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| [[File:Runewords.png|alt=Runewords Diablo 4 Vessel of Hatred|right]] | | #REDIRECT [[Runes and Runewords]] |
| '''Runewords''' were announced on 29 August in a [https://www.purediablo.com/diablo-4-runewords-are-here-patch-2-0 Campfire chat]. They are only available with the expansion [[Vessel of Hatred]].
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| == What are Runewords?==
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| Runewords offer a unique way to elevate your character’s abilities by crafting custom powers. In Sanctuary, you'll come across two kinds of [[Runes]]: Ritual and Invocation.
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| *Ritual Runes require you to perform specific actions to activate them. Generate Offering.
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| *Invocation Runes unleash potent effects once those conditions are met. Use Offering.
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| == How do Runewords Work?==
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| [[Runes]] operate on a resource system called <span class='white'>Offering</span>, which is generated by Ritual Runes when their specific conditions are met such as "moving 5 meters" or "drinking a health potion". Invocation Runes then consume this Offering to trigger their powerful effects. The more challenging the Ritual Rune’s requirement, the more Offering it generates. Conversely, the Offering needed to activate an Invocation Rune scales with the strength of its effect.
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| Sometimes, you'll generate more Offering than what's needed to activate your Invocation Rune. This is where the <span class='white'>Overflow</span> mechanic comes into play. Many Invocation Runes gain additional bonuses when you exceed the required Offering, briefly enhancing their effects such as 'Increased Duration'.
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| ==How are Runewords Created?==
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| To create a Runeword, you need to socket both a Ritual Rune and an Invocation Rune into an item with two Sockets:
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| *Helm (2 sockets now available)
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| *Body
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| *Legs
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| *Two-Handed Weapons
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| Any Ritual Rune can pair with any Invocation Rune, in any order, offering flexibility. Runes are available in three rarities: <span class="magic">Magic</span>, <span class="rare">Rare</span>, and <span class="legendary">Legendary</span>, with higher rarities delivering more potent effects.
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| However, you can only have a maximum of 2 Runewords equipped at the same time and the same Rune can not be equipped twice.
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| {| class="skillfeatures" style="margin:auto;"
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| |+
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| |[[File:BAC Ritual Rune.jpg|alt=BAC Ritual Rune|center|thumb|BAC Ritual Rune]]
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| |<nowiki>+</nowiki>
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| |[[File:JAH Invocation Rune.jpg|alt=JAH Invocation Rune|center|thumb|JAH Invocation Rune]]
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| |-
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| | colspan="3" |<center>Creates "BacJah" Runeword</center>
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| |}
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| When you have Runewords equipped the buff icon will sit above your skill bar. The gauge will fill up as you perform the action of the Ritual Rune and when full, the Invocation Rune will execute automatically.
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| [[File:Runewords Offering Gauge.jpg|thumb|alt=Runewords Offering Gauge|Runewords Offering Gauge|center|600x600px]]
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| ===Limitations===
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| The only control you have over when that can occur is by not performing the Ritual Rune action that completes the fill of Offering until you want the Invocation to execute which in many cases is impossible (walk 5 meters) or at least inconvenient (cast a skill with cooldown).
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| Runewords open the door to Skills from other Classes and can provide boosts like increased Movement Speed, enhanced Skills, and more. With 17 Ritual Runes and 28 Invocation Runes to choose from, the possibilities for combinations are nearly endless. | |
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| <div class="linkbox">[[Runes | Full list of all Ritual and Invocation Runes]]</div>
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| ==Where to Get Runes==
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| Runes are dropped throughout Sanctuary from monsters. They are also tradeable with other players. However, during the [[PTR]] there will be two caches available containing all the runes so as much testing can take place as possible in the short duration of the PTR.
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| ==Crafting Runes==
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| As well as from monster drops runes can also be crafted at the [[Jeweler]].
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| * 3 Runes with the same name to craft a new random Rune of a different type.
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| *When non-Legendary Runes are used to craft, there is a chance to create a Rune of the next highest rarity.
