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====Decompose==== | ====Decompose==== | ||
Tear the flesh from | |||
Tear the flesh from the enemy, dealing <span class="yellow">30.00% 9</span> damage per second and forming a usable corpse with the flesh every <span class="yellow">2.5</span> seconds. | |||
'''Generates''' : <span class="green">7</span> Essence per second. | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Decompose==== | ====Enhanced Decompose==== | ||
If an enemy dies while being Decomposed, you gain | If an enemy dies while being Decomposed, you gain <span class="yellow">10</span> Essence. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Initiate's Decompose==== | ====Initiate's Decompose==== | ||
Decompose Slows enemies by | Decompose Slows enemies by <span class="yellow">30%</span>. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Acolyte's Decompose==== | ====Acolyte's Decompose==== | ||
You and your Minions deal | You and your Minions deal <span class="yellow">x10%</span> increased non-Physical damage to enemies who are being Decomposed. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Hemorrhage==== | ====Hemorrhage==== | ||
Burst an enemy's blood, dealing | Burst an enemy's blood, dealing <span class="yellow">25.00% (6-8)</span> damage. Hemorrhage has <span class="yellow">20%</span> chance to form a Blood Orb. | ||
Blood Orbs heal you for 15% of your maximum Life when picked up. | Blood Orbs heal you for 15% of your maximum Life when picked up. | ||
'''Generates''': <span class="green">7</span> Essence | |||
'''Damage''': Physical | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Hemorrhage==== | ====Enhanced Hemorrhage==== | ||
After picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants <span class="yellow">2</span> additional essence per enemy hit | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Initiate's Hemorrhage==== | ====Initiate's Hemorrhage==== | ||
Hemorrhage grants Fortify each time it hits and enemy, and had a | Hemorrhage grants <span class="yellow">0.64</span> Fortify each time it hits and enemy, and had a<span class="yellow">1.5%</span> chance per enemy hit to fortify you. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Acolyte's Hemorrhage==== | ====Acolyte's Hemorrhage==== | ||
Hemorrhage generates an additional | Hemorrhage generates an additional <span class="yellow">20%</span> Attack speed while Healthy. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Bone Splinters==== | ====Bone Splinters==== | ||
Fire 3 bone splinters, dealing | Fire <span class="yellow">3</span> bone splinters, dealing <span class="yellow">22.50% (6-7)</span> damage each. | ||
Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain <span class="yellow">1</span> Essence. | |||
'''Generates''': <span class="green">5</span> Essence | |||
'''Damage''': Physical | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Bone Splinters==== | ====Enhanced Bone Splinters==== | ||
Bone Splinters has a | Bone Splinters has a <span class="yellow">30%</span> chance to fire <span class="yellow">2</span> additional projectile if cast while you have <span class="yellow">50</span> or more essence. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Initiate's Bone Splinters==== | ====Initiate's Bone Splinters==== | ||
Bone Splinters has a | Bone Splinters has a <span class="yellow">20%</span> chance per hit to make enemies Vulernable for <span class="yellow">2</span> seconds. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Acolyte's Bone Splinters==== | ====Acolyte's Bone Splinters==== | ||
Hitting the same enemy at least | Hitting the same enemy at least <span class="yellow">3</span> times with the same cast of Bone Splinters grants <span class="yellow">8%</span> Critical Strike Chance for <span class="yellow">4</span> seconds. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Reap==== | ====Reap==== | ||
Sweep an ethereal scythe in front of you, dealing | Sweep an ethereal scythe in front of you, dealing <span class="yellow">12.00% (3-3)</span> damage. | ||
Hitting an enemy with Reap increases your damage Reduction by <span class="yellow">15%</span> for <span class="yellow">2</span> seconds. | |||
'''Generates''': <span class="green">4</span> Essence per enemy hit. | |||
'''Damage''': Shadow | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Reap==== | ====Enhanced Reap ==== | ||
