admin, Bureaucrats, Moderators (CommentStreams), Administrators, Upload Wizard campaign editors, Wiki Crew
18,679
edits
mNo edit summary |
mNo edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 24: | Line 24: | ||
'''1.''' You can swap a single affix (not the Legendary or Unique affix though) at the [[Occultist]]. They will reroll your chosen affix to something else but you won't know what that is before they roll it so it's a bit of a gamble. | '''1.''' You can swap a single affix (not the Legendary or Unique affix though) at the [[Occultist]]. They will reroll your chosen affix to something else but you won't know what that is before they roll it so it's a bit of a gamble. | ||
The worst case scenario is you keep the original stat but the Occultist will still charge you the gold and crafting materials. However, if you have the means to finance it you can repeatedly roll that same stat until it changes to something you prefer. Pricey.<gallery> | The worst case scenario is you keep the original stat but the Occultist will still charge you the gold and crafting materials. However, if you have the means to finance it you can repeatedly roll that same stat until it changes to something you prefer. Pricey.<gallery mode="nolines" widths="400"> | ||
File:Enchant-select-stat-to-change.jpg|Select Stat to Change | File:Enchant-select-stat-to-change.jpg|Select Stat to Change | ||
File:Enchant-select-stat-result.jpg|Select Replacement Stat | File:Enchant-select-stat-result.jpg|Select Replacement Stat | ||
| Line 95: | Line 95: | ||
== Changes to {{PAGENAME}} == | |||
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | |||
*We’re increasing the availability of the Affixes below to make them easier to include in different builds. | |||
To see the extensive changes in Patch 1.1.0a expand the box below. | |||
< | {| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;" | ||
!<big>+</big> Expand to see changes to Affixes in Patch 1.1.0a. | |||
* | |- | ||
* | | | ||
** | *Control Impaired Duration Reduction: Can now appear on Pants. | ||
** | *Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game. | ||
** | *Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand. | ||
*Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage. | |||
*Resistance to All Elements: Can now appear on Shields. | |||
*Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
*Cooldown Reduction: Reduced by ~30%. | |||
*Imbuement Skill Cooldown Reduction: Reduced by ~30%. | |||
*Trap Skill Cooldown Reduction: Reduced by ~30%. | |||
*Critical Strike Damage: Reduced by ~17%. | |||
*Lightning Critical Strike Damage: Reduced by ~17%. | |||
*Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%. | |||
*Vulnerable Damage: Reduced by ~40%. | |||
*Cooldown Reduction (Inherent on Offhands): Reduced by ~35%. | |||
*Critical Strike Damage (Inherent on Swords): Reduced by ~50%. | |||
*Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%. | |||
*Damage to Crowd Controlled Enemies: Decreased by ~30%. | |||
*Damage to Frozen Enemies: Increased by ~20%. | |||
*Physical Damage: Increased by ~25%. | |||
*Fire Damage: Increased by ~25%. | |||
*Cold Damage: Increased by ~25%. | |||
*Lightning Damage: Increased by ~25%. | |||
*Poison Damage: Increased by ~25%. | |||
*Shadow Damage: Increased by ~25%. | |||
*Non-Physical Damage: Increased by ~25%. | |||
*Physical Damage Over Time: Increased by ~40%. | |||
*Fire Damage Over Time: Increased by ~40%. | |||
*Shadow Damage Over Time: Increased by ~40%. | |||
*Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%. | |||
*Damage with Two-Handed Slashing Weapons: Increased by ~25%. | |||
*Damage with Dual-Wielded Weapons: Increased by ~25%. | |||
*Damage with Ranged Weapons: Increased by ~25%. | |||
*Damage with Skills that Swap to New Weapons: Increased by ~25%. | |||
*Damage while in Human Form: Increased by ~25%. | |||
*Damage while Shapeshifted: Increased by ~25%. | |||
*Blood Skill Damage: Increased by ~25%. | |||
*Bone Skill Damage: Increased by ~25%. | |||
*Brawling Skill Damage: Increased by ~33%. | |||
*Companion Skill Damage: Increased by ~33%. | |||
*Conjuration Skill Damage: Increased by ~33%. | |||
*Cutthroat Skill Damage: Increased by ~25%. | |||
*Darkness Skill Damage: Increased by ~25%. | |||
*Earth Skill Damage: Increased by ~25%. | |||
*Frost Skill Damage: Increased by ~25%. | |||
*Imbued Skill Damage: Increased by ~25%. | |||
*Imbuement Skill Damage: Increased by ~33%. | |||
*Marksman Skill Damage: Increased by ~25%. | |||
*Pyromancy Skill Damage: Increased by ~25%. | |||
*Shock Skill Damage: Increased by ~25%. | |||
*Storm Skill Damage: Increased by ~25%. | |||
*Summoning Skill Damage: Increased by ~25%. | |||
*Trap Skill Damage: Increased by ~33%. | |||
*Weapon Mastery Skill Damage: Increased by ~33%. | |||
*Werebear Skill Damage: Increased by ~25%. | |||
*Werewolf Skill Damage: Increased by ~25%. | |||
*Total Armor: Reduced by ~30%. | |||
*Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%. | |||
*Damage for 4 Seconds after Dodging an Attack: Increased by ~20%. | |||
*Total Armor while in Werebear Form: Reduced by ~25%. | |||
*Total Armor while in Werewolf Form: Reduced by ~25%. | |||
*Damage Reduction from Close Enemies: Reduced by ~20%. | |||
*Damage Reduction from Distant Enemies: Reduced by ~20%. | |||
*Damage Reduction from Enemies that are Bleeding: Reduced by ~25%. | |||
*Damage Reduction from Enemies that are Burning: Reduced by ~25%. | |||
*Damage Reduction from Enemies that are Poisoned: Reduced by ~25%. | |||
*Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%. | |||
*Damage Reduction while Fortified: Reduced by ~25%. | |||
|} | |||
[[Category:Items]] | [[Category:Items]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
edits