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| | '''[[Crafting]]''' allows you to boost the power of your items and add abilities that support your skills and [https://www.purediablo.com/builds|Class Builds]. All crafting requires different materials, some of those are crafted, some are salvaged by breaking down items but many are found in different areas of the game. |
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| [[Crafting]] is a feature of Diablo 4 and there are numerous different crafting materials in the game.
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| Crafting materials include plants, skins, salvaged materials, monster parts.
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| ==Where to use Crafting Materials== | | ==Where to use Crafting Materials== |
| *Metal Ore - Used at the [[Blacksmith]]. | | *Metal and Precious Ore - Used at the [[Blacksmith]]. |
| *Plants - Used at the [[Alchemist]] to craft Potions, Elixirs, and Incencse. | | *Plants - Used at the [[Alchemist]] to craft Potions, Elixirs, and Incencse. |
| *Monster Parts - Used at the [[Alchemist]]. | | *Monster Parts - Used at the [[Alchemist]]. |
| *Skins - Used at the [[Blacksmith]]. | | *Skins - Used at the [[Blacksmith]]. |
| *Salvaged Materials - Used at the [[Blacksmith]] and [[Occultist Vendor|Occultist]]. | | *Salvaged Materials - Used at the [[Blacksmith]] and [[Occultist Vendor|Occultist]]. |
| ==Known Crafting Materials== | | |
| ===Metal Ore=== | | ==Crafting Materials== |
| {| class="wikitable" | | |
| ! style="width: 20%" |'''Name''' | | === Metal and Precious Stones === |
| ! style="width: 10%" |'''Category''' | | |
| ! style="width: 50%" |'''Description''' | | Ore is used by the [[Blacksmith]] and [[Jeweler]] to upgrade weapons, armor and jewelry. The ore can be mined from Ore Veins at the sides of roads, particularly at the foot of ridges or cliffs. Less reliable sources are chests and reward caches from completing side quests. |
| ! style="width: 10%" |'''Dungeon''' | | |
| ! style="width: 10%" |'''Zone''' | | The Obducite, Ingolith and Neathiron are exclusively found in [[The Pit]] and are needed for the endgame [[Masterworking]] performed by the [[Blacksmith]]. |
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| | |
| | {| class="skillfeatures" |
| | ! style="width: 18%" |'''Name''' |
| | ! style="width: 10%" |'''Quality''' |
| | ! style="width: 36%" |'''Description''' |
| | ! style="width: 19%" |'''Found in''' |
| | ! style="width: 17%" |'''Cost to Craft''' |
| |- | | |- |
| | {{:Ingolith}} |
| {{:Iron Chunk}} | | {{:Iron Chunk}} |
| {{:Silver Ore}} | | {{:Neathiron}} |
| {{:Scattered Prism}} | | {{:Obducite}} |
| | {{:Scattered_Prism}} |
| |} | | |} |
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| ===Monster Parts=== | | ===Monster Parts=== |
| {| class="wikitable" | | |
| |+ | | Monster parts are used by the [[Alchemist]] to create [[Alchemist#Elixir_Crafting|Elixirs]] and [[Alchemist#Incense_Crafting|Incense]]. |
| !Type
| | |
| !Quality | | |
| !Description | | {| class="skillfeatures" |
| !Obtained From | | ! style="width: 20%" |'''Name''' |
| | ! style="width: 10%" |'''Quality''' |
| | ! style="width: 42%" |'''Description''' |
| | ! style="width: 28%" |'''Obtained from''' |
| |- | | |- |
| |Crushed Beast Bones
| | {{:Crushed Beast Bones}} |
| |Magic
| | {{:Demon's Heart}} |
| |Found by killing beasts and animals, as well as werecreatures.
| | {{:Grave Dust}} |
| Within the bones of wild creatures dwells a raw [[potency]] used by alchemists to enhance physical properties.
| | {{:Paletongue}} |
| |Killing beasts, wildlige and werecreatured
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| |-
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| |Demon's Heart
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| |Magic
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| |Found in the bodies of demons.
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| Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means.
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| |Demons
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| |-
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| |Grave Dust
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| |Magic
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| |Found in the bodies, bones, or cerements of the undead.
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| Long [[exposure]] to the walking dead imbues this dust with their inverse vitality, used in necromatic alchemies.
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| |Bodies, bones, or cerements of the undead
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| |-
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| |Paletongue
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| |Magic
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| |Found in the mouths of evil humans.
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| The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white.
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| |Mouths of evil humans
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| |} | | |} |
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| ===Plants=== | | ===Plants=== |
| {| class="wikitable" | | |
| |+ | | Plants are used by the [[Alchemist]] who uses them to make you [[Alchemist#Elixir_Crafting|Elixirs]] and [[Alchemist#Incense_Crafting|Incense]] as well as upgrade your Health Potions. |
| !Type
| | |
| !Quality | | |
| !Description | | {| class="skillfeatures" |
| !Found in | | ! style="width: 20%" |'''Name''' |
| | ! style="width: 10%" |'''Quality''' |
| | ! style="width: 30%" |'''Description''' |
| | ! style="width: 20%" |'''Obtained from''' |
| |- | | |- |
| |Angelbreath
| | {{:Angelbreath}} |
| |Rare
| | {{:Bundled Herbs}} |
| |A rare herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.
| | {{:Fiend Rose}} |
| A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers.