If an enemy hit by reap dies withing <span class="yellow">2</span> seconds, you gain <span class="yellow">30%</span> attack speed for <span class="yellow">3</span> seconds. | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Initiate's Reap==== | ====Initiate's Reap==== | ||
Reap instantly executes non-Bossed below | Reap instantly executes non-Bossed below <span class="yellow">5%</span> Life. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Acolyte's Reap==== | ====Acolyte's Reap==== | ||
Reap forms a Corpse under the first enemy hit. Can only occur every | Reap forms a Corpse under the first enemy hit. Can only occur every <span class="yellow">5</span> seconds. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="3" | | ! colspan="3" | | ||
===Core=== | === Core=== | ||
Required Points: 2 | Required Points: 2 | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Blight==== | ====Blight ==== | ||
Unleash concentrated blight that deals | Unleash concentrated blight that deals <span class="yellow">30.00% (8-9)</span> damage and leaves behind a defiled area, dealing <span class="yellow">80% 24</span> damage over <span class="yellow">6</span> seconds. | ||
'''Essence Cost''': <span class="green">25</span> | |||
'''Damage''': Shadow | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Blight==== | ====Enhanced Blight==== | ||
Blight Slows enemies by | Blight Slows enemies by <span class="yellow">25%</span> | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Paranormal Blight==== | ====Paranormal Blight==== | ||
Blight has a | Blight has a <span class="yellow">x10%</span> chance to Stun for <span class="yellow">2</span> seconds each time it deals damage. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supernatural Blight==== | ====Supernatural Blight==== | ||
Your Minions deal | Your Minions deal <span class="yellow">x10%</span> increased damage to enemies within Blight. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Blood Surge==== | ====Blood Surge==== | ||
Draw blood from enemies, dealing | Draw blood from enemies, dealing <span class="yellow">20.00% (5-6)</span> damage, and expel a blood nova, dealing <span class="yellow">50.00% (13-16)</span> damage. Blood Surge's nova damage is increased by <span class="yellow">x10%</span> per enemy drained, up to <span class="yellow">x50%</span>. | ||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Blood Surge==== | ====Enhanced Blood Surge==== | ||
Blood Surge heals you for | Blood Surge heals you for <span class="yellow">1%</span> of your maximum Life per each enemy drained, up to <span class="yellow">5%</span>. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Paranormal Blood Surge==== | ====Paranormal Blood Surge==== | ||
After hitting enemies | After hitting enemies <span class="yellow">10</span> times with Blood Surge's nova, your next Blood Surge Overpowers. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supernatural Blood Surge==== | ====Supernatural Blood Surge==== | ||
Each time an enemy is hit by Blood Surge's nova, you are Fortified for | Each time an enemy is hit by Blood Surge's nova, you are Fortified for <span class="yellow">0.44.</span> | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Blood Lance==== | ====Blood Lance==== | ||
Throw a blood lance that lingers in an enemy for | Throw a blood lance that lingers in an enemy for <span class="yellow">3</span> econd, dealing <span class="yellow">45.00% (12-14)</span> damage to the enemy and all other lanced enemies. | ||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
====Enhanced Blood Lance==== | '''Essence Cost''': <span class="green">25</span> | ||
Blood Lance Pierces through enemies who are currently lanced, dealing | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | '''Damage''': Physical | ||
====Paranormal Blood Lance==== | | rowspan="2" | [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
While at least | ==== Enhanced Blood Lance==== | ||
Blood Lance Pierces through enemies who are currently lanced, dealing <span class="yellow">15%</span> reduced damage to subsequent enemies after the first. | |||
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
==== Paranormal Blood Lance==== | |||
While at least <span class="yellow">2</span> enemies are affected by Blood Lance, you gain <span class="yellow">10%</span> Attack Speed and Blood Lance's Essence cost is reduced by <span class="yellow">1</span>. | |||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supernatural Blood Lance==== | ====Supernatural Blood Lance==== | ||
