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Necromancer Skills: Difference between revisions

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====Decompose====
====Decompose====
Tear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every X seconds.
 
 
Tear the flesh from the enemy, dealing <span class="yellow">30.00% 9</span> damage per second and forming a usable corpse with the flesh every <span class="yellow">2.5</span> seconds.
 
'''Generates''' :  <span class="green">7</span> Essence per second.
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====Enhanced Decompose====
====Enhanced Decompose====
If an enemy dies while being Decomposed, you gain X Essence.
If an enemy dies while being Decomposed, you gain <span class="yellow">10</span> Essence.
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====Initiate's Decompose====
====Initiate's Decompose====
Decompose Slows enemies by X%.
Decompose Slows enemies by <span class="yellow">30%</span>.
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====Acolyte's Decompose====
====Acolyte's Decompose====
You and your Minions deal X% increased non-Physical damage to enemies who are being Decomposed.
You and your Minions deal <span class="yellow">x10%</span> increased non-Physical damage to enemies who are being Decomposed.
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====Hemorrhage====
====Hemorrhage====
Burst an enemy's blood, dealing X damage. Hemorrhage has X% chance to form a  Blood Orb.
Burst an enemy's blood, dealing <span class="yellow">25.00% (6-8)</span> damage. Hemorrhage has <span class="yellow">20%</span> chance to form a  Blood Orb.


Blood Orbs heal you for 15% of your maximum Life when picked up.
Blood Orbs heal you for 15% of your maximum Life when picked up.
'''Generates''': <span class="green">7</span>  Essence
'''Damage''': Physical
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====Enhanced Hemorrhage====
====Enhanced Hemorrhage====
Hemorrhage has a X% increased chance to form a a  Blood Orb.
After picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants <span class="yellow">2</span> additional essence per enemy hit
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====Initiate's Hemorrhage====
====Initiate's Hemorrhage====
Hemorrhage grants Fortify each time it hits and enemy, and had a X% chance per enemy hit to fortify you.
Hemorrhage grants <span class="yellow">0.64</span> Fortify each time it hits and enemy, and had a<span class="yellow">1.5%</span> chance per enemy hit to fortify you.
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====Acolyte's Hemorrhage====
====Acolyte's Hemorrhage====
Hemorrhage generates an additional {SF_11} Essence while  Healthy.
Hemorrhage generates an additional <span class="yellow">20%</span> Attack speed while Healthy.
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====Bone Splinters====
====Bone Splinters====
Fire 3 bone splinters, dealing X damage each.
Fire <span class="yellow">3</span> bone splinters, dealing <span class="yellow">22.50% (6-7)</span> damage each.
 
Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain <span class="yellow">1</span> Essence.
 
'''Generates''': <span class="green">5</span> Essence


Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain X Essence.
'''Damage''': Physical
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====Enhanced Bone Splinters====
====Enhanced Bone Splinters====
Bone Splinters has a X% chance to fire X additional projectile if cast while you have X or more essence.
Bone Splinters has a <span class="yellow">30%</span> chance to fire <span class="yellow">2</span> additional projectile if cast while you have <span class="yellow">50</span> or more essence.
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====Initiate's Bone Splinters====
====Initiate's Bone Splinters====
Bone Splinters has a X% chance per hit to make enemies Vulernable for X seconds.
Bone Splinters has a <span class="yellow">20%</span> chance per hit to make enemies Vulernable for <span class="yellow">2</span> seconds.
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====Acolyte's Bone Splinters====
====Acolyte's Bone Splinters====
Hitting the same enemy at least X times with the same cast of Bone Splinters grants X Critical Strike Chance for X seconds.
Hitting the same enemy at least <span class="yellow">3</span> times with the same cast of Bone Splinters grants <span class="yellow">8%</span> Critical Strike Chance for <span class="yellow">4</span> seconds.
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====Reap====
====Reap====
Sweep an ethereal scythe in front of you, dealing X damage.
Sweep an ethereal scythe in front of you, dealing <span class="yellow">12.00% (3-3)</span> damage.
 
Hitting an enemy with Reap increases your damage Reduction by <span class="yellow">15%</span> for <span class="yellow">2</span> seconds.
 
'''Generates''': <span class="green">4</span> Essence per enemy hit.


