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<center><span class=' | <center><span class="white">'''Season 3''' [[File:Season icon.png|class=seasons]] - Season of Construct began at 10 a.m PST (8 pm GMT) on Tuesday 23rd January and ends on 16th April 2024.</span><br>''Note: These sections are being continually update''d</center> | ||
<blockquote> | <blockquote> | ||
Ancient forces threaten Sanctuary. Aided by your Seneschal Companion, hazard the many traps and devastating Constructs beneath the deserts of [[Kehjistan]]. | Ancient forces threaten Sanctuary. Aided by your Seneschal Companion, hazard the many traps and devastating Constructs beneath the deserts of [[Kehjistan]]. | ||
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== Season 3 Background Story == | == Season 3 Background Story == | ||
[[Kehjistan]] | [[Kehjistan]] is the primary battleground of Season 3 but battles also erupt all over Sanctuary. Below the Amber Sands (Desolate Sands) lays a sprawling network of [[Vaults_-_Dungeons|Vaults]] once occupied by a founding member of the Horadrim, <span class='white'>Zoltun Kulle</span> and his companion, <span class='white'>Ayuzhan</span>, who toiled away there creating the Black Soulstone to trap and hold the Great Evils. This was work he didn't wish the other Horadrim or demonic forces to discover so he set countless traps and hazards throughout the Archives in case any of them came searching for him. Traps you'll find soon enough.<br> | ||
<gallery> | <gallery> | ||
File:Vault-entrance-Ayuzhan.jpg|Sorcerer, Seneschal and Ayuzhan at the entrance to a Vault | File:Vault-entrance-Ayuzhan.jpg|Sorcerer, Seneschal and Ayuzhan at the entrance to a Vault | ||
File:Vaults.jpg|Inside the Vaults | File:Vaults.jpg|Inside the Vaults | ||
</gallery> | </gallery> | ||
<br>Season 3's protagonist, Ayuzhan, is a member of the Ennead Clan, who, along with Zoltun Kulle, had taken Constructs created by the Vizjerei Mage Clans and made them their own by using a powerful apparatus they constructed called the Loom deep within the Vaults. | |||
Season 3's protagonist, Ayuzhan, is a member of the Ennead Clan, who, along with Zoltun Kulle, had taken Constructs created by the Vizjerei Mage Clans and made them their own by using a powerful apparatus they constructed called the Loom. | |||
They planned to develop these Constructs as weapons against the High Heavens and the Burning Hells so humanity could flourish on Sanctuary. However, that endeavour did not go as planned, causing Kulle to abandon the project, which created a rift in his partnership with Ayuzhan. That rift was exploited by the Demon [[Malphas]]. | They planned to develop these Constructs as weapons against the High Heavens and the Burning Hells so humanity could flourish on Sanctuary. However, that endeavour did not go as planned, causing Kulle to abandon the project, which created a rift in his partnership with Ayuzhan. That rift was exploited by the Demon [[Malphas]]. | ||
After ruling over the Vaults for many years, [[Malphas]] has now set his sights on the overworld and the rest of Sanctuary breaking cover and making his presence known | After ruling over the Vaults for many years, [[Malphas]] has now set his sights on the overworld and the rest of Sanctuary breaking cover and making his presence known by launching [[Arcane Tremors]] across the land. | ||
== The Loom == | == The Loom == | ||
The Loom is an ancient technology designed by Zoltun Kulle and Ayuzhan to shape the elements and build tools to serve humanity. Zoltun Kulle <ref name="zoltun kulle">[https://www.purediablo.com/zoltun-kulle-the-mage-and-his-machinations Zoltun Kulle: The Mage and His Machinations]</ref> first appeared in Diablo 3 where years of experimenting with Soulstones had turned him to the dark side and into a Dark Horadrim but he was defeated. With Kulle dead his companion, Ayuzhan, failed to keep the Loom safe and now it has fallen into the hands of the demon Malphas who is harnessing its awesome power and not in a good way. | The Loom is an ancient technology designed by Zoltun Kulle and Ayuzhan to shape the elements and build tools to serve humanity. Zoltun Kulle <ref name="zoltun kulle">[https://www.purediablo.com/zoltun-kulle-the-mage-and-his-machinations Zoltun Kulle: The Mage and His Machinations]</ref> first appeared in Diablo 3 where years of experimenting with Soulstones had turned him to the dark side and into a Dark Horadrim but he was defeated. With Kulle dead his companion, Ayuzhan, failed to keep the Loom safe and now it has fallen into the hands of the demon Malphas who is harnessing its awesome power and not in a good way.<br><br> | ||