Enemies currently affected by Blood Lance have a | Enemies currently affected by Blood Lance have a <span class="yellow">50%</span> chance to leave behind a Blood Orb upon death. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Bone Spear==== | ====Bone Spear==== | ||
Conjure a bone spear from the ground, dealing | Conjure a bone spear from the ground, dealing <span class="yellow">85.00% (23-28)</span> damage and Piercing through enemies. | ||
'''Essence Cost''': <span class="green">25</span> | |||
'''Damage''': Physical | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Bone Spear==== | ====Enhanced Bone Spear==== | ||
Bone Spear breaks into shards when it is destroyed, dealing | Bone Spear breaks into shards when it is destroyed, dealing <span class="yellow">10.00% (2-3)</span> damage each. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Paranormal Bone Spear==== | ====Paranormal Bone Spear==== | ||
Bone Spear has a | Bone Spear has a <span class="yellow">5%</span> increased Critical Strike Chance and deals <span class="yellow">x10%</span> increased Critical Strike Damage. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supernatural Bone Spear==== | ====Supernatural Bone Spear==== | ||
Bone Spear makes the first enemy hit Vulnerable for | Bone Spear makes the first enemy hit Vulnerable for <span class="yellow">3</span> seconds. | ||
|- | |- | ||
| | | | ||
====Sever==== | ====Sever ==== | ||
A spectre of you charges forward and attacks with its scythe for X damage. | A spectre of you charges forward and attacks with its scythe for X damage. | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Enhanced Sever==== | ====Enhanced Sever==== | ||
Sever damages enemies along its path for X% of its damage. | Sever damages enemies along its path for X% of its damage. | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Paranormal Sever==== | ====Paranormal Sever==== | ||
Every 4th cast of Sever makes enemies Vulnerable for X seconds. | Every 4th cast of Sever makes enemies Vulnerable for X seconds. | ||
| Line 143: | Line 175: | ||
| | | | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Supernatural Sever==== | ====Supernatural Sever==== | ||
Sever deals X% increased damage for each Minion you have upon cast. | Sever deals X% increased damage for each Minion you have upon cast. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="3" |Required Points: 6 | ! colspan="3" | | ||
===Macabre=== | |||
Required Points: 6 | |||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Corpse Explosion==== | ====Corpse Explosion==== | ||
Release a vile miasma from a Corpse, dealing | Release a vile miasma from a Corpse, dealing <span class="yellow">75.00% (20-24)</span> Shadow Damage over X seconds. | ||
Detonate a Corpse, dealing X damage to nearby enemies. | Detonate a Corpse, dealing X damage to nearby enemies. | ||
| rowspan="2" |[[File:Upgrade.png|thumb]] | | rowspan="2" |[[File:Upgrade.png|thumb]] | ||
====Enhanced Corpse Explosion==== | ====Enhanced Corpse Explosion==== | ||
Corpse Explosion's radius is increased by | Corpse Explosion's radius is increased by <span class="yellow">15%</span>. | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Abhorent Corpse Explosion==== | ====Abhorent Corpse Explosion==== | ||
Instead of exploding, Corpse Explosion releases a vile miasma dealing | Instead of exploding, Corpse Explosion releases a vile miasma dealing <span class="yellow">110.00% 33</span> Shadow Damage over <span class="yellow">6</span> seconds. | ||
|- | |- | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Horrid Corpse Explosion==== | ====Horrid Corpse Explosion==== | ||
Corpse Explosion deals | Corpse Explosion deals <span class="yellow">x15%</span> increased damage to enemies that are Slowed, Stunned or Vulnerable. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Blood Mist==== | ====Blood Mist ==== | ||
Disperse into a bloody mist, becoming Immune for | Disperse into a bloody mist, becoming Immune for <span class="yellow">3</span> seconds. Your Movement Speed is reduced by <span class="yellow">50.00%</span> and you periodically deal <span class="yellow">1.75 (1-1)</span> damage to enemies, healing for <span class="yellow">100%</span> of the damage dealt. | ||
| rowspan="2" |[[File:Upgrade.png|thumb]] | | rowspan="2" |[[File:Upgrade.png|thumb]] | ||
====Enhanced Blood Mist==== | ====Enhanced Blood Mist==== | ||
Blood Mist's Movement Speed penalty is reduced to | Blood Mist's Movement Speed penalty is reduced to <span class="yellow">20%.</span> | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Ghastly Blood Mist==== | |||