Hitting an enemy with Reap increases your damage Reduction by X% for  X seconds.
'''Damage''': Shadow
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====Enhanced Reap====
====Enhanced Reap ====
Uf an enemy hit by reap dies withing X seconds, you gain X% attack speed for X seconds.
If an enemy hit by reap dies withing <span class="yellow">2</span> seconds, you gain <span class="yellow">30%</span> attack speed for <span class="yellow">3</span> seconds.
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====Initiate's Reap====
====Initiate's Reap====
Reap instantly executes non-Bossed below X Life.
Reap instantly executes non-Bossed below <span class="yellow">5%</span> Life.
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====Acolyte's Reap====
====Acolyte's Reap====
Reap forms a Corpse under the first enemy hit. Can only occur every X seconds.
Reap forms a Corpse under the first enemy hit. Can only occur every <span class="yellow">5</span> seconds.
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===Core===
=== Core===
Required Points: 2
Required Points: 2
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====Blight====
====Blight ====
Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over X seconds.
Unleash concentrated blight that deals <span class="yellow">30.00% (8-9)</span> damage and leaves behind a defiled area, dealing <span class="yellow">80% 24</span> damage over <span class="yellow">6</span> seconds.
 
'''Essence Cost''': <span class="green">25</span>
 
'''Damage''': Shadow
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====Enhanced Blight====
====Enhanced Blight====
Blight Slows enemies by X%.
Blight Slows enemies by <span class="yellow">25%</span>
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====Paranormal Blight====
====Paranormal Blight====
Blight has a X% chance to Stun for X seconds each time it deals damage.
Blight has a <span class="yellow">x10%</span> chance to Stun for <span class="yellow">2</span> seconds each time it deals damage.
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====Supernatural Blight====
====Supernatural Blight====
Your Minions deal X% increased damage to enemies within Blight.
Your Minions deal <span class="yellow">x10%</span> increased damage to enemies within Blight.
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====Blood Surge====
====Blood Surge====
Draw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%.
Draw blood from enemies, dealing <span class="yellow">20.00% (5-6)</span> damage, and expel a blood nova, dealing <span class="yellow">50.00% (13-16)</span> damage. Blood Surge's nova damage is increased by <span class="yellow">x10%</span> per enemy drained, up to <span class="yellow">x50%</span>.
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====Enhanced Blood Surge====
====Enhanced Blood Surge====
Blood Surge heals you for X% of your maximum Life per each enemy drained, up to X%.
Blood Surge heals you for <span class="yellow">1%</span> of your maximum Life per each enemy drained, up to <span class="yellow">5%</span>.
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====Paranormal Blood Surge====
====Paranormal Blood Surge====
After hitting enemies X times with Blood Surge's nova, your next Blood Surge  Overpowers.
After hitting enemies <span class="yellow">10</span> times with Blood Surge's nova, your next Blood Surge  Overpowers.
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====Supernatural Blood Surge====
====Supernatural Blood Surge====
Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for X,
Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for <span class="yellow">0.44.</span>
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====Blood Lance====
====Blood Lance====
Throw a blood lance that lingers in an enemy for X second, dealing X damage to the enemy and all other lanced enemies.
Throw a blood lance that lingers in an enemy for <span class="yellow">3</span> econd, dealing <span class="yellow">45.00% (12-14)</span> damage to the enemy and all other lanced enemies.
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====Enhanced Blood Lance====
'''Essence Cost''': <span class="green">25</span>
Blood Lance Pierces through enemies who are currently lanced, dealing X% reduced damage to subsequent enemies after the first.
 
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'''Damage''': Physical
====Paranormal Blood Lance====
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While at least X enemies are affected by Blood Lance, you gain X% Attack Speed and Blood Lance's Essence cost is reduced by X.
==== Enhanced Blood Lance====
Blood Lance Pierces through enemies who are currently lanced, dealing <span class="yellow">15%</span> reduced damage to subsequent enemies after the first.
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==== Paranormal Blood Lance====
While at least <span class="yellow">2</span> enemies are affected by Blood Lance, you gain <span class="yellow">10%</span> Attack Speed and Blood Lance's Essence cost is reduced by <span class="yellow">1</span>.
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====Supernatural Blood Lance====
====Supernatural Blood Lance====
Enemies currently affected by Blood Lance have a X% chance to leave behind a  Blood Orb upon death.
Enemies currently affected by Blood Lance have a <span class="yellow">50%</span> chance to leave behind a  Blood Orb upon death.
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====Bone Spear====
====Bone Spear====
Conjure a bone spear from the ground, dealing X damage and Piercing through enemies.
Conjure a bone spear from the ground, dealing <span class="yellow">85.00% (23-28)</span> damage and Piercing through enemies.
 
