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==Affixes== | ==Affixes== | ||
"Affixes" (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games. | "Affixes" (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games. | ||
===Regular Affixes=== | ===Regular Affixes=== | ||
====Defensive==== | ====Defensive==== | ||
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*Teleport grants a barrier that absorbs x% of your maximum life for 15 seconds. | *Teleport grants a barrier that absorbs x% of your maximum life for 15 seconds. | ||
*Teleport forms a rift in your path that increases your critical strike chance by x% for 5 seconds. | *Teleport forms a rift in your path that increases your critical strike chance by x% for 5 seconds. | ||
== Archive Notes == | |||
=== Affix Development === | |||
There have already been changes made since the BlizzCon reveal to add the following three affixes as an example. | |||
<bluepost> | |||
Here are the changes we’re considering: | |||
*We’re increasing the total number of affixes on items, including Magic (Blue), Rare (Yellow), and Legendary (Orange). This should raise the overall importance of non-Legendary affixes on your character’s overall level of power. | |||
*We are also introducing three new stats: | |||
**Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing) | |||
**Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time) | |||
**Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance | |||
These new stats can appear as affixes, such as +15 Angelic Power. In addition to providing the above-stated benefit, Blizzard wants these new stats to also act as prerequisites for empowering certain other affixes. If you don’t have enough of a specific power, you can still equip the item, but you may not benefit from an affix linked to that power.</bluepost> | |||
These additions are an example of how Blizzard is fine-tuning the items and affixes so that players have to decide whether a particular item is best suited to your build. | |||
[[Category:Items]] | [[Category:Items]] | ||