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{{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. | {{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. | ||
==Which items can have Cooldown Reductions== | ==Which items can have Cooldown Reductions== | ||
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|+ | |+ | ||
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! style="width:35%" |Attribute!!Amulet!!Helm | ! style="width:35%" |Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield | ||
!Legs | |||
!Gloves!!Off-Hand | |||
!Shield | |||
|- | |- | ||
|Cooldown Reduction<br>[4.2% - 7%] | |Cooldown Reduction<br>[4.2% - 7%] | ||
|& | |<center><span class="ticks">✔</span></center> | ||
|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
| | | | ||
|& | |<center><span class="ticks">✔</span></center> | ||
|- | |- | ||
|Cooldown Reduction<br>[7%] | |Cooldown Reduction<br>[7%] | ||
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|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
|- | |- | ||
|Druid: Storm Skills CDR<br>[4.2 - 7%] | |Druid: Storm Skills CDR<br>[4.2 - 7%] | ||
|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|- | |- | ||
|Rogue: Trap Skills CDR<br>[4.2 - 7%] | |Rogue: Trap Skills CDR<br>[4.2 - 7%] | ||
|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|- | |- | ||
| Rogue: Imbuement Skills CDR<br>[10.5 - 17.5%] | |Rogue: Imbuement Skills CDR<br>[10.5 - 17.5%] | ||
|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
|& | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
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|- | |- | ||
!Attribute!!Amulet!!Helm | !Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield | ||
! | |||
! !!Off-Hand | |||
!Shield | |||
|} | |} | ||
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* Helm: 6% cooldown reduction | * Helm: 6% cooldown reduction | ||
*Amulet: 4% cooldown reduction | * Amulet: 4% cooldown reduction | ||
* Offhand: 7% cooldown reduction | * Offhand: 7% cooldown reduction | ||
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Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction): | Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction): | ||
*Helm: 100% | * Helm: 100% - 6% = 94% | ||
*Amulet: 100% | * Amulet: 100% - 4% = 96% | ||
*Offhand: 100% | * Offhand: 100% - 7% = 93% | ||
Multiply these percentages together: | Multiply these percentages together: | ||
*0.94 × 0.96 × 0.93 = 0.839904 | * 0.94 × 0.96 × 0.93 = 0.839904 | ||
Subtract that result from 1 to find the total reduction: | Subtract that result from 1 to find the total reduction: | ||
*1 | * 1 - 0.839904 = 0.160768 x 100 = 16% | ||
So the final reduction on a 30-second cooldown is 4.8 seconds meaning your skill has a new cooldown of 25.2 seconds. | So the final reduction on a 30-second cooldown is 4.8 seconds meaning your skill has a new cooldown of <span class='white'>25.2 seconds</span>. | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
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