'''Essence Cost''': <span class="green">25</span>
 
'''Damage''': Physical
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====Enhanced Bone Spear====
====Enhanced Bone Spear====
Bone Spear breaks into shards when it is destroyed, dealing X damage each.
Bone Spear breaks into shards when it is destroyed, dealing <span class="yellow">10.00% (2-3)</span> damage each.  
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====Paranormal Bone Spear====
====Paranormal Bone Spear====
Bone Spear has a X% increased Critical Strike Chance and deals X% increased Critical Strike Damage.
Bone Spear has a <span class="yellow">5%</span> increased Critical Strike Chance and deals <span class="yellow">x10%</span> increased Critical Strike Damage.
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====Supernatural Bone Spear====
====Supernatural Bone Spear====
Bone Spear makes the first enemy hit  Vulnerable for X seconds.
Bone Spear makes the first enemy hit  Vulnerable for <span class="yellow">3</span> seconds.
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====Sever====
====Sever ====
A spectre of you charges forward and attacks with its scythe for X damage.
A spectre of you charges forward and attacks with its scythe for X damage.  
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====Enhanced Sever====
====Enhanced Sever====
Sever damages enemies along its path for X% of its damage.
Sever damages enemies along its path for X% of its damage.
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====Paranormal Sever====
====Paranormal Sever====
Every 4th cast of Sever makes enemies  Vulnerable for X seconds.
Every 4th cast of Sever makes enemies  Vulnerable for X seconds.
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====Supernatural Sever====
====Supernatural Sever====
Sever deals X% increased damage for each Minion you have upon cast.
Sever deals X% increased damage for each Minion you have upon cast.
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! colspan="3" |Required Points: 6
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===Macabre===
Required Points: 6
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====Corpse Explosion====
====Corpse Explosion====
Release a vile miasma from a Corpse, dealing X Shadow Damage over X seconds.
Release a vile miasma from a Corpse, dealing <span class="yellow">75.00% (20-24)</span> Shadow Damage over X seconds.  


Detonate a Corpse, dealing X damage to nearby enemies.
Detonate a Corpse, dealing X damage to nearby enemies.
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====Enhanced Corpse Explosion====
====Enhanced Corpse Explosion====
Corpse Explosion's radius is increased by X%.
Corpse Explosion's radius is increased by <span class="yellow">15%</span>.
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====Abhorent Corpse Explosion====
====Abhorent Corpse Explosion====
Instead of exploding, Corpse Explosion releases a vile miasma dealing X Shadow Damage over X seconds.
Instead of exploding, Corpse Explosion releases a vile miasma dealing <span class="yellow">110.00% 33</span> Shadow Damage over <span class="yellow">6</span> seconds.
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====Horrid Corpse Explosion====
====Horrid Corpse Explosion====
Corpse Explosion deals X% increased damage to enemies that are Slowed, Stunned or Vulnerable.
Corpse Explosion deals <span class="yellow">x15%</span> increased damage to enemies that are Slowed, Stunned or Vulnerable.
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====Blood Mist====
====Blood Mist ====
Disperse into a bloody mist, becoming  Immune for X seconds. Your Movement Speed is reduced by X% and you periodically deal Xdamage to enemies, healing for X % of the damage dealt.
Disperse into a bloody mist, becoming  Immune for <span class="yellow">3</span> seconds. Your Movement Speed is reduced by <span class="yellow">50.00%</span>  and you periodically deal <span class="yellow">1.75 (1-1)</span> damage to enemies, healing for <span class="yellow">100%</span> of the damage dealt.  
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====Enhanced Blood Mist====
====Enhanced Blood Mist====
Blood Mist's Movement Speed penalty is reduced to X%.
Blood Mist's Movement Speed penalty is reduced to <span class="yellow">20%.</span>
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====Ghastly  Blood Mist====
 