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| |-
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| |Biteberry
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| |Magic
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| |A herb used in the crafting of potions, elixirs & incense. Found in [[Fractured Peaks]].
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| A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities.
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| |Fractured Peaks.
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| |-
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| |Blightshade
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| |Magic
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| |A herb used in the crafting of potions, elixirs & incense. Found in [[Hawezar]].
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| A toxic swamp lily, prized by alchemists for its foul and aggressive qualities.
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| |Hawezar
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| |-
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| |Fiend Rose
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| |Rare
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| |An exceptionally hard to find herb. Found during the [[Helltide]], when [[Sanctuary]] gives way to Hell's influence.
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| Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists.
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| |Helltide
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| |-
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| |Gallowvine
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| |Rare
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| |A herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.
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| Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs.
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| |Anywhere
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| |-
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| |Howler Moss
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| |Magic
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| |A herb used in the crafting of potions, elixirs & incense. Found in [[Scosglen]].
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| A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.
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| |Scosglen
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| |Lifesbane
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| |Magic
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| |A herb used in the crafting of potions, elixirs & incense. Found in [[Kehjistan]].
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| A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects.
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| |Kehjistan
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| |-
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| |Reddamine
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| |Magic
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| |A fungus used in the crafting of potions, elixirs & incense. Found in [[Dry Steppes]].
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| A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.
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| |Dry Steppes
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| |} | | |} |
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| ===Skins=== | | ===Skins=== |
| {| class="wikitable" | | |
| |+ | | Both these are used at the [[Blacksmith]] to improve armor. |
| !Type
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| !Quality | | {| class="skillfeatures" |
| !Description | | ! style="width: 20%" |'''Name''' |
| !Found in | | ! style="width: 10%" |'''Quality''' |
| !Obtained from | | ! style="width: 30%" |'''Description''' |
| | ! style="width: 20%" |'''Obtained from''' |
| | ! style="width: 20%" |'''Cost to Craft''' |
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| |Rawhide
| | {{:Rawhide}} |
| |Normal
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| |Common leather used for improving armor. Can be obtained from the various wildlife and beasts.
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| Coarse, [[rugged]] leather used for garments, tools, and toys for the hounds of Sanctuary.
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| |Can be obtained from the various wildlife and beasts.
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| |Wildlife
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| |-
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| |Superior Leather
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| |Magic
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| |Rare leather used for improving armor. Can be obtained from the various wildlife and beasts.
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| Supple, rugged leather used for fine garments and even finer armor.
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| |Can be obtained from the various wildlife and beasts.
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| |Wildlife
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| |} | | |} |
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| ===Salvage Material=== | | ===Salvage Material=== |
| {| class="wikitable"
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| |+
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| !Type
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| !Quality
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| !Description
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| !Salvaged by
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| |Abstruse Sigil
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| |Legendary
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| |Salvaged from, and used to improve, legendary jewelry.
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| Fragments from storied relics and talismans with truly unusual properties.
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| |Legendary Jewelry
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| |Baleful Fragment
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| |Legendary
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| |Salvaged from, and used to improve, legendary weapons.
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| Shards from storied weapons with truly unusual properties.
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| |Legendary Weapons
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| |Coiling Ward
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| |Legendary
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| |Salvaged from, and used to improve, legendary armor.
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| Fragments from storied armor with truly unusual properties.
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| |Legendary Armor
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| |-
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| |Forgotten Soul
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| |Legendary
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| |Found in ore veins erupting during the Helltide. Used to improve sacred and ancestral items.
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| Is it a stone, an organ, or something else?
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| Indescribably, it is all of these things.
| | These materials are used mainly by the [[Blacksmith]] but the [[Occultist]] also use a couple of them. |
| |Helltide Ore veins | | |
| | {| class="skillfeatures" |
| | ! style="width: 18%" |'''Name''' |
| | ! style="width: 10%" |'''Quality''' |
| | ! style="width: 55%" |'''Description''' |
| | ! style="width: 17%" |'''Obtained from''' |
| |- | | |- |
| |Sigil Powder
| | {{:Abstruse Sigil}} |
| |Normal
| | {{:Baleful Fragment}} |
| |Obtained by using the Occultist to salvage nightmare [[sigils]] of any tier.
| | {{:Coiling Ward}} |
| A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards.
| | {{:Forgotten Soul}} |
| |Occultist salvaging nightmare sigils
| | {{:Sigil Powder}} |
| |-
| | {{:Veiled Crystal}} |
| |Veiled Crystal
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| |Rare
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| |Salvaged from rare weapons and armor, and used to alter the latent magic of things.
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| Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.
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| |Weapons and Armor
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| |} | | |} |
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| | == Changes to {{PAGENAME}} == |
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| | {{Patch Date Season 4}} |
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| | *Crafting materials now have rarities associated with them. |
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| | [[Patch 1-3-0|Patch 1.3.0]], January 23, 2024 |
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| | *The Material cap has been increased from 99,999 to 999,999. |
| | __NOEDITSECTION__ |