<gallery> | <gallery> | ||
File:The Loom.jpg|The Loom. Once a source of good but no more | File:The Loom.jpg|The Loom. Once a source of good but no more | ||
</gallery> | </gallery> | ||
<br> | |||
== Season 3 Questline == | == Season 3 Questline == | ||
You begin your journey in Gea Kul ([https://diablo4.purediablo.com/map/#id=0462897b-5adc-4bd1-ad6e-af4ace8e9f2f Map]), where the Wanderer (you) learns of recent events involving Ayuzhan, the Loom and Malphas. | You begin your journey in Gea Kul ([https://diablo4.purediablo.com/map/#id=0462897b-5adc-4bd1-ad6e-af4ace8e9f2f Map]), where the Wanderer (you) learns of recent events involving Ayuzhan, the Loom and Malphas. | ||
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Ayuzhan has been captured and after locating and freeing him he will assist you in rebuilding a [[Seneschal Construct]] from parts you can find throughout the [[Vaults_-_Dungeons|Vaults]] as you work through the quests. This Seneschal Construct will serve as your companion. | Ayuzhan has been captured and after locating and freeing him he will assist you in rebuilding a [[Seneschal Construct]] from parts you can find throughout the [[Vaults_-_Dungeons|Vaults]] as you work through the quests. This Seneschal Construct will serve as your companion. | ||
The new Seasonal town is called [[The Gatehall]] | The new Seasonal town sits beneath Kehjistand and is called [[The Gatehall]]. It serves as a gateway between the Vaults and the world above and also as your base of operations. The Gatehall is your conduit to access the deadly Vaults and will evolve into a fully formed town, including vendors and a waypoint, once you complete the Seasonal Questline. You can also access the Vaults from here with gateways to the <span class='white'>Vault of the Loom, Vault of Ink and Vault of Stone</span>. | ||
<br><br> | |||
<gallery> | <gallery> | ||
File:The Gatehall.jpg|The Occultist in The Gatehall the town for Season 3: Season of the Construct | File:The Gatehall.jpg|The Occultist in The Gatehall the town for Season 3: Season of the Construct | ||
File:Gateways to Vault of the Loom, Vault of Ink and Vault of Stone.jpg|Gateways | File:Gateways to Vault of the Loom, Vault of Ink and Vault of Stone.jpg|Gateways to Vault of the Loom, Vault of Ink & Vault of Stone from the Gatehall. | ||
</gallery> | </gallery> | ||
<br> | |||
== The Vaults == | |||
= | Vaults are a new type of dungeon for Season 3 and there are 4 types - <span class='white'>Vault of Cinders, Vault of the Loom, Vault of Ink and Vault of Stone</span>.. As well as being full of different kinds of [[Constructs]] to battle the actual environment is hostile, itself almost alive with hazards. Spiked floors, vents of poison, and beams of fire will all be thrown at you. This offers a slightly different style of gameplay with so much more around and underneath you to contend with. However, because of the intensity of the Vaults, they are also highly lucrative. | ||
<br><br> | |||
<gallery> | |||
File:Traps-in-vault-2.jpg|Multiple floor traps erupt poison from the floors of a Vault. | |||
File:Traps-in-vault.jpg|Fire traps and floor spikes in the Vaults. | |||
</gallery><br> | |||
Within every Vault will be a Statue of Zolton Kulle. The player can offer a [[Vaults - Dungeons#How do you Get Pearls of Warding?|Pearl of Warding]] to this statue and each pearl grants 10 stacks of [[Vaults - Dungeons|Zoltun’s Warding]], which is a buff that yields extra rewards via a <span class='white'>Wardwoven Chest</span> ''if'' the player can maintain the stacks by avoiding the hazards while fighting enemies. If you have more than one stack of the buff then you'll be rewarded with a Wardwoven Chest if you have at least 4 stacks you'll also get a Rare Wardwoven Chest. | |||
This buff is removed from the player if they leave the Vault.<br><br> | |||
<gallery> | |||
File:Statue of Zoltun Kulle.jpg|Exchanging a Pearl of Warding at the Statue of Zoltun Kulle for the Zoltun's Warding buff. | |||
File:Wardwoven Chest.jpg|Wardwoven chest (the one with the icon above) reward for keeping at least 1 stack of Zoltun's Warding until completion of the Vault. | |||
File:Rare Wardwoven Chest.jpg|Dungeon chest. Wardwoven chest with icon above and an extra Rare Wardwoven Chest in front. | |||
</gallery><br> | |||
Objectives are not as obvious as found in other dungeons but are intentionally vague so you have to seek out your objective rather than have it spoon-fed to you as you enter the Vault. | |||