Blood Mist leaves behind a Corpse every X second.
==== Ghastly  Blood Mist====
Blood Mist leaves behind a Corpse every <span class="yellow">1</span> second.
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====Dreadful Blood Mist====
====Dreadful Blood Mist====
Blood Mist  Fortifies you for X each time it hits an enemy.
Blood Mist  Fortifies you for <span class="yellow">0.2</span> each time it hits an enemy.
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====Bone Prison====
====Bone Prison====
Unearth a prison of bone with X Life that surrounds the target area for X seconds.
Unearth a prison of bone with <span class="yellow">12</span> Life that surrounds the target area for <span class="yellow">6</span> seconds.
 
'''Cooldown''': <span class="green">20</span> Seconds.
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====Enhanced Bone Prison====
 
Gain X Essence each time an enemy hits your Bone Prison.
====Enhanced Bone Prison ====
Gain <span class="yellow">3</span> Essence each time an enemy hits your Bone Prison.
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====Ghastly Bone Prison====
 
Enemies inside of Bone Prison are Vulnerable.
==== Ghastly Bone Prison====
Enemies inside of Bone Prison are Vulnerable.
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====Dreadful Bone Prison====
====Dreadful Bone Prison====
Fortify for X for each enemy trapped by Bone Prison.
Fortify for <span class="yellow">1.5</span> for each enemy trapped by Bone Prison.
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! colspan="3" |Required Points: 11
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===Corruption===
Required Points: 11
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====Iron Maiden====
====Iron Maiden====
Curse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts X seconds.
Curse the target area. Enemies afflicted by Iron Maiden take <span class="yellow">10.00% (2-3)</span> damage each time they deal direct damage. Lasts <span class="yellow">10</span> seconds.
 
'''Essence Cost''': <span class="green">10</span>
 
'''Damage''': Physical
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====Enhanced Iron Maiden====
====Enhanced Iron Maiden====
Iron Maiden no longer costs Essence. Instead, gain X Essence for each enemy Cursed.
Iron Maiden no longer costs Essence. Instead, gain <span class="yellow">5</span> Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.
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====Horrid Iron Maiden====
====Horrid Iron Maiden====
When at least X enemies are afflicted by Iron Maiden, its damage is increased by X%.
When at least <span class="yellow">3</span> enemies are afflicted by Iron Maiden, its damage is increased by <span class="yellow">x15%</span>.
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====Abhorrent Iron Maiden====
====Abhorrent Iron Maiden====
Heal for X% of your maximum Life when an enemy dies while afflicted with Iron Maiden.
Heal for <span class="yellow">5%</span> of your maximum Life when an enemy dies while afflicted with Iron Maiden.
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====Decrepify====
====Decrepify====
Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds.
Curse the target area. Enemies afflicted by Decrepify are Slowed by <span class="yellow">50%</span> and deal <span class="yellow">25%</span> less damage for <span class="yellow">10%</span> seconds.
 
'''Essence Cost''': <span class="green">10</span>
 
'''Damage''': Physical
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====Enhanced Decrepify====
====Enhanced Decrepify====
Enemies hit while afflicted with Decrepify have up to a X% chance to be Stunned for X seconds.
Enemies hit while afflicted with Decrepify have up to a <span class="yellow">10%</span> chance to be Stunned for <span class="yellow">2</span> seconds.
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====Horrid Decrepify====
====Horrid Decrepify====
When you or your Minions hit an enemy afflicted with Decrepify below X% Life, they are instantly killed. Does not work on Bosses.
When you or your Minions hit an enemy afflicted with Decrepify below <span class="yellow">10%</span> Life, they are instantly killed. Does not work on Bosses.
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====Abhorent  Decrepify====
====Abhorent  Decrepify====
Enemies hit while afflicted with Decrepify have up to a X% chance to reduce your active cooldowns by X seconds.
Enemies hit while afflicted with Decrepify have up to a <span class="yellow">15%</span> chance to reduce your active cooldowns by <span class="yellow">1.0</span> seconds.
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! colspan="3" |Required Points: 16
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===Summoning===
Required Points: 16
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====Corpse Tendrils====
====Corpse Tendrils====
Veins burst out of a Corpse, pulling in enemies, Stunning them for X seconds, and dealing X damage to them.
Veins burst out of a Corpse, pulling in enemies, Stunning them for <span class="yellow">3</span> seconds, and dealing <span class="yellow">20.00% (5-6)</span> damage to them.
 
