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{{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. | {{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. | ||
==Which items can have Cooldown Reductions== | |||
==Which items can have Cooldown Reductions?== | |||
Not so many as it turns out. However much of your CDR can come from skills both active and passive as well as [[Glyphs]], [[Legendary Aspects]] and [[Unique items]]. | |||
{| class="skillfeatures sortable" style="width:100%;" | {| class="skillfeatures sortable" style="width:100%;" | ||
|+ | |+ | ||
|- | |- | ||
! style="width:35%" |Attribute!!Amulet | ! style="width:35%" |Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield | ||
|- | |- | ||
|Cooldown Reduction<br>[4.2% - 7%] | |Cooldown Reduction<br>[4.2% - 7%] | ||
|<center><span class="ticks">✔</span></center> | |||
|<center><span class="ticks">✔</span></center> | |||
| | | | ||
| | | | ||
| | | | ||
| | |<center><span class="ticks">✔</span></center> | ||
|- | |- | ||
| | |Cooldown Reduction<br>[7%] | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |||
| | | | ||
|- | |- | ||
| | |Druid: Storm Skills CDR<br>[4.2 - 7%] | ||
| | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |Rogue: Trap Skills CDR<br>[4.2 - 7%] | ||
| | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |Rogue: Imbuement Skills CDR<br>[10.5 - 17.5%] | ||
| | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
!Attribute!!Amulet | !Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield | ||
|} | |} | ||
* Cooldown Reduction is now capped at 75%. | |||
==How Cooldown Reductions are Calculated== | ==How Cooldown Reductions are Calculated== | ||
| Line 70: | Line 63: | ||
* Helm: 6% cooldown reduction | * Helm: 6% cooldown reduction | ||
*Amulet: 4% cooldown reduction | * Amulet: 4% cooldown reduction | ||
* Offhand: 7% cooldown reduction | * Offhand: 7% cooldown reduction | ||
| Line 77: | Line 70: | ||
Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction): | Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction): | ||
*Helm: 100% | * Helm: 100% - 6% = 94% | ||
*Amulet: 100% | * Amulet: 100% - 4% = 96% | ||
*Offhand: 100% | * Offhand: 100% - 7% = 93% | ||
Multiply these percentages together: | Multiply these percentages together: | ||
*0.94 × 0.96 × 0.93 = 0.839904 | * 0.94 × 0.96 × 0.93 = 0.839904 | ||
Subtract that result from 1 to find the total reduction: | Subtract that result from 1 to find the total reduction: | ||
*1 | * 1 - 0.839904 = 0.160768 x 100 = 16% | ||
So 16% of 30 is 4.8 meaning your skill has a new cooldown of <span class='white'>25.2 seconds</span>. | |||
==Patch Changes to {{PAGENAME}}== | |||
Some individual skills and items have had their cooldowns adjusted which is noted on their dedicated pages but on items the following changes have been made to Cooldown Reduction. | |||
[[Patch 1-4-0|Patch 1.4.0]], May 24, 2024 | |||
* Cooldown Reduction is now capped at 75%. | |||
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023 | |||
* Cooldown Reduction can now appear on Shields. | |||
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | |||
* Cooldown Reduction: Reduced by 30% | |||
* Imbuement Skill Cooldown Reduction: Reduced by 30% | |||
* Trap Skill Cooldown Reduction: Reduced by 30% | |||
* Cooldown Reduction (Inherent on Offhands): Reduced by 35% | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
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