Typically Vaults end in what is informally referred to as a <span class='white'>'death room'</span> or a 'danger room' where everything is being thrown at you — all the traps from the vault accumulated in one large room. | |||
<gallery> | <gallery> | ||
File: | File:Deathroom.jpg|Deathroom Awaits | ||
</gallery> | </gallery> | ||
As with regular dungeons, Vaults come in the <span class='white'>Nightmare</span> versions by activating <span class='white'>Vault Sigils</span>. Because of their increased difficulty, the rewards are even better with more Wardwoven Chests.<div class="linkbox">[[Vaults - Dungeons|The Vaults Guide]] </div> | |||
As with regular dungeons, Vaults come in the Nightmare versions by activating Vault Sigils. Because of their increased difficulty, the rewards are better with more Wardwoven Chests.<div class="linkbox">[[Vaults - Dungeons|The Vaults Guide]] </div> | |||
== Seneschal Companion == | == Seneschal Companion == | ||
The Seneschal is a special Construct that was originally built to command the other Constructs based on Zolton and Ayuzhan's direction. Now, for the first time in Diablo 4 you can have a companion who works a little like Mercenaries in Diablo 2 and Followers in Diablo 3. It has many different abilities that complement your build. It can deal damage, crowd-control monsters, apply [[Status Effects]] and even support you directly by healing you or providing you with a damage bonus. The Construct's power will grow one to one with yours so its [[Attack Rating]] and [[Critical Strike Chance]] for example increase as yours does. This ensures the Seneschal is a viable companion Construct during end-game battles. | The Seneschal is a special Construct that was originally built to command the other Constructs based on Zolton and Ayuzhan's direction. Now, for the first time in Diablo 4 you can have a companion who works a little like Mercenaries in Diablo 2 and Followers in Diablo 3. It has many different abilities that can complement your build. It can deal damage, crowd-control monsters, apply [[Status Effects]] and even support you directly by healing you or providing you with a damage bonus. The Construct's power will grow one to one with yours so its [[Attack Rating]] and [[Critical Strike Chance]] for example increase as yours does. This ensures the Seneschal is a viable companion Construct during end-game battles. | ||
<br><br> | |||
<gallery> | <gallery perrow="2"> | ||
File:Seneschal-construct.jpg|An inactive Seneschal Construct. A | File:Seneschal-construct.jpg|An inactive Seneschal Construct. A Governing Stone will bring it to life. | ||
File:Hero-seneschal-companion-constructs.jpg|A hero, his Seneschal | File:Ayuzhan Repairs the Companion.jpg|Rescue Ayuzhan & he repairs the Seneschal who becomes your companion. | ||
</gallery>Using magical [[Governing and Tuning Stones]] recovered from the [[Vaults - Dungeons|Vaults]] and elsewhere in Sanctuary, you can augment your Seneschal to suit your build | File:Hero-seneschal-companion-constructs.jpg|A hero, his Seneschal Construct face off a pack of enemy Constructs. | ||
File:Seneschal-petting.jpg|A Sorcerer pets her Seneschal Construct Companion. | |||
</gallery> | |||
<br> | |||
Using magical [[Governing and Tuning Stones]] recovered from the [[Vaults - Dungeons|Vaults]] and elsewhere in Sanctuary, you can augment your Seneschal to best suit your build. Once you have acquired your Seneschal, they’ll follow you everywhere in Sanctuary until Season of the Construct ends. | |||
<div class="linkbox">[[Seneschal Construct|Seneschal Companion Construct Guide]] </div> | <div class="linkbox">[[Seneschal Construct|Seneschal Companion Construct Guide]] </div> | ||
=== Governing Stones === | ===Governing Stones=== | ||
There are 12 Governing Stones [[Governing and Tuning Stones|Tuning and Governing Stones]] that can be acquired in a few different ways. They are primarily found in [[Vaults_-_Dungeons|Vaults]] by playing through the Seasonal Questline but can also be found during [[Arcane Tremors]]. | There are 12 Governing Stones [[Governing and Tuning Stones|Tuning and Governing Stones]] that can be acquired in a few different ways. They are primarily found in [[Vaults_-_Dungeons|Vaults]] by playing through the Seasonal Questline but can also be found during [[Arcane Tremors]]. | ||
Defeating enemy Constructs within the Vaults can also grant Shattered Stone, which can be crafted into Governing and Tuning Stones at [[Jewelers]] found throughout Sanctuary. | Defeating enemy Constructs within the Vaults can also grant <span class='white'>Shattered Stone</span>, which can be crafted into Governing and Tuning Stones at [[Jewelers]] found throughout Sanctuary. | ||