Blood Mist leaves behind a Corpse every | ==== Ghastly Blood Mist==== | ||
Blood Mist leaves behind a Corpse every <span class="yellow">1</span> second. | |||
|- | |- | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Dreadful Blood Mist==== | ====Dreadful Blood Mist==== | ||
Blood Mist Fortifies you for | Blood Mist Fortifies you for <span class="yellow">0.2</span> each time it hits an enemy. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Bone Prison==== | ====Bone Prison==== | ||
Unearth a prison of bone with | Unearth a prison of bone with <span class="yellow">12</span> Life that surrounds the target area for <span class="yellow">6</span> seconds. | ||
'''Cooldown''': <span class="green">20</span> Seconds. | |||
| rowspan="2" |[[File:Upgrade.png|thumb]] | | rowspan="2" |[[File:Upgrade.png|thumb]] | ||
====Enhanced Bone Prison==== | |||
Gain | ====Enhanced Bone Prison ==== | ||
Gain <span class="yellow">3</span> Essence each time an enemy hits your Bone Prison. | |||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Ghastly Bone Prison==== | |||
Enemies inside of Bone Prison | ==== Ghastly Bone Prison==== | ||
Enemies inside of Bone Prison are Vulnerable. | |||
|- | |- | ||
|[[File:Upgrade.png|thumb]] | |[[File:Upgrade.png|thumb]] | ||
====Dreadful Bone Prison==== | ====Dreadful Bone Prison==== | ||
Fortify for | Fortify for <span class="yellow">1.5</span> for each enemy trapped by Bone Prison. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="3" |Required Points: 11 | ! colspan="3" | | ||
===Corruption=== | |||
Required Points: 11 | |||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Iron Maiden==== | ====Iron Maiden==== | ||
Curse the target area. Enemies afflicted by Iron Maiden take | Curse the target area. Enemies afflicted by Iron Maiden take <span class="yellow">10.00% (2-3)</span> damage each time they deal direct damage. Lasts <span class="yellow">10</span> seconds. | ||
'''Essence Cost''': <span class="green">10</span> | |||
'''Damage''': Physical | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Iron Maiden==== | ====Enhanced Iron Maiden==== | ||
Iron Maiden no longer costs Essence. Instead, gain | Iron Maiden no longer costs Essence. Instead, gain <span class="yellow">5</span> Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Horrid Iron Maiden==== | ====Horrid Iron Maiden==== | ||
When at least | When at least <span class="yellow">3</span> enemies are afflicted by Iron Maiden, its damage is increased by <span class="yellow">x15%</span>. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Abhorrent Iron Maiden==== | ====Abhorrent Iron Maiden==== | ||
Heal for | Heal for <span class="yellow">5%</span> of your maximum Life when an enemy dies while afflicted with Iron Maiden. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Decrepify==== | ====Decrepify==== | ||
Curse the target area. Enemies afflicted by Decrepify are Slowed by | Curse the target area. Enemies afflicted by Decrepify are Slowed by <span class="yellow">50%</span> and deal <span class="yellow">25%</span> less damage for <span class="yellow">10%</span> seconds. | ||
'''Essence Cost''': <span class="green">10</span> | |||
'''Damage''': Physical | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Decrepify==== | ====Enhanced Decrepify==== | ||
Enemies hit while afflicted with Decrepify have up to a | Enemies hit while afflicted with Decrepify have up to a <span class="yellow">10%</span> chance to be Stunned for <span class="yellow">2</span> seconds. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Horrid Decrepify==== | ====Horrid Decrepify==== | ||
When you or your Minions hit an enemy afflicted with Decrepify below | When you or your Minions hit an enemy afflicted with Decrepify below <span class="yellow">10%</span> Life, they are instantly killed. Does not work on Bosses. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Abhorent Decrepify==== | ====Abhorent Decrepify==== | ||
Enemies hit while afflicted with Decrepify have up to a | Enemies hit while afflicted with Decrepify have up to a <span class="yellow">15%</span> chance to reduce your active cooldowns by <span class="yellow">1.0</span> seconds. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="3" |Required Points: 16 | ! colspan="3" | | ||
===Summoning=== | |||
Required Points: 16 | |||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
====Corpse Tendrils==== | ====Corpse Tendrils==== | ||
