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Add damage by a percent. Prevalent on skills and Paragon board where it may say X% increased damage. In essence if it says X it's Multiplicative. | Add damage by a percent. Prevalent on skills and Paragon board where it may say X% increased damage. In essence if it says X it's Multiplicative. | ||
== | === Damage Types === | ||
Since the [[Patch 1-2-0|patch 1.2.0]] release, there is now a heavier focus on the Additive bucket and the whole Damage Bucket system has been somewhat simplified. | |||
=== Critical | ==== Critical ==== | ||
As of [[Patch 1-2-0|patch 1.2.0]] ''only'' gives a base damage as a Multiplicative which is 50% '''max'''. Any additional Critical damage goes into the '''Additive''' bucket as a bonus. | |||
====== Critical Strike Patch 1.2.0 ====== | |||
* Critical Strikes now always deal x50% increased damage. | * Critical Strikes now always deal x50% increased damage. | ||
* Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%. | * Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%. | ||
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* Critical Strike Damage Paragon Glyphs has increased by 100%. | * Critical Strike Damage Paragon Glyphs has increased by 100%. | ||
== Vulnerable == | ==== Vulnerable ==== | ||
Vulnerable has 20% base where you will | Vulnerable has 20% base where you will apply x20% more damage to a vulnerable target. | ||
As of [[Patch 1-2-0|patch 1.2.0]] ''only'' gives a base damage as a Multiplicative which is 20% max. Any additional Vulnerable damage goes into the Additive bucket. | As of [[Patch 1-2-0|patch 1.2.0]] ''only'' gives a base damage as a Multiplicative which is 20% '''max'''. Any additional Vulnerable damage goes into the '''Additive''' bucket. | ||
====== Vulnerable Patch 1.2.0 ====== | |||
* Dealing damage to a Vulnerable enemy now always deals x20% increased damage. | * Dealing damage to a Vulnerable enemy now always deals x20% increased damage. | ||
* Vulnerable Damage Affix has increased by 40%. | * Vulnerable Damage Affix has increased by 40%. | ||
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* Vulnerable Damage Paragon Glyphs has increased by 100%. | * Vulnerable Damage Paragon Glyphs has increased by 100%. | ||
== Overpower == | ==== Overpower ==== | ||
Overpower is mainly aimed at classes with Overpower damage and it's Multiplicative. | Overpower is mainly aimed at classes with Overpower damage and it's Multiplicative and deal up to x50% increased damage. This is based on your current life percentage.. | ||
As of [[Patch 1-2-0|patch 1.2.0]], it would be advantageous to look at Overpower more closely and thinking about adding Overpower as well as increasing the Additive bucket to increase the overall damage output value. | As of [[Patch 1-2-0|patch 1.2.0]], it would be advantageous to look at Overpower more closely and thinking about adding Overpower as well as increasing the Additive bucket to increase the overall damage output value. | ||
=== Overpower Patch 1.2.0 === | ====== Overpower Patch 1.2.0 ====== | ||
* Overpower attacks always deal up to x50% increased damage, based on your current life percentage. | * Overpower attacks always deal up to x50% increased damage, based on your current life percentage. | ||
* Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify. | * Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify. | ||