'''Cooldown''': <span class="green">11.0</span> Seconds.
 
'''Damage''': Physical
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====Enhanced Corpse Tendrils====
====Enhanced Corpse Tendrils====
Enemies who are in range of Corpse Tendrils are Slowed by % before being pulled.
Enemies who are in range of Corpse Tendrils are Slowed by <span class="yellow">50%</span> before being pulled.
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====Abhorrent Corpse Tendrils====
====Abhorrent Corpse Tendrils====
Enemies slain while Stunned by Corpse Tendrils have a X% chance to drop a  Blood Orb.
Enemies slain while Stunned by Corpse Tendrils have a <span class="yellow">25%</span> chance to drop a  Blood Orb.
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====Horrid Corpse Tendrils====
====Horrid Corpse Tendrils====
Enemies Stunned by Corpse Tendrils take X% more damage from  Corpse Explosion.
Enemies Stunned by Corpse Tendrils take <span class="yellow">x40%</span> more damage from  Corpse Explosion.
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====Bone Spirit====
====Bone Spirit====
All Remaining Essence
All Remaining Essence


Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all nearby enemies. Damage is increased byX% for each point of Essence spent casting Bone Spirit.
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing <span class="yellow">80.00% (21-26)</span> damage to the target and all nearby enemies. Damage is increased by <span class="yellow">3%</span> for each point of Essence spent casting Bone Spirit.
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'''Cooldown''': <span class="green">12.0</span> Seconds.
 
'''Essence Cost''': <span class="green">All remaining Essence</span>
 
'''Damage''': Physical
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====Enhanced Bone Spirit====
====Enhanced Bone Spirit====
If Bone Spirit Critically Strikes, its cooldown is reduced by X seconds.  This effect can only happen once per cast.
If Bone Spirit Critically Strikes, its cooldown is reduced by <span class="yellow">6</span> seconds.  This effect can only happen once per cast.
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====Ghastly Bone Spirit====
====Ghastly Bone Spirit====




Bone Spirit has an additional % Critical Strike Chance.
Bone Spirit has an additional <span class="yellow">10%</span> Critical Strike Chance.
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====Dreadful Bone Spirit====
====Dreadful Bone Spirit====
After Bone Spirit hits an enemy, you generate X Essence over the next X seconds.
After Bone Spirit hits an enemy, you generate <span class="yellow">30</span> Essence over the next <span class="yellow">4</span> seconds.
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! colspan="3" |Required Points: 23
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===Ultimate===
Required Points: 23
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====Blood Wave====
====Blood Wave====
Conjure a tidal wave of blood that deals X damage and knocks enemies back.
Conjure a tidal wave of blood that deals <span class="yellow">90.00% (24-29)</span> damage and knocks enemies back.
 
'''Cooldown''': <span class="green">50.0</span> Seconds.
 
'''Damage''': Physical
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====Prime Blood Wave====
====Prime Blood Wave====
Blood Wave Slows enemies by X for X seconds.
Blood Wave Slows enemies by <span class="yellow">50%</span> for <span class="yellow">4</span> seconds.
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====Supreme Blood Wave====
====Supreme Blood Wave====
Blood Wave leaves behind 3  Blood Orbs as it travels.
Blood Wave leaves behind <span class="yellow">3</span> Blood Orbs as it travels.
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====Bone Storm====
====Bone Storm====
A swirling storm of bones surrounds you and your Golem, dealing X to nearby enemies over X seconds.
A swirling storm of bones surrounds you and your Golem, dealing <span class="yellow">180.00% (49-59)</span>  to nearby enemies over <span class="yellow">10</span> seconds.
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====Prime Bone Storm====
====Prime Bone Storm====
Your Damage Reduction is increased by X% while Bone Storm is active.
Your Damage Reduction is increased by <span class="yellow">15%</span>  while Bone Storm is active.
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====Supreme Bone Storm====
====Supreme Bone Storm====
While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds X seconds to Bonestorm's duration, up to X seconds.
While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds <span class="yellow">2</span> seconds to Bonestorm's duration, up to <span class="yellow">10</span>  seconds.
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====Army of the Dead====
====Army of the Dead====
Call forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage.
Call forth the deep buried dead. Volatile undead emerge over the next <span class="yellow">7</span> seconds that explode near enemies, dealing <span class="yellow">30.00% (8-9)</span> damage.
 
