admin, Bureaucrats, Moderators (CommentStreams), Administrators, Upload Wizard campaign editors, Wiki Crew
18,679
edits
mNo edit summary |
mNo edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 9: | Line 9: | ||
* Overpowered | * Overpowered | ||
== Additive | == Additive vs Multiplicative Damage == | ||
In Diablo 4, additive and multiplicative damage work differently in how they increase your overall damage. | |||
== | === Additive Damage === | ||
* This stacks by simply adding all bonuses together before applying them to your base damage. | |||
* Example: If you have +15% from gear and +10% from a skill, they add up to +25%. | |||
* If your base damage is 1000, you’ll do 1250 damage with a +25% additive bonus. | |||
== | === Multiplicative Damage === | ||
* This applies separately, multiplying your total damage after additive bonuses. | |||
* Example: If you have +25% additive damage and another +20% multiplicative bonus, it multiplies the total, not adding them together. | |||
* So, with a base damage of 1000, you first get 1250 from the additive bonus, then it’s multiplied by 1.20 (from the multiplicative bonus), giving you 1500 total damage. | |||
=== The Difference === | |||
* Additive bonuses stack and get applied first. | |||
* Multiplicative bonuses come after and give you much bigger boosts, making them more effective overall. | |||
For max damage, focus on both, but multiplicative bonuses really push your damage up when combined with strong additive bonuses. | |||
== Damage Types == | |||
Since the [[Patch 1-2-0|patch 1.2.0]] release, there is now a heavier focus on the Additive bucket and the whole Damage Bucket system has been somewhat simplified. | |||
=== Critical === | |||
As of [[Patch 1-2-0|patch 1.2.0]] ''only'' gives a base damage as a Multiplicative which is 50% '''max'''. Any additional Critical damage goes into the '''Additive''' bucket as a bonus. | |||
==== Critical Strike Patch 1.2.0 ==== | |||
* Critical Strikes now always deal x50% increased damage. | * Critical Strikes now always deal x50% increased damage. | ||
* Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%. | * Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%. | ||
| Line 27: | Line 44: | ||
* Critical Strike Damage Paragon Glyphs has increased by 100%. | * Critical Strike Damage Paragon Glyphs has increased by 100%. | ||
== Vulnerable == | === Vulnerable === | ||
Vulnerable has 20% base where you will | Vulnerable has 20% base where you will apply x20% more damage to a vulnerable target. | ||
As of [[Patch 1-2-0|patch 1.2.0]] ''only'' gives a base damage as a Multiplicative which is 20% max. Any additional Vulnerable damage goes into the Additive bucket. | As of [[Patch 1-2-0|patch 1.2.0]] ''only'' gives a base damage as a Multiplicative which is 20% '''max'''. Any additional Vulnerable damage goes into the '''Additive''' bucket. | ||
==== Vulnerable Patch 1.2.0 ==== | |||
* Dealing damage to a Vulnerable enemy now always deals x20% increased damage. | * Dealing damage to a Vulnerable enemy now always deals x20% increased damage. | ||
* Vulnerable Damage Affix has increased by 40%. | * Vulnerable Damage Affix has increased by 40%. | ||
| Line 39: | Line 55: | ||
* Vulnerable Damage Paragon Glyphs has increased by 100%. | * Vulnerable Damage Paragon Glyphs has increased by 100%. | ||
== Overpower == | === Overpower === | ||
Overpower is mainly aimed at classes with Overpower damage and it's Multiplicative. | Overpower is mainly aimed at classes with Overpower damage and it's Multiplicative and deal up to x50% increased damage. This is based on your current life percentage.. | ||
As of [[Patch 1-2-0|patch 1.2.0]], it would be advantageous to look at Overpower more closely and thinking about adding Overpower as well as increasing the Additive bucket to increase the overall damage output value. | As of [[Patch 1-2-0|patch 1.2.0]], it would be advantageous to look at Overpower more closely and thinking about adding Overpower as well as increasing the Additive bucket to increase the overall damage output value. | ||
=== Overpower Patch 1.2.0 === | ==== Overpower Patch 1.2.0 ==== | ||
* Overpower attacks always deal up to x50% increased damage, based on your current life percentage. | * Overpower attacks always deal up to x50% increased damage, based on your current life percentage. | ||
* Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify. | * Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify. | ||
| Line 52: | Line 67: | ||
* Overpower Damage Paragon Glyphs have increased by 33%. | * Overpower Damage Paragon Glyphs have increased by 33%. | ||
* Overpower Damage Paragon Nodes have increased by 50%. | * Overpower Damage Paragon Nodes have increased by 50%. | ||
== Notes on Damage over Time Builds == | == Notes on Damage over Time Builds == | ||
Following the release of [[Patch 1-2-0|patch 1.2.0]], Damage over Time (DoT) builds are less affected by the damage bucket changes as there is no Crit in play with effects such as poison. | Following the release of [[Patch 1-2-0|patch 1.2.0]], Damage over Time (DoT) builds are less affected by the damage bucket changes as there is no Crit in play with effects such as poison. | ||
== Patch 1.2.0 Developer Notes on Damage Buckets == | == Patch 1.2.0 Developer Notes on Damage Buckets == | ||
<bluepost>Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.</bluepost> | <bluepost>Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. | ||
These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. | |||
This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.</bluepost> | |||
== In-game Indicators == | == In-game Indicators == | ||
edits