Veins burst out of a Corpse, pulling in enemies, Stunning them for | Veins burst out of a Corpse, pulling in enemies, Stunning them for <span class="yellow">3</span> seconds, and dealing <span class="yellow">20.00% (5-6)</span> damage to them. | ||
'''Cooldown''': <span class="green">11.0</span> Seconds. | |||
'''Damage''': Physical | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Enhanced Corpse Tendrils==== | ====Enhanced Corpse Tendrils==== | ||
Enemies who are in range of Corpse Tendrils are Slowed by % before being pulled. | Enemies who are in range of Corpse Tendrils are Slowed by <span class="yellow">50%</span> before being pulled. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Abhorrent Corpse Tendrils==== | ====Abhorrent Corpse Tendrils==== | ||
Enemies slain while Stunned by Corpse Tendrils have a | Enemies slain while Stunned by Corpse Tendrils have a <span class="yellow">25%</span> chance to drop a Blood Orb. | ||
|- | |- | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Horrid Corpse Tendrils==== | ====Horrid Corpse Tendrils==== | ||
Enemies Stunned by Corpse Tendrils take | Enemies Stunned by Corpse Tendrils take <span class="yellow">x40%</span> more damage from Corpse Explosion. | ||
|- | |- | ||
| | | rowspan="2" | | ||
====Bone Spirit==== | ====Bone Spirit==== | ||
All Remaining Essence | All Remaining Essence | ||
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing | Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing <span class="yellow">80.00% (21-26)</span> damage to the target and all nearby enemies. Damage is increased by <span class="yellow">3%</span> for each point of Essence spent casting Bone Spirit. | ||
| | |||
'''Cooldown''': <span class="green">12.0</span> Seconds. | |||
'''Essence Cost''': <span class="green">All remaining Essence</span> | |||
'''Damage''': Physical | |||
| rowspan="2" | | |||
====Enhanced Bone Spirit==== | ====Enhanced Bone Spirit==== | ||
If Bone Spirit Critically Strikes, its cooldown is reduced by | If Bone Spirit Critically Strikes, its cooldown is reduced by <span class="yellow">6</span> seconds. This effect can only happen once per cast. | ||
| | | | ||
====Ghastly Bone Spirit==== | ====Ghastly Bone Spirit==== | ||
Bone Spirit has an additional % Critical Strike Chance. | Bone Spirit has an additional <span class="yellow">10%</span> Critical Strike Chance. | ||
|- | |- | ||
| | | | ||
====Dreadful Bone Spirit==== | ====Dreadful Bone Spirit==== | ||
After Bone Spirit hits an enemy, you generate | After Bone Spirit hits an enemy, you generate <span class="yellow">30</span> Essence over the next <span class="yellow">4</span> seconds. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="3" |Required Points: 23 | ! colspan="3" | | ||
===Ultimate=== | |||
Required Points: 23 | |||
|- | |- | ||
| | | | ||
====Blood Wave==== | ====Blood Wave==== | ||
Conjure a tidal wave of blood that deals | Conjure a tidal wave of blood that deals <span class="yellow">90.00% (24-29)</span> damage and knocks enemies back. | ||
'''Cooldown''': <span class="green">50.0</span> Seconds. | |||
'''Damage''': Physical | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Prime Blood Wave==== | ====Prime Blood Wave==== | ||
Blood Wave Slows enemies by | Blood Wave Slows enemies by <span class="yellow">50%</span> for <span class="yellow">4</span> seconds. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supreme Blood Wave==== | ====Supreme Blood Wave==== | ||
Blood Wave leaves behind | Blood Wave leaves behind <span class="yellow">3</span> Blood Orbs as it travels. | ||
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====Bone Storm==== | ====Bone Storm==== | ||
A swirling storm of bones surrounds you and your Golem, dealing | A swirling storm of bones surrounds you and your Golem, dealing <span class="yellow">180.00% (49-59)</span> to nearby enemies over <span class="yellow">10</span> seconds. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Prime Bone Storm==== | ====Prime Bone Storm==== | ||
Your Damage Reduction is increased by | Your Damage Reduction is increased by <span class="yellow">15%</span> while Bone Storm is active. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supreme Bone Storm==== | ====Supreme Bone Storm==== | ||
While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds | While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds <span class="yellow">2</span> seconds to Bonestorm's duration, up to <span class="yellow">10</span> seconds. | ||