'''Cooldown''': <span class="green">90.0</span> Seconds.
 
'''Damage''': Physical
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====Prime Army of the Dead====
====Prime Army of the Dead====
When Army of the Dead's Skeletons explode, they have X% chance to leave behind a Corpse.
When Army of the Dead's Skeletons explode, they have <span class="yellow">15%</span> chance to leave behind a Corpse.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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====Supreme Army of the Dead====
====Supreme Army of the Dead====
rmy of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
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[[Category:Skills]] [[Category:Necromancer]]
 
 
[[Category:Skills]]  
[[Category:Necromancer]]

Revision as of 19:20, 16 November 2022

Basic

Required Points: 0

Decompose

Tear the flesh from the enemy, dealing 30.00% 9 damage per second and forming a usable corpse with the flesh every 2.5 seconds.

Generates : 7 Essence per second.

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Enhanced Decompose

If an enemy dies while being Decomposed, you gain 10 Essence.

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Initiate's Decompose

Decompose Slows enemies by 30%.

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Acolyte's Decompose

You and your Minions deal x10% increased non-Physical damage to enemies who are being Decomposed.

Hemorrhage

Burst an enemy's blood, dealing 25.00% (6-8) damage. Hemorrhage has 20% chance to form a  Blood Orb.

Blood Orbs heal you for 15% of your maximum Life when picked up.

Generates: 7 Essence

Damage: Physical

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Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants 2 additional essence per enemy hit

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Initiate's Hemorrhage

Hemorrhage grants 0.64 Fortify each time it hits and enemy, and had a1.5% chance per enemy hit to fortify you.

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Acolyte's Hemorrhage

Hemorrhage generates an additional 20% Attack speed while Healthy.

Bone Splinters

Fire 3 bone splinters, dealing 22.50% (6-7) damage each.

Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Generates: 5 Essence

Damage: Physical

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Enhanced Bone Splinters

Bone Splinters has a 30% chance to fire 2 additional projectile if cast while you have 50 or more essence.

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Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulernable for 2 seconds.

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Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.

Reap

Sweep an ethereal scythe in front of you, dealing 12.00% (3-3) damage.

Hitting an enemy with Reap increases your damage Reduction by 15% for 2 seconds.

Generates: 4 Essence per enemy hit.

Damage: Shadow

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Enhanced Reap

If an enemy hit by reap dies withing 2 seconds, you gain 30% attack speed for 3 seconds.

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Initiate's Reap

Reap instantly executes non-Bossed below 5% Life.

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Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.


Core

Required Points: 2

Blight

Unleash concentrated blight that deals 30.00% (8-9) damage and leaves behind a defiled area, dealing 80% 24 damage over 6 seconds.

Essence Cost: 25

Damage: Shadow

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Enhanced Blight

Blight Slows enemies by 25%

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Paranormal Blight

Blight has a x10% chance to Stun for 2 seconds each time it deals damage.

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Supernatural Blight

Your Minions deal x10% increased damage to enemies within Blight.

Blood Surge

Draw blood from enemies, dealing 20.00% (5-6) damage, and expel a blood nova, dealing 50.00% (13-16) damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.

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Enhanced Blood Surge

Blood Surge heals you for 1% of your maximum Life per each enemy drained, up to 5%.

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Paranormal Blood Surge

After hitting enemies 10 times with Blood Surge's nova, your next Blood Surge  Overpowers.

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Supernatural Blood Surge

Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for 0.44.

Blood Lance

Throw a blood lance that lingers in an enemy for 3 econd, dealing 45.00% (12-14) damage to the enemy and all other lanced enemies.

Essence Cost: 25

Damage: Physical

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Enhanced Blood Lance

Blood Lance Pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first.

