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Depending on which Tribute, if any, you offered at the Spirit Brazier you will begin with a set amount of time on a <span class="white">Timer</span> that sits next to the minimap (see image below). If this timer runs out before you make it through all three levels you will fail the dungeon. However, you can add seconds to the timer by destroying Afflicted monsters and objects. There are different levels of afflicted monsters and the tougher the monster the more seconds you add to the timer killing them. | Depending on which Tribute, if any, you offered at the Spirit Brazier you will begin with a set amount of time on a <span class="white">Timer</span> that sits next to the minimap (see image below). If this timer runs out before you make it through all three levels you will fail the dungeon. However, you can add seconds to the timer by destroying Afflicted monsters and objects. There are different levels of afflicted monsters and the tougher the monster the more seconds you add to the timer killing them. The more seconds you can add the longer you have to build your Attunement Rank. | ||
*Minor Afflicted - 1 Second | *Minor Afflicted - 1 Second | ||
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===Attunement Ranking=== | ===Attunement Ranking=== | ||
[[File:Beacon completed.jpg|alt=Beacon completed|thumb|Beacon done]] | [[File:Beacon completed.jpg|alt=Beacon completed|thumb|Beacon done]] | ||
The | The end goal is to build your <span class="white">Attunement Rank</span> up to level 4 (see image above) and make it through the portal to the boss level before the timer runs out. Once you reach the boss level the timer disappears. The higher your Attunement Rank the better and more plentiful your rewards will be when you have killed the final District Boss. You must get to at least Attunement Rank 1 to receive any loot. | ||
You increase your Attunement by killing monsters and igniting multiple <span class="white">Beacons</span> positioned across each level that add even greater boosts to Attunement. | You increase your Attunement by killing monsters and igniting multiple <span class="white">Beacons</span> positioned across each level that add even greater boosts to Attunement. | ||
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