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{| class="wikitable sortable"
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!Attribute
!Amulet!!Ring!!Helm!!Chest!!Legs!!Gloves!!Boots!!Weapons!!Off-Hand!!Shield
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|All Stats
|Example||Example||Example||Example||Example||Example||Example||Example||Example||Example
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|Strength
|Example||Example||Example||Example||Example||Example||Example||Example||Example||Example
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|Dexterity
|Example||Example||Example||Example||Example||Example||Example||Example||Example||Example
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|Intelligence
|Example||Example||Example||Example||Example||Example||Example||Example||Example||Example
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|Willpower
|Example||Example||Example||Example||Example||Example||Example||Example||Example||Example
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|Cold Resist
|Example||Example||Example||Example||Example||Example||Example||Example||Example||Example
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|Fire Resist
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|Lightning Resist
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|Poison Resist
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|Shadow Resist
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|*18.5% Resistance to All Elements
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|Life on Kill
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|Life Regen while not damaged recently
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|Healing Received
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|Lucky Hit: Up to a [X]% Chance to Heal
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|Maximum Life
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|Resource Generation
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|Lucky Hit: Chance to Restore [X]% Primary Resource
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|*While Injured, Your Potion Also Restores 20% Resource
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|Potion Capacity
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|Potion Drop Rate
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|Total Armor
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|Damage Reduction
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|Damage Reduction while Injured
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|Damage Reduction from Close Enemies
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|Damage Reduction from Distant Enemies
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|Thorns
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|*While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
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|*20% Block Chance
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|*60% Block Damage Reduction
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|Dodge Chance
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|Dodge Chance Against Close Enemies
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|*+2 Max Evade Charges
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|Movement Speed
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|Movement Speed for 4 seconds After Killing an Elite
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|*While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
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|*Evade Grants +50% Movement Speed for 1 Second
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|*Attacks Reduce Evade's Cooldown by 0.8 Second
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|Control Impaired Duration
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|Cooldown Reduction
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|*7% Cooldown Reduction
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|Shrine Buff Duration
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|OFFENSIVE
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|Damage
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|*80% Main Hand Weapon Damage
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|Damage to Injured Enemies
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|Damage to Close Enemies
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|Damage to Distant Enemies
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|Damage to Slowed Enemies
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|Damage to Stunned Enemies
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|Damage for 4 seconds After Killing an Elite
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|Damage Over Time
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|Overpower Damage
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|Vulnerable Damage
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|Lucky Hit: Up to a [X]% Chance to Slow
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|Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
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|Critical Strike Chance
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|Critical Strike Chance Against Injured Enemies
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|Critical Strike Damage
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|Attack Speed
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|Basic Skills Attack Speed
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|Core Skills Damage
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|Ultimate Skills Damage
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|Damage to Crowd Controlled Enemies
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|Crowd Control Duration
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|Sockets
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Revision as of 16:10, 22 June 2023

Caption text
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand Shield
All Stats Example Example Example Example Example Example Example Example Example Example
Strength Example Example Example Example Example Example Example Example Example Example
Dexterity Example Example Example Example Example Example Example Example Example Example
Intelligence Example Example Example Example Example Example Example Example Example Example
Willpower Example Example Example Example Example Example Example Example Example Example
Cold Resist Example Example Example Example Example Example Example Example Example Example
Fire Resist
Lightning Resist
Poison Resist
Shadow Resist
*18.5% Resistance to All Elements
Life on Kill
Life Regen while not damaged recently
Healing Received
Lucky Hit: Up to a [X]% Chance to Heal
Maximum Life
Resource Generation
Lucky Hit: Chance to Restore [X]% Primary Resource
*While Injured, Your Potion Also Restores 20% Resource
Potion Capacity
Potion Drop Rate
Total Armor
Damage Reduction
Damage Reduction while Injured
Damage Reduction from Close Enemies
Damage Reduction from Distant Enemies
Thorns
*While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
*20% Block Chance
*60% Block Damage Reduction
Dodge Chance
Dodge Chance Against Close Enemies
*+2 Max Evade Charges
Movement Speed
Movement Speed for 4 seconds After Killing an Elite
*While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
*Evade Grants +50% Movement Speed for 1 Second
*Attacks Reduce Evade's Cooldown by 0.8 Second
Control Impaired Duration
Cooldown Reduction
*7% Cooldown Reduction
Shrine Buff Duration
OFFENSIVE
Damage
*80% Main Hand Weapon Damage
Damage to Injured Enemies
Damage to Close Enemies
Damage to Distant Enemies
Damage to Slowed Enemies
Damage to Stunned Enemies
Damage for 4 seconds After Killing an Elite
Damage Over Time
Overpower Damage
Vulnerable Damage
Lucky Hit: Up to a [X]% Chance to Slow
Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
Critical Strike Chance
Critical Strike Chance Against Injured Enemies
Critical Strike Damage
Attack Speed
Basic Skills Attack Speed
Core Skills Damage
Ultimate Skills Damage
Damage to Crowd Controlled Enemies
Crowd Control Duration
Sockets