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Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely. | '''Crowd Control''' (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you. | ||
Every class in Diablo 4 has skills that offer some form of Crowd Control. | Every class in Diablo 4 has [[skills]] that offer some form of Crowd Control all of which will have a cooldown. | ||
Some enemies will be partially or fully [[immune]] to controlling effects. | |||
Effects classed as Crown Control effects: | |||
{| class=" | * [[Chill]] | ||
* [[Daze]] | |||
* [[Fear]] | |||
* [[Frozen]] | |||
* [[Immobilize]] | |||
* [[Knock Down]] | |||
* [[Knock Back]] | |||
* [[Pull In]] | |||
* [[Slow]] | |||
* [[Stun]] | |||
* [[Tether]] | |||
Listed [[below]] are all the skills that come with a crowd control component divided by class. | |||
== How does crowd control work with Bosses? == | |||
Bosses are not directly affected by crowd control effects, using crowd control skills will fill a boss's stagger meter. When the meter is full, all crowd control affects are applied all at once rendering the boss immobile. | |||
== Class crowd control skills == | |||
=== Barbarian crowd control skills === | |||
{| class="skillfeatures" | |||
|+ | |+ | ||
! | !Brawling | ||
|- | |||
|{{:Kick}} | |||
|- | |||
|{{:Mighty Kick}} | |||
|- | |||
|{{:Charge}} | |||
|- | |||
|{{:Enhanced Charge}} | |||
|- | |- | ||
|{{: | |{{:Leap}} | ||
| | |- | ||
[[ | |{{:Mighty Leap}} | ||
| | |- | ||
![[Weapon Mastery]] | |||
|- | |||
|{{:Steel Grasp}} | |||
|- | |||
|{{:Hamstrung}} | |||
|- | |||
!Ultimate | |||
|- | |||
|{{:Supreme Call of the Ancients}} | |||
|- | |||
|{{:Iron Maelstrom}} | |||
|- | |- | ||
| | |{{:Concussion}} | ||
| | |} | ||
=== Rogue crowd control skills === | |||
{| class="skillfeatures" | |||
|+ | |||
!Basic Tree | |||
|- | |- | ||
|{{:Fundamental Forceful Arrow}} | |||
| | |||
|- | |- | ||
| | |{{:Puncture}} | ||
|- | |- | ||
!Core Tree | |||
|- | |- | ||
| | |{{:Improved Twisting Blades}} | ||
|- | |- | ||
!Agility | |{{:Advanced Flurry}} | ||
| | |- | ||
| | |{{:Advanced Penetrating Shot}} | ||
|- | |||
!Agility Tree | |||
|- | |||
|{{:Methodical Shadow Step}} | |||
|- | |||
|{{:Caltrops}} | |||
|- | |||
|{{:Disciplined Dash}} | |||
|- | |||
!Subtefuge Tree | |||
|- | |||
|{{:Smoke Grenade}} | |||
|- | |||
|{{:Enhanced Poison Trap}} | |||
|- | |||
!Imbuement | |||
|- | |||
|{{:Cold Imbuement}} | |||
|- | |||
|{{:Blended Cold Imbuement}} | |||
|- | |||
|{{:Chilling Weight}} | |||
|- | |||
!Ultimate Tree | |||
|- | |||
|{{:Prime Death Trap}} | |||
|- | |- | ||
| | |{{:Supreme Rain of Arrows}} | ||
|- | |- | ||
| | |{{:Exposure}} | ||
| | |} | ||
== Countering crowd control == | |||
When a player is affected by crowd control, there are skills that can counter the effect. These include the following skills: | |||
=== Barbarian === | |||
{| class="skillfeatures" | |||
|+ | |||
!Brawling | |||
|- | |||
|{{:Charge}} | |||
|- | |||
!Defensive | |||
|- | |- | ||
| | |{{:Enhanced Rallying Cry}} | ||
|- | |- | ||
! | !Ultimate | ||
|- | |- | ||
| | |{{:Wrath of the Berserker}} | ||
| | |} | ||
=== Druid === | |||
{| class="skillfeatures" | |||
|+ | |||
!Defensive | |||
|- | |||
|{{:Enhanced Earthen Bulwark}} | |||
|- | |||
!Ultimate | |||
|- | |- | ||
| | |{{:Prime Grizzly Rage}} | ||
|- | |- | ||
! | !Wrath | ||
|- | |- | ||
| | |{{:Trample}} | ||
|} | |||
| | |||
=== Rogue === | |||
{|class="skillfeatures" | |||
|+ | |||
!Subterfuge | |||
|- | |- | ||
| | |{{:Concealment}} | ||
|- | |- | ||
!Ultimate | !Ultimate | ||
|- | |- | ||
| | |{{:Prime Shadow Clone}} | ||
|- | |- | ||
!Agility | |||
|- | |- | ||
| | |{{:Shadow Step}} | ||
|} | |} | ||
=== Sorcerer === | |||
{| class="skillfeatures" | |||
|+ | |||
!Defensive | |||
|- | |||
|{{:Teleport }} | |||
|} | |||
== Changes to {{PAGENAME}} == | |||
{{Patch Date Season 5}} | |||
*Hard Crowd Control from monsters now lasts 1.5 seconds on average, down from 2.5 seconds on average. | |||
*The maximum duration of monster hard Crowd Control is now 2 seconds. | |||
*Potions can now be used while Crowd Controlled. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
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