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Paranormal Blood Lance

While at least 2 enemies are affected by Blood Lance, you gain 10% Attack Speed and Blood Lance's Essence cost is reduced by 1.

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Supernatural Blood Lance

Enemies currently affected by Blood Lance have a 50% chance to leave behind a  Blood Orb upon death.

Bone Spear

Conjure a bone spear from the ground, dealing 85.00% (23-28) damage and Piercing through enemies.

Essence Cost: 25

Damage: Physical

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Enhanced Bone Spear

Bone Spear breaks into shards when it is destroyed, dealing 10.00% (2-3) damage each.

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Paranormal Bone Spear

Bone Spear has a 5% increased Critical Strike Chance and deals x10% increased Critical Strike Damage.

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Supernatural Bone Spear

Bone Spear makes the first enemy hit  Vulnerable for 3 seconds.

Sever

A spectre of you charges forward and attacks with its scythe for X damage.

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Enhanced Sever

Sever damages enemies along its path for X% of its damage.

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Paranormal Sever

Every 4th cast of Sever makes enemies  Vulnerable for X seconds.

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Supernatural Sever

Sever deals X% increased damage for each Minion you have upon cast.


Macabre

Required Points: 6

Corpse Explosion

Release a vile miasma from a Corpse, dealing 75.00% (20-24) Shadow Damage over X seconds.

Detonate a Corpse, dealing X damage to nearby enemies.

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Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.

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Abhorent Corpse Explosion

Instead of exploding, Corpse Explosion releases a vile miasma dealing 110.00% 33 Shadow Damage over 6 seconds.

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Horrid Corpse Explosion

Corpse Explosion deals x15% increased damage to enemies that are Slowed, Stunned or Vulnerable.

Blood Mist

Disperse into a bloody mist, becoming  Immune for 3 seconds. Your Movement Speed is reduced by 50.00% and you periodically deal 1.75 (1-1) damage to enemies, healing for 100% of the damage dealt.

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Enhanced Blood Mist

Blood Mist's Movement Speed penalty is reduced to 20%.

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Ghastly Blood Mist

Blood Mist leaves behind a Corpse every 1 second.

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Dreadful Blood Mist

Blood Mist  Fortifies you for 0.2 each time it hits an enemy.

Bone Prison

Unearth a prison of bone with 12 Life that surrounds the target area for 6 seconds.

Cooldown: 20 Seconds.

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Enhanced Bone Prison

Gain 3 Essence each time an enemy hits your Bone Prison.

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Ghastly Bone Prison

Enemies inside of Bone Prison are Vulnerable.

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Dreadful Bone Prison

Fortify for 1.5 for each enemy trapped by Bone Prison.


Corruption

Required Points: 11

Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

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Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%.

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Abhorrent Iron Maiden

Heal for 5% of your maximum Life when an enemy dies while afflicted with Iron Maiden.

Decrepify

Curse the target area. Enemies afflicted by Decrepify are Slowed by 50% and deal 25% less damage for 10% seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Decrepify

Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

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Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

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Abhorent Decrepify

Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1.0 seconds.

Summoning

Required Points: 16

Corpse Tendrils

Veins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them.

Cooldown: 11.0 Seconds.

Damage: Physical

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Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled.

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Abhorrent Corpse Tendrils

Enemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a  Blood Orb.

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Horrid Corpse Tendrils

Enemies Stunned by Corpse Tendrils take x40% more damage from  Corpse Explosion.

Bone Spirit

All Remaining Essence

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.

Cooldown: 12.0 Seconds.

Essence Cost: All remaining Essence

Damage: Physical

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds.  This effect can only happen once per cast.

Ghastly Bone Spirit

Bone Spirit has an additional 10% Critical Strike Chance.

Dreadful Bone Spirit

After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.


Ultimate

Required Points: 23

Blood Wave

Conjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back.

Cooldown: 50.0 Seconds.

Damage: Physical

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Prime Blood Wave

Blood Wave Slows enemies by 50% for 4 seconds.

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Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs as it travels.

Bone Storm

A swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds.

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Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

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Supreme Bone Storm

While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds.

Army of the Dead

Call forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage.

Cooldown: 90.0 Seconds.

Damage: Physical

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Prime Army of the Dead

When Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse.

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Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.