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Vaults are a new type of dungeon for Season 3 and there are 4 types. As well as being full of different kinds of Constructs to battle the actual environment is hostile, itself almost alive with hazards. Spiked floors, vents of poison, and beams of fire will all be thrown at you. This offers a slightly different style of gameplay with so much more around and underneath you to contend with. However, because of the intensity of the Vaults, they are also highly lucrative. | Vaults are a new type of dungeon for Season 3 and there are 4 types. As well as being full of different kinds of Constructs to battle the actual environment is hostile, itself almost alive with hazards. Spiked floors, vents of poison, and beams of fire will all be thrown at you. This offers a slightly different style of gameplay with so much more around and underneath you to contend with. However, because of the intensity of the Vaults, they are also highly lucrative. | ||
Also within every Vault with be a Statue of Zolton Kulle. The player can offer a [[Vaults - Dungeons#How do you Get Pearls of Warding?|Pearl of Warding]] to this statue, each stone will grant | Also within every Vault with be a Statue of Zolton Kulle. The player can offer a [[Vaults - Dungeons#How do you Get Pearls of Warding?|Pearl of Warding]] to this statue, each stone will grant three stacks of [[Vaults - Dungeons|Zoltun’s Warding]], which is a buff that will yield extra rewards in a Wardwoven Chest if the player can maintain the buff stacks by avoiding the hazards while fighting enemies. | ||
Objectives are not as obvious as you'll find in other dungeons but they are intentionally vague so that you have to seek out your objective rather than have it spoon-fed to you as you enter the Vault. | Objectives are not as obvious as you'll find in other dungeons but they are intentionally vague so that you have to seek out your objective rather than have it spoon-fed to you as you enter the Vault. | ||
Typically vaults end in what is informally referred to as a 'death room' or a 'danger room' where everything is being thrown at you — all the traps from the vault accumulated in one large room. | Typically vaults end in what is informally referred to as a 'death room' or a 'danger room' where everything is being thrown at you — all the traps from the vault accumulated in one large room. | ||
As with regular dungeons they come in the Nightmare versions by activating a Vault Nightmare Sigil. | |||
<div class="linkbox">[[Vaults - Dungeons|The Vaults Guide]] </div> | <div class="linkbox">[[Vaults - Dungeons|The Vaults Guide]] </div> | ||
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[[Malphas]] is the first stationary boss, who has possessed the most powerful Construct known as The Guardian, has transformed into the embodiment of the Vault, and will utilize elemental resources at his disposal to engage in battle with the Wanderer with the Loom in the background. | [[Malphas]] is the first stationary boss, who has possessed the most powerful Construct known as The Guardian, has transformed into the embodiment of the Vault, and will utilize elemental resources at his disposal to engage in battle with the Wanderer with the Loom in the background. | ||
Malphas is a servent of Diablo. He's unlike other Demons encountered in Diablo 4. He's shapeless, manipulates others and takes on forms other than his own. He has | Malphas is a servent of Diablo. He's unlike other Demons encountered in Diablo 4. He's shapeless, manipulates others and takes on forms other than his own. He has possessed one of Zultan Kulle's prized Constructs. <ref name="dev update">[https://www.purediablo.com/diablo-4-developer-update-livestream-recap-for-season-3-january-18 Developer Update - 18 January 2024]</ref> | ||
There is also an Uber version of Malphas. | |||
== Season 3 World Event - Arcane Tremors == | == Season 3 World Event - Arcane Tremors == | ||
[[Arcane Tremors]] are overworld events that appear in the vicinity of Vault entrances. In these events, you battle the enemy Constructs that have spilt out of the Vaults to do Malphas’ bidding by invading Sanctuary. | [[Arcane Tremors]] are overworld events that appear in the vicinity of Vault entrances. In these events, you battle the enemy [[Constructs]] that have spilt out of the Vaults to do Malphas’ bidding by invading Sanctuary. | ||
Players will search for roaming bands of Constructs while attempting to locate and collect Cores to deposit in a special brazier to summon one of the Heralds of Malphas. Defeating the Herald will yield [[Vaults_-_Dungeons#How_do_you_Get_Pearls_of_Warding?|Pearls of Warding]] and other rewards. | |||
* [[Leaderboards]] | * [[Leaderboards]] | ||
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