[[Governing_and_Tuning_Stones|Governing Stones]] determine which attacks your Seneschal can perform. You can equip your Seneschal with 2 Governing Stones and into each of those place 3 Tuning Stones to fine tune them. | [[Governing_and_Tuning_Stones|Governing Stones]] determine which attacks your Seneschal can perform. You can equip your Seneschal with 2 Governing Stones and into each of those place 3 Tuning Stones to fine-tune them. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!+ Expand drop-down for details of all the Governing Stones. | ! <big>+ Expand drop-down for details of all the Governing Stones.</big> | ||
! | ! | ||
|- | |- | ||
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=== Tuning Stones === | <gallery> | ||
File:Seneschal Construct Customisation.jpg|Seneschal customisation screen | |||
File:Autodefence Governing Stone.jpg|Autodefence Governing Stone activates an antimaterial field around itself shooting down enemy projectiles. | |||
</gallery> | |||
===Tuning Stones=== | |||
[[Governing_and_Tuning_Stones|Tuning Stones]] augment Governing Stones and provide greater utility. There are 27 different Tuning Stones of different rarities and you can find them by playing through the seasonal content. | [[Governing_and_Tuning_Stones|Tuning Stones]] augment Governing Stones and provide greater utility. There are 27 different Tuning Stones of different rarities and you can find them by playing through the seasonal content. | ||
You can equip your [[Seneschal Construct|Seneschal]] with 6 Tuning Stones, 3 per Governing Stone. Increasing your Tuning Stones' level can add projectiles or augment the damage type they perform. Seek out Wardwoven Chests to earn additional Tuning Stones. | You can equip your [[Seneschal Construct|Seneschal]] with 6 Tuning Stones, 3 per Governing Stone. Increasing your Tuning Stones' level can add projectiles or augment the damage type they perform. Seek out Wardwoven Chests to earn additional Tuning Stones. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!+ Expand drop-down for details of all the Tuning Stones. | ! <big>+ Expand drop-down for details of all the Tuning Stones.</big> | ||
! | ! | ||
|- | |- | ||
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<gallery> | |||
File:Focus Fire Governing Stone.jpg|Focus Fire shoots a beam of fire at enemies. | |||
File:Tuning Stone Duration.jpg|Added Tuning stones makes it much more powerful. | |||
File:Focus Fire with 3 Tuning Stones.jpg|Focus Fire dialed up to 11. | |||
</gallery> | |||
===Shattered Stone=== | |||
Defeating enemy Constructs within the Vaults will also grant <span class='white'>Shattered Stone</span>, which can be crafted into [[Governing and Tuning Stones]] at [[Jeweler]]s found throughout Sanctuary. | |||
To unlock the full power of the Stones, you will need to increase their raw power by levelling them. Collect or craft duplicates of the same Stones, fuse them to grant experience and eventually level up your currently held Stones. Increasing the level of these stones increases the potency and ability of your Seneschal's attacks. | |||
= | <div class="linkbox">[[Governing_and_Tuning_Stones|Governing and Tuning Stones Guide]] </div> | ||
==Season 3 Enemies== | |||
The main family of enemies in the Vaults are the mechanical [[Constructs]] of which several elemental variants exist. Zolton and Ayuzhan originally constructed these to protect and maintain the Loom. Unfortunately, Malphas has taken control of them and twisted them to his liking. They are powered by different elements giving them distinct abilities, strengths and weaknesses.<gallery> | |||
File:Elemental Constructs.jpg|Constructs of different elemental types | |||
File:Constructs roaming in Kehjistan.jpg|Constructs roaming Kehjistan | |||
File:Constructs battling in Vaults.jpg|Constructs fighting | |||
</gallery>[[Malphas]] is the first stationary boss in Diablo 4, who has possessed the most powerful Construct known as <span class='white'>The Guardian</span><ref name="dev update">[https://www.purediablo.com/diablo-4-developer-update-livestream-recap-for-season-3-january-18 Developer Update - 18 January 2024]</ref>. He utilizes elemental resources at his disposal to engage in battle with you with the Loom hovering in the background. Malphas is a servent of Diablo. He's unlike other Demons encountered in Diablo 4. He's shapeless, manipulates others and takes on forms other than his own. | |||
There is also an Uber version of Malphas who will be even more challenging. | <gallery perrow="3" mode="nolines"> | ||
