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**The handicap of T4 is -1000 Armor and -100% to all your resistances. | **The handicap of T4 is -1000 Armor and -100% to all your resistances. | ||
Difficulty progression is tied to The Pit to standardize difficulty throughout the game. So for example, if you are playing in Torment 1 difficulty, [[The Pit]], [[Infernal Hordes]], [[Boss Ladder]], [[Whispers]], [[Helltides]], [[Dark Citadel]] will feel a uniform difficulty and therefore open up the options for challenging gameplay. Once you reach max level (60) you have an entire smorgasbord of viable activities where the monster health, damage, intensity<nowiki>*</nowiki>, and rewards feel more consistent. | |||
:Intensity determines monster: | :Intensity determines monster: | ||
:# Aggressiveness - Faster attacking, shorter cooldowns and moving faster. | :# Aggressiveness - Faster attacking, shorter cooldowns, and moving faster. | ||
:# Intelligence - Predicts your movement more, faces you more and tracks you with their attacks more accurately. | :# Intelligence - Predicts your movement more, faces you more, and tracks you with their attacks more accurately. | ||
Monster level will no longer be displayed as their difficulty scales with the difficulty level that you are playing on. | Monster level will no longer be displayed as now their difficulty scales with the difficulty level that you are playing on. | ||
No activity should feel like the poor man's version of endgame gameplay. | No activity should feel like the poor man's version of endgame gameplay. | ||
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