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====Army of the Dead==== | ====Army of the Dead==== | ||
Call forth the deep buried dead. Volatile undead emerge over the next | Call forth the deep buried dead. Volatile undead emerge over the next <span class="yellow">7</span> seconds that explode near enemies, dealing <span class="yellow">30.00% (8-9)</span> damage. | ||
'''Cooldown''': <span class="green">90.0</span> Seconds. | |||
'''Damage''': Physical | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Prime Army of the Dead==== | ====Prime Army of the Dead==== | ||
When Army of the Dead's Skeletons explode, they have | When Army of the Dead's Skeletons explode, they have <span class="yellow">15%</span> chance to leave behind a Corpse. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Supreme Army of the Dead==== | ====Supreme Army of the Dead==== | ||
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. | |||
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[[Category:Skills]] [[Category:Necromancer]] | |||
[[Category:Skills]] | |||
[[Category:Necromancer]] | |||
Revision as of 19:20, 16 November 2022
BasicRequired Points: 0 | ||
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DecomposeTear the flesh from the enemy, dealing 30.00% 9 damage per second and forming a usable corpse with the flesh every 2.5 seconds. Generates : 7 Essence per second. |
Enhanced DecomposeIf an enemy dies while being Decomposed, you gain 10 Essence. |
Initiate's DecomposeDecompose Slows enemies by 30%. |
Acolyte's DecomposeYou and your Minions deal x10% increased non-Physical damage to enemies who are being Decomposed. | ||
HemorrhageBurst an enemy's blood, dealing 25.00% (6-8) damage. Hemorrhage has 20% chance to form a Blood Orb. Blood Orbs heal you for 15% of your maximum Life when picked up. Generates: 7 Essence Damage: Physical |
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants 2 additional essence per enemy hit |
Initiate's HemorrhageHemorrhage grants 0.64 Fortify each time it hits and enemy, and had a1.5% chance per enemy hit to fortify you. |
Acolyte's HemorrhageHemorrhage generates an additional 20% Attack speed while Healthy. | ||
Bone SplintersFire 3 bone splinters, dealing 22.50% (6-7) damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. Generates: 5 Essence Damage: Physical |
Enhanced Bone SplintersBone Splinters has a 30% chance to fire 2 additional projectile if cast while you have 50 or more essence. |
Initiate's Bone SplintersBone Splinters has a 20% chance per hit to make enemies Vulernable for 2 seconds. |
Acolyte's Bone SplintersHitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds. | ||
ReapSweep an ethereal scythe in front of you, dealing 12.00% (3-3) damage. Hitting an enemy with Reap increases your damage Reduction by 15% for 2 seconds. Generates: 4 Essence per enemy hit. Damage: Shadow |
Enhanced ReapIf an enemy hit by reap dies withing 2 seconds, you gain 30% attack speed for 3 seconds. |
Initiate's ReapReap instantly executes non-Bossed below 5% Life. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. | ||
CoreRequired Points: 2 | ||
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BlightUnleash concentrated blight that deals 30.00% (8-9) damage and leaves behind a defiled area, dealing 80% 24 damage over 6 seconds. Essence Cost: 25 Damage: Shadow |
Enhanced BlightBlight Slows enemies by 25% |
Paranormal BlightBlight has a x10% chance to Stun for 2 seconds each time it deals damage. |
Supernatural BlightYour Minions deal x10% increased damage to enemies within Blight. | ||
Blood SurgeDraw blood from enemies, dealing 20.00% (5-6) damage, and expel a blood nova, dealing 50.00% (13-16) damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%. |
Enhanced Blood SurgeBlood Surge heals you for 1% of your maximum Life per each enemy drained, up to 5%. |
Paranormal Blood SurgeAfter hitting enemies 10 times with Blood Surge's nova, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for 0.44. | ||
Blood LanceThrow a blood lance that lingers in an enemy for 3 econd, dealing 45.00% (12-14) damage to the enemy and all other lanced enemies. Essence Cost: 25 Damage: Physical |
Enhanced Blood LanceBlood Lance Pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. |
Paranormal Blood LanceWhile at least 2 enemies are affected by Blood Lance, you gain 10% Attack Speed and Blood Lance's Essence cost is reduced by 1. |
Supernatural Blood LanceEnemies currently affected by Blood Lance have a 50% chance to leave behind a Blood Orb upon death. | ||