File:Malphas in his Arena with Traps.jpg|Malphas in his arena with traps | |||
File:Malphas in his Arena.jpg|Malphas waits for the approaching hero on the left with the Loom to the right | |||
File:Malphas with rune disk.jpg|The Guardian Construct possessed by the demon Malphas | |||
</gallery>There is also an Uber version of Malphas who will be even more challenging. | |||
== Season 3 World Event - Arcane Tremors == | ==Season 3 World Event - Arcane Tremors== | ||
[[Arcane Tremors]] are overworld events that appear in the vicinity of Vault entrances. In these events, you battle the enemy [[Constructs]] that have spilt out of the Vaults to do Malphas’ bidding by invading Sanctuary. | [[Arcane Tremors]] are overworld events that appear in the vicinity of Vault entrances all across Sanctuary. In these events, you battle the enemy [[Constructs]] that have spilt out of the Vaults to do Malphas’ bidding by invading Sanctuary. | ||
Players will search for roaming bands of Constructs while attempting to locate and collect Cores to deposit in a special brazier to | Players will search for roaming bands of Constructs while attempting to locate and collect <span class='white'>Cores</span> to then deposit in a special brazier to draw out one of the <span class='white'>Heralds of Malphas</span>. Defeating the Herald will yield [[Vaults_-_Dungeons#How_do_you_Get_Pearls_of_Warding?|Pearls of Warding]] and other rewards. | ||
<gallery> | |||
File:Arcane Tremor Map Marker.jpg|Map markers for Arcane Tremors. | |||
File:Summoning a Herald of Malphas.jpg|A hero summons a Herald of Malphas at a brazier. | |||
</gallery> | |||
= | <div class="linkbox">[[Arcane_Tremors|Arcane Tremors Guide]] </div> | ||
==The Gauntlet== | |||
The Gauntlet is another new dungeon type that unlocks in World Tier 4 (Torment) and is targeted towards the end-game player. They are a new fixed seed non-linear dungeon where players have a fixed amount of time to achieve high scores. | The Gauntlet is another new dungeon type that unlocks in World Tier 4 (Torment) and is targeted towards the end-game player. They are a new fixed seed non-linear dungeon where players have a fixed amount of time to achieve high scores. | ||
Unlike other dungeons every time you and other players enter the Gauntlet that week it will be identical. Same monster positions, same affixes, everything. This makes it a fair competition with everyone on a level playing field. Additionally, monsters within the Gauntlet start at level 100. | Unlike other dungeons every time you and other players enter the Gauntlet that week it will be identical. Same monster positions, same affixes, everything. This makes it a fair competition with everyone on a level playing field. Additionally, monsters within the Gauntlet start at level 100. | ||
Gauntlets are meant to test your fully levelled and geared-up build. Gauntlets are not just about powering through and getting them finished as quickly as possible, they are also about the strategies employed to squeeze as many points out of the Gauntlet as possible. | |||
A defeated Boss doesn't drop loot but rather a shrine which can be used as a power-up. Shrines such as the Pillar of Proving respawn all the enemies you've killed | A defeated Boss doesn't drop loot but rather a shrine which can be used as a power-up. Shrines such as the <span class='white'>Pillar of Proving</span> respawn all the enemies you've killed in the vicinity so you can kite a Boss or large group of monsters to the Pillar, kill them, tap the Pillar and kill them again to further boost your score. There is also the <span class='white'>Pillar of Glory</span> which gives you a multiplier on your score. You can gather <span class='white'>keys</span> in the Gauntlet that open chests dotted around the Gauntlet which add to your score too. | ||
<gallery> | |||
File:Pillar-of-proving.jpg|Pillar of Proving resurrects the monsters killed around it so you can kill them again boosting your Gauntlet score. | |||
</gallery> | |||
At the beginning of each week, a new Gauntlet replaces the current one. The Gauntlet is a feature only available on Seasonal realms and will run throughout every season. | |||
<span class="white">Gauntlets did not launch at the start of Season 3 but will do so on Tuesday 5th March.<ref name="gauntlet launch">[https://www.purediablo.com/diablo-4-campfire-chat-recap-february-29 Gauntlet Leaderboard Launch Date]</ref> | |||
== Trials Leaderboards == | <div class="linkbox">[[The_Gauntlet|The Gauntlet Guide]] </div> | ||
==Trials Leaderboards == | |||
