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< | <center> | ||
{| class="wikitable" | {| class="wikitable" style="width:75%;" | ||
!'''Name''' | !'''Name''' | ||
! '''Description''' | !'''Description''' | ||
|- | |- | ||
|style="width: 20%"|[[Bleed]] | <onlyinclude> | ||
|style="width: 80%"|Bleed inflicts physical damage as a percentage of weapon damage over time (dot). | | style="width: 20%" |[[Bleed]] | ||
| style="width: 80%" |Bleed inflicts physical damage as a percentage of weapon damage over time (dot). | |||
|- | |- | ||
</onlyinclude> |} | </onlyinclude> | ||
</ | |} | ||
</center> | |||
{{PAGENAME}} is a [[Status Effect]]. | |||
Whilst bleeding, the damage your Bleed '''will''' inflict on a target will display as a dark red portion on the health bar. The bright red portion is the monster's remaining health. This means that even if the monster's health (bright red portion) goes to zero the monster remains alive until the dark red portion (the bleed dot) has finished 'bleeding out'. | |||
<center>[[File:Status-effect-bleed.jpg|alt=Bleed Monster Health Bar|Bleeding out the Health Bar|center|frameless|579x579px]]</center> | |||
It appears that the monster can not be killed by any other means until it has bled out. | The upside at this point is you can move onto another target leaving the monster to bleed out and die but the downside is it can continue to attack you. It appears that the monster can not be killed by any other means by you until it has bled out. | ||
<center> | This doesn't apply when using [[Bleed#Rupture|Rupture]] as that applies the total Bleeding damaging at once as you rip your weapon out. | ||
<center><youtube>https://youtu.be/89cJVGszrxo?t=16</youtube></center> | |||
The [[Barbarian]] has plenty of skills that inflict Bleed and boost it. | The [[Barbarian]] has plenty of skills that inflict Bleed and boost it. | ||
{| class=" | {| class="skillfeatures" | ||
|+ | |+ | ||
!Basic | !Basic | ||
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|{{:Enhanced Flay}} | |{{:Enhanced Flay}} | ||
|- | |- | ||
|{{:Battle Lunging Strike}} | |{{:Battle Lunging Strike}} | ||
|- | |- | ||
!Core | !Core | ||
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|{{:Cut to the Bone}} | |{{:Cut to the Bone}} | ||
|- | |- | ||
! | !Ultimate | ||
|- | |- | ||
|{{:Iron Maelstrom}} | |{{:Iron Maelstrom}} | ||
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[[Category:Status Effects]] | [[Category:Status Effects]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||