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'''Difficulties''' determine how challenging the game is from monster level and intelligence to the quality of [[items]] that can drop as loot or are rewarded for completing tasks. These replace World Tiers. These difficulties will apply to Diablo 4 with or without [[Vessel of Hatred]]. | '''Difficulties''' determine how challenging the game is from monster level and intelligence to the quality of [[items]] that can drop as loot or are rewarded for completing tasks. These replace World Tiers. These difficulties will apply to Diablo 4 with or without [[Vessel of Hatred]]. | ||
There are two tiers of difficulty, Standard Difficulties where the character leveling up happens, and Torment Difficulties when you venture into the much more challenging [[endgame]] activities. | There are two tiers of difficulty, Standard Difficulties where the character leveling up happens, and Torment Difficulties when you venture into the much more challenging [[endgame]] activities. Rising through the ranks of difficulty will reward you with more gold and experience and the higher you progress through the Torment difficulties the better your chances of getting Ancestral item drops. | ||
[[File:Standard Difficulties.webp|alt=Standard Difficulties|thumb|Standard Difficulties]] | [[File:Standard Difficulties.webp|alt=Standard Difficulties|thumb|Standard Difficulties]] | ||
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==Torment Difficulties== | ==Torment Difficulties== | ||
Torment difficulties and the rise through them | Torment difficulties are [[endgame]] difficulties and the rise through them is tied to [[The Pit]] and require that you venture down through their levels. You need to be level 60 (max level) before you can enter The Pit to begin with. | ||
[[File:Torment difficulties.jpg|alt=Torment Difficulties|thumb|Torment Difficulties]] | [[File:Torment difficulties.jpg|alt=Torment Difficulties|thumb|Torment Difficulties]] | ||
* Torment 1 - Requires that you beat a Tier 20 Pit. The handicap of T1 is -250 Armor and -25% to all your resistances. Ancestral items can now drop. | * Torment 1 - Requires that you beat a Tier 20 Pit and be level 60. | ||
* Torment 2 - Requires that you beat a Tier 35 Pit. The handicap of T2 is -500 Armor and -50% to all your resistances. | **The handicap of T1 is -250 Armor and -25% to all your resistances. | ||
* Torment 3 - Requires that you beat a Tier 50 Pit. The handicap of T3 is -750 Armor and -75% to all your resistances. | **Ancestral items can now drop. | ||
* Torment 4 - Requires that you beat a Tier 65 Pit. The handicap of T4 is -1000 Armor and -100% to all your resistances. | * Torment 2 - Requires that you beat a Tier 35 Pit. | ||
**The handicap of T2 is -500 Armor and -50% to all your resistances. | |||
* Torment 3 - Requires that you beat a Tier 50 Pit. | |||
**The handicap of T3 is -750 Armor and -75% to all your resistances. | |||
* Torment 4 - Requires that you beat a Tier 65 Pit. | |||
**The handicap of T4 is -1000 Armor and -100% to all your resistances. | |||
Difficulty progression is tied to The Pit to standardize difficulty throughout the game. So for example, if you are playing in Torment 1 difficulty, [[The Pit]], [[Infernal Hordes]], [[Boss Ladder]], [[Whispers]], [[Helltides]], [[Dark Citadel]] will feel a uniform difficulty and therefore open up the options for challenging gameplay. Once you reach max level (60) you have an entire smorgasbord of viable activities where the monster health, damage, intensity<nowiki>*</nowiki>, and rewards feel more consistent. | |||
:Intensity determines monster: | :Intensity determines monster: | ||
:# Aggressiveness - Faster attacking, shorter cooldowns and moving faster. | :# Aggressiveness - Faster attacking, shorter cooldowns, and moving faster. | ||
:# Intelligence - Predicts your movement more, faces you more and tracks you with their attacks more accurately. | :# Intelligence - Predicts your movement more, faces you more, and tracks you with their attacks more accurately. | ||
Monster level will no longer be displayed as their difficulty scales with the difficulty level that you are playing on. | <span class='white'>Monster level</span> will no longer be displayed as now their difficulty scales with the difficulty level that you are playing on. | ||
<span class='white'>Smart keys</span> ([[Infernal Hordes Compass]]es and [[Nightmare Dungeon Sigil]]) follow the current difficulty you are on. So, using a Compass whilst on Torment 3 will take you to a Torment 3 Infernal Horde arena. | |||
No activity should feel like the poor man's version of endgame gameplay. | No activity should feel like the poor man's version of endgame gameplay. | ||
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[[Patch 2-0|Patch 2.0]], October 7, 2024 | [[Patch 2-0|Patch 2.0]], October 7, 2024 | ||
* | * Difficulties replaced World Tiers in [[Season 6]]. | ||
{{Patch Date Season 4}} | |||
*A version of Helltide has been introduced for World Tiers I and II, with the following adjustments: | |||
**All Tortured Gifts are Mystery chests. | |||
**No roaming bosses. | |||
**Monster density adjusted to match expected difficulty of World Tier III and IV. | |||
*The bonus experience for World Tiers II, III and IV have been increased. | |||
**World Tier I: Unchanged. | |||
**World Tier II: Increased from 20% to 50%. | |||
**World Tier III: Increased from 100% to 150%. | |||
**World Tier IV: Increased from 200% to 250%. | |||
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023 | |||
*World Tiers III & IV now apply a -25% and -50% penalty to Resistance to All Elements instead of a multiplier. | |||
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | |||
*World Tier II has had the following bonuses added: | |||
**Bonus Gold: Increased from 15% to 20%. | |||
**Monsters now drop 15% more items. | |||
*Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons. | |||
<hr> | |||
== Archive {{PAGENAME}} == | == Archive {{PAGENAME}} == | ||
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