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| * Runes can also be used to craft [[Mythic Uniques]] at the Jeweler and requires:
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| **1 [[Resplendent Spark]]
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| **10 Legendary Runes of a specific name
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| **10 Rare Runes of a specific name
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| **10 Magic Runes of a specific name
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| [[File:Crafting Runes at the Jewelers.jpg|thumb|alt=Crafting Runes at the Jewelers|Crafting Runes at the Jewelers|center|600x600px]]
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| <div class="linkbox">[[Runes | Full list of all Ritual and Invocation Runes]]</div>
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| == Runewords Archive==
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| When Diablo 4 was first announced Runewords were in, then they were out, then they were rumored to be coming back sometime in the distant future, and then unexpectedly, they arrived. Below is the information released during that time.
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| {| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;"
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| !<big>+</big> Expand to see the Archive of Runewords.
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| '''Runeswords''' do not appear in Diablo 4 despite being teased early in development. This page details what has been teased, mentioned, and datamined from game files.<br><br>
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| Runes appeared in a limited capacity in Diablo 1 but it was not until Diablo 2 that an entire system was built around runes in the form of [[https://www.purediablo.com/diablo-2/runewords Runewords]]. Runes were collected as loot and socketed in a particular order in Grey items. Combinations of runes formed Runewords and applied bonuses to the item they were socketed into. It proved very popular and was much requested in Diablo 4. <br><br>
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| Early in development, Blizzard teased the notion of a reworked system using Runes appearing in the game. Runes would be socketed in pairs with a <span class="white">'Condition Rune'</span> and a <span class="white">'Effect Rune'</span>. The Condition would be the activation rune, which action triggers the second rune's power such as 'When you are stunned...' or 'When your pet dies...'. The Effect Rune would be what happens when triggered, for example, 'Gains a random shrine effect' or 'Reduce a random skill's cooldown by 15%'.<br><br>
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| {| class="expandtable" style="width: 100%;"
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| |}
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| {| class="skillfeatures" style="margin:auto;"
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| | [[File:Diablo 4 Runes - Condition and Effect.jpg|alt=Diablo 4 Runes - Condition and Effect|center|thumb|500x500px|Select 1 Condition Rune and 1 Effect Rune]]
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| |[[File:Diablo 4 Runes - Runeword.jpg|alt=Diablo 4 Runes - Runeword|center|thumb|500x500px|Runeword created]]
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| |}
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| <br><br>
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| {| class="skillfeatures" style="width:100%;"
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| ! colspan="2" |Condition Runes
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| |'''AMN'''
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| |When you freeze an enemy, activate the next socketed rune.
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| |'''ELD'''||When yu are stunned or frozen, activate the next socketed rune.
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| |'''ETH'''||Every 3 seconds without moving, activate the next socketed rune.
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| |'''FAL'''
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| |When a pet dies, activate the next socketed rune.
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| ! colspan="2" |Effect Runes
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| |'''IST'''
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| | When active, your next thorns hit deals 30% more.
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| |'''KO'''
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| |When active, reduce a random skill cooldown by 15%.
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| |'''SOL'''
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| |When active, gain a random shrine effect for 7 seconds.
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| |'''THUL'''
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| |When active, gain 500 damage barrier.
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| |}
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| <br><br>
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| Over time, '''runewords''' were removed from the game but it's worth noting that they may still return. In an [https://wccftech.com/everything-you-ever-wanted-to-know-about-diablo-iv-customization-respec-progression-crafting-systems/ interview] on Wccftech in April 2023, Lead Class Designer Adam Jackson added:<br><br>
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| <bluepost>Yeah, totally. How would I say this? We like rune words. They're very cool. We don't have anything to announce as far as if they're going to be in the game in the immediate future. We do think they're still a really cool idea, and that's all I'm going to say right now.</bluepost>
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| |}
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| == Changes to {{PAGENAME}} ==
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| [[Patch 2-0|Patch 2.0]], October 8, 2024
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| * Added in [[Vessel of Hatred]]
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| [[Category:Items]]
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| [[Category:Runes]]
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