||
|- | |||
| colspan="2" |{{:Template:Sorcerer_Items}} | |||
|} | |||
=== Sorcerer Legendary Aspects=== | === Sorcerer Legendary Aspects=== | ||
These are Aspects beneficial to the Sorcerer class. Included are also generic Aspects that are useful to all classes too. | |||
If a dungeon name is mentioned that Aspect is rewarded for completing the listed dungeon and will be automatically added to your Codex of Power. That Aspect can still be found as a drop however. | |||
Use the drop-down [[below]] to see the full details of the Sorcerer [[Aspects]]. | Use the drop-down [[below]] to see the full details of the Sorcerer [[Aspects]]. | ||
{| class=" | {| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Expand drop-down for all <nowiki>Sorcerer Aspect</nowiki> Statistics. | !+ Expand drop-down for all <nowiki>Sorcerer Aspect</nowiki> Statistics. | ||
! | ! | ||
|- | |- | ||
| colspan="2" |{{Template:Sorcerer Aspects}} | | colspan="2" |{{Template:Sorcerer Aspects}} | ||
|} | |} | ||
=== Sorcerer Unique Items === | === Sorcerer Unique Items === | ||
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There are also Unique items that are specifically tailored to the Sorcerer. | There are also Unique items that are specifically tailored to the Sorcerer. | ||
{| class=" | {| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Expand drop-down for all <nowiki>Sorcerer | !+ Expand drop-down for all <nowiki>Sorcerer Unique</nowiki> Items. | ||
! | ! | ||
|- | |- | ||
| colspan="2" |{{Template:Sorcerer Uniques}} | | colspan="2" |{{Template:Sorcerer Uniques}} | ||
|} | |||
=== Sorcerer Paragon Board Glyphs === | |||
These Glyphs are only usable by the Sorcerer class in the [[Paragon Boards]]. | |||
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;" | |||
!+ Expand drop-down for all <nowiki>Sorcerer Paragon</nowiki> Glyphs. | |||
! | |||
|- | |||
| colspan="2" |<dpl> | |||
resultsheader=__NOEDITSECTION__ | |||
category=Sorcerer Glyphs | |||
notcategory=Magic Glyphs | |||
mode=userformat | |||
ordermethod=title | |||
listseparators=\n,{|class="skillfeatures"\n|{{:%PAGE%}}|}\n | |||
|uses = Template:Infobox | |||
</dpl> | |||
|} | |} | ||
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''Archive updated 29 September 2020'' | ''Archive updated 29 September 2020'' | ||
==Sorcerer Skill-driven Deaths == | === Sorcerer Skill-driven Deaths === | ||
This system allows you to decapitate, bisect, [[freeze]], [[shatter]], eviscerate, and burn your enemies depending on [[skills]] used. The Sorceress' are as follows: | This system allows you to decapitate, bisect, [[freeze]], [[shatter]], eviscerate, and burn your enemies depending on [[skills]] used. The Sorceress' are as follows: | ||
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[[File:Sorceress-Enchanment-System-3.gif|alt=Sorceress Enchanment System|none|thumb|[[File:Sorceress-Enchanment-System-4.gif|alt=Sorceress Enchantment System|none|thumb]]]] | [[File:Sorceress-Enchanment-System-3.gif|alt=Sorceress Enchanment System|none|thumb|[[File:Sorceress-Enchanment-System-4.gif|alt=Sorceress Enchantment System|none|thumb]]]] | ||
== Skill Trees== | === Skill Trees=== | ||
Prior to the September 29 2020 developer update, the Diablo 4 Sorceress [[skills]] and passive trees were presented to the player in a typical Diablo style. When looking at the tree further, [[Blizzard]] decided to change the tree to include both [[skills]] and passives in a single tree (see above). [[Blizzard]] did not discuss the [[skills]] themselves or [[skills]] that would be removed or added at that time. [[Below]] is the original tree designs prior to that developer update. | Prior to the September 29 2020 developer update, the Diablo 4 Sorceress [[skills]] and passive trees were presented to the player in a typical Diablo style. When looking at the tree further, [[Blizzard]] decided to change the tree to include both [[skills]] and passives in a single tree (see above). [[Blizzard]] did not discuss the [[skills]] themselves or [[skills]] that would be removed or added at that time. [[Below]] is the original tree designs prior to that developer update. | ||
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This was changed slightly where the skill could be used and the an extra power was attached to each skill.[[File:Sorceress-Enchanment-System-2.jpg|alt=Sorceress Enchanment System|thumb|none]][[File:Sorceress-Enchanment-System-1.jpg|alt=Sorceress Enchantment System|none|thumb|Note the empty round slot above the main skill slots.]] | This was changed slightly where the skill could be used and the an extra power was attached to each skill.[[File:Sorceress-Enchanment-System-2.jpg|alt=Sorceress Enchanment System|thumb|none]][[File:Sorceress-Enchanment-System-1.jpg|alt=Sorceress Enchantment System|none|thumb|Note the empty round slot above the main skill slots.]] | ||
== Changes to {{PAGENAME}} == | |||
{{Patch Date Season 5}} | |||
*Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers. | |||
*Chain Lightning Enchantment | |||
**Now has a 4 second Cooldown. | |||
**No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill. | |||
{{Patch Date Season 4}} | |||
*Sorcerer Companions now receive 100% of the player’s attributes. | |||
*Mastery Skills are now also considered Core Skills. | |||
*Frost Nova Enchantment - Chance for conjuration skills to case a Frost Nova increased from 30 to 35%. | |||
*Frost Bolt Enchantment - Chill amount increased from 15% to 18%. | |||
*Flame Shield Enchantment | |||
**Previous – Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds. | |||
**Now – Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds. | |||
{{:Template:Class_Navigation}} | {{:Template:Class_Navigation}} | ||
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