[[Leaderboards]] will rank the top 1,000 players every week. | [[Leaderboards]] will rank the top 1,000 players every week. | ||
Each Leaderboard has a Ladder you must first climb to reach it. | Each Leaderboard has a Ladder you must first climb to reach it. Each rung on a Ladder has a <span class='white'>Seal</span> reward associated with it so as you improve over the weeks in The Gauntlet you will earn higher Seals. It will begin with <span class='white'>'Seal of the Blooded'</span> up to <span class='white'>Seal of the Worthy'</span> and once you achieve that Seal you will be ready to compete in the Leaderboards. | ||
Leaderboards have all sorts of filters that can show you how you rank within a category. | Leaderboards have all sorts of filters that can show you how you rank within a category. | ||
* Five solo classes - For Softcore and Hardcore | *Five solo classes - For Softcore and Hardcore | ||
* Overall of all solo classes - Softcore and Hardcore | * Overall of all solo classes - Softcore and Hardcore | ||
* 2 person team | *2 person team | ||
* 3 person team | *3 person team | ||
* 4 person team | *4 person team | ||
* All Platforms | *All Platforms | ||
* PC/Xbox/PS | * PC/Xbox/PS | ||
* Friends | *Friends | ||
* Clan Members | *Clan Members | ||
<gallery> | <gallery> | ||
| Line 161: | Line 201: | ||
</gallery> | </gallery> | ||
<span class= | <span class="white">Leaderboards will not launch at the start of Season 3 but a few weeks later on Tuesday 5th March.</span><ref name="gauntlet launch">[https://www.purediablo.com/diablo-4-campfire-chat-recap-february-29 Gauntlet Leaderboard Launch Date]</ref> | ||
==Hall of the Ancients == | |||
The [[Hall of the Ancients]] records the top 10 players from every ladder each week. Unlike the weekly Leaderboards The Hall of the Ancients does not reset. It is a permanent record of the best of the best. | |||
<span class="white">Hall of the Ancients will not launch at the start of Season 3 but a few weeks later on Tuesday 5th March.</span> <ref name="gauntlet launch">[https://www.purediablo.com/diablo-4-campfire-chat-recap-february-29 Gauntlet Leaderboard Launch Date]</ref> | |||
== Changes to {{PAGENAME}} == | |||
{| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;" | |||
! <big>+</big> Expand to see Patch changes to Season 3. | |||
! | |||
|- | |||
| colspan="4" | | |||
[[Patch_1-3-0a|Patch 1.3.0a]], January 27, 2024 | |||
*Echo of Malphas | |||
** [[Malphas|Echo of Malphas]] has had their Level raised from 85 to 100. | |||
** The Health pool of Echo of Malphas has been increased by 30%. | |||
** A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access. | |||
*** Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV. | |||
** Loot Updates | |||
*** The drop rate of Unique Stones from Malphas increased from .25% to .5%. | |||
*** Unique Stones now have a 3% chance of dropping from the chest after the boss. | |||
*** Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often. | |||
*The Seneschal | |||
** Crafting a [[Governing and Tuning Stones|Governing or Tuning Stone]] will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level. | |||
** Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone. | |||
** Governing and Tuning stones can now be acquired as rewards for completing Whispers. | |||
** Son of Malphas now always drops 2-3 Governing and Tuning Stones. | |||
** Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones. | |||
** Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience. | |||
*Vaults and Arcane Tremors | |||
** Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun’s Warding, instead of 3. | |||
** The max stacks of Zoltun’s Warding has been increased from 300 to 999. | |||
** The grace period for losing stacks of Zoltun’s Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you’ll only lose 1 stack instead of 3). | |||
** Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item. | |||
** Knockback has been removed from all Obelisk Hazards. | |||
** Chests will now appear after completing a [[Vaults - Dungeons|Vault]]‘s ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item. | |||
** The projectile speed from Elemental Dart hazards has been reduced by 20%. | |||
** The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%. | |||
** The spout hitbox for Elemental Pillars has been reduced by roughly 15%. | |||
|} | |||
<references /> | <references /> | ||
[[Category:Seasons]] [[Category:Season 3]] | [[Category:Seasons]] | ||
[[Category:Season 3]] | |||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
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