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* Potent Blood is the Seasonal currency that will allow players to upgrade Vampiric Powers and unlock new ones. | * Potent Blood is the Seasonal currency that will allow players to upgrade Vampiric Powers and unlock new ones. | ||
* Blood Harvest is an area event available from Level 1, similar to Helltides, where the Vampire Lord and his minions are wreaking havoc. | * Blood Harvest is an area event available from Level 1, similar to Helltides, where the Vampire Lord and his minions are wreaking havoc. | ||
* Blood Harvest events will be | * Blood Harvest events will be continuously active and will randomly move from one area to another. | ||
* As players complete Blood Harvests they will accumulate Hunters Acclaim, which will provide rewards and additional abilites and gear. | * As players complete Blood Harvests they will accumulate Hunters Acclaim, which will provide rewards and additional abilites and gear. | ||
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* Each boss will have a specific loot list and cosmetic rewards. | * Each boss will have a specific loot list and cosmetic rewards. | ||
* Different endgame activites currently in the game will serve as the means of collecting the various '''''tradable''''' materials needed to summon the new boss fights. | * Different endgame activites currently in the game will serve as the means of collecting the various '''''tradable''''' materials needed to summon the new boss fights. | ||
* These bosses will also provide additional | * These bosses will also provide additional opportunities to get Uber Uniques. | ||
* Scrolls of Escape are now consumed automatically by Hardcore Players who disconnect during a battle, teleporting them to a safe location. | * Scrolls of Escape are now consumed automatically by Hardcore Players who disconnect during a battle, teleporting them to a safe location. | ||
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* Renown rewards now persist between seasons and new characters. | * Renown rewards now persist between seasons and new characters. | ||
* Overworld Monsters in WT3 and WT4 will now match the player level. | * Overworld Monsters in WT3 and WT4 will now match the player level. | ||
* Two additional | * Two additional character slots will be added to each account after the end of the Season. | ||
* The Occultist will now have a shop by the Tree of Whispers. | * The Occultist will now have a shop by the Tree of Whispers. | ||
* Stashes have been added to each town that has a waypoint. | * Stashes have been added to each town that has a waypoint. | ||
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* Paragon Glyph experience has been increased. | * Paragon Glyph experience has been increased. | ||
* Backstabber attacks from behind will now cause the character to become Vulnerable and damage taken is increased based on the tier. | * Backstabber attacks from behind will now cause the character to become Vulnerable and damage taken is increased based on the tier. | ||
* Monster Critical Resist attacks reduce the | * Monster Critical Resist attacks reduce the damage of Critical Strikes for 3 seconds and stack based on the tier. | ||
* Death Pulse will no longer spawn on top of each other and will prevent pulses on monsters that have on-death explosions. | * Death Pulse will no longer spawn on top of each other and will prevent pulses on monsters that have on-death explosions. | ||
* Lightning Storm grants 35% bonus movement speed when shocked in the bubble and will only start when the player is in combat and when the player has a direct path to the bubble. | * Lightning Storm grants 35% bonus movement speed when shocked in the bubble and will only start when the player is in combat and when the player has a direct path to the bubble. | ||
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* Legion Event warning timer has been increased from 5 minutes to 10 minutes. | * Legion Event warning timer has been increased from 5 minutes to 10 minutes. | ||
* Items in stash or inventory can now be locked as Favorite to prevent them from being sold or | * Items in stash or inventory can now be locked as Favorite to prevent them from being sold or salvaged. | ||
* Aspects when sorted in the stash or inventory will be grouped together based on Legendary Power. | * Aspects when sorted in the stash or inventory will be grouped together based on Legendary Power. | ||
* Sorting of normal affixes has been improved to be more consistent. | * Sorting of normal affixes has been improved to be more consistent. | ||
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* Gems will no longer drop as rewards; players will now earn Gem Shard materials to be used to craft gems at the Jeweler. | * Gems will no longer drop as rewards; players will now earn Gem Shard materials to be used to craft gems at the Jeweler. | ||
* | * Enchantment costs have been adjusted; the first enchant cost has been increased but subsequent costs have been decreased. | ||
* Crafting materials will now drop instead of low power non-legendary items in WT3 and WT4. | * Crafting materials will now drop instead of low power non-legendary items in WT3 and WT4. | ||
* Item drops in WT3 and WT4 will be of only Sacred or Ancestral power, respectively. | * Item drops in WT3 and WT4 will be of only Sacred or Ancestral power, respectively. | ||
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* Helltide cache rewards now provide +20 Item Power value. | * Helltide cache rewards now provide +20 Item Power value. | ||
* | * Smoldering Ashes will unlock automatically. | ||
* Three new Seasonal Blessings have been added. | * Three new Seasonal Blessings have been added. | ||
* Rewards include new Town Portal skins. | * Rewards include new Town Portal skins. | ||