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Ceh Rune: Difference between revisions

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{{Template:Runes}}
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{| class='nodes' style="width:100%;"
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|<onlyinclude> style='width: 12%;' | https://www.purediablo.com/diablo4/images/runes/2231096107.png
|<onlyinclude> style='width: 12%;' | https://www.purediablo.com/diablo4/images/runes/2231096107.png
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==<span class='magic'>[[Ceh Rune]]</span>==
==<span class='magic'>[[Ceh Rune]]</span>==
'''Type:''' <span class='magic'>Magic</span><br>'''Requires:''' <span class="range">100</span> Offering
'''Type:''' <span class='magic'>Magic</span><br>'''Requires:''' <span class="range">100</span> Offering
(Overflow: Summon Multiple Wolves)<br>'''Rune Invocation:''' Summon a Spirit Wolf to attack enemies for <span class="range">8</span> seconds.<br></onlyinclude>
(Overflow: Summon Multiple Wolves)<br>'''Rune Invocation:''' Summon a [[Wolves|Spirit Wolf]] to attack enemies for <span class="range">8</span> seconds.<br><span class="white">Cooldown</span>: <span class="range">1</span> second</onlyinclude>
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== Changes to {{PAGENAME}} ==
[[Patch 2-0-5|Patch 2.0.5]], November 19, 2024
*Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don’t normally run into things.
[[Category:Runes]][[Category:Magic Runes]][[Category:Invocation Runes]]
[[Category:Runes]][[Category:Magic Runes]][[Category:Invocation Runes]]
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Revision as of 17:23, 3 December 2024

Runes allow you to slot two runes into certain items to create a Runeword that triggers effects including class skills

  • Runes can be traded.
  • Runes are stackable in the socketable inventory tab.
  • A maximum of 2 Runewords can be equipped at once.
  • The same Rune cannot be equipped twice.
  • Runes can be used in crafting.


2231096107.png

Ceh Rune

Type: Magic
Requires: 100 Offering (Overflow: Summon Multiple Wolves)
Rune Invocation: Summon a Spirit Wolf to attack enemies for 8 seconds.
Cooldown: 1 second


Changes to Ceh Rune

Patch 2.0.5, November 19, 2024

  • Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don’t normally run into things.