Bone SpearConjure a bone spear from the ground, dealing 85.00% (23-28) damage and Piercing through enemies. Essence Cost: 25 Damage: Physical |
Enhanced Bone SpearBone Spear breaks into shards when it is destroyed, dealing 10.00% (2-3) damage each. |
Paranormal Bone SpearBone Spear has a 5% increased Critical Strike Chance and deals x10% increased Critical Strike Damage. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for 3 seconds. | ||
SeverA spectre of you charges forward and attacks with its scythe for X damage. |
Enhanced SeverSever damages enemies along its path for X% of its damage. |
Paranormal SeverEvery 4th cast of Sever makes enemies Vulnerable for X seconds. |
Supernatural SeverSever deals X% increased damage for each Minion you have upon cast. | ||
MacabreRequired Points: 6 | ||
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Corpse ExplosionRelease a vile miasma from a Corpse, dealing 75.00% (20-24) Shadow Damage over X seconds. Detonate a Corpse, dealing X damage to nearby enemies. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by 15%. |
Abhorent Corpse ExplosionInstead of exploding, Corpse Explosion releases a vile miasma dealing 110.00% 33 Shadow Damage over 6 seconds. |
Horrid Corpse ExplosionCorpse Explosion deals x15% increased damage to enemies that are Slowed, Stunned or Vulnerable. | ||
Blood MistDisperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 50.00% and you periodically deal 1.75 (1-1) damage to enemies, healing for 100% of the damage dealt. |
Enhanced Blood MistBlood Mist's Movement Speed penalty is reduced to 20%. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every 1 second. |
Dreadful Blood MistBlood Mist Fortifies you for 0.2 each time it hits an enemy. | ||
Bone PrisonUnearth a prison of bone with 12 Life that surrounds the target area for 6 seconds. Cooldown: 20 Seconds. |
Enhanced Bone PrisonGain 3 Essence each time an enemy hits your Bone Prison. |
Ghastly Bone PrisonEnemies inside of Bone Prison are Vulnerable. |
Dreadful Bone PrisonFortify for 1.5 for each enemy trapped by Bone Prison. | ||
CorruptionRequired Points: 11 | ||
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Iron MaidenCurse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds. Essence Cost: 10 Damage: Physical |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden. |
Horrid Iron MaidenWhen at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%. |
Abhorrent Iron MaidenHeal for 5% of your maximum Life when an enemy dies while afflicted with Iron Maiden. | ||
DecrepifyCurse the target area. Enemies afflicted by Decrepify are Slowed by 50% and deal 25% less damage for 10% seconds. Essence Cost: 10 Damage: Physical |
Enhanced DecrepifyEnemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. |
Abhorent DecrepifyEnemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1.0 seconds. | ||
SummoningRequired Points: 16 | ||
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Corpse TendrilsVeins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them. Cooldown: 11.0 Seconds. Damage: Physical |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled. |
Abhorrent Corpse TendrilsEnemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a Blood Orb. |
Horrid Corpse TendrilsEnemies Stunned by Corpse Tendrils take x40% more damage from Corpse Explosion. | ||
Bone SpiritAll Remaining Essence Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit. Cooldown: 12.0 Seconds. Essence Cost: All remaining Essence Damage: Physical |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional 10% Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. | ||
UltimateRequired Points: 23 | ||
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Blood WaveConjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back. Cooldown: 50.0 Seconds. Damage: Physical |
Prime Blood WaveBlood Wave Slows enemies by 50% for 4 seconds. |
Supreme Blood WaveBlood Wave leaves behind 3 Blood Orbs as it travels. |
Bone StormA swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds. |
Prime Bone StormYour Damage Reduction is increased by 15% while Bone Storm is active. |
Supreme Bone StormWhile Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds. |
Army of the DeadCall forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage. Cooldown: 90.0 Seconds. Damage: Physical |
Prime Army of the DeadWhen Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse. |
Supreme Army of the DeadArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |

