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* 1-Handed Sword | * 1-Handed Sword | ||
* 1-Handed Axe | * 1-Handed Axe | ||
* 1-Handed Mace | |||
* Wands | * Wands | ||
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* 2-Handed Sword | * 2-Handed Sword | ||
* 2-Handed Axe | * 2-Handed Axe | ||
* 2-Handed Mace | |||
<youtube>https://www.youtube.com/watch?v=I-HtDwwuRFs</youtube> | <youtube>https://www.youtube.com/watch?v=I-HtDwwuRFs</youtube> | ||
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== Changes to {{PAGENAME}} == | == Changes to {{PAGENAME}} == | ||
There have been changes made to the Necromancer since Diablo 4 was first released and the general changes are detailed below. Changes to individual skills and Necromancer-specific items are noted on the appropriate pages. | |||
{| class="mw-collapsible mw-collapsed" style="width: 100%;" | |||
! <big>+</big> Click to view changes made to the Necromancer | |||
! | |||
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{{Patch Date Season 5}} | {{Patch Date Season 5}} | ||
* | *Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers. | ||
*Now gain 25% more increased Skill Damage from their primary Core Stat.* | |||
*Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat. | |||
*Necromancer Minion attacks can now Overpower. | |||
*Minions are now more aggressive and will automatically engage nearby enemies. | |||
Golem | |||
*Active ability - If the Golem is far from the targeted location, it will now leap to the target. | |||
*Iron Golem - Slam size increased by 56%. | |||
[[Patch 1-4-3|Patch 1.4.3]], June 17, 2024 | |||
*Skirmishers Sacrifice Upgrade - Critical Strike Chance bonus increased from 5%[+] to 10%[+]. | |||
*Defenders Sacrifice Upgrade - Resistance to All Elements increased from 20%[+] to 25%[+]. | |||
*Reapers Sacrifice Upgrade - Shadow Damage increased from 15%[x] to 20%[x]. | |||
*Shadow Mages Sacrifice Upgrade - Maximum Essence increased from 15 to 20. Now also increases Essence Generation by 20%. | |||
*Cold Mages Sacrifice Upgrade - Damage to Vulnerable enemies increased from 15%[x] to 20%[x]. | |||
*Bone Mages Sacrifice Upgrade - Overpower Damage increased from 25%[x] to 30%[x]. | |||
*Bone Golem Sacrifice Upgrade - Attack Speed bonus increased from 10%[+] to 15%[+]. | |||
*Blood Golem Sacrifice Upgrade - Maximum Life bonus increased from 10%[x] to 15%[x]. | |||
*Iron Golem Sacrifice Upgrade - Critical Strike Damage bonus increased from 30%[x] to 35%[x]. | |||
{{Patch Date Season 4}} | {{Patch Date Season 4}} | ||
*Necromancer Companions now receive 100% of the player’s attributes. | *Necromancer Companions now receive 100% of the player’s attributes. | ||
*Book of the Dead | |||
*Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat. | |||
*Skirmishers – Removed 3 second limit from the second upgrade. | |||
*Reapers | |||
**First Upgrade | |||
**Previous – Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds. | |||
**Now – Wind-up attacks now reduce one of your active Cooldowns by 3 seconds. | |||
*Defenders | |||
**Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade. | |||
**Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%. | |||
*Shadow Mages | |||
**Attacks now pierce. | |||
**First upgrade | |||
**Previous – Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds. | |||
**Now – You deal 3%[x] increased damage for each active Shadow Mage. | |||
**The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4. | |||
*Cold Mages | |||
**Attacks now gain 3 Essence from the first upgrade. | |||
**Attacks now apply Vulnerable without condition. | |||
*Bone Mages | |||
**First Upgrade | |||
**Previous – Reduce the Life cost of your Bone Mages’ Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage. | |||
**Now – Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar. | |||
**Second Upgrade | |||
**Previous – Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life. | |||
**Now – Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify. | |||
*Blood Golem | |||
**Golem now absorbs 30%, up from 15%, from the first upgrade. | |||
**The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained. | |||
*Bone Golem | |||
**First Upgrade | |||
**Previous – Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse. | |||
**Now – Spawn 5 corpses around the Golem where its ability is used. | |||
**Second Upgrade | |||
**Previous – Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%. | |||
**Now – Your Bone Golem unleashes Bone Spikes when taking damage. | |||
*Iron Golem | |||
**First upgrade | |||
**Now casts the Shockwave every 2 attacks instead of 4. | |||
**Shockwave damage increased from 40% to 154%. | |||
**Second upgrade | |||
**Now also pulls enemies in instead of applying Vulnerable. | |||
[[Patch 1-3-0|Patch 1.3.0]], January 23, 2024 | [[Patch 1-3-0|Patch 1.3.0]], January 23, 2024 | ||
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**Iron Golem slam damage increased from 25% to 175%. | **Iron Golem slam damage increased from 25% to 175%. | ||
**Iron Golem shockwave damage increased from 30% to 40%. | **Iron Golem shockwave damage increased from 30% to 40%. | ||
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|} | |||
{{:Template:Class_Navigation}} | {{:Template:Class_Navigation}} | ||
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